GTA: Vice City – american.gxt

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[MAIN]

ACCURA		// Accuracy
ADMIRAL		// Admiral
AMBULAN		// Ambulance
AMBUL_M		// 'PARAMEDIC'
AMMU		// Go inside Ammu-Nation to buy a weapon.
AMMUHLP		// If you need any weapons visit ~h~Ammu-Nation~w~. Follow the ~h~Gun blip~w~ on the radar.
ANGEL		// Angel
ANSWER		// Press the ~h~~k~~PED_ANSWER_PHONE~~w~ to answer your cell phone.
APACHE		// Hunter delivered to helipad in Ocean Beach.
APR		// Apr
ARMOUR		// Body Armor
ASM		// ASSASSIN MISSIONS
ASM1_1		// ~g~Mr. Teal, your help in eradicating those out-of-towners was invaluable to business. I have more work for you with a more 'hands-on' approach. Your next job is taped under the phone.
ASM1_2		// ~g~Get to the payphone outside the Mall in Washington.
ASM1_3		// ~g~Carl Pearson, Pizza Delivery Man. He must not complete his deliveries.
ASM1_4		// ~g~Kill the Pizza Delivery Man before he completes his deliveries.
ASM1_B		// Your next job is taped under the phone.
ASM1_C		// I have more work for you with a more 'hands-on' approach.
ASM3_1		// ~g~Go and get the weapon Mr. Black has left for you.
ASM3_10		// ~r~You failed to kill them all.
ASM3_2		// ~g~Don't get too close to the target or he may spot you!
ASM3_3		// ~g~For a quick safe kill find a secluded spot nearby with a clear view of your target.
ASM3_4		// ~g~He's seen you! Better waste him any way you can!
ASM3_5		// ~g~Marcus Hammond is working on an advertising board in Washington.
ASM3_6		// ~g~Franco Carter is working for DBP Security off Ocean Drive.
ASM3_7		// ~g~Dick Tanner is situated near the Jewelry shop in Vice Point.
ASM3_8		// ~g~Nick Kong is situated near Washington Beach.
ASM3_9		// ~g~Stuntman Driver is situated in Washington.
ASM3_A		// TEXT NO LONGER NEEDED
ASM3_B		// TEXT NO LONGER NEEDED
ASM4_1		// ~g~Go get the rifle left for you in the foliage outside the airport terminal.
ASM4_11		// ~r~The target has seen you! The deal is off!
ASM4_13		// ~g~He's spotted you and is making a run for it, nail him and get the briefcase!
ASM4_14		// ~g~The distance bar in the upper right of the screen gives you an indication to how close you are to your target do not let it fill or he will see you.
ASM4_2		// ~g~Don't miss your target or you may alert his bodyguards, and remember keep your distance so he does not spot you.
ASM4_24		// distance:
ASM4_3		// ~g~Watch the woman on the balcony above the check-in desks inside the airport terminal. DO NOT KILL HER.
ASM4_4		// ~g~Kill the man she hands the briefcase to but only AFTER HE PICKS IT UP. Then retrieve the briefcase and take it to Ammu-Nation in Downtown.
ASM4_5		// ~g~Get the briefcase!
ASM4_6		// ~g~Take the briefcase to Ammu-Nation in Downtown.
ASM4_7		// ~r~You killed the woman, you fool!
ASM4_8		// ~r~The target heard you firing your weapon! The deal is off!
ASM4_9		// ~r~The target has boarded his flight!
ASM_1		// ASSASSIN MISSION 1
ASM_2		// ASSASSIN MISSION 2
ASM_3		// ASSASSIN MISSION 3
ASM_4		// ASSASSIN MISSION 4
ASM_5		// ASSASSIN MISSION 5
ASS1_10		// Hey, this is a real nice herbaceous border
ASS1_11		// Hey Tommy, can my room have a view of the bay?
ASS1_12		// Beautiful high ceilings in here...
ASS1_3		// Lance! I need cover!
ASS1_4		// Diaz must be inside!
ASS1_5		// Lance!
ASS1_6		// Go on Tommy, I'll be ok!
ASS1_7		// Eat this, you murdering bastards!!
ASS1_8		// I'm pinned down!
ASS1_9		// I got you covered Tommy!
ASSET_C		// POLE POSITION ASSET COMPLETED!
ASSET_D		// ~g~The Pole Position Club will now generate revenue up to a maximum of $~1~ per day. Pick up your cash regularly!
ASS_1		// Rub Out
ATUTOR		// Press the ~h~~k~~TOGGLE_SUBMISSIONS~ ~w~button to toggle Paramedic missions on or off.
ATUTOR3		// Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Paramedic missions on or off.
AUG		// Aug
AVERY		// AVERY MISSIONS
A_PORT		// Escobar International
A_TIME		// +~1~ seconds
BAGGAGE		// Baggage Handler
BANK		// BANKJOB MISSIONS
BANK1		// BANKJOB MISSION 1
BANK2		// BANKJOB MISSION 2
BANK3		// BANKJOB MISSION 3
BANKBUY		// The Malibu purchased: $~1~
BANKINT		// El Banco Corrupto Grande
BANK_1		// No Escape?
BANK_2		// The Shootist
BANK_3		// The Driver
BANK_4		// The Job
BANK_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase The Malibu for $~1~
BANK_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase The Malibu for $~1~
BANK_NO		// You cannot buy The Malibu at this time, come back later.
BANK_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase The Malibu for $~1~
BANSHEE		// Banshee
BARRCKS		// Barracks OL
BASEBAT		// Baseball bat
BEACH1		// Ocean Beach
BEACH2		// Washington Beach
BEACH3		// Vice Point
BENSON		// Benson
BFINJC		// BF Injection
BIKE		// THE BIKER GANG MISSIONS
BIKE1		// BIKER MISSION 1
BIKE2		// BIKER MISSION 2
BIKE3		// BIKER MISSION 3
BIKE_1		// Alloy Wheels of Steel
BIKE_2		// Messing with the Man
BIKE_3		// Hog Tied
BJM2_21		// ~g~Hit as many targets as you can while your ammo lasts.
BJM3_1		// ~g~Get a fast car and get to the starting grid.
BK4_40A		// I'll give him abandonment issues!
BLISTAC		// Blista Compact
BLODRNG		// BLOODRING
BLOODRA		// Bloodring Banger
BLOODRB		// Bloodring Banger
BMXFAIL		// ~r~You failed to set a new record!
BMXRAIN		// ~g~Looks like rain...
BMXREW1		// ~g~Each time you beat your previous record for the two laps
BMXREW2		// ~g~a larger ~y~REWARD ~g~will be awarded!
BMX_1		// 'Trial by Dirt'
BMX_2		// 'Test Track'
BMX_HOW		// ~g~Do two laps of the dirt track, ~y~passing through ~g~the ~y~CHECKPOINTS ~g~as you go!
BMX_REC		// ~g~New Record Set:~1~ !!
BNK1_1		// Can I help you, sir?
BNK1_2		// There's an imposter!
BNK1_3		// He's gone insane!
BNK1_4		// Who the hell are you?
BNK1_5		// Where's your badge?
BNK1_6		// There they are! Shoot to kill!
BNK2_6		// This guy's a lunatic!
BNK3_2		// I'm not driving for you, no way, I'm sharing this at group.
BNK450A		// What'd I tell you Tommy? What'd I tell you? Bent SWAT better watch out when Kent Paul is in town.
BNK450B		// Come on, gimme a bigger slice, mate, c'mon. I gotta get some new threads.
BNK4_26		// Hot damn! Here they come!
BNK4_2A		// Boys at the car lot did a great job on this baby.
BNK4_32		// Use explosives to open the deposit boxes!
BNK4_36		// Where's Cam?
BNK4_37		// History...
BNK4_38		// That's the last of them. GO! GO! GO!
BNK4_3G		// Oh crap, now the cops are onto us!
BNK4_3H		// - and we're not even there yet.
BNK4_3K		// We'll have to lose the cops first...
BNK4_3L		// Christ Tommy, you trying to kill us all!?
BNK4_3N		// Everything I care about gets trashed!
BNK4_42		// Hey guys! Get in! I got you covered!
BNK4_43		// I've got our asses covered, DRIVE!
BNK4_44		// We made it! We're rich! RICH!
BNK4_45		// Shame Cam didn't make it, he was a good guy!
BNK4_46		// Yeah. Still... more for us!
BNK4_47		// Damned straight! YEEEEHAAAH!
BNK4_48		// Tommy, would you like a massage?
BNK4_49		// Well, Hi there, Mercedes! Yeah, I'm a little tense...
BNK4_51		// You look fine to me.
BNK_39		// Shit! Where's Hilary?
BOATBUY		// Boatyard purchased: $~1~
BOATYAR		// The Boatyard
BOAT_A2		// BOATYARD ASSET COMPLETED
BOAT_AS		// ~g~The Boatyard will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.
BOAT_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Boatyard for $~1~
BOAT_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Boatyard for $~1~
BOAT_N		// Checkpoint Charlie
BOAT_NO		// You cannot buy the Boatyard at this time, come back later.
BOAT_P		// ~g~collect the packages before the time runs out.
BOAT_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Boatyard for $~1~
BOA_EXP		// Boats destroyed
BOBCAT		// Bobcat
BOLLOX		// Press the ~h~~k~~VEHICLE_HANDBRAKE~ ~w~button to drop a bomb. Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to cancel.
BONUS		// ~g~BONUS $~1~
BOXVILL		// Boxville
BRIBE1		// You have just picked up a police bribe, this will reduce your wanted level by one star.
BRID_CL		// Storm warning: All bridges to the mainland are closed.
BRID_OP		// Storm warning over, all bridges to the mainland are now open.
BSTSTU		// Best INSANE stunt so far
BUD_1		// Shakedown
BUD_2		// Bar Brawl
BUD_3		// Cop Land
BUL_FIR		// Bullets fired
BUL_HIT		// Bullets that hit
BURRITO		// Burrito
BUS		// Bus
BUSTED		// BUSTED!
BUYGARG		// ~g~You can also store vehicles in this garage.
BUYGARS		// ~g~You can also store vehicles in these garages.
BUYSAVE		// ~g~You can now save your game here when not on a mission.
CABBIE		// Cabbie
CADDY		// Caddy
CAP_1		// Cap the Collector
CARBUY		// Car Showroom purchased: $~1~
CARSOFF		// Cars turned off.
CARS_ON		// Cars turned on.
CAR_1		// Ambulance
CAR_AS1		// CAR SHOWROOM ASSET COMPLETED
CAR_AS2		// ~g~Sunshine Auto's will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.
CAR_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Car Showroom for $~1~
CAR_EXP		// Road Vehicles destroyed
CAR_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Car Showroom for $~1~
CAR_NO		// You cannot buy the Car Showroom at this time, come back later.
CAR_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Car Showroom for $~1~
CDERROR		// Error reading the Grand Theft Auto: Vice City DVD
CHAINSA		// Chainsaw
CHASE		// Highest media attention
CHASE1		// Ignored
CHASE10		// Local TV Live coverage
CHASE11		// UFA Today page 12
CHASE12		// UFA Today page 4
CHASE13		// Picture in UFA Today
CHASE14		// National TV 4am
CHASE15		// National TV news
CHASE16		// National TV live coverage
CHASE17		// International news
CHASE18		// National crisis
CHASE19		// International crisis
CHASE2		// Boring
CHASE20		// World event
CHASE21		// Stuff of legends
CHASE3		// Vaguely interesting
CHASE4		// Local paper Page 7
CHASE5		// Front page of local paper
CHASE6		// Vice Courier Page 2
CHASE7		// Vice Courier Front page
CHASE8		// Local TV 3am
CHASE9		// Local TV news
CHEAT1		// Cheat activated
CHEAT2		// Weapon cheat
CHEAT3		// Health cheat
CHEAT4		// Armor cheat
CHEAT5		// Wanted level cheat
CHEAT6		// Money cheat
CHEAT7		// Weather cheat
CHEATOF		// Cheat mode OFF
CHEATON		// Cheat mode ON
CHEETAH		// Cheetah
CHERRYP		// Cherry Popper Icecreams
CHSE		// CHASE
CINCAM		// Cinematic Camera
CLEVER		// Meat Cleaver
CLOHELP		// Clean Clothes!!
CLOTH1		// Soiree outfit delivered to Rafael's on Ocean Beach.
CLOTH10		// Bank Job outfit delivered to Malibu Club in Vice Point.
CLOTH2		// Street outfit delivered to Safehouses.
CLOTH3		// Coveralls outfit delivered to Tooled Up in The North Point Mall.
CLOTH4		// Country Club outfit delivered to The Golf Club in Leaf Links.
CLOTH5		// Havana outfit delivered to Little Havana Streetwear in Little Havana.
CLOTH6		// Cop outfit delivered to Police Station on Washington Beach.
CLOTH7		// Casual outfit delivered to Gash in The North Point Mall.
CLOTH8		// Mr Vercetti outfit delivered to Collar & Cuffs on Ocean Beach.
CLOTH9		// Tracksuit outfit delivered to Jocksport in Downtown.
CLT_HL2		// When a Clothes Pickup is collected, a one star or two star wanted level will be cleared.
CNT2_1		// Kill him.
CNT2_2		// Get the Plates!
CNT2_3		// Protect the courier!
CNTBUY1		// Printworks purchased: $~1~
CNT_1		// Spilling the Beans
CNT_2		// Hit the Courier
COACH		// Coach
COASTG		// Coast Guard
COASTMA		// Coastguard Maverick
COK1_3		// Hope you fall and break your neck!
COK1_6		// I'm sick of these pricks.
COK2_10		// You sure is better at shooting than talking.
COK2_11		// Thanks. You're a real charmer yourself.
COK2_12		// I Know, Tommy.
COK2_18		// You cool with Kenny Loggins
COK2_19		// Hell, I love this record
COK2_26		// ~r~You killed Lance!
COK2_7		// See those marker boys? Try taking out the lights!
COK3_1		// Don't shoot, dude!
COK3_2		// What's in this stuff?
COK3_3		// He's taking the boat. Bummer.
COK3_4		// Help! Some square's stealing the boat, man!
COK4_10		// They're matchwood! And fish food.
COK4_11		// We made it! Those other boats ain't VIP class.
COK4_17		// They're getting desperate!
COK4_18		// My damn feet are wet! WE'RE TAKING ON WATER!
COK4_2		// Yeah.
COK4_21		// Bridge coming up!
COK4_22		// Bail out, she's about to blow!
COK4_23		// Good shooting.
COK4_29		// ~r~You killed Lance!
COK4_6		// Do you know where we're going?
COK4_7		// Are we lost?
COK4_8		// We got some competition!
COK4_9		// Take 'em out!
COK4_9A		// It's time for the Lance Vance Dance!
COK4_W		// Uugghh! That's the last of them.
COK4_X		// I'm going to start her up.
COK4_Y		// I think we've got some new friends.
COKE		// THE COKE BARON MISSIONS
COK_1		// The Chase
COK_2		// Phnom Penh '86
COK_3		// The Fastest Boat
COK_4		// Supply & Demand
COL2_6		// Freeze, imperialist American pig!
COL2_6B		// Zat iz propertay of ze government Francais.
COL2_6C		// 'And eet over!
COL2_9		// You American idiot! They followed you here!
COL3_A		// Thomas I appreciate you coming
COL3_B		// Forgive me for getting straight to business,
COL3_C		// Diaz has asked me to oversee a minor business transaction.
COL3_D		// Let's hope it goes better than last time.
COL3_E		// Which is why I thought of you, my friend.
COL3_F		// I've dropped some protection at the multistory carpark.
COL3_G		// Pick it up then go and watch over Diaz's men at the drop off.
COL4_10		// Lets go eat some doughnuts.
COL4_16		// Sir! Moving vehicle Sir!
COL4_2		// Don't know Sir!
COL4_25		// Vehicle self destruct initiated!
COL4_5		// Sir, Yes Sir!
COL5_17		// Oh my god they've got a helicopter!
COL5_18		// Shoot the helicopter!
COL5_19		// Tommy, take that chopper out!
COL5_20		// He's coming again! Blow that chopper!
COL5_21		// Look at the size of that chopper!
COL5_22		// Here he comes again!
COL5_5		// Die French peegs!
COL5_6		// Mercedes, that girl will be the death of me.
COL5_8		// Damn cockroach!
COL_1		// Treacherous Swine
COL_2		// Mall Shootout
COL_3		// Guardian Angels
COL_4		// Sir, Yes Sir!
COL_5		// All Hands On Deck!
COMET		// Comet
COM_ZON		// Vice City Mainland
COP_M		// 'VIGILANTE'
COP_M2		// 'VICE SQUAD'
COP_M3		// 'BROWN THUNDER'
COUNT		// COUNTERFEITING MISSIONS
COUNT1		// COUNTERFEITING MISSION 1
COUNT2		// COUNTERFEITING MISSION 2
CO_ALL		// You got all of them. Here's a little something...
CO_ONE		// Hidden Package ~1~ of ~1~
CRD001A		// STUDIO DIRECTOR
CRD001B		// ANDREW SEMPLE
CRD002A		// DEVELOPMENT DIRECTOR
CRD013A		// IMRAN SARWAR
CRD013B		// JAMES WORRALL
CRD013C		// JOHN HAIME
CRD018A		// CHARACTER DESIGNER
CRD019A		// TOKS SOLARIN
CRD019B		// ALAN DAVIDSON
CRD022A		// ANIMATORS
CRD022B		// DUNCAN SHIELDS
CRD022C		// GUS BRAID
CRD023A		// JOLYON ORME
CRD023B		// ALAN DUNCAN
CRD024A		// LEAD VEHICLE DESIGNER
CRD031A		// STEVEN MULHOLLAND
CRD031B		// WAYLAND STANDING
CRD031C		// CAMPBELL J. DICK
CRD031D		// GRAPHIC DESIGNER
CRD031E		// STUART PETRI
CRD032A		// PROGRAMMERS
CRD037A		// ALAN CAMPBELL
CRD037B		// MARK HANLON
CRD037C		// ANDRZEJ MADAJCZYK
CRD041A		// AUDIO ENGINEER
CRD041B		// AUDIO
CRD042A		// WILL MORTON
CRD056A		// GEORGE WILLIAMSON
CRD056B		// MATT JONES
CRD056C		// ROB HARBOUR
CRD056D		// TOM WHITTAKER
CRD057A		// TECHNICAL SUPPORT
CRD060A		// OFFICE SUPPORT
CRD060B		// KIM GURNEY
CRD060C		// CASSIE OLIVER
CRD071A		// DIRECTOR OF QUALITY ASSURANCE
CRD072A		// JEFF ROSA
CRD084A		// DANIEL EINZIG
CRD084B		// JACEN BURROWS
CRD084C		// LINN PR
CRD084D		// COVER ART
CRD084E		// STEPHEN BLISS
CRD086A		// PRODUCED BY ADAM TEDMAN
CRD088A		// ADAM TEDMAN
CRD088B		// DAVID YU
CRD088C		// JERRY LUNA
CRD088D		// STUART PETRI
CRD088E		// MICHAEL CARNEVALE
CRD088F		// GREG LAU
CRD088G		// FUTABA HAYASHI
CRD092A		// JOE HOWELL
CRD092B		// MARC FERNANDEZ
CRD098A		// ELIZABETH SATTERWHITE
CRD098B		// JAMEEL VEGA
CRD098C		// MIKE HONG
CRD110A		// TALENT PROCUREMENT: JAMIE KING, SEAN MACALUSO
CRD111A		// SUPPORTING CHARACTERS
CRD134A		// CAM JONES - GREG SIMS
CRD134B		// PSYCHO - HUNTER PLATIN
CRD134C		// MAUDE THE ICE CREAM LADY - JANE GENNARO
CRD134D		// JETHRO - JOHN ZURHELLEN
CRD134E		// GONZALES - JORGE PUPO
CRD134F		// DWAYNE - NAVID KHONSARI
CRD134G		// DICK - PETER MCKAY
CRD134H		// MIKE THE GOON & PORN GUY - ROBERT CIHRA
CRD134I		// PERCY - RUSSELL FOREMAN
CRD136A		// TECHNICAL DIRECTION BY ALEX HORTON
CRD137A		// DIRECTED BY NAVID KHONSARI
CRD138A		// PRODUCED BY JAMIE KING
CRD138B		// RENAUD SEBBANE
CRD140A		// BLAYNE PERRY
CRD140B		// JONATHON SALE
CRD140C		// CHARLES TUCKER
CRD140D		// EDDIE MARRERO
CRD140E		// WILLIAM MCCALL
CRD140F		// JORGE PUPO
CRD140G		// ROBERT JACKSON
CRD140H		// TARA RADCLIFFE
CRD140I		// JENIFER GAMBETESE
CRD140J		// KRIS ACHEVARRIA
CRD140K		// ALI ORDOUBADI
CRD140L		// KAHLEEM POOLE
CRD141A		// WRITTEN BY DAN HOUSER, MARC FERNANDEZ, GILLIAN TELLING AND NAVID KHONSARI
CRD141B		// WITH HELP FROM JEREMY POPE, LANCE WILLIAMS, AND JENNY JEMISON
CRD142A		// DAN HOUSER AND JAMES WORRALL
CRD218A		// HEINZ HENN
CRD218B		// STUART ROSS
CRD229A		// TONI-MARIA CHAMBERS
CRD229B		// IMAGING VOICE AND PRODUCTION-JEFF BERLIN
CRD251A		// THE POND
CRD252A		// PIVO
CRD344A		// AUDIO RECORDED AT DIGITAL ARTS STUDIOS,
CRD345A		// SYNC SOUND, NYC AND RADIO LAZLOW, LONG ISLAND.
CREAM		// Distribution
CRED001		// ROCKSTAR NORTH
CRED002		// PRODUCER
CRED003		// LESLIE BENZIES
CRED004		// ART DIRECTOR
CRED005		// AARON GARBUT
CRED006		// TECHNICAL DIRECTORS
CRED007		// OBBE VERMEIJ
CRED008		// ADAM FOWLER
CRED009		// MISSION DESIGN
CRED010		// ANDREW DUTHIE
CRED011		// CRAIG FILSHIE
CRED012		// WILLIAM MILLS
CRED013		// CHRIS ROTHWELL
CRED014		// WRITTEN BY
CRED015		// JAMES WORRALL
CRED016		// PAUL KUROWSKI
CRED017		// DAN HOUSER
CRED018		// LEAD CHARACTER DESIGNER
CRED019		// IAN MCQUE
CRED020		// LEAD ANIMATOR
CRED021		// ALEX HORTON
CRED022		// LEE MONTGOMERY
CRED023		// VEHICLE DESIGNERS
CRED024		// PAUL KUROWSKI
CRED025		// MAP DESIGNERS
CRED026		// ADAM COCHRANE
CRED027		// NIK TAYLOR
CRED028		// GARY MCADAM
CRED029		// KEIRAN BAILLIE
CRED030		// ALISDAIR WOOD
CRED031		// ANDREW SOOSAY
CRED032		// LEAD PROGRAMMER
CRED033		// ALEXANDER ROGER
CRED034		// GRAEME WILLIAMSON
CRED035		// BARANE CHAN
CRED036		// DEREK PAYNE
CRED037		// GORDON YEOMAN
CRED038		// LEAD MUSIC PRODUCER
CRED039		// CRAIG CONNER
CRED040		// STUART ROSS
CRED041		// LEAD AUDIO ENGINEER
CRED042		// ALLAN WALKER
CRED043		// AUDIO PROGRAMMER
CRED044		// RAYMOND USHER
CRED045		// TEST MANAGER
CRED046		// CRAIG ARBUTHNOTT
CRED047		// LEAD QA
CRED048		// NEIL CORBETT
CRED049		// KEVIN WONG
CRED050		// QA
CRED051		// DAVID BEDDOES
CRED052		// DAVID WATSON
CRED053		// BARRY CLARK
CRED054		// ROSS SPARROW
CRED055		// JAMES ALLAN
CRED056		// NEIL MEIKLE
CRED057		// LEAD TECHNICAL SUPPORT
CRED058		// LORRAINE ROY
CRED059		// CHRISTINE CHALMERS
CRED060		// ROCKSTAR NEW YORK
CRED061		// EXECUTIVE PRODUCER
CRED062		// SAM HOUSER
CRED063		// PRODUCER
CRED064		// DAN HOUSER
CRED065		// VP OF DEVELOPMENT
CRED066		// JAMIE KING
CRED067		// CHIEF TECHNOLOGY OFFICER
CRED068		// GARY J. FOREMAN
CRED069		// ASSOCIATE PRODUCER
CRED070		// JEREMY POPE
CRED071		// MUSIC SUPERVISOR
CRED072		// TERRY DONOVAN
CRED073		// PRODUCTION TEAM
CRED074		// TERRY DONOVAN
CRED075		// JENNIFER KOLBE
CRED076		// JENEFER GROSS
CRED077		// LAURA PATERSON
CRED078		// JEFF CASTANEDA
CRED079		// JERONIMO BARRERA
CRED080		// CARLY SLATER
CRED081		// JUNG KWAK
CRED082		// BRIAN WOOD
CRED083		// RENAUD SEBANNE
CRED084		// RICHARD KRUGER
CRED085		// KENT PAUL'S 80 NOSTALGIA ZONE
CRED086		// WRITTEN BY DAN HOUSER
CRED087		// WWW.KENTPAUL.COM AND WWW.VICECITY.COM
CRED088		// CREATED BY
CRED089		// QA MANAGER
CRED090		// CRAIG ARBUTHNOTT
CRED091		// LEAD ANALYST
CRED092		// ADAM DAVIDSON
CRED093		// GAME ANALYST
CRED094		// RICHARD HUIE
CRED095		// ROCKSTAR TEST TEAM
CRED096		// LANCE WILLIAMS
CRED097		// JOE GREENE
CRED098		// BRIAN PLANER
CRED099		// LEE CUMMINGS
CRED100		// STORY
CRED101		// JAMES WORRALL
CRED102		// DAN HOUSER
CRED103		// ADAM TEDMAN
CRED104		// PAUL YEATES
CRED105		// JENEFER GROSS
CRED106		// LAURA PATERSON
CRED107		// CUT SCENES
CRED108		// WRITTEN BY DAN HOUSER AND JAMES WORRALL
CRED109		// AUDIO DIRECTED BY DAN HOUSER AND NAVID KHONSARI
CRED110		// PRODUCED BY JAMIE KING
CRED111		// CAST
CRED112		// TOMMY VERCETTI - RAY LIOTTA
CRED113		// KEN ROSENBERG - WILLIAN FICHTNER
CRED114		// SONNY FORELLI - TOM SIZEMORE
CRED115		// STEVE SCOTT - DENNIS HOPPER
CRED116		// AVERY CARRINGTON - BURT REYNOLDS
CRED117		// RICARDO DIAZ - LUIS GUZMAN
CRED118		// LANCE VANCE - PHILIP MICHAEL THOMAS
CRED119		// COLONEL JUAN CORTEZ - ROBERT DAVI
CRED120		// UMBERTO ROBINA - DANNY TREJO
CRED121		// PHIL CASSIDY - GARY BUSEY
CRED122		// MITCH BAKER - LEE MAJORS
CRED123		// MERCEDES CORTEZ - FAIRUZA BALK
CRED124		// KENT PAUL - DANNY DYER
CRED125		// JEZZ TORRENT - KEVIN MCKIDD
CRED126		// TAXI CONTROLLER - DEBORAH HARRY
CRED127		// CANDY SUXXX - JENNA JAMESON
CRED128		// BJ SMITH - LAWRENCE TAYLOR
CRED129		// AUNTIE POULET - YOUREE CLEOMILI HARRIS
CRED130		// SUPPLIER - ARMANDO RIESCO
CRED131		// COUGAR - BLAYNE PERRY
CRED132		// HILARY - CHARLES TUCKER
CRED133		// CONGRESSMAN ALEX SHRUB - CHRIS LUCAS
CRED134		// OLD MAN KELLY - GEORGE DICENZO
CRED135		// MOTION CAPTURE
CRED136		// ANIMATED BY
CRED137		// DIRECTED BY
CRED138		// PRODUCED BY
CRED139		// RECORDED AT PERSPECTIVE STUDIOS, BROOKLYN
CRED140		// MOTION CAPTURE ACTORS
CRED141		// PEDESTRIAN DIALOGUE
CRED142		// WRITTEN BY
CRED143		// DIRECTED BY DAN HOUSER, CRAIG CONNER, MARC FERNANDEZ, AND ALLAN WALKER
CRED144		// PRODUCED BY RENAUD SEBANNE
CRED145		// PEDESTRIANS
CRED146		// ADAM DAVIDSON, ADAM WATKINS, ALEJANDRO K. BROWN, ALEX ANTHONY SIOUKAS, ALEX GARCIA,
CRED147		// ALICE SALTZMAN, ALISON CIHRA, AMY SALIMA, AMY SALZMAN, ANDREA VIDELA, ANTHONY ATTI,
CRED148		// ANTHONY RIVERA, BIJAN SHAMS, BLAYNE PERRY, BRETT BISOGNO, BREYE MATA, BRIAN PANEN,
CRED149		// BROCK VODER, CAREY BERTINI, CHARISSE LAMBERT, CHRIS DIFAT, CHRIS REISENBERGER,
CRED150		// CHRISTOPHER BRODAY, CHRISTOPHER CARRO, CYNTHIA GREENE, DAMARIES LOPEZ, DAN LEE,
CRED151		// DAN SCHNEIDER, DAN TOYAMA, DAVID DEAN CHALTFIELD, JR., DAVID HARRISON, DAVID WILEY,
CRED152		// DEBORAH COLLINS, DEBRANDA CHANEY-GILES, DEMETRA KOUKOULAS, DENISE ROSADO,
CRED153		// DEVIN BENNETT, DEVIN WINTERBOTTOM, DORIS WOO, DOUGLAS HARRISON, DUNCAN COUTTS,
CRED154		// DUPE AJAYI, EDWIN AVELLANEDA, ELIZABETH HOWELL, ELIZABETH SATTERWHITE, ERIC NAGLE,
CRED155		// ESTEBAN KARPLUS, F. FONT, FUTABA HAYASHI, GENE HILGREEN, GERALD COSGROVE,
CRED156		// GERARD LUNA, GILLIAN TELLING, GREGG CARLUCCI, GREGORY CLERVOIX, GREGORY SCHWEIZER,
CRED157		// HADLEY TOMICKI, J. ROSSETT, JAMEEL VEGA, JASON JONES, JEFF ROSA, JENNIFER JEMISON,
CRED158		// JEREMY TAGGERT, JESSICA RIDER, JOSEPH GREENE,JOSEPH HOWELL, KATE DUKICH,
CRED159		// KEL O'NEILL, KEVIN HOPKINS, LADAWN JAMES, LANCE WILLIAMS, LAURA BUBBLES,
CRED160		// LAURA PATTERSON, LEE CUMMINGS, LETICIA L. YOUNG, LINDSAY KENNEDY, LISA ORITZ,
CRED161		// LORNA JORDAN, LUCIO AMADIO, MARCO FERNANDEZ, MARIKO TANAKA, MARLON MATTHEWS,
CRED162		// MARY TELLING, MASAYOSHI MITSUYAMA, MATTHEW CHUNG, MAX ALLSTADT, MAX BOGDANOV,
CRED163		// MELISSA ALVAREZ, MICHAEL MAY, MICHAEL ROTHSTEIN, MIGUEL VIDAL, MIKE FEDERLINE,
CRED164		// NATALIE DESCALZO, N'GAI MEMBERS, NICOLAS MALLO, NOELLE SADLER, NORBERT MORIVAN,
CRED165		// OSWALD GREENE, JR., PETER MCKAY, PETER APPEL, PRESTON SAVARESE, RAFAEL GONZALES,
CRED166		// RANDY JOHNSON, REY CONCEPCION, RICHARD KROGER, ROB TIBBS, ROBERT JACKSON,
CRED167		// ROBERT SCHULER, ROSS A. MCINTYRE, RUSSELL FOREMAN, RUTH NUNEZ, SALVADORE SUAZO,
CRED168		// SAM WHITE, SANTOS GONZALES, SCOTT SMITH, SEYMOUR FRAILMAN, SPELMAN BRAUMAN,
CRED169		// STEPHANIE TELLING, STEVE KNEZEVICH, STEVE ROBERT, SUMIKO YASUDA, SUSAN LEWIS,
CRED170		// SYLVIA COLACIOS, TOMOKO MIYAZAKI, TRON, VERDEL HALE, YVES MONDESIR, ZENO LEINFELDER,
CRED171		// DAVID BEDDOES, CHRISTINE CHALMERS, BARRY CLARK, NEIL CORBETT, KIM GURNEY, NEIL MEIKLE,
CRED172		// CASSIE OLIVER, LORRAINE ROY, DAVID WATSON, KEVIN WONG, WILL MORTON
CRED175		// ADAM DAVIDSON
CRED176		// LANCE WILLIAMS
CRED177		// NEIL MCCAFFREY
CRED178		// LAURA PATERSON
CRED179		// REY CONCEPCION
CRED180		// CHARLES HEROLD
CRED181		// ANDREW GREENWALD
CRED182		// JAMES MIELKE
CRED183		// PETER SUCIU
CRED184		// ALEX ODULIO
CRED185		// DON NKRUMAH
CRED186		// KENDALL PITTMAN
CRED187		// SAL SUAZO
CRED188		// EREK MATEO
CRED189		// CHRIS DIFATE
CRED190		// LEILA MILTON
CRED191		// DARREN ZOLTOWSKI
CRED192		// VIRGINIA SMITH
CRED193		// KEVIN CASSIN
CRED194		// JASON SHIGEMORI
CRED195		// KELLY KINSELLA
CRED196		// MOLLIE STICKNEY
CRED197		// STANTON SARJEANT
CRED198		// LAURA WALSH
CRED199		// MARK GARONE
CRED200		// JOANNA SLY
CRED201		// ELIZABETH HOWELL
CRED202		// ANA HERCULES
CRED203		// SHIRLEY IRICK
CRED204		// KASHONA FIELDS
CRED205		// JOEL M. LILJE
CRED206		// JOHN DIBENEDETTO
CRED207		// NANCY GILES
CRED208		// RYAN CROY
CRED209		// JENNIFER KOLBE
CRED210		// LIAM BURKE
CRED211		// SIGRID PREISSL
CRED212		// ANITA FITZSIMONS
CRED213		// PHILIPPA RASELLI
CRED214		// WIL QUESNEL
CRED215		// FALKO BURKERT
CRED216		// SARA SEWELL
CRED217		// RADIO STATIONS AND MUSIC
CRED218		// MUSIC CONSULTANCY
CRED219		// SOUNDTRACK CO-ORDINATOR
CRED220		// TERRY DONOVAN
CRED221		// PRODUCER FOR ROCKSTAR GAMES
CRED222		// DAN HOUSER AND LAZLOW
CRED223		// PRODUCER FOR ROCKSTAR NORTH
CRED224		// CRAIG CONNER
CRED225		// ALLAN WALKER
CRED226		// LAZLOW
CRED227		// DJ BANTER AND IMAGING
CRED228		// WRITTEN BY DAN HOUSER AND LAZLOW
CRED229		// FLASH FM
CRED230		// SPECIAL THANKS TO
CRED231		// TOMMY MOTTOLA,
CRED232		// MICHELLE ANTHONY,
CRED233		// STEVE BARNETT,
CRED234		// CHUCK FLECKENSTEIN,
CRED235		// RITA LIBERATOR
CRED236		// MARTIN & CLAIRE LOGAN
CRED237		// SANDRA HUTTON
CRED238		// CHRISTINE DAVIDSON
CRED239		// ALAN, RED & BIGFOOT
CRED240		// LE T
CRED241		// COLIN DONALD
CRED242		// KERRY STALLWOOD
CRED243		// ALAN MCGREGOR
CRED244		// CHRIS MORTON
CRED245		// EMIL BUSSE
CRED246		// EMILY BAILLIE
CRED247		// KEVIN ARCHIBALD
CRED248		// MORAG KERR
CRED249		// CATH WALKER
CRED250		// ISO BAR
CRED251		// WATERLINE
CRED252		// NEWS CAFE
CRED253		// BUDGET VIDEO RENTALS
CRED254		// LORNA'S SCOOTER
CRED255		// GARETH MURFIN
CRED256		// ADDITIONAL ART
CRED257		// TONY PORTER
CRED258		// CRAIG MOORE
CRED259		// CUT SCENE LIP-SYNC ANIMATION
CRED260		// COSGROVE HALL FILMS
CRED261		// PRODUCER - OWEN BALLHATCHET
CRED262		// SENIOR ANIMATOR - JON TURNER
CRED263		// ANIMATORS - RICHARD DRUMM
CRED264		// DAVE BROWN
CRED265		// MAIR THOMAS
CRED266		// PRASHANT PATEL
CRED267		// AUDIO TECHNOLOGY CONSULTANT
CRED268		// RIK EDE FOR GAMESOUND LTD.
CRED269		// DTS INTEGRATION SUPPORT
CRED270		// TED LAVERTY FOR DTS
CRED271		// CHRIS GREER FOR DTS
CRED272		// JASON PAGE FOR SCEE
CRED273		// RESEARCH AND ANALYSIS
CRED274		// VROCK
CRED275		// DJ: LAZLOW AS HIMSELF
CRED276		// IMAGING VOICE-JOE KELLY
CRED277		// IMAGING PRODUCTION-JONATHAN HANST
CRED278		// WAVE 103
CRED279		// DJ: ADAM FIRST-JAMIE CANFIELD
CRED280		// IMAGING VOICE-JEN SWEENEY
CRED281		// IMAGING PRODUCTION-JONATHAN HANST
CRED282		// FEVER 105
CRED283		// DJ: OLIVER 'LADYKILLER' BISCUIT-JULIUS DYSON
CRED284		// IMAGING VOICE MALE-ED MCMANN
CRED285		// IMAGING VOICE FEMALE-SHAWNEE SMITH
CRED286		// IMAGING PRODUCTION- LISTEN KITCHEN
CRED287		// EMOTION 98.3
CRED288		// DJ: FERNANDO- FRANK CHAVEZ
CRED289		// IMAGING VOICE-JEN SWEENEY
CRED290		// IMAGING PRODUCTION-JONATHAN HANST
CRED291		// RADIO ESPANTOSO
CRED292		// DJ: PEPE-TONY CHILRODES
CRED293		// WILDSTYLE
CRED294		// DJ: MISTER MAGIC AS HIMSELF
CRED295		// IMAGING VOICE-FRANK SILVESTRO
CRED296		// IMAGING PRODUCTION-LAZLOW
CRED297		// KCHAT
CRED298		// WRITTEN BY DAN HOUSER AND LAZLOW
CRED299		// PRODUCED AND EDITED BY LAZLOW
CRED300		// DJ AMY SHECKENHAUSEN -LEYNA WEBER
CRED301		// JEZ TORRENT-KEVIN MCKIDD
CRED302		// MANDY -COLLEEN CORBETT
CRED303		// MICHELLE CARAPADIS-MARY BIRDSONG
CRED304		// MR.ZOO-CARL DOWLING
CRED305		// GETHSEMANEE-LYNN LIPTON
CRED306		// CLAUDE MAGINOT-JOHN MAUCERI
CRED307		// BJ SMITH-LAWRENCE TAYLOR
CRED308		// THOR-FRANK FAVA
CRED309		// RADIO CALLERS
CRED310		// COUZIN ED, JOSH CLARK, JASON BUHRMESTER, JUAN ALLER, WAYNE OLIVER, SUSAN LEWIS, GILLIAN TELLING, TOM MURRAY, MIKE FERRANTE SR., EMMANUEL GOLDSTEIN, DAN HOUSER, NICK MANDELOS, GERRY COSGROVE, MIKE PALERMO, PORKCHOP, KEITH BROADAS
CRED311		// LEWIS, GILLIAN TELLING, TOM MURRAY, MIKE FERRANTE SR., EMMANUEL GOLDSTEIN,
CRED312		// DAN HOUSER, NICK MANDELOS, GERRY COSGROVE, MIKE PALERMO, PORKCHOP,
CRED313		// KEITH BROADAS
CRED314		// VCPR
CRED315		// WRITTEN BY DAN HOUSER AND LAZLOW
CRED316		// PRODUCED BY LAZLOW
CRED317		// MAURICE CHAVEZ-PHILLIP ANTHONY RODRIGUEZ
CRED318		// JONATHAN FREELOADER- PATRICK OLSEN
CRED319		// MICHELLE MONTANIUS-KELLY GUEST
CRED320		// REP. ALEX SHRUB- CHRIS LUCAS
CRED321		// CALLUM CRAYSHAW- SEAN MODICA
CRED322		// JOHN F. HICKORY- LJ GANSEN
CRED323		// PASTOR RICHARDS- DAVID GREEN
CRED324		// JAN BROWN- MAUREEN SILLIMAN
CRED325		// BARRY STARK- RENAUD SEBBANE
CRED326		// JENNY LOUISE CRAB- MARY BIRDSONG
CRED327		// KONSTANTINOS SMITH- KONSTANTINOS.COM
CRED328		// JEREMY ROBARD-PETER SILVESTRO
CRED329		// RADIO COMMERCIALS
CRED330		// WRITTEN BY DAN HOUSER AND LAZLOW
CRED331		// PRODUCED BY LAZLOW
CRED332		// ADDITIONAL JINGLES PRODUCED BY CRAIG CONNER
CRED333		// COMMERCIAL VOICES:
CRED334		// ADAM DAVIDSON, ALEX ANTHONY, ALICE SALTZMAN, AMY SALZMAN, KATE DUKICH,
CRED335		// ARAN RONICLE, BARB JONES, BEN KRECH, BRIAN THOMAS, BROCK YODER, CHRIS
CRED336		// FERRANTE, CRAIG CONNER, DAVE RYAN, DAVID GREEN, DORIS WOO, DOUGLAS
CRED337		// HARRISON, ED MCMANN, FRANK CHAVEZ, FRANK FAVA, GENE HILGREEN, GREG
CRED338		// SCHWEIZER, HUNTER PLATIN, JAMES FERRANTE, JEFF BERLIN, JEFF ROSA, JOE KELLY,
CRED339		// JOHN MAUCERI, JOSH CLARK, JULIE WEMYSS, KEVIN STRALEY, KIM GURNEY, LANCE
CRED340		// WILLIAMS, LAURA PATERSON, LAZLOW, LISA ORTIZ, LORNA JORDAN, LUCIEN JONES,
CRED341		// MAUREEN SILLIMAN, MIKE FERRANTE JR., PETE GUSTIN, PETER SILVESTRO, RAFF
CRED342		// CROLLA, RANDY JOHNSON, RICHARD KRUGER, RON REEVE, SHELLEY MILLER, SKY, TJ ALLARD
CRED344		// NYC, TRACK 9 STUDIOS, NYC,
CRED345		// WEDDINGTON MULTIMEDIA, LOS ANGELES,
CRED346		// THANKS TO AXEL ERICSON AND WON LEE AT DIGITAL ARTS, PAUL VASQUEZ AT TRACK 9 STUDIOS, JOHN BOWEN AND JOHN HASSLER AT SYNC SOUND
CRED347		// MARK LLOYD
CRED348		// TIM BATES
CRED349		// KIT BROWN
CRED350		// ANDY MASON
CRED351		// PHIL DEANE
CRED352		// PHIL ALEXANDER
CRED353		// MATT HEWITT
CRED354		// DENBY GRACE
CRED355		// ANTOINE CABROL
CRED356		// JONOTHAN STONES
CRED357		// MIKE BLACKBURN
CRED358		// TIM MCGAFF
CRED359		// LEE JOHNSON
CRED360		// HENDRIK LESSER
CRED361		// PASQUALE STACCHIOTTI
CRED362		// ENRIQUE FERNANDEZ
CRED363		// PAUL BYERS
CRED364		// MIKE EMENY
CRED365		// ROB DUNKIN
CRED366		// CHARLIE KINLOCH
CRED367		// KEVIN HOBSON
CRED368		// JIM CREE
CRED369		// JOHN MCCARDLE
CRED370		// DAVID MURDOCH
CRED371		// CHRIS BROWN
CRED372		// PAUL GREEN
CRED373		// KYLE MILNE
CRED374		// KEVIN YUN
CRED375		// ERICK COBBS
CRED376		// RANDY BLAKE
CRED377		// BRANDON LIM
CRED378		// BRANDON FENOL
CRED379		// MICHAEL MANOLE
CRED380		// ALETHEIA SIMONSON
CRED381		// JOHN JANSEN
CRIMRA		// Criminal rating:
CR_1		// Crane cannot lift this vehicle.
CTUTOR		// Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Vigilante missions on or off.
CTUTOR2		// Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Vigilante missions on or off.
CUB2_10		// ~r~You are supposed to be killing Haitians, not Cubans.
CUBAN		// Cuban Hermes
CUBAN1		// CUBAN MISSION 1
CUBAN2		// CUBAN MISSION 2
CUBAN3		// CUBAN MISSION 3
CUBAN4		// CUBAN MISSION 4
CUBANM		// THE CUBAN GANG MISSIONS
CUBJET		// Cuban Jetmax
CUB_1		// Stunt Boat Challenge
CUB_2		// Cannon Fodder
CUB_3		// Naval Engagement
CUB_4		// Trojan Voodoo
CUNTY		// New clothes delivered to the Vercetti Estate!
CVT_ERR		// You have run out of disk space. Please make some space on your harddisk before continuing. Press ESC to cancel.
CVT_MSG		// Converting textures to optimal format for your video card
C_ESCP		// ~r~The suspect has escaped!
C_FAIL		// Vigilante mission ended!
C_KILLS		// CRIMINALS KILLED: ~1~
C_VIGIL		// VIGILANTE BONUS!!
DAYPLC		// Daily police spending
DAYSPS		// Days passed in game
DBINST		// Double insane stunt
DBPINS		// Perfect double insane stunt
DEAD		// WASTED!
DEC		// Dec
DED_CRI		// Criminals wasted
DEFDT		// --:---:---- --:--:--
DELUXO		// Deluxo
DESPERA		// Desperado
DINGHY		// Dinghy
DIRTRNG		// DIRTRING
DISTBIK		// Dist. traveled by bike (miles)
DISTBIM		// Distance traveled by bike (m)
DISTBOA		// Dist. traveled by boat (miles)
DISTBOM		// Distance traveled by boat (m)
DISTGOL		// Dist. traveled by golf cart (miles)
DISTGOM		// Distance traveled by golf cart (m)
DISTHEL		// Dist. traveled by helicopter (miles)
DISTHEM		// Distance traveled by helicopter (m)
DOCKS		// Viceport
DODO		// Dodo
DODO_FT		// You flew for ~1~ seconds!
DTOWN		// Downtown
ENFORCR		// Enforcer
ESPERAN		// Esperanto
EXIT_1		// Press the ~h~~k~~PED_SPRINT~ ~w~button to exit.
FAGGIO		// Faggio
FBICAR		// FBI Washington
FBIRANC		// FBI Rancher
FEA_2SP		// 2 Speakers
FEA_3DH		// AUDIO HARDWARE
FEA_4SP		// More than 2 speakers
FEA_ADP		// AUTO-DETECT HARDWARE
FEA_CHA		// Changing audio output to STEREO. Please wait...
FEA_CHD		// Warning! You are changing from STEREO output to DTS. Please wait...
FEA_CTD		// Warning! This feature requires DTS compatible hardware to be connected. Proceed?
FEA_DSM		// Warning! This savegame is set to use DTS. This requires DTS compatible hardware to be connected. Please select whether you want to proceed using DTS or STEREO output.
FEA_DTS		// DTS
FEA_EAR		// Headphones
FEA_FM0		// WILDSTYLE
FEA_FM1		// FLASH FM
FEA_FM2		// KCHAT
FEA_FM3		// FEVER 105
FEA_FM4		// VROCK
FEA_FM5		// VCPR
FEA_FM6		// ESPANTOSO
FEA_FM7		// EMOTION 98.3
FEA_FM8		// WAVE 103
FEA_MP3		// MP3 PLAYER
FEA_MPB		// MP3 VOLUME BOOST
FEA_MUS		// MUSIC VOLUME
FEA_NAH		// NO AUDIO HARDWARE
FEA_NM3		// NO MP3 FILES FOUND
FEA_NON		// RADIO OFF
FEA_OUT		// Output
FEA_RSS		// Radio station
FEA_SFX		// SFX VOLUME
FEA_SPK		// SPEAKERS CONFIGURATION
FEA_ST		// Stereo
FEB		// Feb
FEC_ABR		// Accelerate, Brake or Reverse
FEC_ACC		// Accelerate
FEC_ACL		// Vehicle Accelerate
FEC_ANS		// Action
FEC_ATT		// Attack or Fire weapon
FEC_BAC		// Backwards
FEC_BRA		// Brake or Reverse
FEC_BRK		// Vehicle Brake
FEC_BSP		// BSPACE
FEC_CAM		// Camera modes
FEC_CAW		// Car weapon
FEC_CCF		// Configuration
FEC_CCM		// Center Camera Behind player.
FEC_CDP		// Controller Display
FEC_CEN		// Center camera
FEC_CF1		// Setup 1
FEC_CF2		// Setup 2
FEC_CF3		// Setup 3
FEC_CF4		// Setup 4
FEC_CLE		// Cycle Weapon Left
FEC_CLK		// CAPSLOCK
FEC_CMM		// Common Controls
FEC_CMP		// COMBO: LOOK L+R
FEC_CMR		// Change camera
FEC_CMS		// Change camera mode all situations.
FEC_CR3		// Crouch (L3 button)
FEC_CRD		// Change Radio Station
FEC_CRI		// Cycle Weapon Right
FEC_CRO		// Crouch
FEC_CSU		// Controller Setup
FEC_CWL		// Cycle Weapon left
FEC_CWR		// Cycle Weapon right
FEC_DBG		// DEBUG MENU
FEC_DLF		// Delete Failed.
FEC_DLL		// DEL
FEC_DOT		// NUM .
FEC_DWA		// DOWN
FEC_EEX		// Enter+exit
FEC_END		// END
FEC_ENT		// Enter/Exit Vehicle
FEC_ENV		// Enter vehicle
FEC_ERI		// Error! One or more control actions are not bound to a key or button. Please check all control actions are set
FEC_ETR		// ENT
FEC_EXV		// Enter and exit vehicle
FEC_FIR		// Fire
FEC_FNC		// F~1~
FEC_FOR		// Forward
FEC_FPC		// First person camera
FEC_FPO		// 1st Person Weapons
FEC_FPR		// Controls For First Person
FEC_FWS		// NUM /
FEC_HAB		// Hand brake
FEC_HBR		// Vehicle Handbrake
FEC_HME		// HOME
FEC_HND		// Handbrake
FEC_HO3		// Horn (L3 button)
FEC_HOR		// Horn
FEC_HRN		// Horn
FEC_IBT		// -
FEC_ILU		// Invert Look in 1st Person
FEC_INC		// In car
FEC_IRT		// INS
FEC_IVH		// Invert Mouse Horizontally:
FEC_IVV		// INVERT MOUSE VERTICALLY
FEC_JBO		// JOY ~1~
FEC_JMP		// Jump
FEC_JOY		// Joystick
FEC_JUM		// Jump
FEC_LAL		// LALT
FEC_LB		// Look behind
FEC_LB1		// Look
FEC_LB2		// behind
FEC_LB3		// Look behind
FEC_LB4		// Look behind (R3 button)
FEC_LBA		// Look behind
FEC_LBC		// Use Look Left With Look Right.
FEC_LBH		// Look Behind Vehicle
FEC_LCT		// LCTRL
FEC_LDN		// 1st Person Look Down
FEC_LDU		// Look Down
FEC_LEF		// Left
FEC_LFA		// LEFT
FEC_LKL		// First Person Look Left
FEC_LKT		// Lock Target
FEC_LL		// Look left
FEC_LLF		// Look Left of Vehicle
FEC_LOF		// Look forward
FEC_LOL		// Look left
FEC_LOR		// Look right
FEC_LR		// Look right
FEC_LRG		// Look Right of Vehicle
FEC_LRT		// First Person Look Right
FEC_LSF		// LSHIFT
FEC_LUD		// Look Up
FEC_LUN		// Load Unsuccessful. File Corrupted, Please delete.
FEC_LUP		// 1st Person Look Up
FEC_LWD		// LWIN
FEC_MIN		// NUM -
FEC_MOU		// Mouse Settings
FEC_MOV		// Movement
FEC_MSH		// MOUSE SENSITIVITY
FEC_MSL		// LMB
FEC_MSM		// MMB
FEC_MSR		// RMB
FEC_MWB		// MS WHEEL DN
FEC_MWF		// MS WHEEL UP
FEC_MXO		// MXB1
FEC_MXT		// MXB2
FEC_NA		// NA
FEC_NLK		// NUMLOCK
FEC_NMN		// NUM~1~
FEC_NTR		// Next target
FEC_NUM		// NUM
FEC_NUS		// NOT USED
FEC_NWE		// Next weapon
FEC_OJS		// Only One Joystick Buttons per action allowed
FEC_OKK		// O.K.
FEC_OMS		// Only One Mouse Keys Allowed
FEC_ONF		// On foot
FEC_ORR		// or
FEC_PAD		// Gamepad
FEC_PAS		// Pause
FEC_PAU		// Pause
FEC_PED		// Controls On Foot
FEC_PFR		// Fire Weapon
FEC_PGD		// PGDN
FEC_PGU		// PGUP
FEC_PJP		// Ped Jump
FEC_PLB		// Look Behind.
FEC_PLS		// NUM +
FEC_PSB		// BREAK
FEC_PSH		// Ped Shoot
FEC_PSP		// Ped Sprint
FEC_PTL		// Use LockTarget with Weapon Switch Left.
FEC_PTR		// Use LockTarget with Weapon Switch Right.
FEC_PTT		// Previous target
FEC_PWE		// Previous weapon
FEC_PWF		// Walk Forward
FEC_PWL		// Go Left
FEC_PWR		// Go Right
FEC_PWT		// Walk towards camera
FEC_QUE		// ???
FEC_R3		// (R3 button)
FEC_RAD		// Radio
FEC_RAL		// RALT
FEC_RCT		// RCTRL
FEC_RED		// Redefine Controls
FEC_RFA		// RIGHT
FEC_RIG		// Right
FEC_RS3		// Radio station cycle (L3 button)
FEC_RSC		// Radio stations
FEC_RSF		// RSHIFT
FEC_RTN		// RET
FEC_RUN		// Run
FEC_RWD		// RWIN
FEC_SFT		// SHIFT
FEC_SLK		// SCROLL LOCK
FEC_SM3		// Sub-mission (R3 button)
FEC_SMS		// Show mouse pointer
FEC_SMT		// Sub-mission
FEC_SPC		// SPC
FEC_SPN		// Sprint
FEC_STR		// NUM STAR
FEC_SUB		// Sub-mission
FEC_SVU		// Save Unsuccessful.
FEC_SZI		// Sniper Rifle Zoom In
FEC_SZO		// Sniper Rifle Zoom Out
FEC_TAB		// TAB
FEC_TAR		// Target
FEC_TDO		// Turn Debug Camera Off
FEC_TFD		// Turret + Lean Down
FEC_TFL		// Look left+Turret L
FEC_TFR		// Look right+Turret R
FEC_TFU		// Turret + Lean Up
FEC_TGD		// Toggle Pad Game/Debug
FEC_TLF		// Next Target To Left
FEC_TRG		// Next Target to Right
FEC_TSM		// Toggle SubMissions
FEC_TSS		// Take Screen Shot
FEC_TUC		// Turret control
FEC_TWO		// Only Two Keyboard Keys Allowed
FEC_UJS		// Unique Joystick buttons only please.
FEC_UMS		// Unique Mouse Keys only please.
FEC_UNB		// UNBOUND
FEC_UPA		// UP
FEC_VEH		// Controls In Vehicle
FEC_VES		// Vehicle control
FEC_VIB		// Vibration
FEC_WAR		// Warning
FEC_WPN		// Fire Weapon
FEC_WRC		// WINCLICK
FEC_ZIN		// Zoom in
FEC_ZOT		// Zoom out
FEDL_WR		// Deleting saved game. Please wait...
FEDS_TB		// Back
FED_BRI		// Brightness
FED_DBG		// Menu Debug
FED_DFL		// CTheScripts::DbgFlag
FED_DLS		// Big White Debug Light Switched
FED_DSR		// Debug Streaming Requests
FED_HUD		// HUD MODE
FED_PAH		// Parse Heap
FED_POS		// Screen Position
FED_RDB		// BLIPS ONLY
FED_RDM		// MAP & BLIPS
FED_RDR		// RADAR MODE
FED_RES		// SCREEN RESOLUTION
FED_RID		// Reload IDE
FED_RIP		// Reload IPL
FED_SCP		// gbShowCollisionPolys
FED_SCR		// Show Car Road Grups
FED_SCZ		// Show Cull Zones
FED_SPR		// Show Ped Road Groups
FED_SUB		// Subtitles
FED_TRA		// Trails
FED_WIS		// Wide Screen
FEH_AUD		// AUDIO
FEH_BRI		// BRIEF
FEH_CON		// CONTROLS
FEH_DIS		// DISPLAY
FEH_LAN		// LANGUAGE
FEH_LOA		// LOAD
FEH_MAP		// MAP
FEH_MPH		// MOUSE, CURSORS TO MOVE - PGUP, PGDN, MSWHEEL TO ZOOM, L - LEGEND
FEH_NA		// OPTION NOT AVAILABLE
FEH_SGA		// START NEW GAME
FEH_SSA		// CURSORS TO MOVE - S TO SAVE TO FILE
FEH_STA		// STATS
FEH_VMP		// VIEW MAP
FEI_BAC		// Back
FEI_BTD		// ; = > < -
FEI_BTR		// > < -
FEI_BTT		// " button -
FEI_BTU		// ; = -
FEI_BTX		// / button -
FEI_HOL		// Hold
FEI_NA		// N\A
FEI_NAV		// Navigate
FEI_R1B		// R1 \ R2 button -
FEI_RES		// Resume
FEI_SCR		// Scroll
FEI_SEL		// Select
FEI_STA		// START button -
FEI_STO		// Stop
FEI_ZOO		// Zoom
FELD_WR		// Loading game. Please wait...
FEL_ENG		// English
FEL_FRE		// French
FEL_GER		// German
FEL_ITA		// Italian
FEL_SPA		// Spanish
FEM_FRM		// FRAME LIMITER
FEM_LOD		// DRAW DISTANCE
FEM_MM		// MAIN MENU
FEM_NO		// No
FEM_OFF		// OFF
FEM_OK		// OK
FEM_ON		// ON
FEM_RET		// RETRY
FEM_SL1		// Save File 1 Not Present
FEM_SL2		// Save File 2 Not Present
FEM_SL3		// Save File 3 Not Present
FEM_SL4		// Save File 4 Not Present
FEM_SL5		// Save File 5 Not Present
FEM_SL6		// Save File 6 Not Present
FEM_SL7		// Save File 7 Not Present
FEM_SL8		// Save File 8 Not Present
FEM_STE		// USE STEREO
FEM_VSC		// FRAME SYNC
FEM_YES		// Yes
FEN_STA		// START GAME
FEO_AUD		// Audio Setup
FEO_CON		// Controller Setup
FEO_DIS		// Display Setup
FEO_LAN		// Language Setup
FEO_PLA		// Player Setup
FEP_BRI		// Briefs
FEP_OPT		// Options
FEP_QUI		// Quit Game
FEP_RES		// Resume
FEP_STA		// Stats
FEP_STG		// Start Game
FEQ_SRE		// Are you sure you want to quit? All progress since the last save game will be lost. Proceed?
FEQ_SRW		// Are you sure you want to quit the game?
FESTDCM		// Distance traveled by car (m)
FESTDFM		// Distance traveled on foot (m)
FEST_BB		// Bling-bling Scramble:
FEST_CC		// Criminals killed on Vigilante Mission
FEST_DC		// Dist. traveled by car (miles)
FEST_DF		// Dist. traveled on foot (miles)
FEST_FE		// Total fires extinguished
FEST_GC		// Gang Cars Totaled:
FEST_H0		// Most checkpoints
FEST_H1		// Diablo destruction
FEST_H2		// Mafia Massacre
FEST_H3		// Casino Calamity
FEST_H4		// Rumpo Wrecker
FEST_HA		// Highest Paramedic Mission level
FEST_HV		// Highest Vigilante Mission level
FEST_LS		// People saved in an Ambulance
FEST_MP		// Missions passed
FEST_OO		// out of
FEST_RP		// Rampages passed
FESZ_CA		// Cancel
FESZ_LS		// Load Successful.
FESZ_QC		// Proceed with overwriting this corrupted save game?
FESZ_QD		// Proceed with deleting this save game?
FESZ_QL		// All unsaved progress in your current game will be lost. Proceed with loading?
FESZ_QO		// Proceed with overwriting this save game?
FESZ_QR		// Are you sure you want to start a new game? All progress will be lost. Proceed?
FESZ_QZ		// Are you sure you want to save this game?
FESZ_WR		// Saving current game. Please wait...
FES_CAN		// Cancel
FES_CHE		// Warning! One or more cheats have been activated. This may affect your save game. It is recommended that you do not save this game.
FES_CMI		// LAST MISSION PASSED
FES_CMP		// Save failed! Please try again.
FES_CSA		// Select a skin from the list below:
FES_DAT		// DATE
FES_DEE		// Delete Failed! Please try again.
FES_DEL		// Delete game
FES_DSC		// Delete Successful. Select OK to continue.
FES_FMS		// Format Successful. Select OK to continue.
FES_LCG		// Load the game and continue playing?
FES_LOA		// Load game
FES_NGA		// New Game
FES_SCG		// Save the current game?
FES_SET		// Use Skin
FES_SKN		// SKIN NAME
FES_SSC		// Save Successful. Select OK to continue.
FET_APP		// APPLY
FET_CAC		// ACTION
FET_CCR		// IN CAR
FET_CFT		// ON FOOT
FET_CIG		// BACKSPACE TO CLEAR - LMB, RETURN TO CHANGE
FET_CTI		// Classic Controls
FET_CTL		// CONTROLLER SETUP
FET_DAM		// DYNAMIC ACOUSTIC MODELING
FET_DEF		// Restore Defaults
FET_DSN		// Default Player Skin.bmp
FET_EIG		// CANNOT SET A CONTROL FOR THIS ACTION
FET_HRD		// DEFAULT SETTINGS RESTORED
FET_LG		// LOAD GAME
FET_MIG		// LEFT, RIGHT, MOUSEWHEEL TO ADJUST
FET_MST		// MOUSE CONTROLLED STEERING
FET_OPT		// OPTIONS
FET_PAU		// PAUSE MENU
FET_PS		// PLAYER SKIN SETUP
FET_QG		// QUIT GAME
FET_RIG		// SELECT A NEW CONTROL FOR THIS ACTION
FET_RSC		// HARDWARE NOT AVAILABLE - ORIGINAL SETTING RESTORED
FET_RSO		// ORIGINAL SETTING RESTORED
FET_SG		// SAVE GAME
FET_STI		// Standard Controls
FET_STS		// STATS SAVED TO 'STATS.HTML' + 'STATS.TXT'
FE_MLG		// MAP LEGEND
FINKILL		// Ok boys, kill him!
FIN_1		// Keep your Friends Close...
FIN_10		// Sonny? SONNY! I'm coming for ya!
FIN_11A		// You took fifteen years from me Sonny...
FIN_11B		// And now I'm gonna make you pay!
FIN_12A		// You still don't get it do you!
FIN_12B		// I OWN you, Tommy.
FIN_12C		// Those fifteen years were mine to spend!
FIN_13		// Get him boys, he never understood a thing.
FIN_1A		// Come here you double-crossing piece of shit!
FIN_1B		// You're going down, you back stabbing prick!
FIN_1C		// This is the last dance for lance vance!
FIN_2B		// Oh you think so!
FIN_2C		// I said I had enough of that at school!
FIN_3		// No one to cover your ass now, eh Tommy?
FIN_4		// You're history, Tommy, history
FIN_5		// You picked the wrong side, Lance...
FIN_6		// Sonny's up with the safe and MY money...
FIN_B6		// You do not have enough money to start this mission.
FIRELVL		// Fire Truck Mission level ~1~
FIRETRK		// Firetruck
FIRE_M		// 'FIREFIGHTER'
FIRST		// ~b~1st
FLATBED		// Flatbed
FOURTH		// ~b~4th
FREEWAY		// Freeway
FST_LFR		// Least Favorite Radio Station
FST_MFR		// Most Favorite Radio Station
FTUTOR		// Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle fire truck missions on or off.
FTUTOR2		// Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle fire truck missions on or off.
GANGBUR		// Gang Burrito
GA_1		// Whoa! I don't touch nothing THAT hot!
GA_10		// Nice one. Here's your $~1~
GA_11		// We got these wheels already. It's worthless to us!
GA_12		// Bomb armed
GA_13		// Delivered like a pro. Complete the list and there'll be a bonus for you.
GA_14		// All the cars. NICE! Here's a little something.
GA_15		// Hope you like the new color.
GA_16		// Respray is complementary.
GA_19		// We're not interested in that model.
GA_1A		// Come back when you're not so busy...
GA_2		// New engine and paint job. The cops won't recognize you!
GA_20		// We got more of these than we can shift. Sorry man, no deal.
GA_21		// You cannot store any more cars in this garage.
GA_3		// No more freebies. $100 to respray!
GA_4		// Car bombs are $500 each
GA_5		// Your car is already fitted with a bomb.
GA_6		// Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ ~w~button and LEG IT!
GA_6B		// Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ ~w~button and LEG IT!
GA_7		// Arm with the ~h~~k~~PED_FIREWEAPON~ ~w~button. Bomb will go off when engine is started.
GA_7B		// Arm with the ~h~~k~~PED_FIREWEAPON~ ~w~button. Bomb will go off when engine is started.
GA_8		// Use the detonator to activate the bomb.
GEN3_13		// What's the matter with you man?! Get on the roof across the yard before they turn up!
GEN3_17		// Sheeit! You trying to kill me?!
GEN3_21		// ~g~He got Diaz's money! Chase him down and get it back!
GEN3_24		// ~r~Diaz died! You failed to protect him!
GEN3_26		// ~r~You shot Diaz!
GEN3_27		// ~r~You shot Diaz's bodyguards!
GEN3_31		// ~g~Now go to the drop off and watch over Diaz.
GEN3_32		// ~g~Get to your vantage point on the roof of the building opposite Lance.
GEN3_4		// Tommy Vercetti. Let's go...
GENERAL		// THE COLONEL MISSIONS
GLENDAL		// Glendale
GMSAVE		// Save Game
GNG_WST		// Gang members wasted
GOAWAY1		// ~g~Come back when you have finished the Haitian gang missions.
GOAWAY2		// ~g~Come back when you have finished the Biker gang missions.
GOLFC		// Leaf Links
GOODBOY		// $50 Good Citizen Bonus!
GREENWO		// Greenwood
GREET		// Greetings from...
GRENADE		// Grenades
GUN_H1		// ~w~Press the~h~ ~k~~PED_SPRINT~ ~w~button to buy. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ ~w~button to exit.
G_COST		// Cost: $~1~
HAIT		// THE HAITIAN GANG MISSIONS
HAIT1		// HAITIAN MISSION 1
HAIT2		// HAITIAN MISSION 2
HAIT3		// HAITIAN MISSION 3
HAITI		// Little Haiti
HAM1_5		// NO LONGER NEEDED
HAM3_6		// ~g~Use the sniper rifle I have left to accomplish your task.
HAMMER		// Hammer
HAT_1		// Juju Scramble
HAT_2		// Bombs Away!
HAT_3		// Dirty Lickin's
HAVANA		// Little Havana
HEAL_A		// Your ~h~health~w~ is displayed in orange in the top right of the screen.
HEAL_B		// When you are ~h~'wasted'~w~ you are returned to the nearest hospital.
HEAL_C		// You will lose your weapons and the doctors will take some cash for patching you up.
HEAL_E		// You will find ways of healing or protecting yourself the more you play the game.
HELI		// Helicopter
HELIODD		// Helicopter odd jobs
HELI_1		// Downtown Chopper Checkpoint
HELI_1A		// Test your skills with the Sparrow, see how quickly you can complete the course.
HELI_1B		// Course Complete! $ ~1~
HELI_2		// Ocean Beach Chopper Checkpoint
HELI_3		// Vice Point Chopper Checkpoint
HELI_4		// Little Haiti Chopper Checkpoint
HELI_F1		// ~r~Heli Checkpoint mission cancelled!
HELP1		// Stop in the center of the ~q~pink marker.
HELP10		// This badge indicates you have a police wanted level.
HELP11		// The more badges the higher your wanted level.
HELP12		// Walk into the center of the ~q~pink marker~w~ to trigger a mission.
HELP13		// Sometimes you may need to use pathways not shown on the radar.
HELP14		// To find the Lawyer's office, follow the ~h~L blip~w~ on the radar
HELP15		// When on foot press the ~h~~k~~PED_LOOKBEHIND~ ~w~button to ~h~look behind~w~.
HELP16		// Walk through the front door of the ~h~Ocean View~w~ Hotel to enter the building.
HELP19		// Walk into the ~q~pink marker ~w~to continue.
HELP21		// Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to enter or exit a vehicle.
HELP22		// Go to the green house blip on the radar.
HELP24		// You can now take jobs from the Colonel.
HELP25		// You can now take jobs from Avery Carrington.
HELP26		// Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to enter or exit a vehicle.
HELP27		// Press the ~h~~k~~VEHICLE_TURRETUP~~w~ button and the ~h~~k~~VEHICLE_TURRETDOWN~~w~ button, to shift your weight on a bike.
HELP28		// Press the ~h~~k~~VEHICLE_TURRETUP~~w~ button and the ~h~~k~~VEHICLE_TURRETDOWN~~w~ button, to shift your weight on a bike.
HELP29		// You can visit the clothes store when you're not on a mission.
HELP2A2		// Press the ~h~~k~~PED_SPRINT~~w~ button when running to ~h~sprint
HELP2_A		// Press the ~h~~k~~PED_SPRINT~ ~w~button when running to ~h~sprint
HELP3		// You can only sprint for short periods before becoming tired.
HELP30		// When you buy new clothes your wanted level will be set to zero.
HELP31		// To do a drive-by, first look left or right using the ~h~~k~~VEHICLE_LOOKLEFT~~w~ or the ~h~~k~~VEHICLE_LOOKRIGHT~.
HELP32		// Then fire using the ~h~~k~~PED_FIREWEAPON~ ~w~button.
HELP33		// Then fire using the ~h~~k~~PED_FIREWEAPON~ ~w~button.
HELP34		// You must have a sub machine gun to perform a drive-by.
HELP35		// Press the ~h~~k~~GO_LEFT~~w~, and the ~h~~k~~GO_RIGHT~~w~, to steer the vehicle.
HELP36		// Press the ~h~~k~~GO_LEFT~~w~, and the ~h~~k~~GO_RIGHT~~w~, to steer the vehicle.
HELP37		// If you do not want to enter the vehicle while car jacking someone, press the ~h~~k~~PED_SPRINT~ ~w~button.
HELP42		// Follow the ~q~pink blip~w~ to find the hotel.
HELP43		// ~g~Goto the ~h~Ocean View~g~ hotel on Ocean Drive.
HELP44		// Stop in the ~q~pink marker.
HELP45		// Press the ~h~~k~~PED_DUCK~~w~ button to duck. This will increase the accuracy of guns you are holding.
HELP46		// There are eight different types of weapon.
HELP47		// You can carry one of each type of weapon at a time - one type of pistol, one type of shotgun.
HELP4_A		// Press the ~h~~k~~VEHICLE_ACCELERATE~ ~w~button to accelerate.
HELP4_D		// Push the right analog stick up to ~h~accelerate.
HELP50		// Press the ~h~~k~~PED_ANSWER_PHONE~~w~ button to set the camera behind you.
HELP51		// Press the ~h~~k~~PED_ANSWER_PHONE~~w~ button to set the camera behind you.
HELP52		// Press the ~h~~k~~PED_ANSWER_PHONE~~w~ button to set the camera behind you.
HELP53		// Press ~h~~k~~PED_CYCLE_WEAPON_LEFT~~w~ button or ~h~~k~~PED_CYCLE_WEAPON_RIGHT~~w~ button to cycle through your available weapons.
HELP54		// ~w~Cost: $~1~ ~r~Buying this will replace your current weapon.
HELP55		// Press the ~h~~k~~PED_FIREWEAPON~~w~ button to attack the chef.
HELP56		// Press the ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~ button to change camera modes.
HELP57		// Press the ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~ button to change camera modes.
HELP58		// While targeting you can press the ~h~~k~~PED_CYCLE_TARGET_LEFT~ button or ~k~~PED_CYCLE_TARGET_RIGHT~ ~w~button to cycle through targets.
HELP59		// While targeting you can press the ~h~~k~~PED_CYCLE_TARGET_LEFT~ button or ~k~~PED_CYCLE_TARGET_RIGHT~ ~w~button to cycle through targets.
HELP5_A		// Press the ~h~~k~~VEHICLE_BRAKE~ ~w~button to brake, or to reverse if the vehicle has stopped.
HELP5_D		// Pull the right analog stick back to brake, or to reverse if the vehicle has stopped.
HELP60		// If you press the ~w~~k~~PED_SPRINT~ ~w~button while car jacking, you will not enter that vehicle.
HELP61		// You now have limitless ammo and double health on all vehicles.
HELP6_A		// Press the~h~ ~k~~VEHICLE_HANDBRAKE~ button ~w~to apply the vehicle's ~h~handbrake.
HELP6_C		// Press the ~h~~k~~VEHICLE_HANDBRAKE~ ~w~button to apply the vehicle's handbrake.
HELP6_D		// Press the~h~ ~k~~VEHICLE_HANDBRAKE~ button ~w~to apply the vehicle's ~h~handbrake.
HELP7_A		// Press and hold the~h~ ~k~~PED_LOCK_TARGET~ button ~w~to ~h~target~w~ with the sniper rifle.
HELP7_D		// Press and hold the~h~ ~k~~PED_LOCK_TARGET~ button ~w~to ~h~target ~w~with the sniper rifle.
HELP8_A		// Press the~h~ ~k~~PED_SNIPER_ZOOM_IN~ button ~w~to ~h~zoom in ~w~with the rifle and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ button ~w~to ~h~zoom out ~w~again.
HELP8_B		// Press the ~h~~k~~PED_SNIPER_ZOOM_IN~ button ~w~to ~h~zoom in ~w~with the rifle and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ button ~w~to ~h~zoom out ~w~again.
HELP9_A		// Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle.
HELP9_B		// Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle.
HELP9_C		// Press the~h~ ~k~~PED_FIREWEAPON~ ~w~button to ~h~fire~w~ the sniper rifle.
HEL_DST		// Planes & Helicopters destroyed
HERMES		// Hermes
HEY		// ~g~Don't go solo, keep your posse together!
HJSTAT		// Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_
HJSTATF		// Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_
HJSTATW		// Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_ And what a great landing!
HJSTAWF		// Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_ And what a great landing!
HJ_DIS		// DOUBLE INSANE STUNT BONUS: $~1~
HJ_IS		// INSANE STUNT BONUS: $~1~
HJ_PDIS		// PERFECT DOUBLE INSANE STUNT BONUS: $~1~
HJ_PIS		// PERFECT INSANE STUNT BONUS: $~1~
HJ_PQIS		// PERFECT QUADRUPLE INSANE STUNT BONUS: $~1~
HJ_PTIS		// PERFECT TRIPLE INSANE STUNT BONUS: $~1~
HJ_QIS		// QUADRUPLE INSANE STUNT BONUS: $~1~
HJ_TIS		// TRIPLE INSANE STUNT BONUS: $~1~
HLPSN_A		// The sniper rifle allows you to zoom in and fire accurately at targets from a distance.
HLPSN_B		// Press and hold the~h~ ~k~~PED_LOCK_TARGET~ ~w~button to ~h~target~w~ with the sniper rifle.
HLPSN_C		// Press and hold the~h~ ~k~~PED_LOCK_TARGET~ ~w~button to ~h~target~w~ with the sniper rifle.
HLPSN_D		// Press the ~h~~k~~PED_SNIPER_ZOOM_IN~~w~ button ~w~to ~h~zoom in ~w~with the rifle and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ button ~w~to ~h~zoom out ~w~again.
HLPSN_E		// Press the ~h~~k~~PED_FIREWEAPON~~w~ button ~w~to ~h~fire~w~ the sniper rifle.
HLPSN_F		// Press the ~h~~k~~PED_FIREWEAPON~~w~ button ~w~to ~h~fire~w~ the sniper rifle.
HLPSN_G		// Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ the sniper rifle.
HORN		// ~g~Sound the horn.
HORN1		// Press the ~h~~k~~VEHICLE_HORN~ ~w~button to activate the ~h~horn.
HORN2		// Press the ~h~~k~~VEHICLE_HORN~ ~w~button to activate the ~h~horn
HORN3		// Press the ~h~~k~~VEHICLE_HORN~ ~w~button to activate the ~h~horn
HOTEL		// Ocean View
HOTRINA		// Hotring Racer
HOTRINB		// Hotring Racer
HOTRING		// Hotring Racer
HOTRNG		// HOTRING
HUNTER		// Hunter
HYCOBUY		// Hyman Condo purchased: $~1~
HYCO_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Hyman Condo for $~1~
HYCO_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Hyman Condo for $~1~
HYCO_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Hyman Condo for $~1~
ICC1_O		// What is wrong with you??
ICEBUY		// Ice Cream Factory purchased: $~1~
ICE_1		// Distribution
ICE_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Ice Cream Factory for $~1~
ICE_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Ice Cream Factory for $~1~
ICE_NO		// You cannot buy the Ice Cream Factory at this time, come back later.
ICE_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Ice Cream Factory for $~1~
IDAHO		// Idaho
IMPORT1		// Go outside and wait for your vehicle.
IND_ZON		// Vice City Beach
INFERNS		// Infernus
INGRAM		// Mac
INSTUN		// Insane stunt
INTB_1		// ~g~Go to the Lawyer's office.
INT_B		// An Old Friend
IN_VEH		// ~g~Hey! Get back in the vehicle!
ITBEG		// In the beginning...
JAN		// Jan
JOB_1		// Road Kill
JOB_2		// Waste the Wife
JOB_3		// Autocide
JOB_4		// Check Out at the Check In
JOB_5		// Loose Ends
JUL		// Jul
JUN		// Jun
JUNKY		// Junk Yard
KATANA		// Katana
KAUFCAB		// Kaufman Cabs
KAUFMAN		// Kaufman Cab
KENT		// KENT PAULS MISSIONS
KENT1		// KENT PAUL MISSION1
KENT_1		// Death Row
KGS_EXP		// Kgs of explosives used
KICK		// KICKSTART
KICK1_3		// ~g~Number of times foot put down: ~1~
KICK1_4		// ~g~Time penalty: ~1~ seconds
KICK1_9		// CHECKPOINTS:
KNIFE		// Knife
LANCE_1		// Come on man, drive more careful!
LANCE_2		// Hey watch what you're doin!
LANCE_3		// Hey where are we goin' now?
LANCE_4		// What are we doin' now?
LANDSTK		// Landstalker
LASER		// .308 Sniper
LAW		// THE LAWYER MISSIONS
LAW1_1		// ~g~Go get some new threads from Rafael's clothes shop.
LAW4_10		// Rich management suck!
LAW4_11		// Fight! Fight! Fight! Fight!
LAW4_12		// Viva la revolution!
LAW4_15		// More money!
LAW4_6		// Burn the management!
LAW4_7		// Kill the bosses!
LAW4_8		// Fight, Fight, Fight, Fight.
LAW4_9		// More Holiday, Less Work!
LAW_1		// The Party
LAW_1A		// law_1a
LAW_1B		// law_1b
LAW_2		// Back Alley Brawl
LAW_2A		// law_2a
LAW_2B		// law_2b
LAW_3		// Jury Fury
LAW_4		// Riot
LEGAL		// ~g~Eliminate the criminal threat!
LG_01		// Player position
LG_02		// Avery Carrington
LG_03		// Biker Contact
LG_04		// Colonel Cortez
LG_05		// Ricardo Diaz
LG_06		// Kent Paul
LG_07		// Lawyer
LG_08		// Phil Cassidy
LG_09		// Boatyard
LG_10		// Malibu Club
LG_11		// Cubans
LG_12		// Film Studio
LG_13		// Ammu-Nation
LG_14		// Haitians
LG_15		// Hardware Store
LG_16		// Safe House
LG_17		// Ice Cream
LG_18		// Kaufman Cabs
LG_19		// Love Fist
LG_20		// Print Works
LG_21		// Property
LG_22		// Pay 'n' Spray
LG_23		// Clothes Shop
LG_24		// Tommy's Mansion
LG_25		// Telephone
LG_26		// Wildstyle Radio Station
LG_27		// Flash FM Radio Station
LG_28		// KChat Radio Station
LG_29		// Fever 105 Radio Station
LG_30		// VROck Radio Station
LG_31		// VCPR Radio Station
LG_32		// Espantoso Radio Station
LG_33		// Emotion 98.3 Radio Station
LG_34		// Wave 103 Radio Station
LG_35		// Destination
LG_36		// Sun Yard
LG_37		// Strip Club
LG_38		// Target
LINERUN		// Linerunner
LNKVBUY		// Links View Apartment purchased: $~1~
LNKV_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Links View Apartment for $~1~
LNKV_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Links View Apartment for $~1~
LNKV_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Links View Apartment for $~1~
LOADCAR		// LOADING VEHICLE... (PRESS L1 TO CANCEL)
LOADCOL		// Loading...
LOVEFIS		// Love Fist
M4		// M4
MACHETE		// Machete
MAFIACR		// Mafia Cruiser
MALIBU		// The Malibu Club
MALL1		// North Point Mall
MANANA		// Manana
MANSION		// Diaz's Mansion
MAP_LEG		// Map Legend
MAP_YAH		// YOU ARE HERE
MAR		// Mar
MARQUIS		// Marquis
MAVERIC		// Maverick
MAY		// May
MERC_26		// FASTER, FASTER, FASTER!
MERC_27		// Careful, Tommy, I only have a nose job last month.
MERC_28		// Tommy, drive careful.
MERC_29		// Tommy, go slower.
MERC_30		// Tommy, please kill someone other than me.
MERC_31		// Tommy, baby, don't kill me!
MERC_32		// Tommy, I'm glad you stole this car!
MERC_40		// I had so much fun.
MERC_43		// Adios, angel.
MERC_44		// You keep working out, now, you hear.
MERC_45		// Ciao, beautiful.
MERC_5		// Nice car, Mr. Vercetti.
MESA		// Mesa Grande
MM_1		// 'CONE CRAZY'
MOB12_A		// Hey Tommy, it's Avery! Now listen, I got me all tied up at the moment
MOB12_B		// and I have a representative of mine needs chaperoning out to the Gator Keys.
MOB12_C		// I'm after some land out that way, so I'm sending someone out to sweeten the deal.
MOB12_D		// Could you do me a favor and make sure he gets there ok?
MOB12_E		// Yeah, sure thing Avery. Where'd you want me to pick him up?
MOB12_F		// He's just finishing some business at the building site. I said you'd pick him up from there.
MOB12_G		// No problem. See you later, Avery.
MOB13_A		// Vercetti? VERCETTI!! Damn you man, you've got to help me!
MOB13_B		// Mr. Moffat? How's family life?
MOB13_C		// Damn you to hell, HELL, do hear me?!
MOB13_D		// Well it was nice chatting...
MOB13_E		// WAIT! Wait, Vercetti - Tommy, can I call you Tommy?
MOB13_F		// We're both businessmen, yeah? You know a good deal when you hear one, ok?
MOB13_G		// I don't have time to chat, get to the point.
MOB13_H		// MONEY. Money is the goddamned point.
MOB13_I		// I've escaped the coop again, but it's never long before they track me down - they think it's a damned game!
MOB13_J		// I'm at a pay phone somewhere in this god forsaken shit hole.
MOB13_K		// Get me out of here before they take me back and...and..oh go-o-od...
MOB13_L		// Well, I'm busy for the next -
MOB13_M		// No! Don't shit with me here, have a heart! No man should have to do such, such things.
MOB13_N		// I'm on my knees here Tommy, in the dirt begging you please...
MOB13_O		// I guess I could swing by that way, see if I can spot you...
MOB13_P		// Oh god, they're coming. For the love of Christ hurry, hurry!
MOB15_A		// Tommy, mate, it's Paul, from Kent,
MOB15_B		// a couple of proper sorts have your name written all over them, down at the Malibu.
MOB15_C		// What are you talking about?
MOB15_D		// Sorts. Birds. You know. Girls. Tastey ones, don't think they're brasses or nothing.
MOB15_E		// You gotta come check them out.
MOB16_A		// Tommy, Paulo here, que pasa amigo?
MOB16_B		// What do you want Paul. I don't want any fake label clothes.
MOB16_C		// Very funny, mate, but you know I don't touch bent gear.
MOB16_D		// Nah, I was just calling to see if I get a part in one your movies,
MOB16_E		// back in England I did a lot of blue stuff, mate.
MOB16_F		// I'm packing more heat than you, my son.
MOB16_G		// Paul, thanks for the offer, I'll bear it in mind.
MOB16_H		// Seriously, don't forget about me, after all I done for you.
MOB16_I		// That's what I'm trying to forget about.
MOB19_A		// Tommy V, It's KP here. Kent Paul. Word on the street is people want to rip you off.
MOB19_B		// Keep your eye's peeled, my son. And remember, I didn't say nothing to you about this.
MOB21_A		// Tommy, Thomas, it's Cortez. Que pasa?
MOB21_B		// Things are interesting. How are you, my friend?
MOB21_C		// Tommy, it is always a struggle here. Excuse the poor line, we have just had another failed coup.
MOB21_D		// The people are the most demanding mistress of all.
MOB21_E		// So far, we have had three revolutions and four coups since I return from Vice City.
MOB21_F		// Luckily, I have been promoted each time.
MOB21_G		// I wanted to ask you about Mercedes.
MOB21_H		// Ok, what about her?
MOB21_I		// Oh Tommy, Tommy. I, I hear these stories, all these stories - I don't know what to think.
MOB21_J		// Maybe everyone is humiliating me.
MOB21_K		// Maybe she thinks she can do what she likes, but Tommy, tell me, is it true?
MOB21_L		// but tell me Tommy, is it true?
MOB21_M		// Is what true?
MOB21_N		// These stories I hear. Is she really going to be a lawyer?
MOB21_O		// Oh Tommy, the shame, the shame! You know, we Cortez's are a proud family.
MOB21_P		// We would never allow a daughter of ours to become a lawyer. Please tell me it isn't so. I don't think I could take it.
MOB21_Q		// Oh Colonel, I can assure you Mercedes is never going to become a lawyer. Don't worry about it.
MOB21_R		// Oh thank you, Tommy. Tommy, thank you. The shame would be unbearable. She is a lady, not a parasite, you know.
MOB21_S		// I know, colonel.
MOB21_T		// Anyway, Tommy, you must excuse me, the new minister of the interior has arrived.
MOB21_U		// Many years ago, I killed his father in a failed coup so I must be polite. Good day, amigo.
MOB22_A		// Tommy, you are proving very useful, my friend.
MOB22_B		// Thanks, Cortez. What about my deal?
MOB22_C		// Tommy, I am working tirelessly on your behalf to ensue we get to the bottom of this trench of stinking lies and deceit,
MOB22_D		// you have my word on that, but in the meantime,
MOB22_E		// please accept the esteemed thanks of my people for your work on our behalf.
MOB45_A		// Tommy We gotta talk about stuff.
MOB45_B		// What's the problem Lance?
MOB45_C		// It's you, my friend, I feel you're not giving me a fair slice.
MOB45_D		// And more than that, you been embarrassing me in front of the boys. I can't have that.
MOB45_E		// Lance, it ain't like that. You've been making mistakes.
MOB45_F		// Tommy, I'm not your message boy. I'm not your running boy.
MOB45_G		// Lance, don't screw up, and we won't have any problems. I screw up, you can lay into me any time.
MOB45_H		// Tommy, I've done everything for you, you treat me like a fool. Don't do that.
MOB45_I		// Lance, I won't rip you off or stab you in the back, okay?
MOB45_J		// Just take it easy. This is tough enough without you getting all emotional on me.
MOB45_K		// Trust me. Do you hear me, do you hear me?
MOB45_L		// I hear you, Tommy, but I can't take this much more.
MOB45_M		// Lance, don't be like this. Now I'm warning you.
MOB45_N		// Do you hear me? Just relax, take a few days off. Okay? I'll talk to you.
MOB46_A		// Yo, Tommy! It's Lance.
MOB46_B		// Yeah?
MOB46_C		// Oh, nice to hear from you, Lance. Come on, man, be cool, be cool.
MOB46_D		// I'm in the middle of something. What do you want?
MOB46_E		// Nothing. Just to say, you know. Look Tommy, we can do this thing.
MOB46_F		// You and me, no problem. You know what I mean?
MOB46_G		// We're going to have to do it, 'cause otherwise, we're going to be dead, Lance.
MOB46_H		// We're in too far now. But thanks for the call. I'll speak to you later.
MOB52_A		// Hey Leo, I think we got a buyer for Diaz's merchandise.
MOB52_B		// You gotta give him a ring, man, set up the deal, you know?
MOB52_C		// Where are you now?
MOB52_D		// You ok Leo? You sound kinda different.
MOB52_E		// Just tell me where you are.
MOB52_F		// Who the hell is this? Put Leo on, man!
MOB52_G		// Leo's gone away for a while, he left me in charge.
MOB52_H		// Screw you, man!
MOB54_A		// Hiya Tommy!
MOB54_B		// Hi Mercedes, howyadoin'?
MOB54_C		// I got a new apartment up in Vice Point
MOB54_D		// - thought you might want to drop by sometime.
MOB54_E		// I'd love to. I'll catch you later.
MOB55_A		// Tommy, it's me.
MOB55_B		// Hi Mercedes.
MOB55_C		// Tommy, I so bored, when we going to have some fun?
MOB55_D		// What do you mean?
MOB55_E		// Well, I know you're busy fighting and killing and corrupting people,
MOB55_F		// but I just want to have some fun. So don't forget about me, you hear?
MOB56_A		// Tommy, I hear you kill Ricardo Diaz.
MOB56_B		// there was an unfortunate fire at his mansion.
MOB56_C		// I think he burnt to death in an acrylic shirt.
MOB56_D		// Tommy, I so proud of you. I knew you were a real man.
MOB56_E		// He awful trouser stain of a man, you make me so proud to be your friend.
MOB56_F		// No, I know you going to be busy trying to take over this town,
MOB56_G		// but don't forget about me, you hear?
MOB57_A		// It's merceedes. I no longer love you Tommy.
MOB57_B		// I no longer do. Honest. 'cause you no longer nice to Mercedes.
MOB57_C		// You no longer treat her like a lady. You ignore me and I hate you.
MOB57_D		// I insist you come to see me right away!
MOB58_A		// Tommy.
MOB58_B		// Hey Mercedes.
MOB58_C		// Hey indeed Mr. Tough Guy. I real angry with you Tommy.
MOB58_D		// Never make me hang out with Jezz Torrent again.
MOB58_E		// He is pathetic. Half way through he starts crying about his doggie
MOB58_F		// that died when he was 7 years old and that his mommy never loved him.
MOB58_G		// And Tommy. He wear a wig and a bra in private.
MOB58_H		// I not very happy with you!
MOB59_A		// Ooh Tommy, its Mercedes.
MOB59_B		// I just want to say, I have so much fun on that film set.
MOB59_C		// Anything else you have like that, you let me know.
MOB59_D		// I really mean that. I always wanted to be an actress.
MOB59_E		// I think I learn a lot about the dramatic process.
MOB59_F		// It so enlightening! Thank you. Thank you. I see you real soon. Adios.
MOB_01A		// Awright me ol'china! It's Paul. I might have a little result for you, but I need to speak to you in person.
MOB_01B		// I'm enjoying a little R&R at the Club Malibu.
MOB_01C		// Reckon you're gonna owe me a favor or two after this, sunshine. I'll see you later.
MOB_02A		// Ssssnniiiiffffff Hey! Hello, Tommy? Tommy!
MOB_02B		// We got a situation over at the Print Works. You better go and check it out.
MOB_02C		// Some kind of mess or other. Things are messed up. I gotta go.
MOB_03A		// Mr. Vercetti? I have here a signed piece of crap stating
MOB_03B		// that you have taken on all of BJ's Auto's debts.
MOB_03C		// With BJ's sudden disappearance I have no choice
MOB_03D		// but to hold you responsible for his financial insecurities.
MOB_03E		// Until this account is settled in full
MOB_03F		// you should consider Vice City's streets to be very unfriendly.
MOB_04A		// How you doin' mate? It's Paulo again.
MOB_04B		// Look Tommy, I forgot to mention we're going to need some extra muscle for the concert. A bit of security.
MOB_04C		// There's a biker gang led by Mitch Baker, it would be great publicity. Very rock and roll, baby.
MOB_04D		// Sort this out for me and I'll get you some back stage passes for the gig, awright?
MOB_05A		// Hey, it's Mitch. You did good Tommy, it's good to have the old girl back.
MOB_05B		// You tell Kent Paul he'll get his security for the gig.
MOB_05C		// You have my word on that.
MOB_05D		// Now keep yourself out of trouble.
MOB_06A		// Tommy, 'nuf dead man been chattin' about you, my dear.
MOB_06B		// Thought you might need something to make you feel better. So Auntie Poulet make you some stew, aye?
MOB_06C		// Come by me kitchen some time, ok Tommy?
MOB_08A		// Hey Tommy, I thought you might need some business advice.
MOB_08B		// Once you got an operation up and running, you'll need to drop by and take the week's cash.
MOB_08C		// Let the guys think they got the run of the place and they'll try shaving the profits - ok?
MOB_08D		// Hey, I know how to handle business, Ken, ok?
MOB_08E		// Ok, ok. I know, you know. I know. I was,
MOB_08F		// I was just, you know, telling you I know, that you know, that I know.
MOB_08G		// Just keeping it sharp baby!
MOB_08H		// Whatever, Ken, whatever...
MOB_09A		// Hey Leo! I got some work for you!
MOB_09B		// This ain't Leo.
MOB_09C		// Hey, if Leo knows you got his phone, he gonna kill you!
MOB_09D		// Maybe Leo's already dead. Maybe I killed Leo and took his phone - you think of that prick?
MOB_09E		// You killed Leo? You must have big cojones - wanna work for me?!
MOB_09F		// Drop by my father's cafe in Little Havana and we'll talk mano a mano.
MOB_10A		// Tommy! Look, I gotta ask you a favor.
MOB_10B		// Steve! How's filming going!
MOB_10C		// Fine, fine. I, heh, WE need a car chase scene, but our budget can't stretch to it.
MOB_10D		// I've left some wheels around town. You'll know what to do.
MOB_10E		// Ok Steve, I'll keep an eye out. Catch you later.
MOB_11A		// Howdy son, just thought I'd ring you up and give you some advice.
MOB_11B		// Hey, Avery. What's eating you?
MOB_11C		// There's a lot of opportunity in this town if you own the right real estate, you catch my drift?
MOB_11D		// I reckon so...
MOB_11E		// All I'm saying is keep your eyes open and you might find the perfect business opportunity. I'll catch y'later.
MOB_11F		// Later, Avery.
MOB_14A		// Hey there Tommy, you're gonna love me mate.
MOB_14B		// A little birdy told me that Vice City SWAT Division has a deposit box at a certain rather large banking establishment,
MOB_14C		// where they keep all the bribes they've taken over the years,
MOB_14D		// like some kind of old boys' retirement fund.
MOB_14E		// Of course, if this information should ever help you acquire any of that cash,
MOB_14F		// I guess you'd feel obliged to push some of it my way?
MOB_14G		// I'll bear that in mind, thanks Kent.
MOB_14H		// It's Paul. I'm from Kent, near London, you prat.
MOB_14I		// My provincial English geography ain't what it was.
MOB_16A		// Tommy, Paulo here, que pasa amigo?
MOB_16B		// What do you want Paul? I don't want any fake label clothes.
MOB_16C		// Very funny, mate, but you know I don't touch bent gear. Nah, I was just calling to see if I get a part in one your movies.
MOB_16D		// Back in England I did a lot of blue stuff, mate. I'm packing more heat than you, my son.
MOB_16E		// Paul, thanks for the offer, I'll bear it in mind.
MOB_16F		// Seriously, don't forget about me, after all I done for you.
MOB_16G		// That's what I'm trying to forget about.
MOB_17A		// Tommy Vercetti, how's it going, Mr. big shot? I hear all these things about you, some kind of player in town, now eh...
MOB_17B		// Paul, you're drunk.
MOB_17C		// Nah, you stupid prat, I ain't drunk. I only had a couple and some treats, ain't been to bed for a couple of days, you know.
MOB_17D		// Anyway, don't give me that. I ain't a mug. Who set you up in this town? Who? Me. That's who.
MOB_17F		// Really?
MOB_17G		// Don't give me that. Don't! I introduced you to people. I showed you the ropes, did a lot of stuff for you, and this is how you repay me.
MOB_17H		// You ignore me. You won't give me a way in, after all I did for you! What do you think I am? A div or something?
MOB_17I		// Paul, take it easy. I've been busy, don't be an idiot.
MOB_17J		// I ain't no idiot, mush. That's what they said in borstal. Are you asking for trouble son, because you're going to get it!
MOB_17K		// Tommy, mate. Please. You was my big hope! Please, don't laugh at me!
MOB_17L		// Paul, get some sleep, seriously.
MOB_18A		// Tommy, it's Paulo, how are you? Right mate, anyway, thought I had to drop you a line.
MOB_18B		// Oh my good lord, my son, you will not believe the quality of the brass I just encountered.
MOB_18C		// Street walker or something, just down in Little Havana, mate.
MOB_18D		// Said her name was Mercedes or something.
MOB_18E		// Oh my god, mate. You gotta check this bird out.
MOB_18F		// Could strip the lead out of a pencil. Said I was the best she ever had and all.
MOB_18G		// Keep you potatoes skinned for her. Be seeing you.
MOB_20A		// Alright, Tommy, it's Paul. I just heard from a mush that you've been a real naughty boy.
MOB_20B		// Somebody has taken offense to you acting like the big guy all of a sudden, giving it the big shot thing.
MOB_20C		// Well, don't say I never warned you or nothing. Boasting is a mug's game, son.
MOB_20D		// Anyway, I heard there's some price been put on your head and someone's going to have a crack at you,
MOB_20E		// so watch yourself, and remember me, mate.
MOB_24A		// Hola, is this Mr. Vercetti?
MOB_24B		// Yeah.
MOB_24C		// This is Cortez. You were at my party.
MOB_24D		// Yeah. I remember.
MOB_24E		// Mr. Vercetti, it was a most unfortunate incident that happened with your business deal.
MOB_24F		// I know.
MOB_24G		// I want you to know me and my people are doing their utmost to get to the bottom of it.
MOB_24H		// If you'd like to talk to me more privately, you can find me at the boat, eh? Okay? Good day, senor.
MOB_25A		// Tommy, Thomas it's Cortez. Look, the French are giving me all kinds of trouble, amigo.
MOB_25B		// Damn hypocrites. They spend a hundred years stealing from poor countries and they call me a thief!
MOB_25C		// I am going to need your help as soon as possible, amigo.
MOB_25D		// So please hurry, Tommy, I need you, all right? I hate the damn French.
MOB_26A		// Hello, Tommy?
MOB_26B		// Yeah?
MOB_26C		// It's Baker. I just wanted to say I really enjoyed the show.
MOB_26D		// Me and the boys want to thank you, and remind you,
MOB_26E		// you got our respect. Good day. Keep riding hard, son.
MOB_29A		// Hello, is this Mr. Tommy Vercetti?
MOB_29B		// Yes.
MOB_29C		// Well, I hear through the vine of grapes you the man when someone got a vermin infestation.
MOB_29D		// Maybe...
MOB_29E		// Well, I got a real vermin infestation. Haitians everywhere.
MOB_29F		// My name is Umberto Robina and I want you to meet me at the Cafe Robina as soon as you can,
MOB_29G		// 'cause I tell you, these damn Haitians gone too far this time.
MOB_29H		// Test
MOB_30A		// Tommy, is Umberto Robina
MOB_30B		// Hey, how's the cafe?
MOB_30C		// Oh, wonderful. Incredible. Tommy, incredible. No wimps, Tommy, just real men, and the beautiful women!
MOB_30D		// Anyway, I wanted to tell you, me and Papi, to us, you Cuban.
MOB_30E		// You have proved yourself, man. You got big cojones.
MOB_30F		// Well thank you, Umberto. Nobody's said that to me since I left jail. I'll see you around.
MOB_33A		// Tommy, it's Phil, now cut out all the reminiscing crap and listen to me, you hear?
MOB_33B		// Good. I got me some extra strength boomshine nearing fermentation time and I was wondering if you'd fancy having a shot.
MOB_33C		// Seriously, Tommy, if you like a drink, or if you need to strip paint, this stuff'll make a man out of you.
MOB_33D		// Sure did out of me, even though I can't see out of one eye. I'll be waiting for you, y'hear.
MOB_34A		// Tommy, I really enjoyed working with you. Ain't had so much fun since the ridge in Nam, pal.
MOB_34B		// Anyhows, you need anything, you call on me, you hear?
MOB_34C		// I always remember those I served with,
MOB_34D		// and I am sure I can help you out, you hear?
MOB_35A		// Tommy, the wound is healing well. Funny thing is,
MOB_35B		// I have fought in 6 battle zones and always walked away without a scratch, and now this!
MOB_35C		// One armed Phil. Still, I got me a healthy selection of one handed fire power so I'll never be unarmed Phil, you hear.
MOB_35D		// Any way son, cut out the sentimental crap and go buy yourself a drink, you hear!
MOB_36A		// Tommy, it's Phil, I want to thank you for helping me out back there son,
MOB_36B		// Damn Charlie, he'll always ambush you somewhere or other,
MOB_36C		// Anyway the wound is healing well, and it means I'll no longer be defrauding the government on my disability check.
MOB_40A		// Hey Tommy, it's Sonny. How's the sun tan?
MOB_40B		// I ain't got no sun tan.
MOB_40C		// Well, you ain't got my money, either, so I'm wondering to myself,
MOB_40D		// what are you doing? So, tell me, Tommy, what are you doing?
MOB_40E		// I'm looking for the money, Sonny. Don't worry.
MOB_40F		// I am worrying, Tommy, that's my style,
MOB_40G		// because I seem to have this problem in my life with unreliable people.
MOB_40H		// Don't be an unreliable person, Tommy, please.
MOB_40I		// Do us both a favor. I'm looking forward to hearing from you.
MOB_41A		// Tommy, remember me?
MOB_41B		// Hello Sonny.
MOB_41C		// That's right, Sonny. We're old friends,
MOB_41D		// You never write me, you never call. Don't you want to be friends no more?
MOB_41E		// I've been busy trying to sort things out. You didn't give me a lot of support down here, Sonny.
MOB_41F		// Oh, my fault is it? We'll I've heard you been busy all right.
MOB_41G		// Busy killing drugs barons. Busy taking over.
MOB_41H		// Don't forget about us, Tommy, 'cause I can assure you, I ain't forgotten about you.
MOB_42A		// Tommy.
MOB_42B		// Sonny.
MOB_42C		// Obviously you are suffering from hearing problems, so I'll try again.
MOB_42D		// Where's the goddamned money, where's the goddamned stuff, and where's my cut of your new action?
MOB_42E		// You are making an idiot out of me, Tommy, and I'm not laughing yet.
MOB_43A		// Tommy, Tommy, Tommy, I had Sonny on the phone, ok, are you with me?.
MOB_43B		// I don't know about you, but there's something about a man threatening to murder my family
MOB_43C		// which really scares the crap out of me. What are you going to do?
MOB_43D		// Ken, take it easy.
MOB_43E		// I AM calm, calm as a man can be when he's fearing for his life!
MOB_43F		// Stay off the idiot fuel and look after yourself.
MOB_43G		// No one's gonna take us out. I'll see you later.
MOB_43H		// I am calm. Don't I sound calm? Must be impending death that is doing this to my voice.
MOB_47A		// Tommy, Lance, we got big problems. Come down here. Right away.
MOB_62A		// Tommy, is Ricardo Diaz, I want to thank you for looking out for me my man.
MOB_62B		// I ask that prick Cortez, he say you the real deal, my friend, why you not come see me.
MOB_62C		// I need a guy like you. All I have now is dickheads,
MOB_62D		// dickheads everywhere, yo. I make you real rich.
MOB_63A		// Tommy, it's Earnest. Earnest Kelly.
MOB_63B		// How are you?
MOB_63C		// I'm doing okay. I'll need a stick to walk, but I should be back at work soon enough.
MOB_63D		// Good.
MOB_63E		// I heard about Lance. What a little prick, eh?
MOB_63F		// Yes.
MOB_63G		// Never trust a man who walks the streets in his pajamas. That's what I say. Glad you killed him. I hope it was painful for the prick.
MOB_63H		// I think it was. I just didn't think he was like that...
MOB_63I		// Tommy, for a raging lunatic, you're pretty naive. I'll be back at work soon, teach you a thing or two about life, you hear.
MOB_63J		// Take your time, Earnest. Look after yourself.
MOB_66A		// Tommy, Tommy why you coming back here for?
MOB_66B		// I tell you we don't want to see you around here no more.
MOB_67A		// Tommy, me thinks you should be staying away, you hear?
MOB_67B		// The Haitian boys not too 'appy with you.
MOB_68A		// Tommy son, have I got a surprise for you
MOB_68B		// I'm down at the recording studios with some major artists
MOB_68C		// Why don't you pay us a visit?
MOB_68D		// You know it makes sense, dontcha? See ya later.
MOB_70A		// Tommy, it's me, Colonel Cortez. Look senor, I believe you are a man who can get things done. So please help me.
MOB_70B		// You can find me at the boat.
MOB_72A		// Tommy, it's me, Lance. Keep your mouth shut there Tommy, 'cause I ain't got time to talk.
MOB_72B		// I ain't interested in what you got to say. Why should I be? You don't care about me, do you?
MOB_72C		// You gotta look after me a bit better. Give me a fair slice. You know...
MOB_72D		// Tommy... oh, look, man, I'm sorry. It's just that...
MOB_72E		// People patronize me all my life, treat me like a little kid.
MOB_72F		// My brother would do that. Please, man, don't do that.
MOB_72G		// I gotta go.
MOB_73A		// Tommy, it's Steve.
MOB_73B		// Hey, Steve.
MOB_73C		// Hey indeed, genius. You're a marvel! I'm a marvel! They love us. We are re-writing the record books, pal.
MOB_73D		// We are talking major awards here. Finally, I can put my dad in a home an tell him to shut up.
MOB_73E		// Eeer, that's cool, Steve.
MOB_73F		// Cool? It's hot, man. Hot. H. O. T. He never believed in me. Never thought I was an artist, and now I've made it.
MOB_73G		// I'm the best damn skin flick director of all time, my friend. I just wanted to say, it's a pleasure to have met you.
MOB_73H		// Thanks steve.
MOB_73I		// I love you, baby. Don't go changing on me, you hear.
MOB_73J		// I hear you. Good bye, Steve.
MOB_95		// Get to the payphone at location.
MOB_95A		// Get to the payphone in Little Havana.
MOB_96		// Get to the payphone at location.
MOB_96A		// Get to the payphone at the airport terminal.
MOB_97		// Get to the payphone at location.
MOB_98		// Get to the payphone at location.
MOB_98A		// Get to the pay phone in Vice Point.
MOB_99		// Get to the payphone at location.
MOB_99A		// Get to the payphone next to the mall in Washington.
MONTAX		// Cash made in taxi
MOONBM		// Moonbeam
MP5		// MP
MULE		// Mule
MXCARD		// Max. INSANE Jump dist. (ft)
MXCARDM		// Max. INSANE Jump dist. (m)
MXCARJ		// Max. INSANE Jump height (ft)
MXCARJM		// Max. INSANE Jump height (m)
MXFLIP		// Max. INSANE Jump flips
MXJUMP		// Max. INSANE Jump rotation
M_FAIL		// MISSION FAILED!
M_PASS		// MISSION PASSED! $~1~
NBMNBUY		// El Swanko Casa purchased: $~1~
NBMN_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase El Swanko Casa for $~1~
NBMN_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase El Swanko Casa for $~1~
NBMN_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase El Swanko Casa for $~1~
NEWCONT		// New ~h~Contact Point ~w~opened at the marina in Ocean Beach!!
NEW_REC		// ~g~New Record Set!! ~w~~1~ minutes ~g~and ~w~~1~ seconds.
NITRO		// All taxi's now have a boost jump! Just press the horn button.
NMISON		// Mission attempts
NOCD		// The disc tray is empty. Please insert disc.
NOMONEY		// ~g~You need more cash!
NOSTUC		// No INSANE stunts completed
NOTAXI		// ~g~You need a Kaufman Cab to activate this mission.
NOUNIF		// Unique Jumps completed
NOV		// Nov
NO_PCCD		// Please insert your GTA Vice City CD, or press ESC to cancel
NUMBER		// ~1~
NUMSHV		// Safehouse visits
OCEANIC		// Oceanic
OCHEBUY		// Ocean Heights Apartment purchased: $~1~
OCHE_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Ocean Heights Apartment for $~1~
OCHE_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Ocean Heights Apartment for $~1~
OCHE_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Ocean Heights Apartment for $~1~
OCT		// Oct
OPENCD		// The disc tray is open. Please close the disc tray.
OUTFT1		// Street
OUTFT10		// Tracksuit
OUTFT11		// Tracksuit
OUTFT12		// Frankie
OUTFT13		// MC Tommy
OUTFT2		// Soiree
OUTFT3		// Coveralls
OUTFT4		// Country Club
OUTFT5		// Havana
OUTFT6		// Cop
OUTFT7		// Bank Job
OUTFT8		// Casual
OUTFT9		// Mr Vercetti
PACKER		// Packer
PAGEB11		// Flamethrower delivered to hideout.
PAGEB13		// Health delivered to hideout
PAGEB14		// Adrenaline delivered to hideout
PAGE_00		// .
PAGE_01		// Kill ~1~ Gang Members in 2 Minutes!
PAGE_02		// Destroy ~1~ Vehicles in 2 Minutes!
PAGE_03		// Drive-by and Waste ~1~ Gang Members in 2 Minutes!
PAGE_04		// Runover and Kill ~1~ Gang Members in 2 Minutes!
PAGE_05		// Gun Down ~1~ Gang Members in 2 Minutes!
PASDRO		// Passengers dropped off
PATRIOT		// Patriot
PBOAT_1		// Press the ~h~~k~~PED_FIREWEAPON~ ~w~button to fire the boat cannons.
PBOAT_2		// Press the ~h~~k~~PED_FIREWEAPON~ ~w~button to fire the boat cannons.
PCJ600		// PCJ 600
PCRESRT		// Starting new game. Please wait...
PEREN		// Perennial
PERPIC		// Hidden Packages found
PER_COM		// Percentage completed
PE_WAST		// People you've wasted
PE_WSOT		// People wasted by others
PHIL		// PHIL MISSIONS
PHIL1		// PHIL MISSION 1
PHIL2		// PHIL MISSION 2
PHIL_1		// Gun Runner
PHIL_2		// Boomshine Saigon
PHOENIX		// Phoenix
PICK1		// Body Armor delivered to Ocean View Hotel!
PICK10		// Hunter now available from the Army Barracks!
PICK2		// .357 delivered to Ocean View Hotel!
PICK3		// Chainsaw delivered to Ocean View Hotel!
PICK4		// Flame Thrower delivered to Ocean View Hotel!
PICK5		// .308 Sniper delivered to Ocean View Hotel!
PICK6		// Minigun delivered to Ocean View Hotel!
PICK7		// Rocket Launcher delivered to Ocean View Hotel!
PICK8		// Sea Sparrow now available from the Mansion on Starfish Island!
PICK9		// Tank now available from the Army Barracks!
PISTOL		// Pistol
PIZ1_A		// PIZZA BOY MISSION
PIZZABO		// Pizza Boy
PLANE_4		// Use the ~h~~k~~VEHICLE_ACCELERATE~~w~ button to accelerate, Left and right to turn.
PLANE_H		// Use the ~h~~k~~VEHICLE_ACCELERATE~~w~ button to accelerate, Left and right to turn.
PL_STAT		// Player stats
POLICAR		// Police
POLMAV		// Police Maverick
POL_HQ		// VCPD HQ
PONY		// Pony
POR1_03		// ~r~Candy is dead!
POR1_19		// Hey!
PORN		// PORN MISSIONS
PORN1		// PORN MISSION 1
PORN2		// PORN MISSION 2
PORN3		// PORN MISSION 3
PORN4		// PORN MISSION 4
PORNBUY		// Film Studio purchased: $~1~
PORNI		// Prawn Island
PORN_1		// Recruitment Drive
PORN_2		// Dildo Dodo
PORN_3		// Martha's Mug Shot
PORN_4		// G-spotlight
PORN_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Film Studios for $~1~
PORN_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Film Studios for $~1~
PORN_NO		// You cannot buy the Film Studio at this time, come back later.
PORN_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Film Studios for $~1~
PQUINS		// Perfect quadruple insane stunt
PREDATR		// Predator
PRINST		// Perfect insane stunt
PRNT_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Print Works for $~1~
PRNT_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Print Works for $~1~
PRNT_NO		// You cannot buy the Print Works at this time, come back later.
PRNT_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Print Works for $~1~
PROPOWN		// Property Owned
PROP_1		// You don't have enough cash for this property
PROP_2		// You cannot buy property whilst on a mission
PROT		// PROTECTION MISSIONS
PRTRST		// Perfect triple insane stunt
PU_CF1		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to pick up this weapon. It will replace any weapon you have of the same type.
PU_CF3		// Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot.
PU_CF4		// Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot.
PU_MONY		// You don't have enough cash.
PYTHON		// .357
QUINST		// Quadruple insane stunt
RACE1		// ~g~3..2..1.. GO GO GO!
RACE2		// ~g~3
RACE3		// ~g~2
RACE4		// ~g~1
RACE5		// ~g~GO!
RACEFA		// ~r~You failed to win the race!
RACES		// TIME:
RACES17		// New best time: ~1~:~1~
RACES18		// YOU HAVE WON: $~1~
RACES20		// New best time: ~1~:0~1~
RACES21		// Time: ~1~:0~1~
RACES_4		// 3
RACES_5		// 2
RACES_6		// 1
RACES_7		// GO!
RACES_9		// Time: ~1~:~1~
RACETM		// ~b~RACE TIME: ~1~:~1~
RACETM2		// ~b~RACE TIME: ~1~:0~1~
RAMPAGE		// RAMPAGE!!
RAMP_A		// ALL RAMPAGES COMPLETED!!
RAMP_F		// RAMPAGE FAILED!!
RAMP_P		// RAMPAGE PASSED!!
RANCHER		// Rancher
RANGE		// Rifle Range
RATNG1		// Upstanding Citizen
RATNG10		// Rat
RATNG11		// Leece
RATNG12		// Scam Artist
RATNG13		// Trickster
RATNG14		// Numbers Runner
RATNG15		// Hustler
RATNG16		// Bully
RATNG17		// Riff-Raff
RATNG18		// Scalawag
RATNG19		// Ruffian
RATNG2		// Nobody Special
RATNG20		// Outlaw
RATNG21		// Thug
RATNG22		// Drop Man
RATNG23		// SA Goon
RATNG24		// Goon
RATNG25		// Jailbird
RATNG26		// Ex-Con
RATNG27		// Felon
RATNG28		// Bag Man
RATNG29		// Wiseguy
RATNG3		// Litterer
RATNG30		// Wheelman
RATNG31		// Hired Muscle
RATNG32		// Hatchetman
RATNG33		// Headhunter
RATNG34		// Enforcer
RATNG35		// Ronin
RATNG36		// Fixer
RATNG37		// Hitman
RATNG38		// Associate
RATNG39		// Butcher
RATNG4		// Shoplifter
RATNG40		// Cleaner
RATNG41		// Assassin
RATNG42		// Consigliere
RATNG43		// Made Man
RATNG44		// Right-Hand Man
RATNG45		// Executioner
RATNG46		// Lieutenant
RATNG47		// Underboss
RATNG48		// Capo
RATNG49		// Boss
RATNG5		// Vandal
RATNG50		// Kingpin
RATNG51		// Don
RATNG52		// Godfather
RATNG53		// Untrustworthy
RATNG54		// Embarrassment
RATNG55		// Hacker
RATNG56		// Cheater
RATNG57		// Total Liar
RATNG6		// Do boy
RATNG7		// Pickpocket
RATNG8		// Clepto
RATNG9		// Snitch
RBM1_11		// NO LONGER NEEDED
RBM1_3		// NO LONGER NEEDED
RBM1_6		// ~g~Take Mercedes and the 'Love Juice' to the band at the recording studio.
RBM2_6		// ~g~Wow! She's a bloke, stop him!
RBM3_5		// ~g~Take Love Fist to the venue.
RC4		// 'RUMPO RAMPAGE'
RCBANDT		// RC Bandit
RCBARON		// RC Baron
RCCANX		// ~r~RC plane cancelled.
RCH1_1		// NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED
RCH1_10		// ~b~TOTAL TIME: ~1~:0~1~
RCH1_11		// RC Raider Pickup
RCH1_2		// ~g~The CHECKPOINTS are scattered throughout the airport.
RCH1_3		// NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED
RCH1_5		// Time:
RCH1_6		// ~g~Use the RC Helicopter to collect checkpoints scattered throughout the airport.
RCH1_9		// ~b~TOTAL TIME: ~1~:~1~
RCPL1_1		// ~g~Compete in a CHECKPOINT RACE with 3 other RC Baron's
RCPL1_2		// ~g~You must go through the ~o~CENTRE CORONA ~g~to successfully pass a checkpoint.
RCPL1_3		// ~g~Get to the starting grid now!
RCPL1_7		// RC Baron Race
RCR1_3		// ~g~If you wish to quit this mission press the ~h~~k~~PED_FIREWEAPON~ ~g~button to detonate your RC car.
RCR1_5		// RC Bandit Race
RCRAIDE		// RC Raider
RCRC1_2		// ~g~Get to the starting grid now!
RCRC1_4		// ~g~3
RCRC1_5		// ~g~2
RCRC1_6		// ~g~1
RCRC1_7		// ~g~GO!
RCRC1_8		// ~g~Race time: ~1~ seconds
REEFER		// Reefer
REGINA		// Regina
RELOAD		// ~g~You have won the fast reload ability!
REPLAY		// REPLAY
RESTART		// Starting new game
REWARD		// REWARD $~1~
RHINO		// Rhino
RIO		// Rio
ROCK		// THE ROCKBAND GANG MISSIONS
ROCK3		// ROCKBAND MISSION 3
ROCK_1		// Love Juice
ROCK_2		// Psycho Killer
ROCK_3		// Publicity Tour
ROCK_4		// Love Fist!!
ROK1_1E		// ~g~It'll cost more than you've got!
ROK1_1F		// ~g~Come back when you got the money.
ROK1_4		// ~g~Ok, I think this is what you were after...
ROK3_72		// Love Fist!
ROMERO		// Romero's Hearse
RUGER		// Kruger
RUMPO		// Rumpo
R_TIME		// RACE TIME:
SABRE		// Sabre
SABRETU		// Sabre Turbo
SANCHEZ		// Sanchez
SANDKIN		// Sandking
SAVE1		// Walk into the corona to ~h~Save the game~w~. You cannot save during a mission.
SAVE2		// Any vehicle left in this garage will be stored when the game is saved.
SCARF		// Apartment 3c
SCREWD		// Screwdriver
SEAGULL		// Seagulls Sniped
SEASPAR		// Sea Sparrow
SECOND		// ~b~2nd
SECURI		// Securicar
SEG3_1		// TIME:
SEG3_10		// ~g~You hit the target! 2 more to go.
SEG3_11		// ~g~You hit the target! Just 1 more to go!
SEG3_12		// ~r~You missed the target! Go get a bomb!
SEG3_13		// ~g~Drop the bomb at a target zone.
SEG3_14		// ~r~You ran out of time and failed to demolish the building.
SEG3_15		// ~r~Your RC Raider has been destroyed! How you gonna transport the bombs now?
SEG3_2		// ~g~Get to the van that contains the RC Raider and remote timed bombs.
SEG3_3		// ~g~You must use the RC RAIDER to transport 4 bombs to 4 target zones on the building site.
SEG3_4		// ~g~You can pick up bombs by simply piloting your RC Raider adjacent to each one, to drop a bomb press the ~h~~k~~PED_FIREWEAPON~ ~g~button.
SEG3_6		// ~g~To successfully hit a target zone, you must drop the bomb in the area represented by the ~q~pink marker~w~. You can drop the bombs in any order.
SEG3_7		// ~g~Once you have dropped the FIRST bomb successfully in a target zone the detonation timer will start; you must then drop all the bombs within this time period.
SEG3_8		// ~g~All 4 bombs must be located at the 4 target zones to pass the mission and demolish the building.
SEG3_9		// ~g~You hit the target! 3 more to go.
SENTINL		// Sentinel
SENTXS		// Sentinel XS
SEP		// Sept
SERG3_5		// ~g~You can only carry one bomb at a time and cannot pick up successfully planted bombs.
SET1EN		// SetUp 1. Enabled
SHOTGN1		// Shotgun
SHOTGN2		// S.P.A.S. 12
SHOTGN3		// Stubby shotgun
SHO_RAN		// Shooting Range Rank
SKIMMER		// Skimmer
SKUMBUY		// Skumole Shack purchased: $~1~
SKUM_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Skumole Shack for $~1~
SKUM_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Skumole Shack for $~1~
SKUM_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Skumole Shack for $~1~
SNIPE		// Sniper rifle
SPAND		// Spand Express
SPARROW		// Sparrow
SPEEDER		// Speeder
SPRAYIN		// Sprayings
SQUALO		// Squalo
STALION		// Stallion
STARI		// Starfish Island
STFT_01		// Fastest time on 'Alloy Wheels Of Steel'
STFT_02		// Fastest time on 'The Driver'
STFT_03		// Fastest time in Dirt Ring
STFT_04		// Fastest time on RC Plane Race
STFT_05		// Fastest time on RC Car Race
STFT_06		// Fastest time on RC helicopter Pickup
STFT_07		// Fastest time on 'Terminal Velocity'
STFT_08		// Fastest time on 'Ocean Drive'
STFT_09		// Fastest time on 'Border Run'
STFT_10		// Fastest time on 'Capital Cruise'
STFT_11		// Fastest time on 'Tour!'
STFT_12		// Fastest time on 'V.C. Endurance'
STFT_13		// Fastest time on Downtown Chopper Checkpoint
STFT_14		// Fastest time on Ocean Beach Chopper Checkpoint
STFT_15		// Fastest time on Vice Point Chopper Checkpoint
STFT_16		// Fastest time on Little Haiti Chopper Checkpoint
STFT_17		// Fastest time on 'PCJ Playground'
STFT_18		// Fastest time on 'Trial By Dirt'
STFT_19		// Fastest time on 'Test Track'
STFT_20		// Fastest time for 'Cone Crazy'
STFT_21		// Fastest time in Hotring
STFT_22		// Fastest lap time in Hotring
STFT_23		// Fastest time for Checkpoint Charlie
STHC_01		// Highest score for Shooter
STHC_02		// Best Percentage of hits for Shooter
STHC_03		// Number of drug deals made
STHC_04		// Highest score with Keepie-Uppy beach ball
STHC_05		// Hotring Best Result
STINGER		// Stinger
STOCK		// ~r~out of stock
STPR_1		// The Malibu
STPR_10		// Links View Apartment
STPR_11		// El Swanko Casa
STPR_12		// 1102 Washington Street
STPR_13		// Ocean Heights Apartment
STPR_14		// Skumole Shack
STPR_15		// Hyman Condo
STPR_2		// Print Works
STPR_3		// Film Studio
STPR_4		// Ice Cream Factory
STPR_5		// Car Showroom
STPR_6		// Taxi Company
STPR_7		// Boatyard
STPR_8		// Pole Position Club
STPR_9		// 3321 Vice Point
STRETCH		// Stretch
STRIP		// The 'Pole Position Club'
STRIP_1		// ~r~Not enough cash, you cheap sleazebag.
STRPBUY		// Pole Position Club purchased: $~1~
STRP_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Pole Position Club for $~1~
STRP_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Pole Position Club for $~1~
STRP_NO		// You cannot buy the Stripclub at this time, come back later.
STRP_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Pole Position Club for $~1~
ST_2WHD		// Longest 2 wheels distance (m)
ST_2WHE		// Longest 2 wheels time (secs)
ST_ASSI		// Assassination Contracts Completed
ST_AUTO		// Auto Repair and Painting Budget
ST_BRK		// Number of bloodring kills
ST_DAMA		// Property Destroyed
ST_DRWN		// Fishes Fed
ST_FASH		// Fashion Budget
ST_FAVR		// Favorite radio station
ST_FAVV		// Favorite vehicle
ST_FTIM		// Flight hours
ST_GANG		// Least favorite gang
ST_GARB		// Garbage Pickups Made
ST_GNG1		// Cubans
ST_GNG2		// Haitians
ST_GNG3		// Streetwannabe's
ST_GNG4		// Diaz's gang
ST_GNG5		// Security guards
ST_GNG6		// Biker gang
ST_GNG7		// Vercetti gang
ST_GNG8		// Golfers
ST_HEAD		// Number of headshots
ST_ICEC		// 'Ice Cream' Sold
ST_LOAN		// Visits From Loan Sharks
ST_LTBR		// Longest time in bloodring (secs)
ST_MOVI		// Movie Stunts
ST_PHOT		// Photographs Taken
ST_PIZZ		// Pizza's Delivered
ST_PR01		// Flyboy
ST_PR02		// Aircraftman
ST_PR03		// Pilot Officer
ST_PR04		// Corporal
ST_PR05		// Lieutenant
ST_PR06		// Sergeant
ST_PR07		// Captain
ST_PR08		// Biggs
ST_PR09		// Wedge
ST_PR10		// Red Baron
ST_PR11		// Goose
ST_PR12		// Viper
ST_PR13		// Jester
ST_PR14		// Chappy
ST_PR15		// Iceman
ST_PR16		// Maverick
ST_PR17		// Noops
ST_PR18		// Air Chief Marshal
ST_PR19		// Ace
ST_PRAN		// Pilot Ranking
ST_PROP		// Property Budget
ST_RAN0		// Learner
ST_RAN1		// Navigator
ST_RAN2		// Co Pilot
ST_RAN3		// Junior
ST_RAN4		// Competent
ST_RAN5		// Senior
ST_RAN6		// Ace
ST_RAN7		// Red baron
ST_STAR		// Total number of wanted stars attained
ST_STGN		// Total number of wanted stars evaded
ST_STOD		// Longest Stoppie distance (m)
ST_STOP		// Longest Stoppie time (secs)
ST_STOR		// Stores Knocked Off
ST_TIME		// Playing Time
ST_WEAP		// Weapon Budget
ST_WHED		// Longest Wheelie distance (m)
ST_WHEE		// Longest Wheelie time (secs)
ST_WSTR		// least favorite radio station
SUNSHIN		// Sunshine Autos
S_PROMP		// When not on a mission you can save your progress by collecting the ~h~cassette tape pickup.
T4X4_1		// 'PCJ Playground'
T4X4_3		// 'GRIPPED!'
T4X4_F		// ~r~You bailed! Too tough for you?!
TAX2_4		// Go on, Tommy.
TAX2_5		// Beat the hell out of him.
TAX2_6		// He hasn't even got a license.
TAX2_7		// Damn limo services.
TAXI		// Taxi
TAXI2		// ~r~You're out of time!
TAXIBUY		// Taxi Firm purchased: $~1~
TAXI_1		// V.I.P.
TAXI_2		// Friendly Rivalry
TAXI_3		// Cabmaggedon
TAXI_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Taxi Company for $~1~
TAXI_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Taxi Company for $~1~
TAXI_M		// 'TAXI DRIVER'
TAXI_NO		// You cannot buy the Taxi Company at this time, come back later.
TAXI_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Taxi Company for $~1~
TAXSHRT		// ~g~You can use this Kaufman Cab to take you to destinations instead of driving. It will cost you $9.
TAXW1_5		// ~g~You need to be in a Kaufman cab!
TAXW3_1		// ~g~Go and pick up Mercedes.
TAXWAR		// TAXI WAR MISSIONS
TAX_1		// Kaufman Cabs
TEC9		// Tec 9
TEX1_5		// ~r~He got away!
TEX3_9		// ~g~Pickup a bomb by maneuvering the RC helicopter next to it.
TEXTXYZ		// Writing coordinates to file...
TEX_1		// Four Iron
TEX_2		// Two Bit Hit
TEX_3		// Demolition Man
THIRD		// ~b~3rd
TIMER		// This is a timed mission, you must complete it before the timer counts down to zero.
TMANS		// Vercetti Estate
TM_BUST		// Times busted
TM_DED		// Hospital visits
TOPFUN		// Top Fun
TOP_SHO		// Top Shooting Range Score
TOTDISM		// Total distance traveled (m)
TOT_DIS		// Total distance traveled (miles)
TRASHM		// Trashmaster
TRINST		// Triple insane stunt
TROPIC		// Tropic
TSCORE		// EARNINGS: $~1~
TTUTOR		// Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle taxi missions on or off.
TTUTOR2		// Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle taxi missions on or off.
TYREPOP		// Tires popped with gunfire
TYRESLA		// Tires slashed with a blade
UMBERTO		// Cafe Robina
USJ		// UNIQUE STUNT BONUS!
USJ_ALL		// ALL UNIQUE STUNTS COMPLETED!
UZI		// Uz-1
VCNMAV		// VCN Maverick
VCPTBUY		// 3321 Vice Point purchased: $~1~
VCPT_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 3321 Vice Point for $~1~
VCPT_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 3321 Vice Point for $~1~
VCPT_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 3321 Vice Point for $~1~
VICE_C		// Vice City
VIRGO		// Virgo
VOODOO		// Voodoo
WALTON		// Walton
WANT_A		// You will only be arrested if you have a ~h~wanted level.
WANT_B		// Your ~h~wanted level~w~ is represented by the row of stars in the top right of the screen.
WANT_C		// You now have a ~h~wanted level~w~ of one...
WANT_D		// two...
WANT_E		// three...
WANT_F		// As your ~h~wanted level~w~ increases you will attract more powerful forms of law enforcement.
WANT_G		// When you are ~h~'busted'~w~ you are returned to the nearest police station.
WANT_H		// The cops will take all your weapons and some of your cash as a bribe.
WANT_I		// Any mission you were on will be failed.
WANT_J		// You will find ways of reducing your wanted level the more you play.
WANT_K		// If you are in a car, ~h~SPRAY SHOPS~w~ will ~h~clear your wanted level.
WANT_L		// Your wanted level has been suspended, if you commit a crime whilst the stars are flashing your full wanted level will be reinstated.
WASHBUY		// 1102 Washington Street purchased: $~1~
WASHING		// Washington
WASH_C		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 1102 Washington Street for $~1~
WASH_L		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 1102 Washington Street for $~1~
WASH_T		// Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 1102 Washington Street for $~1~
WEATHE1		// FORCE WEATHER SUNNY
WEATHE2		// FORCE WEATHER EXTRA SUNNY
WEATHE3		// FORCE WEATHER CLOUDY
WEATHE4		// FORCE WEATHER RAINY
WEATHE5		// FORCE WEATHER FOGGY
WEATHE6		// WEATHER NORMAL
WELCOME		// WELCOME TO
WHEEL01		// TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds
WHEEL02		// TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds
WHEEL03		// TWO WHEELS BONUS: $ ~1~ Time: ~1~ seconds
WHEEL04		// TWO WHEELS BONUS: $ ~1~ Distance: ~1~.~1~m
WHEEL05		// TWO WHEELS BONUS: $ ~1~ Distance: ~1~ feet
WHEEL06		// WHEELIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds
WHEEL07		// WHEELIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds
WHEEL08		// WHEELIE BONUS: $ ~1~ Time: ~1~ seconds
WHEEL09		// WHEELIE BONUS: $ ~1~ Distance: ~1~.~1~m
WHEEL10		// WHEELIE BONUS: $ ~1~ Distance: ~1~ feet
WHEEL11		// STOPPIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds
WHEEL12		// STOPPIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds
WHEEL13		// STOPPIE BONUS: $ ~1~ Time: ~1~ seconds
WHEEL14		// STOPPIE BONUS: $ ~1~ Distance: ~1~.~1~m
WHEEL15		// STOPPIE BONUS: $ ~1~ Distance: ~1~ feet
WHOOPEE		// Mr. Whoopee
WIN_95		// Grand Theft Auto VC cannot run on Windows 95
WIN_DX		// Grand Theft Auto VC requires at least DirectX version 8.1
WIN_TTL		// Grand Theft Auto VC
WIN_VDM		// Grand Theft Auto VC cannot find enough available video memory
WRONGCD		// Incorrect disc. Please insert correct disc.
YANKEE		// Yankee
ZEBRA		// Zebra Cab

[AMBULAE]

ALEVEL		// Paramedic Mission Level ~1~
ATUTOR2		// ~g~Drive the patients to Hospital CAREFULLY. Each bump reduces their chances of survival.
A_CANC		// ~r~Paramedic mission cancelled!
A_COMP1		// Paramedic missions complete: $~1~
A_COMP2		// You will never get tired!
A_COMP3		// Paramedic missions complete! You will never get tired when running!
A_FAIL1		// Paramedic mission ended.
A_FAIL2		// ~r~Your lack of urgency has been fatal to the patient!
A_FAIL3		// ~r~The patient is dead!!
A_FULL		// ~r~Ambulance full!!
A_PASS		// Rescued!
A_SAVES		// PEOPLE SAVED: ~1~

[ASSIN1]

ASM1_5		// ~r~Your target completed his deliveries!
ASM1_6		// Deliveries left:
ASM1_7		// ~g~Carl Pearson, Pizza Delivery Man. Kill him before he completes his deliveries.
ASM1_A		// Mr. Teal, your help in eradicating those out-of-towners was invaluable to business. I have more work for you with a more 'hands-on' approach.
ASM1_D		// Mr. Teal, your help in eradicating those out-of-towners was invaluable to business.

[ASSIN2]

ASM2_1		// ~g~Mrs. Dawson will be leaving the Jewelry shop in Vice Point soon. Kill her. It must look like a car accident.
ASM2_10		// ~g~When her car bursts into flames make your self scarce!
ASM2_11		// Help me!
ASM2_12		// Somebody help me!
ASM2_13		// Oh my god!
ASM2_2		// health:
ASM2_3		// ~g~She's gonna blow! Get out of there!
ASM2_4		// ~r~You smashed up her car when she wasn't in it! She won't touch it now!
ASM2_5		// ~r~She got away!
ASM2_6		// ~r~You were too near the scene of the 'accident'!
ASM2_7		// ~r~It's supposed to look like an accident! Try ramming her off the road instead!
ASM2_8		// ~g~You must make Mrs. Dawson's death look like an accident. Do not use any weapons.
ASM2_9		// ~g~You need some wheels for this job!
ASM2_A		// My compliments on a job well done Mr. Teal. My client was very pleased.

[ASSIN3]

ASM3_11		// TIME:
ASM3_12		// ~g~A selection of weapons have been left for you nearby if you require them. You have ~h~9 MINUTES ~g~to kill all members of the gang.
ASM3_13		// ~g~Mike Griffin is working on an advertising board in Washington.
ASM3_14		// ~g~Dick Tanner is working for DBP Security in Ocean Drive.
ASM3_15		// ~g~Marcus Hammond and Franco Carter are located near the Jewelry shop in Vice Point.
ASM3_16		// ~g~Nick Kong is cruising off Washington Beach.
ASM3_17		// ~g~Charlie Dilson is riding in Washington.
ASM3_18		// ~g~Don't get too close to the target or he may spot you!
ASM3_19		// ~g~He's seen you! Waste him!
ASM3_20		// ~g~They have seen you! Make sure you waste them both!
ASM3_21		// ~r~You did not kill all the gang members in time!
ASM3_22		// ~g~Don't get too close to the targets or they may spot you!
ASM3_C		// A European gang plans to hit a bank in Vice City. My employers would rather this didn't happen.
ASM3_D		// Each member of the gang has a cover while they are here in Vice City. Some have menial jobs, others are on vacation.
ASM3_E		// Each target and their likely whereabouts are taped under the phone.

[ASSIN4]

ASM4_10		// ~g~Looks like you're not the only one after the briefcase! Get it to Ammu-Nation, quick time!
ASM4_12		// Distance:
ASM4_15		// ~g~Get the sniper rifle to your right.
ASM4_16		// ~g~Watch the woman on the balcony, she will walk down the escalators and ask someone the time.
ASM4_17		// ~g~Once the conversation has finished kill the person she spoke to, but do not kill her.
ASM4_18		// ~g~Once the target is dead retrieve his briefcase and take it to Ammu-Nation in Downtown.
ASM4_19		// ~g~Keep your distance from the target! Use the distance bar in the upper right corner of the screen.
ASM4_20		// ~g~If it gets full he will see you.
ASM4_21		// ~g~Get the briefcase!
ASM4_22		// ~g~Take the briefcase to Ammu-Nation in Downtown.
ASM4_23		// ~g~He has spotted you! Nail him and get the briefcase!
ASM4_25		// ~r~You killed the woman you fool!
ASM4_26		// ~r~The target has boarded his flight!
ASM4_27		// ~r~The target has seen you! You should have kept your distance!
ASM4_28		// ~r~The target heard you firing your weapon!
ASM4_29		// ~r~Itchy trigger finger? You killed him too soon!
ASM4_A		// Time to fry bigger fish, Mr. Teal. There's a rifle in the foliage to your right.
ASM4_B		// Watch the woman standing on the balcony above the check-in desks. She will walk through the crowd and ask someone the time.
ASM4_C		// You must kill that person, retrieve his case and take it to the location taped under the phone.

[ASSIN5]

ASM5_1		// ~g~Enter the compound behind the Cherry Popper Ice Cream Company The deal is taking place on the roof.
ASM5_2		// ~g~Get the merchandise and take it to the helipad at the airport!
ASM5_3		// ~g~Take the merchandise to the helipad at the airport!
ASM5_A		// There is a valuable exchange taking place on the roof of the Cherry Popper Ice Cream Company.
ASM5_B		// Kill everyone involved, steal the merchandise and take it to the helipad at the airport.
ASM5_C		// There is a gate to your left that leads to the back of the factory.

[BANKJ1]

BJM1_1		// ~g~Break Cam Jones out of police custody!
BJM1_2		// ~r~You were supposed to bust Cam out, not get him killed!
BJM1_20		// Put the weapon away or face the consequences!
BJM1_21		// ~g~The key card to the cells can be found upstairs in the station.
BJM1_22		// ~g~Get Cam back to his house!
BJM1_23		// ~g~You need to get the key card first!
BJM1_3		// ~g~You will find something useful in the station's locker room.
BJM1_4		// He's armed! Kill him!
BJM1_5		// Only authorized personnel beyond this point!
BJM1_A		// Tommy! Hey, Tommy, look at this, this is great! I've got us this minibar installed!
BJM1_B		// We got a whole bar downstairs, Ken.
BJM1_C		// Yeah, yeah, whatever. Well, I got the chalkboard you asked for.
BJM1_D		// Ah, that's the benefit of a law school education: the ability to follow instructions.
BJM1_E		// Now, I need a safe man.
BJM1_F		// Oh, all right, well, let me think...safe, safe, safe, safe - I got it! This guy will blow you away!
BJM1_G		// Ahh, nah, that schmuck. He's on the inside.
BJM1_H		// Where inside?
BJM1_I		// In a police headquarter cell awaiting transfer.
BJM1_J		// I think he's about to get paroled....
BNK1_10		// Yeah, that's me..
BNK1_11		// Whatever you say!
BNK1_12		// Lose the heat and get me back to my place!
BNK1_13		// I'm gonna be doing a job and you're my safe cracker.
BNK1_14		// Beats losing my ass in a cell!
BNK1_7		// Cam Jones?
BNK1_8		// I'm busting you out!
WANTED1		// ~g~Shake the cops and lose your wanted level!

[BANKJ2]

BJM2_1		// ~g~Go to Ammu-Nation in Downtown and talk to Phil Cassidy.
BJM2_11		// ~r~Phil's dead!
BJM2_12		// ~r~One of the shooters is dead!
BJM2_14		// ~g~Move on to the next area!
BJM2_15		// SCORE:
BJM2_17		// ~g~Go and talk to Phil.
BJM2_18		// SCORE TO BEAT:
BJM2_19		// ~g~Hit as many targets as you can in the time limit!
BJM2_2		// ~g~To exit the round press the ~h~~k~~PED_JUMPING~ ~g~button.
BJM2_20		// ~g~When you run out of ~w~time ~g~or ~w~ammunition ~g~the round is over!
BJM2_22		// ~r~You have left the shooting range!
BJM2_23		// ~g~If you leave the shooting range during the competition, you will fail the mission.
BJM2_24		// ~g~The closest target is worth one point.
BJM2_25		// ~g~The middle target is worth two points.
BJM2_26		// ~g~The far target is worth three points.
BJM2_27		// ~g~All targets this round are worth one point.
BJM2_28		// SCORE ROUND THREE: ~1~
BJM2_2A		// You Phil Cassidy?
BJM2_2B		// Why?
BJM2_2C		// I'm looking for a man who can handle a gun. From this setup, I'm not too convinced.
BJM2_2D		// Son, I could shoot a fly off your head at 80 feet.
BJM2_2E		// Oh really?
BJM2_2F		// Yeah. I learnt in the army.
BJM2_2G		// Fly shooting real popular in the army? Glad I don't pay tax.
BJM2_2H		// You tryin' to be funny kid?
BJM2_2I		// Ha ha ha ha ha!
BJM2_2J		// Let's shoot.
BJM2_3		// HIT RATE: ~1~%
BJM2_4		// SCORE ROUND ONE: ~1~
BJM2_6		// SCORE ROUND TWO: ~1~
BJM2_7		// TOTAL SCORE FOR SHOOT: ~1~
BJM2_9		// ~g~Get to round two's starting point.
BJM2_A		// We need a stick up man. You know one?
BJM2_B		// Hey, Tommy, Tommy, Tommy, this stuff keeps you sharp, man.
BJM2_C		// WoooOOOooo!
BJM2_D		// I could be your stick up man! Stick 'em up! Stick 'em up!
BJM2_E		// You ain't a stick up man, you're an idiot.
BJM2_F		// Now get yourself a drink and shut up.
BJM2_G		// Hey, get outta my way! Yeh yeh yeh - ow ow ow!
BJM2_H		// Cam, what do you think?
BJM2_I		// Well, the best shooter in this town is a guy named Cassidy.
BJM2_J		// Is that so?
BJM2_K		// Yeah. A military guy, or he thinks he is.
BJM2_L		// I doubt he was ever in the army, but he certainly knows how to get a hold of guns.
BJM2_M		// He'll be down at the shooting range.
BJM2_N		// Relax
BNK2_1		// LIVE AMMUNITION
BNK2_2		// AIM 3-2-1 FIRE!
BNK2_3		// AREA CLEAR!
BNK2_4		// Hoooeee!
BNK2_5		// Couldn't hit a barn door!
BNK2_7		// So you wanna do me a favor, and help me put together a job?
BNK2_8		// Son, after shooting like that, if you asked me to be your wife, I'd say yes.
BNK2_9A		// Son, you better get your fancy talking and big ideas and shove 'em where there ain't no sun. You can't shoot nothin'!
BNK2_9B		// You can't shoot nothin'.
RANGE_1		// SCORE FOR SHOOT: ~1~

[BANKJ3]

BJM3_2		// ~r~Hilary is dead!
BJM3_2A		// You Tommy? Of course you're Tommy, I mean,
BJM3_2B		// Why else would anyone want to speak to me?
BJM3_2C		// OK. Consider it this way -
BJM3_2D		// I'll drive for you IF, and only IF, you can drive properly.
BJM3_2E		// Leave me alone - and I'll never forgive you.
BJM3_4		// ~g~You need a car to take part!
BJM3_A		// Things are starting to come together nicely here.
BJM3_B		// What's the plan, Tommy? Que pasa, amigo?
BJM3_C		// The plan is you keep doing that like a moron. Anyhow, we need a driver.
BJM3_D		// Tommy, I'll do it. I can drive.
BJM3_E		// You want Hilary, mister. Not some smart-talking law school chump.
BJM3_F		// Hilary's the real deal. You ain't never seen anyone drive so fast. I'll give him a call here.
BJM3_G		// Hey Hil, it's Phil. How's it going? No. don't talk. We'll reminisce later. You want to do me a favor?
BJM3_H		// I got me a guy from up north. No, no, I don't think he was in the service, but he wants a driver.
BJM3_I		// For a bit of action. Okay, I understand.
BJM3_J		// What'd he say?
BJM3_K		// Well, he'll do it, no problem. Well, there might be a little problem - see, he has abandonment issues.
BJM3_L		// Seems he won't work for anyone who can't beat him. Something to do with his momma.
BJM3_M		// Anyway, he wants to race you first, said he'd meet you outside..
BNK3_1		// Ok. I'll drive for you, but please, treat me bad.
BNK3_3A		// Illegal street race in progress at Vice Point.
BNK3_3B		// Calling all officers.
BNK3_3C		// Street racers, this is illegal and forbidden!

[BANKJ4]

ASSET_A		// BANK HEIST ASSET COMPLETED!
ASSET_B		// ~g~The Malibu Club will now generate revenue up to a maximum of $~1~ per day. Pick up your cash regularly!
BK4_12A		// Damn! It's a Flange 9000!
BK4_12B		// This could take hours to crack,
BK4_12C		// Or five minutes if you could find the manager.
BK4_14A		// Phil, things still sweet?
BK4_19A		// It's on a time lock,
BK4_19B		// You might as well give up now!
BK4_20A		// Hell, I can bypass the time lock,
BK4_20B		// Then we just need your key code and we're good!
BK4_23A		// Give me 5 minutes!
BK4_24A		// I'm gonna check on Phil, I'll be right back.
BK4_24B		// I told you not to touch that alarm!
BK4_31A		// Tommy! The vault's open!
BK4_34A		// Ok, we got the SWAT retirement fund. Let's get out of here!
BK4_34B		// Ok, you asked for it! You've had your last chance!
BK4_35A		// They're storming the place!
BK4_35B		// Take cover!
BM_DEAD		// ~r~You needed the bank manager alive!!
BNK422A		// Cam, how long?
BNK4_1		// I'll drive.
BNK4_10		// Wilco roger that!
BNK4_11		// Come on Cam, the vault's upstairs...
BNK4_13		// I'll go find where he's holed up.
BNK4_15		// Sure. Everything's reeaal quiet.
BNK4_16		// You - you're coming with me!
BNK4_17		// Ok! Ok! Just don't shoot!
BNK4_18		// I SAID NOBODY MOVE!
BNK4_2		// Great. A passenger. Wait 'til I tell the group about this.
BNK4_21		// Stay here. You try anything and you're dead.
BNK4_25		// The SWAT team will be here any minute!
BNK4_27		// I could do with some help here, Tommy!
BNK4_28		// Vice City S.W.A.T! You are completely surrounded!
BNK4_29		// Surrounded? HA HA HA HAAAAAaaa!
BNK4_30		// They're crapping themselves, corrupt bastards!
BNK4_3A		// Hey, watch the wheels, Tommy!
BNK4_3B		// Tommy, Hilary's taking up too much room!
BNK4_3C		// I am not!
BNK4_3D		// Are too!
BNK4_3E		// Hey, shut up you two, or you can get out and walk.
BNK4_3F		// Yeah - HILARY.
BNK4_3I		// For god's sake, Phil, stop waving that thing around!
BNK4_3J		// Yeah, you'll have somebody's eye out!
BNK4_3M		// The car's ruined. RUINED!
BNK4_3O		// You cling to an illusion of permanence.
BNK4_3P		// What?
BNK4_3Q		// You think all things will last.
BNK4_3R		// Youth, loved ones, pizza,
BNK4_3S		// All will pass or end and you must accept that.
BNK4_3T		// You're right. Thanks, Cam.
BNK4_3U		// Don't mention it.
BNK4_3V		// Hey Tommy, why have we stopped?
BNK4_4A		// ~w~Keep driving around the block, OK?
BNK4_5		// ~w~Okay, Tommy, Okay.
BNK4_6		// ~w~THIS IS A RAID!
BNK4_7		// ~w~NOBODY MOVE!
BNK4_8		// ~w~EVERYBODY UP AGAINST THAT WALL!
BNK4_9		// Phil, hold down the fort!
BNK4_94		// ~w~Ok, guys. Nice an easy just as we planned.
BNK4_A		// ~w~As you can see, gentlemen, this is going to be the easiest buck we ever made.
BNK4_B		// ~w~Tommy, seriously, you gotta consider going into law.
BNK4_C		// ~w~What the hell are you smoking, man? This ain't no simple plan!
BNK4_D		// ~w~Well, who needs a simple plan anyway?
BNK4_E		// ~w~Take communism, now that was a simple plan. Didn't do Russia any favors, huh?
BNK4_F		// ~w~Calm down, all right? With a team like this it's going to be no problem.
BNK4_G		// ~w~We got Cam on safe. Phil? You and me will handle security, and Hilary'll drive the getaway car.
BNK4_H		// ~w~Uh, heh heh, aren't you forgetting somebody? Somebody who helped you to no end in this town? Somebody who...
BNK4_I		// ~w~Ken... Ken, that's right. Ken here, he washes the money for us and he keeps the drinks on ice.
BNK4_J		// ~w~I don't understand what I am supposed to be doing here.
BNK4_K		// ~w~Look, it's easy. Haven't you ever seen a movie?
BNK4_L		// ~w~We walk into the bank, we wave the gun around, and leave very rich men.
C_DEAD		// ~r~Cam's dead!!
C_HIND		// ~r~Cam's been left behind!
GETCAR		// ~g~Get in the getaway car to do the bank job!
H_DEAD		// ~r~Hilary's dead!!
H_HIND		// ~r~Hilary's been abandoned!
IDIOT		// ~r~ That's right, just wander about dressed like a lunatic and draw attention to yourself, IDIOT!
P_DEAD		// ~r~Phil's dead!!
P_HIND		// ~r~You've lost Phil!
TRASHED		// ~r~YOU TRASHED THE GETAWAY CAR!!

[BARON1]

COK1_1		// Ooh shit!
COK1_10		// ~g~Go to the thief's house and find out where he's stashing the money.
COK1_11		// ~g~Have a look through his window.
COK1_2		// Too slow grandad!
COK1_4		// Loser.
COK1_5		// You better keep on running, asshole!
COK1_7		// ~g~He's escaped to the roof, keep on his tail but don't kill him!
COK1_8		// ~g~Quick! Grab some wheels and follow him!
COK1_9		// ~r~You're supposed to follow him, not kill him!
COK1_A		// Come on, baby, go! Yeah! Yeah! Arrrrr!
COK1_B		// Stupid horse! I'll chop your head off! Grrrrr...
COK1_C		// Who is this dickhead?
COK1_D		// Tommy Vercetti. You remember me.
COK1_E		// Excuse me. I'm a little anxious. Never trust a goddamn horse!
COK1_F		// You do a good job - you work for me now.
COK1_G		// I work for money.
COK1_H		// As I said, amigo, you work for me now. Shut up. Some Judas has betrayed me.
COK1_I		// He thinks I don't know how much money I should be making, but stealing 3% is as good as stealing 100%.
COK1_J		// No one does this to me. NO ONE!!
COK1_K		// You follow him from his apartment and you see where he goes! Later, we will kill him.

[BARON2]

COK2_1		// One thing puzzling me, What's with 'Quentin!?
COK2_13		// Lance Vance. Poor bastard.
COK2_14		// Ok, we're almost there.
COK2_15		// We'll make a couple of passes.
COK2_16		// So take out as many guns as you can.
COK2_17		// Then I'll set you down and you're on your way.
COK2_2		// I dunno, I always kinda liked it...Quentin Vance...
COK2_20		// Damn! This is a war zone! Take out some of those gunmen!
COK2_21		// We're taking hits here, man!
COK2_22		// This thing ain't cheap to fix! Take them out!
COK2_23		// Ok, you're on your own from here! Good luck, brother!
COK2_24		// Heli Health:
COK2_25		// ~g~Go and collect the money on the roof.
COK2_27		// You're on MY turf asshole!
COK2_28		// You're going down!
COK2_3		// Vance? Your name's Lance Vance?
COK2_4		// Hey! I got enough of that at school!
COK2_5		// You ever fired one of those from a whirly?
COK2_6		// No. I'll get a bit of practice on the way though.
COK2_8		// Where the hell are we headed anyway?
COK2_9		// Prawn Island.
COK2_A		// What kind of incompetent fool are you?
COK2_B		// FOOL! FOOL! FOOL! FOOL!
COK2_C		// Tommy!
COK2_D		// What, Ricardo?
COK2_E		// These idiots - they always trying to screw you.
COK2_F		// That's the problem with this business.
COK2_G		// What do you think you're doing?
COK2_H		// These pricks have failed me miserably,
COK2_I		// Soon any mom and pop will think they can sell gallo in Vice City.
COK2_J		// What next, huh? The stinking Mafia?!
COK2_K		// That gang place is a fortress at ground level,
COK2_L		// so Quentin here - Quentin! QUENTIN!
COK2_M		// He'll fly you over the area!
COK2_N		// Eradicate them!
COK2_O		// What do you think you're doing?
COK2_P		// What are you doing here?
COK2_Q		// Hey, I've been asking around and it's obvious
COK2_R		// that Diaz jumped the deal and iced my brother.
COK2_S		// And he'll kill you, too!
COK2_T		// I can take Diaz!
COK2_U		// No - listen to me! I'll handle Diaz -
COK2_V		// - he's beginning to trust me.
OPEN_B		// The road blocks to the mainland have now been removed

[BARON3]

COK3_5		// ~g~Find the switch to lower the boat.
COK3_6		// ~g~Get the boat to the mansion.
COK3_7		// ~r~You destroyed the boat!
COK3_8		// ~g~Go to the boatyard at the docks and steal the fastest boat.
COK3_9		// ~g~Now get into the boat.
COK3_A		// Not so pleased with your selves NOW, huh!
COK3_B		// Ahahahahaa, Ahahahahaa.
COK3_C		// Whoa! Watch where you're waving that thing!
COK3_D		// No more pigeon shit on MY car, eh Tommy!
COK3_E		// Guess not.
COK3_F		// You're damn right. Now listen,
COK3_G		// you know who owns the fastest boat on the east coast?
COK3_H		// Not off hand, no.
COK3_I		// ME. And I want it to stay that way.
COK3_J		// Every smuggler from here to Caracas has one dream, a faster boat.
COK3_K		// Rumor has it the boatyard has just completed such a vessel.
COK3_L		// for some Costa Rican dickhead.
COK3_M		// And Tommy...I WANT THAT BOAT!!!
COK3_N		// I think your pigeons are back.
COK3_O		// Ah! I thought I got you. Where'd you come from?
COK3_P		// Pigeons! Boom! Aaaaah!

[BARON4]

COK4_1		// So Tommy, we know it was Diaz busted our deal..
COK4_12		// Watch yourself, they're coming from all over!
COK4_13		// Got 'em. Head for Diaz's as fast as you can!
COK4_14		// You want some of this?!
COK4_15		// Sleep with the fish!
COK4_16		// Eat it! EAT IT!
COK4_19		// More trouble up ahead!
COK4_20		// There are gunmen on that jetty!
COK4_24		// Good shooting, my friend. You're a real, proper, grade A lunatic.
COK4_25		// Well, thank you.
COK4_26		// See you around, Tommy.
COK4_27		// Okay, Mr. Lance Vance Dance.
COK4_28		// ~g~Get to the yacht before the other boats do!
COK4_3		// So why the hell are we running errands for him?
COK4_31		// ~g~Go to the fastest boat at the jetty!
COK4_32		// ~r~Too slow!
COK4_33		// ~r~You destroyed the boat!
COK4_34		// ~g~Take those boats out!
COK4_35		// Boat health:
COK4_4		// The more we learn now, the less we have to learn when we take this town over!
COK4_5		// I like your style, man. Real fresh.
COK4_A		// Eject! PLASTIC CRAP!
COK4_B		// You doing this to me?
COK4_C		// Who do you think you are, you piece of plastic SHIT? Aaarrgh!
COK4_D		// SCREW YOU!
COK4_E		// It eats my favorite El burro movie, it die!
COK4_F		// What else could I do?
COK4_G		// It's probably not plugged in.
COK4_H		// What?
COK4_I		// Damn - no matter, I can buy a hundred more.
COK4_J		// Now Tommy,
COK4_K		// each month a freelancer sails into Vice City and moors his yacht.
COK4_L		// He sells his cargo to the first boat.
COK4_M		// I want you to take the speedboat
COK4_N		// and beat all the other shitheads to it,
COK4_O		// then you bring the cargo here, ok!?
COK4_P		// Let me guess, you thought I could use a guardian angel.
COK4_Q		// I'm just saying you need to let me in there, my man.
COK4_R		// Now you can feed me all this 'lonely tough guy' crap,
COK4_S		// but I know one day I'm gonna save your ass,
COK4_T		// and you're probably gonna wanna kiss me!
COK4_U		// Wacko.
COK4_V		// Hahahahahaha!

[BARON5]

ASS1_1		// This place is going to be crawling with assholes...be careful...
ASS1_13		// DIAZ?! I've come to take over your business!
ASS1_14		// TOMMY! You betrayed me, you idiot! I'm gonna kill you real soon..
ASS1_15		// ~g~Storm the mansion and kill Diaz!
ASS1_16		// ~g~Kill Diaz!
ASS1_17		// ~g~There are multiple routes into the mansion.
ASS1_18		// ~g~The door is locked, try another route.
ASS1_19		// This way!
ASS1_2		// Don't worry Tommy, I'll cover you.
ASS1_20		// Tommy, my problem with Quentin, not wit you, man!
ASS1_A		// I got us some cannons in the trunk.
ASS1_B		// Holy shit! Where'd you get all this stuff?
ASS1_C		// Been saving it for a rainy day.
ASS1_D		// You like?
ASS1_E		// Yeah, I like.
ASS1_F		// You stupid pricks...
ASS1_G		// my beautiful house
ASS1_H		// look what you've done to it!
ASS1_I		// This is for my brother!
ASS1_J		// I trusted you, Tommy.
ASS1_K		// I woulda had you made...
ASS1_L		// Say goodnight, Mr. Diaz.
BUD1		// Lances Health:
COK4_30		// ~r~Lance is dead!
PROP_A		// PROPERTY ACQUIRED!

[BIKE1]

BIKE1_1		// All right, fancy clothes. Let's see what you can do.
BM1_1		// ~g~Get a Freeway or an Angel and get to the starting grid.
BM1_2		// ~g~You need a Freeway or an Angel to compete!
BM1_3		// ~r~The racers have been attacked!
BM1_A		// Where's Baker?
BM1_B		// I'm looking for Big Mitch Baker...
BM1_C		// Who's lookin'?
BM1_D		// Tommy Vercetti.
BM1_E		// Vercetti
BM1_F		// You don't look like the law, so that's bought you a minute.
BM1_G		// You better talk fast.
BM1_H		// Kent Paul said you might be interested in pulling security for a gig he's got set up.
BM1_I		// Kent Paul? Sheesh! No wonder he sent ya.
BM1_J		// The last time he was here he left through the window in nothing but his limey birthday suit.
BM1_K		// Are you interested or not?
BM1_L		// We only do favors for our own.
BM1_M		// How do I join?
BM1_N		// This ain't no country club, boy. Can you handle a bike?
BM1_O		// Can you sit on a stool and drink?
BM1_P		// Cougar, Zeppelin, go see how this girl handles a bike...

[BIKE2]

BM2_1		// CHAOSMETER:
BM2_2		// ~g~You must fill the Chaos Meter in the time given to show us how much of a badass you are!
BM2_3		// ~g~This sound indicates that you have filled a part of the meter, continue to do so.
BM2_4		// ~r~You failed to fill the Chaos Meter in time!
BM2_A		// Ah, got ya again.
BM2_B		// Hey Vercetti.
BM2_C		// Cougar says you can handle a bike pretty good.
BM2_D		// Yeah, how many more errands am I gonna to have to run?
BM2_E		// I'm a very busy man.
BM2_F		// If it's a fight that's gonna settle this then bring it on.
BM2_G		// Being one of us ain't just about brawlin'. It's about being part of a family.
BM2_H		// Yeah, I've been part of a family before alright. It didn't work out.
BM2_I		// Yeah, right, but this family takes care of its own.
BM2_J		// We don't ask a man to do the dirty work and then let him do fifteen years hard time.
BM2_K		// Yeah, that's right. I've done my homework.
BM2_L		// This here's the biggest family of misfits, outcasts and badasses.
BM2_M		// Hell, some of us has even been betrayed by our own country.
BM2_N		// I was locked up during 'Nam. Ugly business.
BM2_O		// Which is why I'm gonna ask you to go mess with the man.
BM2_P		// This whole damn country needs a kick in the ass, and we're the ones to deliver it.
BM2_Q		// So get out there, grab a bike and show this city how pissed you are!
BM2_R		// Alright, alright.

[BIKE3]

BM3_1		// ~g~A local gang has stolen Mitch Baker's Angel. Get it back!
BM3_2		// ~r~You were supposed to bring the bike back, not destroy it!
BM3_3		// ~g~Get the bike back to the bar!
BM3_4		// ~g~Get on the bike!
BM3_6		// ~g~They are holed up behind Ammu-Nation in the Downtown area.
BM3_7		// ~g~You will need a fast bike to gain access to the roof.
BM3_8		// ~g~Use the bike to jump from these stairs to the roof on the far side of the road.
BM3_9		// ~g~Get Mitch's Angel and get out of there!
BM3_A		// Hey there, Mitch.
BM3_B		// Well, if it ain't 'bad ass' Vercetti.
BM3_C		// Now I wanna see how good you can fight for your patch.
BM3_D		// A local street gang made the mistake of stealing my hog...
BM3_E		// probably because of some machismo thing or somethin'.
BM3_F		// Me and the boys would go over there and teach them a lesson in respect an'all.
BM3_G		// Anyways.
BM3_H		// Then I got to thinking - this would make a good initiation for you.
BM3_I		// You get my bike back, you can tell Paul he's got his security.
INTRUDE		// ~g~You've been spotted!

[BMX_1]

GETBIK2		// ~r~You have ~w~~1~ seconds ~g~to get on a Dirt Bike!

[BOATBUY]

DRUG_1		// Hello? Hel-lo?! Hello?
DRUG_10		// and she can hold like twenty bales of the best Jamaican smoke right in the hull!
DRUG_11		// So go ahead dude, she's ready to fly!
DRUG_12		// Yo yo, uh, suit dude, you gotta light?
DRUG_13		// Dude?
DRUG_2		// Put it out. There's a dude here.
DRUG_3		// Hey suit dude! I guess you're the new owner?
DRUG_4		// Yeah. Which one of the boats is the fastest?
DRUG_5		// It's already in the water, dude,
DRUG_6		// I though you might want to try her out.
DRUG_7		// Dude, she's already running with a 300 horse power engine...
DRUG_8		// ...and the fiberglass hull, she just shoots through the waves.!
DRUG_9		// She can do like zero to sixty in four seconds flat dude...

[CAP_1]

CAP1B10		// You've capped the Collectors. More are on their way.
CAP1_10		// I'll murder you Vercetti.
CAP1_11		// You always were a jerk.
CAP1_12		// You're going to die, Vercetti.
CAP1_2		// You know the rules, Vercetti!
CAP1_3		// Mr. Forelli sends his regards!
CAP1_4		// It's the Harwood Butcher!
CAP1_5		// You tell Sonny - stay away!
CAP1_6		// Vice City is MINE now, NOT his.
CAP1_7		// You think you can take me down, Vercetti?
CAP1_8		// We'll keep coming after you until you die, Vercetti.
CAP1_9		// You don't stand a chance, you psychotic prick.
CAP1_B0		// ~g~The mafia has taxed the film studio!
CAP1_B1		// ~g~The Mafia is taxing your businesses. Find them and kill them.
CAP1_B2		// ~g~The Mafia has taxed the Boatyard!
CAP1_B3		// ~g~The Mafia has taxed the Ice Cream Factory!
CAP1_B4		// ~g~The Mafia has taxed the Car Showroom!
CAP1_B5		// ~g~The Mafia has taxed the Taxi Firm!
CAP1_B6		// ~g~You have found the collector, kill him.
CAP1_B7		// ~g~You've lost the collector.
CAP1_B8		// ~r~The collector has taxed all of your businesses.
CAP1_B9		// ~g~The mafia has taxed The Malibu!
CAP1_C0		// ~g~The Mafia has arrived at the film studio!
CAP1_C2		// ~g~The Mafia has arrived at the Boatyard!
CAP1_C3		// ~g~The Mafia has arrived at the Ice Cream Factory!
CAP1_C4		// ~g~The Mafia has arrived at the Car Showroom!
CAP1_C5		// ~g~The Mafia has arrived at the Taxi Firm!
CAP1_C9		// ~g~The Mafia has arrived at The Malibu!
CAP1_D0		// ~g~The Mafia is leaving the film studio!
CAP1_D2		// ~g~The Mafia is leaving the Boatyard!
CAP1_D3		// ~g~The Mafia is leaving the Ice Cream Factory!
CAP1_D4		// ~g~The Mafia is leaving the Car Showroom!
CAP1_D5		// ~g~The Mafia is leaving the Taxi Firm!
CAP1_D9		// ~g~The Mafia is leaving The Malibu!
CAP_01		// Ok, what's the emergency?
CAP_02		// WHO?
CAP_03		// Tommy...some mob thugs ...said they'd come to take their cut...
CAP_04		// ...said it was a Mr. Forello's money...I feel like crap.
CAP_05		// Forelli? SONNY Forelli?
CAP_06		// Yeah, that's the guy...I think...they were very insistent...
CAP_07		// Don't you worry, pop, I'm not angry with you.
CAP_08		// Get him to the hospital.
CAP_09		// Tommy...rip that guy a new asshole for me...
CAP_10		// I'm gonna rip him two!

[CARBUY]

CAR1_1		// B.J. Smith. And you must be Mr. Vercetti.
CAR1_10		// The business wasn't too strong,
CAR1_11		// and my staff took it upon themselves to get a bit more
CAR1_12		// creative with the generation of wealth.
CAR1_13		// Obviously, I could wind down the business before I hand it over.
CAR1_14		// Hell, I could burn the place down if I wanted to.
CAR1_15		// This is prime development land.
CAR1_16		// Oh, I wouldn't worry about any of that.
CAR1_17		// This place seems perfect.
CAR1_18		// Yeh it does, So I take it we have a deal?
CAR1_2		// Would you like the tour?
CAR1_3		// Might as well.
CAR1_4		// Well, I'm very sad to be selling the dealership to y'all.
CAR1_5		// This was my first investment after I turned pro.
CAR1_6		// But now it's time for me to move on.
CAR1_7		// You're leaving town?
CAR1_8		// Not in too much of a hurry, I hope?
CAR1_9		// No. I'm just coming out of retirement, and preparing for my future comeback.

[CARPAR1]

CONE_1		// ~r~You smashed a cone!!
MM_1_A		// ~g~Collect ~y~5 checkpoints~r~ WITHOUT ~g~smashing any ~r~CONES! ~g~You may collect checkpoints in ~y~ANY ORDER.
MM_1_C		// ~y~PASS THROUGH~g~ a checkpoint to start the timer. ~g~Each checkpoint will credit you with ~y~~1~ SECONDS~g~.

[COPCAR]

CLEVEL		// Vigilante Mission Level ~1~
COPCART		// ~g~You have ~1~ seconds to return to a police vehicle before the mission ends.
C_BREIF		// ~g~Suspect last seen in the ~a~ area.
C_CANC		// ~r~Vigilante mission cancelled!
C_COMP1		// Vigilante mission level 12 complete: Your max Body Armor increased to 150
C_PASS		// THREAT ELIMINATED: $ ~1~
C_TIME		// ~r~Your time as a law enforcer is over!
KILLS		// KILLS:

[COUNT1]

CM1_1		// ~g~Go to the Chartered Libertine Lines boat at the docks.
CM1_2		// ~g~The Shipping Officer will have the information that is required.
CM1_2A		// Look at the arse on that!
CM1_2B		// Awright girl, it's your loss mate init!
CM1_2C		// Awright me ol'china, how's it hangin'?
CM1_2D		// What do you know about counterfeiting?
CM1_2E		// Oh I'm fine Paul, how 'bout you?
CM1_2F		// Come 'ere!
CM1_2G		// Awright! Awright! Awright!! You're obviously a busy man.
CM1_2H		// All I know about dodgy readys is the Triads supply the plates.
CM1_2I		// They've got a shipping company down the docks,
CM1_2J		// the boss man would know when the plates are coming in next!
CM1_2K		// Thanks Paul.
CM1_2L		// What's the matter with you, you maniac!
CM1_2M		// Give me another drink, lively!
CM1_3		// ~g~You've been spotted!
CM1_5		// ~g~Go and meet Kent Paul at the Malibu Club!
CM1_6		// ~g~Get the information back to the Print Works!
CM1_A		// Mr. Vercetti? Hey. You bought the old print works?
CM1_B		// Yeah, my old man used to work on these.
CM1_C		// I was going to follow him in his trade, but...I lived a different life.
CM1_D		// You planning on selling the old machinery, breaking it down?
CM1_E		// I'm thinking we might print something - a newspaper, a magazine...
CM1_F		// Oh, crap, sonny, low grade crap. I've always fancied printing money. It ain't too hard.
CM1_G		// You know, I've been doing it on a small scale for years.
CM1_H		// Really?
CM1_I		// Sure. But we'd need some good quality plates.
CM1_J		// Of course! There's a counterfeiting syndicate already operating in Florida.
CM1_K		// A syndicate?
CM1_L		// Yeah. Just rumors is all I've heard.
CM1_M		// I know a man who's good with rumors...
CM1_N		// I used to spend the evenings with him, cleaning the rollers...
CNT1_1		// Who are you? Oooof! Aaiieee! Not the face! Not the face!
CNT1_2		// Ok, I talk! I talk!

[COUNT2]

CNT2_01		// ~g~The counterfeit plates ~y~courier~g~ is arriving at the ~r~docks~g~ in a helicopter any second now.
CNT2_02		// ~r~The plates courier has fled in the helicopter.
CNT2_03		// ~r~The courier has arrived at his destination safely, you're too late!
CNT2_04		// ~r~You destroyed the plates in the explosion!
CNT2_05		// ~g~You have the counterfeit plates. Take them to the print works.
CNT2_06		// ~g~The courier has died and dropped the plates, get to them before anyone else.
CNT2_07		// ~g~One of the guards has picked up the plates, don't let 'em get away.
CNT2_08		// ~g~The ~r~courier~g~ with the plates has arrived at the docks.
CNT2_09		// PRINT WORKS ASSET COMPLETED
CNT2_10		// ~g~The print works will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.
CNT2_11		// ~r~The plates are at the bottom of the sea!
CNT2_4		// Private business. You're not welcome!
CNT2_B1		// Alright, the courier's moving the plates from the docks today.
CNT2_B2		// I'm gonna go intercept them, grab the plates, lose any heat, and make my way back here.
CNT2_B3		// Now. Depending how well this goes,
CNT2_B4		// we may have five minutes to print the money before the counterfeit syndicate finds us, or we may have all year.
CNT2_B5		// Either way, I want green rolling off the presses five minutes after I get back. Got it?
CNT2_B6		// Don't you worry Tommy. We'll be ready.
CNT2_B7		// Me an'the boys will be around in the neighborhood case you need any heat taken care of.
CNT2_B8		// All right, everybody cool? All right. I'll catch you later...

[CUBAN1]

CUB1_01		// Hey, I'm Rico. You the man with the big cojones?
CUB1_02		// Ok man, treat her like a woman.
CUB1_03		// Not bad, you're a real man.
CUB1_04		// You got real big cojones, amigo.
CUB1_05		// Amigo, you a man, man.
CUB1_06		// Call yourself a man, man?
CUB1_07		// You a little scaredy kitten, baby boy, go cry to your mommy!
CUB1_08		// You a big waste of space. Walk like a man, talk like a man, but you drive like an idiot.
CUB1_09		// Man, you the man, man. I like you, man. I like you a lot.
CUB1_10		// Any time, man. 'cause you got cojones. And all my friends have big cojones.
CUB1_11		// ~r~You Killed Rico!
CUB1_12		// Go through the first checkpoint to begin the test.
CUB1_13		// ~g~You have three minutes to get round the course.
CUB1_14		// Get back in the boat!
CUB1_15		// ~r~You are too slow, man.
CUB1_A		// Si, men?
CUB1_B		// Hey, easy Papi, this man's for me. You, you the boy?
CUB1_C		// Oh yeh. You the boy. I think so, you know?
CUB1_D		// No. I don't think I do.
CUB1_E		// Oh yeah? You come here, tough guy.
CUB1_F		// You think you can take me on?
CUB1_G		// You think you can play stupid with me?
CUB1_H		// No, I think you're playing plenty stupid enough for both of us.
CUB1_I		// Hey, he call you dumb, son.
CUB1_J		// And I call him a little girl, Papi.
CUB1_K		// Look at him, all dressed up like that.
CUB1_L		// What is this, ladies night?
CUB1_M		// You some kind of tough guy, you dress like a woman?
CUB1_N		// You got on panties like a woman too, huh?
CUB1_O		// What you got against women? You prefer men, big boy?
CUB1_P		// I like women! I like all women! I love my mother, chico!
CUB1_Q		// Alright, alright, I'll take your word for it. Relax.
CUB1_R		// Can you drive, amigo?
CUB1_S		// Yeah... like a woman.
CUB1_T		// Very funny. I like you, big boy. Maybe you can help.
CUB1_U		// Maybe you can prove you a man. Huh?
CUB1_V		// Take out the boat.
CUB1_W		// Show me you got some big cojones,
CUB1_X		// and not some little bitty chiquita ones.

[CUBAN2]

CUB2_01		// Not enough room, man, you need a bigger car.
CUB2_02		// We need reinforcements from the cafe!
CUB2_03		// ~g~Get a car and pick up the Cubans from outside Robina's Cafe.
CUB2_04		// ~g~Go and drop the Cubans off at the fight.
CUB2_05		// Take out that cowardly sniper!
CUB2_07		// They fight like girls! Take cover!
CUB2_09		// Sniper on the roof!
CUB2_11		// ~r~You fool, we needed that car.
CUB2_12		// Hey amigo! Good to see you could make it!
CUB2_13		// Stinking nest of Haitians, we gonna kill 'em all!
CUB2_14		// CHAAAAAARGE!
CUB2_15		// Now, my brothers, CHAAARRRGGEE!!
CUB2_16		// Tommy, we have proved our manful bravery!
CUB2_17		// Let us steal the van full of drugs and make good our escape!
CUB2_18		// ~g~Get a car and pick up the Cubans
CUB2_19		// We gonna fight like men!
CUB2_21		// Fight like men with huge cojones!
CUB2_22		// ~g~ Finish off the rest of the Haitians so the Cubans can move forward.
CUB2_23		// ~g~ Little Haiti will be swarming with Haitians trying to even the score with the Cubans. Watch your back.
CUB2_24		// ~g~Return to Robina's Cafe with the Van and park it round the back.
CUB2_25		// KILL ALL THE HAITIANS!!
CUB2_A		// Un cafecito, por favor, Alberto..
CUB2_B		// Papi! Una grande problema!
CUB2_C		// The Haitians! I hate these Haitians!
CUB2_D		// They mess with me for the last time!
CUB2_E		// These Hai - these Haitians! We take 'em out!
CUB2_F		// Only we need some backup.
CUB2_G		// I lost a few hermanos already out there.
CUB2_H		// Amigo, you drive good!
CUB2_I		// For a woman. Right?
CUB2_J		// This is no time for joking!
CUB2_K		// Come on, drive for me again!
CUB2_L		// Take my boys over there, and then we'll take these Haitians down!
CUB2_M		// They mess with me, they mess with the biggest boy in town!
CUB2_N		// No problema, Tommy.
CUB2_O		// Umberto my son, what happened?

[CUBAN3]

CUB3_01		// Hey Rico. Nice boat, you ready?
CUB3_02		// ~g~KILL ALL THE HAITIANS ON THE BOATS!!
CUB3_03		// ~g~Collect all the briefcases filled with the drugs and cash.
CUB3_04		// ~g~Get the drugs and cash back to Umberto.
CUB3_05		// Si Tommy. Now you be a good shot today,
CUB3_06		// My boat, she no good full of holes, ok?
CUB3_07		// ~g~ Go meet Rico. He'll drive you to the meet location.
CUB3_08		// Uh oh.. Pack of Cubans. We under attack!
CUB3_A		// Alberto. Una cafe, senor.
CUB3_B		// Poppa, don't serve this snake in the straw.
CUB3_C		// You're two-faced, Tommy!
CUB3_D		// You're either two-faced, or you're a wimp, baby boy!
CUB3_E		// The Haitians, man. They're laughing at me!
CUB3_F		// Easy, easy. What's your problem?
CUB3_G		// They're laughing at me, Tommy. At me!
CUB3_H		// Umberto Robina! They're doing whatever they like!
CUB3_I		// Nobody does whatever they like, Umberto, they do what you let them do.
CUB3_J		// What?
CUB3_K		// You want somebody taken care of?
CUB3_L		// I can handle it, but it's gonna cost you.
CUB3_M		// I know we're brothers and all, but this is business.
CUB3_N		// Tommy. You a real man. Businessman, a gentleman.
CUB3_O		// These Haitians. They have a load of product coming in off shore, really good stuff.
CUB3_P		// We take it, and we finish them.
CUB3_Q		// You take it, and I look after you. Like my brother. Like my son.
CUB3_R		// I think I prefer the cash to being bounced on your knee, amigo.

[CUBAN4]

CUB4_02		// ~g~The bombs will be set with a 45 second timer.
CUB4_03		// ~g~Stay in the car until safely parked inside the compound.
CUB4_04		// ~r~You've alerted the base, there is no way we will get in now!
CUB4_06		// ~r~You did not get far enough away from the base and we had to abort the explosion!
CUB4_07		// Oy - the solvent is round the back, amigo.
CUB4_08		// Hola, amigos.
CUB4_09		// Bueno. Haitian Putas. Muerte.
CUB4_10		// Vamos.
CUB4_11		// Vamos indeed.
CUB4_12		// Hey, we need a Haitian gang car!
CUB4_13		// Oye, let's go find our muchachos!
CUB4_14		// Follow my compadres.
CUB4_15		// Ok, in you go...
CUB4_16		// I'm going to plant the bomb, cover me!
CUB4_17		// RUN!!
CUB4_18		// Man, this a nice part of town...
CUB4_19		// This place is a dump, man.
CUB4_20		// I had a beautiful woman... lived around this neighborhood.
CUB4_21		// You know, they do nice pizzas here.
CUB4_22		// Whoah, man. You drive like a crazy bitch!
CUB4_23		// You lost, man?
CUB4_24		// You've left Pepe behind, go and get him.
CUB4_26		// ~g~Take Pepe, head North into Little Haiti and steal a Voodoo car.
CUB4_27		// ~g~Go and meet up with Rico and the other Cubans.
CUB4_28		// ~g~Join the other Cubans at the Haitian Drugs Factory.
CUB4_29		// ~g~Walk into each of the markers to plant a bomb at that location.
CUB4_30		// ~g~After all three bombs are planted, get clear of the factory before it blows.
CUB4_31		// ~g~Get clear of the factory!!
CUB4_32		// ~g~Park the car at the blip and get out.
CUB4_A		// Hey, ladies. You know what I'm gonna do?
CUB4_B		// I'm gonna kill me a Haitian. And then?
CUB4_C		// And then I'm going to make love like a man.
CUB4_D		// You know that, chica? Something like this.
CUB4_E		// Loser!
CUB4_F		// Prick.
CUB4_G		// Hey, baby, I wouldn't touch you with a ten foot pole!
CUB4_H		// Umberto Robina, he likes the ladies! Not some goat in a skirt!
CUB4_I		// Tommy!! Tommy, I love you, I love you! Let's go!
CUB4_J		// Go where? Can't I get a cup of coffee first?
CUB4_K		// No time for coffee! Besides, I just had one.
CUB4_L		// We gonna take out the Haitians.
CUB4_M		// Tommy, how do you take out a snake?
CUB4_N		// You bite him in the ass! Hahaha!
CUB4_O		// Whatever you say, Umberto.
CUB4_P		// Tommy, you go and get us a little Haitian car.
CUB4_Q		// When you get it, come back and pick up my boy.
CUB4_R		// Pepe, and take him out to the Haitians.
CUB4_S		// Then, you go around to the Haitians processing plant, and you use their solvent as an explosive.
CUB4_T		// Boom! Bye bye!
CUB4_U		// Umberto, what about you?
CUB4_V		// Uhh... I'm going to stay behind, and watch over the cafe with Poppa.
CUB4_W		// He not feeling so good. You know?

[FINALE]

DEFSAFE		// ~g~Get back to the safe and defend it.
FIN1_01		// What's going on?
FIN1_02		// Tommy! Oh good, good. Listen, listen. Uh, listen,
FIN1_03		// I like fish. I love fish.
FIN1_04		// I love them as pets in bowls, or as food on a plate,
FIN1_05		// but as much as I love em, I don't want to sleep with them.
FIN1_06		// Okay, but right now your Italian brothers are coming from up there to fit me with some cement shoes, and I...
FIN1_07		// Shut up Ken. Sit down.
FIN1_08		// Lance, what the hell's going on?
FIN1_09		// It's your friends up north Tommy. They ain't too happy you capped their man.
FIN1_10		// They're coming down to see the business today.
FIN1_11		// They took longer than I thought...
FIN1_12		// Guys, we gotta make this final we gotta leave no doubt that this is my operation. Mine!
FIN1_13		// Ken, you get the first run of counterfeit cash and put three mil in briefcases.
FIN1_14		// Lance, you get the guys together...
FIN2_01		// Tommy!
FIN2_02		// What? No big hugs for your old buddy?
FIN2_03		// I've had fifteen years out of the loop,
FIN2_04		// I'm a bit rusty on family etiquette.
FIN2_05		// Always angry, eh Tommy.
FIN2_06		// Didn't I say your temper would get you into trouble, huh?
FIN2_07		// There's three mil in the cases...
FIN2_08		// How many was it? Ten? No, eleven men.
FIN2_09		// That's how you get to be called the Harwood Butcher! Heh-heh-heh!
FIN2_10		// You sent me to kill one man, ONE MAN. They knew I was coming Sonny...
FIN2_11		// Tommy, Tommy, watch your tone.
FIN2_12		// Anyone would think you blame me for that unfortunate set of circumstances.
FIN2_13		// Just take the money...
FIN2_14		// Get the damn cash.
FIN2_15		// You know, Tommy? I did what I could for you, I pulled strings, called in favors.
FIN2_16		// I was your friend, Tommy. I hoped you'd see sense, see what's good for business.
FIN2_17		// I trusted you, Tommy, and you disappointed me.
FIN2_18		// But at least someone in your chicken shit organization knows how to do business,
FIN2_19		// Isn't that right, Lance?
FIN2_20		// I'm sorry Tommy. This is Vice City. This is business.
FIN2_21		// You sold us out...
FIN2_22		// No. I sold YOU out, Tommy, I sold YOU out.
FIN2_23		// The real cash is upstairs in the safe.
FIN2_24		// Tommy, what was the big plan?
FIN2_25		// You think I'd just take the fake cash?
FIN2_26		// Save face and run away with my tail between my legs?!
FIN2_27		// No.
FIN2_28		// I just wanted to piss you off before I kill you.
FIN3_01		// Tommy?
FIN3_02		// Oh my god, Tommy! What happened?
FIN3_03		// What does it look like?
FIN3_04		// It looks like you ruined your suit!
FIN3_05		// and Tommy, that was a beautiful suit! Tommy, what on earth happened?
FIN3_06		// I had a disagreement with a business associate, you know how it is.
FIN3_07		// Tommy, I have a disagreement, I send them an angry letter.
FIN3_08		// Maybe I pee in their mailbox. I don't start World War III.
FIN3_09		// You know, maybe you should speak to my shrink...
FIN3_10		// That stupid prick, Lance...
FIN3_11		// Tommy. I never liked that guy, okay?
FIN3_12		// He's neurotic, he's insecure, he's self-centered - the guy's an asshole!
FIN3_13		// I'm glad you took him out!
FIN3_14		// I don't think we're gonna be getting any more heat from up north either...
FIN3_15		// ...'cause there ain't no 'up north', anymore.
FIN3_16		// It's all down south now.
FIN3_17		// Wait, does that mean what I think it means..? Tommy, baby!
FIN3_18		// What do you think it means?
FIN3_19		// That we're in charge... I mean, that you're in charge. Oh, Tommy!
FIN3_20		// You know, Ken. I think this could be the beginning of a beautiful business relationship....
FIN3_21		// After all, you're a conniving, backstabbing, two-bit thief
FIN3_22		// and I'm a convicted psychotic killer and drug dealer.
FIN3_23		// I know. Ain't it just beautiful?
FIN_B1		// ~g~Go and kill ~y~Lance Vance~g~ the backstabber.
FIN_B2		// ~g~Kill ~p~Sonny~g~ and finish this once and for all.
FIN_B3		// ~g~The Mafia are trying to steal your money. Defend the safe.
FIN_B4		// ~g~You are close to death, get some ~w~health~g~ from downstairs.
FIN_B5		// ~g~The Mafia is stealing your money, defend the ~c~safe
FIN_B7		// ~r~The mafia has stolen all your money.

[FIRETRK]

FIREPRO		// Fire Truck Mission level 12 complete. You are now completely fireproof!!
F_CANC		// ~r~Fire Fighter mission cancelled!
F_EXTIN		// FIRES:
F_FAIL1		// Fire Fighter mission ended.
F_FAIL2		// ~r~You're too late!
F_PASS1		// Fire extinguished!
F_STAR1		// ~g~Burning vehicles reported in the ~a~ area. Go and extinguish the fire.
F_START		// ~g~Burning vehicle reported in the ~a~ area. Go and extinguish the fire.
SIREN_1		// To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ ~w~button.
SIREN_2		// To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ ~w~button.
SPRAY_1		// Use the ~h~~k~~PED_FIREWEAPON~ ~w~button to fire the water cannon. Aim using ~h~~k~~VEHICLE_TURRETLEFT~~w~ and ~h~~k~~VEHICLE_TURRETRIGHT~~w~.
SPRAY_4		// Use the ~h~~k~~PED_FIREWEAPON~ ~w~button to fire the water cannon. Aim using ~h~~k~~VEHICLE_TURRETLEFT~~w~ and ~h~~k~~VEHICLE_TURRETRIGHT~~w~.

[GENERA1]

GEN1_01		// When jogging, press and hold the~h~ ~k~~PED_FIREWEAPON~ ~w~button to prepare a melee attack.
GEN1_02		// When jogging, press and hold the~h~ ~k~~PED_FIREWEAPON~ ~w~button to prepare a melee attack.
GEN1_03		// When jogging, press and hold the~h~ ~k~~PED_FIREWEAPON~ ~w~button to prepare a melee attack.
GEN1_05		// ~g~Go and kill Gonzalez!
GEN1_06		// Eh! He's got a blade!
GEN1_07		// Go away from me, you cheap bastard!
GEN1_08		// Oh sweet Jesus, I've wasted my life and my looks!
GEN1_09		// I pay you double, Tommy, DOUBLE!
GEN1_10		// I'm going to shut that big mouth of yours!
GEN1_11		// Stop running you fat slimeball!
GEN1_12		// Stand still and I'll make it quick!
GEN1_13		// Quit your squealing, no one cares, fatso!
GEN1_14		// Release the~h~ ~k~~PED_FIREWEAPON~ ~w~button to make the attack.
GEN1_15		// Release the~h~ ~k~~PED_FIREWEAPON~ ~w~button to make the attack.
GEN1_16		// Release the~h~ ~k~~PED_FIREWEAPON~ ~w~button to make the attack.
GEN1_18		// ~r~Gonzalez has made it safely to the Police Station!
GEN1_19		// ~g~The Vice City Police are on to you!
GEN1_20		// ~g~Get into a vehicle.
GEN1_21		// ~g~Get to the~h~ Pay 'N' Spray~g~ in~h~ Vice Point~g~.
GEN1_22		// Drive your vehicle into the spray shop to lose your ~h~wanted level, ~h~repair and ~h~respray your vehicle. Cost - ~h~$100. This time it's free.
GEN1_23		// ~g~Go back through the doors to return to the ground floor.
GEN1_A		// Mr. Vercetti!
GEN1_B		// Colonel.
GEN1_C		// Thank you for coming. Please sit. Lobster?
GEN1_D		// No - thanks.
GEN1_E		// I'm ashamed to admit that one of the causes of our mutual problem appears to have been the loose tongue of a man I used to trust.
GEN1_F		// I've been carrying Gonzalez for years, but now his incompetence reaches new heights!
GEN1_G		// It is only right that you kill Gonzalez...
GEN1_H		// Did he do it? It's the money that's important to me.
GEN1_I		// For this kindness I'll reward you, and then we will find your money together.
GEN1_J		// He will be at his Penthouse, half drunk probably. Use this...

[GENERA2]

BLIPHLP		// The blip on the radar is a triangle pointing up, this shows that the target is higher than the player.
COL2_1		// Ze rain, she is tres wet zis time of the year...
COL2_2		// What?
COL2_3		// Ah, comment?
COL2_4		// Look, Cortez sent me. Just give me the damn chips.
COL2_5		// Oh...d'accord.
COL2_6A		// Freeze, imperialist American pig! Zat iz propertay of ze government Francais. 'And eet over!
COL2_A		// Tommy! Come, join me.
COL2_B		// This looks delicious, huh? Tapir snout?
COL2_B1		// ~g~Meet the courier at the mall.
COL2_B2		// ~g~The courier is fleeing with the guidance chips! Don't let him get away!
COL2_B3		// ~g~Take the guidance chips back to the Colonel.
COL2_C		// Uhhh... no, no. No, thanks.
COL2_D		// Tommy, you are like a pampas breeze that has freed me from the stench of corruption,
COL2_E		// although, I must appear to mourn his passing and carry on with business as usual.
COL2_F		// This isn't getting me any closer to my money...
COL2_F1		// ~r~You killed the contact!
COL2_F2		// ~g~The courier is dead. Grab the guidance chips.
COL2_F3		// ~r~The guidance chips are at the bottom of the sea.
COL2_F4		// ~r~The courier has escaped! You failed to get the guidance chips.
COL2_G		// Tommy, my friend, you are not in Liberty now. Here we do things differently.
COL2_H		// I will continue with my enquiries but in the meantime I have a valuable deal to close.
COL2_I		// A favor for a friend, Cortez?
COL2_J		// You're a good friend, Tommy. I knew you would not let me down.
COL2_K		// I need you to meet a courier who has obtained some valuable technology for me...

[GENERA3]

GEN3_1		// Hogging all the action, I see...
GEN3_10		// Tommy.
GEN3_11		// I see you soon, amigo, I think!
GEN3_12		// Shit. Where's that guy Lance?
GEN3_14		// Tommy! I need some help here!
GEN3_15		// Don't worry, I got you covered!
GEN3_16		// Diaz's men are getting cut down!
GEN3_18		// ~g~Here come the Cubans, keep close to Diaz. Watch over the deal making Diaz and Lance are safe.
GEN3_19		// ~g~Haitians! They're busting the deal! Protect Diaz!
GEN3_2		// Look, you wanna do something other than just shadowing me everywhere? Why don't you come along and show me if you're any use.
GEN3_20		// ~g~The Colonel has arranged some firepower for you at the multistory carpark.
GEN3_22		// Diaz's Health:
GEN3_23		// ~g~You've left Lance behind! Go and get him!
GEN3_25		// ~r~Lance died!
GEN3_28		// ~g~Take the briefcase back to Diaz.
GEN3_29		// ~g~Collect the briefcase and take it back to Diaz.
GEN3_3		// I might just do that. The name's Lance, by the way.
GEN3_30		// ~r~He got away with the money! Diaz will have your balls for this!
GEN3_33		// ~r~Check your fire!! You're supposed to be watching over Diaz and his men, not shooting them!
GEN3_34		// ~r~There ain't gonna be a deal if you shoot the Cubans!
GEN3_35		// ~g~He's stolen Diaz's money!
GEN3_36		// ~g~Grab the bike, chase him down and get Diaz's money back!
GEN3_37		// ~g~Here come the Cubans. Watch over the deal making sure Diaz and Lance are safe.
GEN3_38		// ~r~Diaz died! You failed to protect him!
GEN3_39		// ~g~Get to your vantage point up the stairs.
GEN3_40		// To ~h~shoot straight ahead ~w~on a ~h~motorbike ~w~press the ~h~~k~~PED_FIREWEAPON~ ~w~button.
GEN3_41		// To ~h~shoot straight ahead ~w~on a ~h~motorbike ~w~press the ~h~~k~~PED_FIREWEAPON~ ~w~button.
GEN3_44		// ~g~Go with Lance to the drop off and watch over Diaz.
GEN3_45		// They'll be here any minute, we both better get a good vantage point.
GEN3_46		// Sheeit!
GEN3_47		// Tommy!
GEN3_48		// Damn!
GEN3_49		// lance's health:
GEN3_5		// You must be Cortez's new gun.
GEN3_50		// ~r~You lost Diaz's money! Next time try not to reduce the money to ashes!
GEN3_51		// More damned Haitians in a shitty van!
GEN3_52		// These Haitians think they can take RICARDO DIAZ!?!
GEN3_53		// MY MONEY!
GEN3_54		// Don't just stand there, you pricks, chase that Haitian dickhead down!
GEN3_55		// Tommy! I'll stay here and watch over Diaz!
GEN3_56		// ~r~Diaz was ambushed and died! Next time keep him in your sights!
GEN3_57		// The Kruger is an assault rifle, which allows you to manually aim in 1st person.
GEN3_58		// Press and hold the~h~ ~k~~PED_LOCK_TARGET~~w~ button to ~h~aim~w~ with an assault rifle.
GEN3_59		// Press and hold the~h~ ~k~~PED_LOCK_TARGET~~w~ button to ~h~aim~w~ with an assault rifle.
GEN3_6		// Until more gainful opportunities arise.
GEN3_60		// Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ an assault rifle.
GEN3_61		// Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ an assault rifle.
GEN3_62		// Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ an assault rifle.
GEN3_63		// As well as performing drive-by's,~h~ motorbikes ~w~allow you to ~h~shoot forwards~w~.
GEN3_64		// To shoot forwards while on a bike press the ~h~~k~~PED_FIREWEAPON~~w~ button.
GEN3_65		// To shoot forwards while on a bike press the ~h~~k~~PED_FIREWEAPON~~w~ button.
GEN3_66		// To shoot forwards while on a bike press the ~h~~k~~PED_FIREWEAPON~~w~ button.
GEN3_67		// You must have a sub machine gun to shoot forwards on a motorbike.
GEN3_7		// They'll be here any minute - we both better get a good vantage point...
GEN3_8		// OK! I'll take the balcony, you get the roof across the yard.
GEN3_9		// I live! Dickheads! And it's all down to you! What is your name?
GEN3_A		// Thomas, I appreciate your coming.
GEN3_B		// Forgive me for getting straight to business.
GEN3_C		// Diaz has asked me to oversee a minor business transaction.
GEN3_D		// Let's hope it goes better than last time, huh?
GEN3_E		// Which is why I thought of you, my friend.
GEN3_F		// I've dropped some protection at the multistory carpark.
GEN3_G		// Pick it up - then go and watch over Diaz's men at the drop off.
GEN3_H		// Gracias, amigo.

[GENERA4]

COL410		// I have a buyer for a piece of military hardware that is being taken through town. Pick it up for me...
COL411		// and once you get it, I want you to call me immediately, then...
COL4_01		// Diaz was pleased, and would like to meet you again.
COL4_02		// Is that a good thing?
COL4_03		// Of course! Although I'm starting to think that Diaz was responsible for our unfortunate loss...
COL4_04		// What makes you say that?
COL4_05		// One does not wave accusations at a man like Diaz - I'm merely thinking out loud...
COL4_06		// No matter. I have a proposal that you could profit from...
COL4_07		// I don't have time to run more errands, Cortez.
COL4_08		// I would have thought a man with such dangerous debts would be hungry for opportunities. Please, Tommy, at least hear me out.
COL4_09		// Go on...
COL4_1		// What's up with the Gunner? - Don't know Sir!
COL4_11		// Get that civilian out of our way soldier! - Sir, Yes Sir!
COL4_12		// Civilian in the TANK! STOP HIM!
COL4_13		// This is a military convoy, do not obstruct our route.
COL4_14		// Drop him soldier.
COL4_15		// Get that civilian vehicle out of our way! - Sir! Moving vehicle Sir!
COL4_17		// Ok, PLATOON MOVE IT OUT!
COL4_18		// Someone's on the tank Sir!
COL4_19		// Go get some doughnuts, soldier! - Sir, Yes Sir!
COL4_20		// Target acquired, Sir
COL4_21		// SNIPER!
COL4_22		// I'm getting out of here.
COL4_23		// Objective completed! Platoon dismissed! - Lets go eat some doughnuts.
COL4_24		// Security protocol Delta India Echo triggered! Vehicle self destruct initiated!
COL4_26		// Prepare to die Communist scum!
COL4_3		// CONVOY HALT!
COL4_4		// Get topside soldier. - Sir, Yes Sir!
COL4_6		// WE'RE TAKING ENEMY FIRE!
COL4_7		// Civilian, move away from the tank!
COL4_8		// I SAID, move away, IMMEDIATELY!
COL4_9		// DEFENSIVE POSITIONS!
COL4_B1		// ~g~Go and acquire the piece of military hardware that is being taken through town.
COL4_B2		// ~r~The tank arrived at its destination safely!
COL4_B3		// ~g~Drop the tank off in the Colonels lockup before it self destructs.
COL4_B4		// ~g~The tank is locked. Find a way to lure out the occupants.
COL4_B5		// ~r~The tank has been destroyed!
COL4_B6		// ~g~Find a way to steal the tank!
COL4_B7		// ~g~Drive the tank into the garage.
COL4_B8		// ~g~Get out of the tank and walk out of the garage.
DETON		// DETONATION:

[GENERA5]

COL5A_1		// Circumstances force a hasty departure, amigo.
COL5A_2		// What's the problem?
COL5A_3		// Ehh, the French want their missile technology back and after that last incident,
COL5A_4		// I feel it is time to find safer harbors.
COL5A_5		// Wouldn't it be safer to fly?
COL5A_6		// I'd be dead before I reached check-in. Besides, I need to get my merchandise out of the country.
COL5A_7		// Need another gun?
COL5A_8		// You, my friend, are worth ten guns...
COL5B_1		// Thomas, you have protected and served me well.
COL5B_2		// But now you must leave us before we reach the open seas.
COL5B_3		// I will lower my personal launch. Keep it, my friend, a token of my gratitude.
COL5B_4		// Thank you, Colonel.
COL5B_5		// One more request. While I'm away, could you keep an eye on Mercedes for me?
COL5B_6		// I think she could look after herself, but sure, I'll keep an eye out.
COL5B_7		// Gracias, amigo. Hasta luego.
COL5B_8		// Adios, amigo.
COL5_1		// Port side! Port side!
COL5_10		// I have diplomatic immunity!
COL5_11		// Don't shoot, I am a Colonel!
COL5_12		// Thomas, kill them, my country will love you.
COL5_13		// Tommy, we are being overrun by the French!
COL5_14		// Tommy, everywhere I look, there are French men, I hate it!
COL5_15		// Tommy, how are you?
COL5_16		// This is for Piaf and Gainesbourg and your stupid french bread!
COL5_2		// They're attacking from starboard!
COL5_3		// The bridge up ahead!
COL5_4		// They've got a helicopter!
COL5_7		// Stop shooting at me!
COL5_9		// Tommy, stop them shooting at me!
COL5_B1		// ~g~Defend the Colonel and his yacht at all costs.
COL5_B2		// ~g~Get up front and clear the route for the Colonel's yacht.
COL5_B3		// ~r~The Colonel is dead!
COL5_B4		// ~g~Shoot the attacking helicopter out of the sky.
COL5_B5		// ~g~Shoot down the helicopters, do not endanger the yacht.
COL5_B6		// ~g~You have run out of ammo, get more from the stairs on the top deck.
COL5_B7		// ~g~You are running low on health, get more from the stairs on the top deck.

[HAIT1]

HAM1_1		// ~g~The cops are closing in on our stashes. BE quick, and beat dem to it!
HAM1_2		// ~r~The cops got to the stash first!
HAM1_3		// ~g~Get this stuff back to the hideout!
HAM1_4		// ~g~Good! Now get the next one!
HAM1_6		// ~r~The Stash was destroyed, you idiot!
HAM1_7		// ~g~The cops have got our stash! Retrieve it before they get away!
HAM1_8		// ~g~The cops are on the way to pick up the stash, get a move on!
HAM1_A		// Hello? Hello?
HAM1_B		// Come in, my dear, and rest your soul.
HAM1_C		// You must be the big bad man me grandaddy been chattin' 'bout.
HAM1_D		// Tells me tings about you, you know, when he visits,
HAM1_E		// and about the others who wait for you.
HAM1_F		// Now, we all dead for long time, but you,
HAM1_G		// I wouldn't want to be in your shoes, ha ha ha ha ha!
HAM1_H		// I got a message to come here.
HAM1_I		// Can you hear dem?
HAM1_J		// Dem callin' your name, boy, must want you pretty bad, don't ya tink?
HAM1_K		// Now you do old Auntie Poulet a turn, huh, maybe she help you.
HAM1_L		// Maybe she can give you a little juju after all of dis.
HAM1_M		// Give you some magic to give the law man the stink eye, hmmmmm?
HAM1_N		// Look, this is all very, um... give me what?
HAM1_O		// I,I, I think I've got the wrong address...
HAM1_P		// Do me these tings, Tommy......
HAM1_Q		// The Cubans, nasty proud foofoos, mmm,
HAM1_R		// been making my lovely Haitian boys shake de heads.
HAM1_S		// Now they told the policeman where me been stashing my powders.
HAM1_T		// Dey tink it drugs, them stupid.
HAM1_U		// Now be a good boy Tommy and go and get the powders for Auntie Poulet.
HAM1_V		// Yeah, yeah, sure, sure.
HAT_1A		// ~g~Don't move a muscle, chump!

[HAIT2]

HAT2_1		// Oh, sorry, I - I must have the wrong address...
HAT2_10		// Me nephew bin making lickle flying bombs to take dem out.
HAT2_11		// Blow de boats to coffin wood.
HAT2_12		// Thanks for the tea.
HAT2_2		// Well, you might as well come in and rest your soles and have some tea.
HAT2_3		// Do you have something there for me, Tommy?
HAT2_4		// Yeah...
HAT2_5		// This place feels familiar to me, uh - it's - a smell from childhood - a deja vu...
HAT2_6		// Now Tommy, I'm going to whisper a lickle errand for you. Hear me well, aye?
HAT2_7		// You look like someone I, I...
HAT2_8		// The Cubans have fast boats they use to cross the seas with drugs.
HAT2_9		// It is their livelihood.
HAT2_B1		// ~g~Get to the van that contains the flying bombs.
HAT2_B2		// Kill the Cubans...
HAT2_B3		// Press the ~h~~k~~PED_FIREWEAPON~ ~w~button to drop a bomb. Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to cancel.
HAT2_B4		// ...and destroy their boats!
HAT2_B5		// ~g~The Cubans are making a run for it. Don't let them get away!
HAT2_B6		// ~r~The RC plane is getting too far out of range!
HAT2_B7		// ~g~One of the Cubans in escaping in a car. Don't leave any witnesses!
HAT2_B8		// ~r~You have no RC planes left!
HAT2_B9		// RC Planes:

[HAIT3]

HAM3_1		// ~g~We must win this battle. If all the Haitians die we lose.
HAM3_2		// ~r~The Haitians have died!
HAM3_3		// ~g~I expect the Cubans to cheat so be on your guard.
HAM3_4		// ~r~You have been spotted! The mission is a failure!
HAM3_5		// ~g~You must kill the Cubans from a distance. You must not be seen.
HAM3_7		// ~g~Look Out! The Cubans have brought reinforcements. Kill them all!!
HAM3_8		// ~g~Haitians are dying! Improve your aim.
HAM3_A		// Hello? Hello - uh..I'm looking for somebody around here...
HAM3_B		// You looking hungry, Tommy.
HAM3_C		// Do I know you?
HAM3_D		// Hush now.
HAM3_E		// One more ting an I can let you go, Tommy.
HAM3_F		// My boys gone war wit dem Cuban boys.
HAM3_G		// But no guns.
HAM3_H		// Hmm, but de Cubans have a surprise comin'.
HAM3_I		// While they fight in de streets, you take this rifle and kill dem in de hubbub.
HAM3_J		// No one sees you, no one hear you.
HAM3_K		// Now, Tommy, you do this for me, and you no longer tied to my apron strings.
HAM3_L		// Kay auntie..

[HOTEL]

INTB_A		// Tommy! Tommy, it's been too long.
INTB_B		// Hello Sonny.
INTB_C		// I know, I know. You're just overwhelmed with emotion.
INTB_D		// Fifteen years - seems like only yesterday.
INTB_E		// I guess that's a perspective thing.
INTB_F		// Hey, doing time for the family is no piece of cake,
INTB_G		// but the family looks after its own, ok?
INTB_H		// So, how'd the deal go down - you sitting on some white gold?
INTB_I		// Look Sonny, we were set up. The deal was an ambush. Harry and Lee are dead.
INTB_J		// You better be kidding me Tommy. Tell me you still got the money.
INTB_K		// ...no Sonny...I don't have the money.
INTB_L		// That was my money, Tommy, MY MONEY!
INTB_M		// You better not be screwing me Tommy because you know I'm not a man to be screwed with!
INTB_N		// Wait Sonny.
INTB_O		// You have my personal assurance that I'm going to get your money back and the drugs.
INTB_P		// And I'm gonna mail you the dicks of those responsible.
INTB_Q		// Hey, I already know that. You're not a fool Tommy, but I warn you, neither am I.
INTB_R		// If it was anybody else you'd be DEAD already.
INTB_S		// But because it's you, because we got history, I'm gonna let you handle this.
INTB_T		// Look, Sonny, you got my word.
INTB_U		// I'll be in touch.

[ICECRE1]

ICC1_1		// ~g~Use your Ice Cream van distribute drugs around Vice City.
ICC1_10		// ~g~You made ~1~ deals!
ICC1_11		// ~g~You made ~1~ deal!
ICC1_12		// PROPERTY ACQUIRED!
ICC1_13		// ~r~You didn't make any deals!
ICC1_14		// ICECREAM ASSET COMPLETED
ICC1_15		// ~g~The icecream factory will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.
ICC1_16		// ~g~Use your Mr. Whoopee van to distribute Cherry Poppers product around Vice City.
ICC1_17		// Distribution mission over
ICC1_18		// Total ice cream sales: $~1~
ICC1_19		// Total deals done: ~1~
ICC1_2		// ~g~Park your van and press the ~h~~k~~VEHICLE_HORN~~w~ to play your ice cream jingle to notify customers that your ready for business.
ICC1_3		// ~g~You receive money for each transaction you make, but the more transactions you make the more police attention you get.
ICC1_4		// ~g~There aren't any customers in this area try another one.
ICC1_5		// Deals done:
ICC1_6		// ~g~Use the Mr. Whoopee van to distribute Cherry Poppers product around Vice City.
ICC1_7		// ~g~You receive money for each transaction you make, but the more transactions you make the more police attention you get.
ICC1_8		// ~g~To make a transaction, ~h~park your van ~g~and press the ~h~~k~~VEHICLE_HORN~ ~g~button to play the ice cream jingle to attract customers.
ICC1_9		// ~g~Local gangs will not appreciate you doing business on their turf so expect hostility if you do so.
ICE_AT1		// ICECREAM FACTORY ASSET COMPLETED
ICE_AT2		// ~g~The Cherry Popper factory will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.

[ICECUT]

ICC1_A		// Who are you?
ICC1_B		// Your new owner.
ICC1_C		// Were you now, or at any time, a child?
ICC1_D		// What are you talking about?
ICC1_E		// Were you a child?
ICC1_F		// Yes! Calm down! What's wrong with you?
ICC1_G		// I knew it. A child.
ICC1_H		// A dirty, stinking, sniveling, snotting, vile, puking, crying little baby!
ICC1_I		// A baby.. an awful, horrible, disgusting little boo hoo.
ICC1_J		// Mommy doesn't love you. You little shit!
ICC1_K		// Ow! Calm down.
ICC1_L		// I HATE babies, and I hate children.
ICC1_M		// They're dirty, sniveling, snotting, vile, puking little..
ICC1_N		// Enough already!
ICC1_P		// You make soft ice cream, okay? It's purely for kids.
ICC1_Q		// What kind of psycho are you?
ICC1_R		// Just so I understand this, why make children happy if you hate them?
ICC1_S		// Oh, you stupid, sniveling, snotty-
ICC1_T		// Shut up!
ICC1_U		// - Brat!
ICC1_V		// The ice cream is a front.
ICC1_W		// We distribute other, non-dairy products.
ICC1_X		// And if I see a kid, I put him to good use.
ICC1_Y		// Don't I, kiddies? Yes - yes, I do. Mummy doesn't love you.
ICC1_Z		// She HATES you!
ICC1_ZA		// PROPERTY ACQUIRED!

[INTRO]

INT1_A		// Tommy Vercetti...Huh! shit.
INT1_A1		// pay him a little visit, right?
INT1_A2		// see how he's doing.
INT1_B		// Didn't think they'd ever let him out.
INT1_C		// He kept his head down, helps people forget.
INT1_D		// People will remember soon enough.
INT1_E		// When they see him walking down the streets of their neighborhoods.
INT1_F		// It will be bad for business.
INT1_G		// Well, what are we gonna do, Sonny?
INT1_H		// We treat him like an old friend and keep him busy out of town. OK?
INT1_I		// We been talking about expanding down South, right?
INT1_J		// Vice City is twenty-four carat gold these days.
INT1_K		// The Colombians, the Mexicans, hell,
INT1_L		// even those Cuban refugees are cutting themselves a piece of some nice action.
INT1_M		// But it's all drugs, Sonny,
INT1_N		// None of the families will touch that shit!
INT1_O		// Times are changing.
INT1_P		// The families can't keep their backs turned while our enemies reap the rewards.
INT1_Q		// So, we send someone down to do the dirty work for us...
INT1_R		// and cut ourselves a nice quiet slice. OK?
INT1_S		// Who's our contact down there?
INT1_T		// Ken Rosenberg, schmuck of a lawyer.
INT1_U		// How's he gonna hold Vercetti's leash?
INT1_V		// We don't need him to.
INT1_W		// We just set him loose in Vice City,
INT1_X		// we give him a little cash to get started. OK?
INT1_Y		// Give it a few months.
INT1_Z		// Then we go down,
INT2_A		// Hey, hey, guys! It's, uh, Ken Rosenberg here! Hey! Heh, heh, hey, great, hey!
INT2_B		// Well, uh, I'm gonna drive you guys to the meet, okay?
INT2_C		// Now, I've talked to the suppliers and they are very, huh-ha,
INT2_D		// keen to start a business relationship, so, uh,
INT2_E		// if all goes well, we should, uh,
INT2_F		// be doing very nicely for ourselves, which is, y'know...
INT2_G		// good..
INT2_H		// Okay, so. They're brothers, okay.
INT2_I		// One operates the uh, the business,
INT2_J		// and the other one does the flying.
INT2_K		// Now they operate out of Mexico,
INT2_L		// no, no, no, wait...
INT2_M		// They own a farm in Panama.
INT2_N		// Okay, all right, listen -
INT2_O		// you guys, when we get there should I stay in the car,
INT2_P		// or do you guys want me to come in with you guys?
INT2_Q		// No. Stay in the car.
INT2_R		// You know what, I thought about it,
INT2_S		// I'm gonna watch the car.
INT3_A		// Ok, that's them in the chopper.
INT3_B		// All right, here's the deal.
INT3_C		// They want a straight exchange on open ground.
INT3_D		// All right? Ok. Stay tight, let's go.
INT3_E		// All right. Take it easy, now.
INT3_F		// I'm right here. The cars running, baby!
INT3_G		// Got it?
INT3_H		// 100% pure grade-A Colombian, my friend.
INT3_I		// The greens?
INT3_J		// Tens and twenties...used.
INT3_K		// I think we have a deal, my friend. HA HA!
INT3_L		// Go on, get out of here! Drive!
INT3_M		// Let me see it.
INT3_N		// Oh Shit!
INT4_A		// Screwed! We're screwed!
INT4_B		// This is soo typical,
INT4_C		// I poke my head out of the gutter for one freakin' second,
INT4_D		// and fate shovels shit in my face!
INT4_E		// Well, screw you!
INT4_F		// Shut your face and quit complaining! You're alive, aren't ya'?
INT4_G		// Drop me right up here.
INT4_H		// Go dump the car, then go get some sleep.
INT4_I		// I'll drop by your office tomorrow and we can start sorting this mess out.
INT4_J		// OK, that's a good idea, I'll get some sleep.
INT4_K		// What are you gonna do?
INT4_L		// Make my way back to my hotel,
INT4_M		// clear my head, and figure this crap out.
INT4_N		// OK.
INTRO1		// I poke my head out of the gutter for one freakin' second and fate shovels shit in my face!
INTRO2		// Go get some sleep.
INTRO3		// What are you gonna do?
INTRO4		// I'll drop by your office tomorrow and we can start sorting this mess out.

[KENT1]

KPM1_1		// ~g~Lance is being held at the junk yard, Go and rescue him!
KPM1_2		// ~r~You were supposed to get Lance out alive!
KPM1_3		// LANCE'S HEALTH:
KPM1_4		// ~g~Get Lance to the hospital!
KPM1_5		// ~g~Diaz's guys are after you! Get Lance to the hospital.
KPM1_A		// Awright mush, I'm gonna save your Vera, mate.
KPM1_B		// What the hell are you talking about?
KPM1_C		// You know that wanker Diaz, the Bugle Master.
KPM1_D		// He's got your boy, Lance. Word is your mate tried to jump him...
KPM1_E		// didn't jump high enough if you know what I mean.
KPM1_F		// Where did he take him? In plain English?
KPM1_G		// Keep your barnet on! They got him across town at the junkyard.
KPM1_H		// Bloody hell....you nutter!
M_PASSN		// MISSION PASSED!
RESC_1		// You ok to use a gun?
RESC_2		// Sure...I guess...nice to see you, too.
RESC_3		// Let's get out of here.
RESC_4		// There goes my careful planning blown to shit, thanks to you. You screwed up real good, Lance!
RESC_5		// He killed my brother. What do you expect me to do, mow his lawns?
RESC_6		// We're gonna have to take out that prick Diaz before he takes us out.
RESC_7		// Get patched up and meet me on the bridge to Star Island, ok?
RESC_8		// Ok, I got you.

[KICKSTT]

GETBIKE		// ~g~You have ~1~ seconds to return to a dirtbike before the mission ends.
KICK1_1		// ~g~Complete the course as quickly as possible.
KICK1_2		// ~r~You did not get back to the bike quickly enough!
KICK1_6		// ~g~Well done!
KICK1_7		// ~r~You have wrecked the bike!
KICK1_8		// ~g~Get on the bike!
KICK1_T		// TIME TAKEN:
KICKTM		// ~b~EVENT TIME: ~1~:~1~
KICKTM2		// ~b~EVENT TIME: ~1~:0~1~
KICK_10		// ~g~Use the Sanchez to complete the course by passing through all of the checkpoints.
KICK_11		// ~g~To leave the mission stand in the ~q~pink marker~g~ on foot.
KICK_12		// ~r~You bottled it!
KICK_13		// ~r~You have taken too long!

[LAWYER1]

HELP20		// Follow the ~h~T-shirt~w~ blip on the radar to find Rafael's.
LAW1_10		// See you around, handsome!
LAW1_11		// I'm sure you will.
LAW1_12		// Hmmmm...nice bike.
LAW1_13		// No! My Bike!
LAW1_14		// Wow, I like, really dig your motorcycle.
LAW1_15		// Yeah babe, just picked it up from Howlin' Pete's
LAW1_2		// ~g~Get to the Colonel's boat.
LAW1_3		// ~g~Take the Colonel's daughter to the Pole Position club.
LAW1_4		// ~r~You killed the Colonel's daughter!
LAW1_5		// Will you be working for my father?
LAW1_6		// Maybe.
LAW1_7		// Do you mind me resting my hand in your lap?
LAW1_8		// Maybe...
LAW1_9		// It's so difficult having a rich and powerful father. Vamos.
LAW1_A		// Go get some sleep, he says -
LAW1_B		// - I have been sitting in this chair all night with the lights off drinking coffee!
LAW1_C		// This is a disaster. We are so screwed, man!
LAW1_D		// These gorillas, listen to me, are gonna come down here and rip my head off. It's ridiculous!
LAW1_E		// I did NOT go to law school for this! Ok, now what the hell are we gonna do?
LAW1_F		// Shut up, sit down, relax. I'll tell you what we're gonna do.
LAW1_G		// You're gonna find out who took our cocaine - and then, I'm gonna kill them.
LAW1_H		// That's a good idea. That's a GREAT idea. Let me think, let me think, let me think.
LAW1_I		// - OH! There's this retired Colonel, Colonel Juan Garcia Cortez.
LAW1_J		// He's the one that helped me set up this deal
LAW1_K		// well away from Vice City's established thugs. Ok?
LAW1_L		// Now, listen. He's holding his party out in the bay on his expensive yacht
LAW1_M		// and all of Vice City's big players are gonna be there. OK?
LAW1_N		// I have an invite, of course I have an invite,
LAW1_O		// but there's no way that I'm going out there, sticking my head out the door - no way! Not gonna happen.
LAW1_P		// I told you, shut up! I'll go myself...
LAW1_Q		// Ho - whoa, whoa! Hey, I like 1978 too, but, y'know, this isn't gonna be a beer and strippers do.
LAW1_R		// I mean, no offense, but I think that you might turn heads on the runway for the wrong reasons.
LAW1_S		// What's wrong with the way I'm dressed?
LAW1_T		// Ok, look, here. Stop by Rafael's, tell him I sent 'ya. He'll make you look respectable.
LAW1_U		// OK, go, c'mon...
LAWP_1		// Buenas noches.
LAWP_10		// but such a delicate matter will take time.
LAWP_11		// Perhaps we will talk later.
LAWP_12		// Meanwhile, let me introduce you to my daughter,
LAWP_13		// Mercedes!
LAWP_14		// Caramia, could you look after our guest while I attend to my necessary obligations?
LAWP_15		// Of course, daddy.
LAWP_16		// Please excuse me.
LAWP_17		// Mercedes!?
LAWP_18		// You try living with it.
LAWP_19		// Anyway, let me point out some of our more distinguished guests...
LAWP_2		// I understand you are here on the behalf of Mr. Rosenberg,
LAWP_20		// That's our congressman Alex Shrub with rising silicone star Candy Suxxx...
LAWP_21		// And have you met my lovely wife Laura? No?
LAWP_22		// Well, unfortunately she's in Alabama. This is Candy.
LAWP_23		// And over there we have the Vice City Mambas' star tight end, BJ -
LAWP_24		// always the charmer.
LAWP_25		// I blocked down on him and then I put him in a wheelchair!
LAWP_26		// Haha, that is good!
LAWP_27		// Well now, I'm looking at some prime real estate property.
LAWP_28		// And that poolside amphibian is Jezz Torrent,
LAWP_29		// lead singer with Love Fist.
LAWP_3		// I hope any recent problems have not affected his health, or uh,
LAWP_30		// Can I tell yous - do you know how they play ping-pong in Thailand?
LAWP_31		// Let me tell you's,
LAWP_32		// it does not involve a paddle, if you know what I mean!
LAWP_33		// Impotent.
LAWP_34		// And the chatty trio.
LAWP_35		// That sleeping sweat gland is Papa's right hand gimp, Gonzalez
LAWP_36		// and the other two are Pastor Richards
LAWP_37		// and pseudo intellectual film director, Steve Scott.
LAWP_38		// ...passion with the nympho invaders,
LAWP_39		// when the giant shark comes in and
LAWP_4		// mental well being, Mr...uh?
LAWP_40		// just bites their dicks off!
LAWP_41		// Ha now, you never saw anything like that before, have you?
LAWP_42		// Colonel!
LAWP_43		// your parties as ever are a triumph, hahahaha!
LAWP_44		// I can only apologize for my late arrival.
LAWP_45		// Ah, de nada amigo. How do we find you?
LAWP_46		// Our business is very trying - barbarians at the gates.
LAWP_47		// A time for rewarding one's friends and liquidating one's enemies, amigo.
LAWP_48		// Who's the loudmouth?
LAWP_49		// Ricardo Diaz. He's Mr. Coke.
LAWP_5		// Vercetti. He's just got a touch of...agoraphobia.
LAWP_50		// Mercedes!
LAWP_51		// Oh, I was just taking my friend back into town.
LAWP_52		// Another time, Ricardo!
LAWP_53		// Let's get out of here.
LAWP_54		// Actually, take me to the Pole Position club.
LAWP_6		// Excellent, excellent. And you?
LAWP_7		// I just want my merchandise.
LAWP_8		// Ah. It's an unfortunate set of circumstances for all involved.
LAWP_9		// Of course I have initiated my own lines of inquiry,

[LAWYER2]

GUN_2A		// Hold the ~h~~k~~PED_LOCK_TARGET~ ~w~button to ~h~auto-target~w~, press the ~h~~k~~PED_FIREWEAPON~ ~w~button to ~h~fire!
GUN_2C		// Hold the ~h~~k~~PED_LOCK_TARGET~ ~w~button to ~h~auto-target~w~, press the ~h~~k~~PED_FIREWEAPON~ ~w~button to ~h~fire!
GUN_2D		// Hold the ~h~~k~~PED_LOCK_TARGET~ ~w~button to ~h~auto-target~w~, press the ~h~~k~~PED_FIREWEAPON~ ~w~button to ~h~fire!
HELP17		// Press the ~h~~k~~PED_FIREWEAPON~ ~w~button to attack the chef.
HELP18		// Press the~h~ ~k~~PED_FIREWEAPON~ ~w~button to attack the chef.
LAW2B_A		// Where'd you pop up from?
LAW2B_B		// I've been looking for a bird like you for ages, mate...
LAW2B_C		// Kent Paul, mate. Yeah, I'm the guvnor 'round here.
LAW2B_D		// I'm looking for some English guy...
LAW2B_E		// I sort things out, you know what I mean?
LAW2B_F		// I'll treat you. Whatever you want, I'll get you, girl.
LAW2B_G		// Don't you worry about a thing, mate.
LAW2B_H		// Get lost, honey.
LAW2B_I		// Oi oi oi oi oi!
LAW2B_J		// You Kent Paul? I'm a friend of Rosenberg's...
LAW2B_K		// Rosenberg...Rosenberg...Oh, that bonkers ambulance chaser!
LAW2B_L		// That guy could defend an innocent man all the way to death row!
LAW2B_M		// Give us another drink, bruv.
LAW2B_N		// Everybody's a comedian.
LAW2B_O		// Listen to me, I'm missing twenty keys and a lot of cash...
LAW2B_P		// Drugs, mate? It's a mug's game.
LAW2B_Q		// What do you know about it?
LAW2B_R		// Oi oi! What I was coming to was,
LAW2B_S		// there's some chef-cum-trumpetshifter who deals out kitchen of a hotel on Ocean Drive.
LAW2B_T		// He's been looking real pleased with himself lately. You could go and check him out...?!
LAW2B_U		// I will - and I'll be seeing you around.
LAW2B_V		// Yeah, that's right. Go on - walk away, you mug. I'll knock you spark out!
LAW2B_W		// Give me a drink - and where's that slut!
LAW2C_A		// Oh, way to go, tough guy. Beat him to a pulp. That should make him real chatty.
LAW2C_B		// You want some, too?
LAW2C_C		// Hey, chill. I want what you want, brother.
LAW2C_D		// Oh, yeah? And what's that?
LAW2C_E		// Your green - and my dead brother's white lady. Unfortunately, you just silenced our lead.
LAW2C_F		// Accidents happen. Get lost.
LAW2C_G		// Hey, hey, whoa. No need to go all 'Lone Ranger' on my ass.
LAW2C_H		// The way I see it - we two hombres in a strange town. We need to watch each other's back.
LAW2C_I		// My back's just fine, brother...
LAW2C_J		// You sure about that? Here, take this.
LAW2C_K		// Follow me!
LAW2_1		// Hey, whatchoo lookin' at?
LAW2_10		// ~g~Drive back to the hotel.
LAW2_11		// ~g~Pick up his cell phone.
LAW2_12		// Cell phone acquired! You can now receive phone calls.
LAW2_13		// ~g~You've left Lance behind! Go and get him!
LAW2_14		// We gotta get the hell outta here!
LAW2_15		// ~g~Go to Ammu-Nation.
LAW2_16		// One thing you gotta realize about this town. You gotta pack some heat.
LAW2_17		// C'mon, the local gun shop's a couple of blocks away.
LAW2_18		// Tommy, every man needs a little R&R once in a while.
LAW2_19		// This here's the Pole Position Strip Club. You might want to drop in some time.
LAW2_2		// You better start talking..
LAW2_3		// Hey, make me, you prick!
LAW2_4		// This way!
LAW2_5		// I'm going to go see what I can dig up. I'll be watching you, Tommy.
LAW2_6		// ~g~Go to the Malibu Club and find Kent Paul.
LAW2_7		// ~g~Go and find the chef on Ocean Drive.
LAW2_A		// Ah! Well, I hope you're having a good time. Because I'm going out of my mind with worry here. What did you find out?
LAW2_B		// That there are more criminals in this town than in prison. We need a lead from the streets...
LAW2_C		// Ok, let me think, let me think, let me think -
LAW2_D		// - AH! I've got it!
LAW2_E		// Ok, There's this limey, some music industry slimeball,
LAW2_F		// goes by the name of Kent Paul.
LAW2_G		// Anyway, he's got his nose so far up most of Vice City's ass
LAW2_H		// that if anybody knows the whereabouts of 20 k's of coke,
LAW2_I		// it's this guy, all right? He's always at The Malibu.
LAW2_J		// I'll go pay him a visit.
LAW2_K		// Take it easy now.
LAW3_11		// Stand in the ~q~pink marker~w~ to view the weapons on offer.
LAW3_12		// You can select weapons by pressing ~h~left~w~ or ~h~right~w~ on the ~h~directional button.
LAW3_13		// If you have enough cash you can buy weapons by pressing the ~h~~k~~PED_SPRINT~ ~w~button.
LAW3_14		// You can exit the shop by pressing the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button.
LAW3_15		// Follow the ~h~Gun blip~w~ on the radar to find ~h~Ammu-Nation.

[LAWYER3]

HELP23		// You can follow the ~h~hammer blip~w~ on the radar if you want to buy melee weapons from the hardware store.
HELP40		// You can smash cars up by using the hammer or a similar weapon.
HELP41		// or you can ram them with a vehicle
LAW3_1		// Giorgio sends his regards.
LAW3_16		// Dumb Florida Moron.
LAW3_17		// Get out of the way!
LAW3_2		// Remember, guilty is a dirty word.
LAW3_20		// ~g~Smash up the Juror's car!
LAW3_21		// I can't believe this is happening!
LAW3_22		// Unbelievable!
LAW3_23		// Ok! Ok, man! I get the message!
LAW3_24		// ~g~That hammer would be useful.
LAW3_3		// Innocent until I say otherwise.
LAW3_4		// You know he's not guilty.
LAW3_5		// You remember Giorgio? You remember he's innocent.
LAW3_6		// Not guilty, understand? Good.
LAW3_7		// ~g~Go and intimidate the two jurors, but DON'T kill them!
LAW3_8		// ~r~You killed a Juror!
LAW3_9		// ~g~Smash up the Juror's car to get him out!
LAW3_A		// Aaah! Oh, for god's sake, it's you! Oh, Jeez - I'm gonna need new pants!
LAW3_B		// Hey, those psychos from up north - they've been on the horn, and they're coming down here soon.
LAW3_C		// Now where is the goddamn money?!
LAW3_D		// Relax, relax. We're not at that part yet.
LAW3_E		// Ohhh... I thought that you were taking care of this, I really did!
LAW3_F		// And now those guidos say we gotta do them a favor.
LAW3_G		// You mean I gotta do 'em a favor.
LAW3_H		// Oh, of course that's what I mean. Do I look like I can intimidate a jury?
LAW3_I		// I couldn't intimidate a child - and believe me, I've tried.
LAW3_J		// Now, look. It's either that, or Forelli's cousin, Giorgio, gets five years for fraud.
LAW3_K		// You gotta take these guys OUT!
LAW3_L		// I understand. Help the jury change their minds. Don't worry about it.
LAW3_M		// No no no no no - NO! I tried that. The jury case didn't go so well,
LAW3_N		// so MAKE them change their minds.

[LAWYER4]

HELP38		// If you take out someone who's holding a weapon, they will drop it.
HELP39		// You can target and shoot explosive barrels but keep your distance.
LAW4_1		// Please disperse. The management will discuss any grievances in the appropriate manner!
LAW4_13		// ~g~Start fighting with at least 4 workers to get a riot started.
LAW4_14		// ~g~Destroy the vans in the compound!
LAW4_2		// Please disperse. Go back to your homes!
LAW4_3		// Please disperse! This is inappropriate!
LAW4_4		// Please disperse. You will all end up on the streets.
LAW4_5		// Sticks out, boys! Let's crack some commie skulls!
LAW4_A		// Avery, it goes without saying... Tommy! Tommy! Any progress? No, no, no - tell me later, tell me later.
LAW4_B		// Tommy, this is Avery Carrington - I believe you met at the party?
LAW4_C		// Not in person.
LAW4_D		// Howdy.
LAW4_E		// Avery here has a proposition.
LAW4_F		// Haven't we got other things on our mind?
LAW4_G		// I'm trying to keep the wolves from the door, so could you please cut me some slack?
LAW4_H		// I'm stretched like a wire and even if I'm dead by the end of the week, I'd like to think that I didn't die poor.
LAW4_I		// Now just calm down, both of you.
LAW4_J		// Son, you help me and any greaseballs giving you a hard time, I'll see to it they take a long dirt nap.
LAW4_K		// Ok. What could I do for ya'?
LAW4_L		// This delivery company's got its depot on some prime land. They won't sell.
LAW4_M		// They're hanging on like a big old prairie rat, so we gotta go in there and smoke that vermin out.
LAW4_N		// Head on down there and stir up a hornet's nest
LAW4_O		// - the security will have their hands full and then you can sneak in and put 'em out of business.
LAW4_P		// And you could drop by Rafael's for a change of clothes. You might be there a while, but yeah, go for it.
LAW4_Q		// Should be a riot.
LAW4_R		// If the balls drop like they should, stop by my office sometime...

[MIAMI_1]

GETBIK1		// You have ~1~ seconds to get on a PCJ 600!
GETBIK3		// ~r~You need a PCJ 600 to attempt this mission!
T4X4_1A		// ~g~You have ~1~ seconds to collect ~y~24~g~ checkpoints. ~g~You may collect them in ~y~ANY ORDER.
T4X4_1B		// ~y~PASS THROUGH~g~ the first checkpoint to start the ~r~TIMER.
T4X4_1C		// ~1~ of 24!

[MM]

BLOD_01		// Drive through the checkpoints to increase your overall time.
BLOD_02		// You will fail if your overall time reaches zero.
BLOD_03		// Get your overall time above the Target Time to win!
BLOD_04		// CAR HEALTH:
BLOD_05		// ~g~TARGET TIME: ~1~ Minute
BLOD_06		// ~g~TARGET TIME: ~1~ Minutes
BLOD_07		// NEW Best Time: ~1~ Seconds
BLOD_08		// Cars Destroyed: ~1~
BLOD_09		// $~1~
BLOD_10		// WINNER!!

[OVALRIG]

HOTR_01		// ~g~The Race lasts for 12 laps. Only 1st, 2nd and 3rd places qualify for winnings.
HOTR_02		// ~g~If your car is destroyed you will be disqualified.
HOTR_03		// ~g~When your car is damaged you can get it repaired at the pitstop.
HOTR_04		// ~g~This is the way to leave the stadium.
HOTR_05		// Car Health:
HOTR_06		// Laps:
HOTR_07		// New best time: ~1~:0~1~
HOTR_08		// Time: ~1~:~1~
HOTR_09		// Position:
HOTR_10		// Race Time:
HOTR_11		// New best lap time: ~1~.~1~ seconds
HOTR_12		// ~r~Your car has been destroyed!
HOTR_13		// ~r~You didn't win the race!
HOTR_14		// ~r~You have been disqualified!
HOTR_15		// Time: ~1~:~1~
HOTR_16		// Time: ~1~:0~1~
HOTR_17		// Best Time: ~1~:~1~
HOTR_18		// Best Time: ~1~:0~1~
HOTR_19		// Best Time: NA
HOTR_20		// New Best Time: ~1~:~1~
HOTR_21		// New Best Time: ~1~:0~1~
HOTR_22		// Best Result: NA
HOTR_23		// Best Result: 1st
HOTR_24		// Best Result: 2nd
HOTR_25		// Best Result: 3rd
HOTR_26		// Best Result: ~1~th
HOTR_27		// Best Lap Time: ~1~.~1~ seconds
HOTR_28		// Best Lap Time: ~1~.0~1~ seconds
HOTR_29		// $~1~
HOTR_30		// 1ST PLACE
HOTR_31		// 2ND PLACE
HOTR_32		// 3RD PLACE
HOTR_33		// Best Lap Time: NA
HOTR_34		// New best lap time: ~1~.0~1~ seconds

[PHIL1]

PHI1_01		// ~g~Go and knock the arms off the back of the dealers' trucks.
PHI1_02		// ~g~The arms dealer dropped his load. Smash the crate and pick up the weapon.
PHI1_03		// ~g~Looks like they have called for back up.
PHI1_04		// ~g~Now go and finish off the remaining arms dealers.
PHI1_HP		// When using Detonator Grenades, throw a grenade then trigger the explosion at any time.
PHIL1_A		// Phil?
PHIL1_B		// RUN!
PHIL1_C		// Run
PHIL1_D		// Never get a naked flame too close to one of Phil Cassidy's Boomshine stills!
PHIL1_E		// Shit Phil, you drink that stuff?
PHIL1_F		// Hell, you don't have to drink it
PHIL1_G		// - just a good whiff will set you off. Hoowwee!
PHIL1_H		// Listen Phil, you said you could fix me up with some firepower...
PHIL1_I		// Sure thing.
PHIL1_J		// There's some Mexican gun-runner been doing me for business of late.
PHIL1_K		// He does his weekly run about now.
PHIL1_L		// Ram his hardware off the back of his trucks before he goes to ground.
PHIL1_M		// And you'd be doing me a favor while you're at it.
PHIL1_N		// Then finish him off.
PHIL1_O		// Hoooooweeeeee!

[PHIL2]

PHI2_01		// ~g~Quick, get Phil to the hospital.
PHI2_03		// ~r~Phil Cassidy is dead!!! Now who's gonna supply arms in Vice City?
PHI2_04		// PHIL'S HEALTH:
PHI2_05		// Not the hospital, man! Too many cops and Viet Cong!
PHI2_06		// There's an ex-army surgeon owes me a few favors and a lawnmower.
PHI2_07		// He's got a place down Little Havana - ooo look, a giant fish.
PHI2_08		// Watch out! Charlie in the tree line!
PHI2_09		// Is it me or are the roads made of jelly?
PHI2_10		// Broken Spoon to Mother Hen, you copy?
PHI2_11		// Spooney Wooney Woo Woo Woooo!
PHI2_12		// He's come for me boy!
PHI2_13		// Black feathered wings beating all around...
PHI2_14		// It's beautiful, man ... it's beautiful ... but so cold ...
PHI2_15		// 10-4 we've got a drunk driver.
PHIL2_A		// Hey Phil, how's it goin?
PHIL2_B		// Heeyyyy, Tommy. Howyadoin'? Ish been too long...
PHIL2_C		// I swear you should lay off that boomshine, man -
PHIL2_D		// smells like paint stripper. Making my eyes burn...
PHIL2_E		// Shshs shhh youshelf Tommy,
PHIL2_F		// and come over here because there's someshin' I wanna show you.. someshin.
PHIL2_G		// Woof! God! Should I be able to smell that from way over here? I'm feeling woozy.
PHIL2_H		// Don'tchaworry about the shmell Tommy, you jush wash thish.
PHIL2_I		// Shittycheapbatteriesh or shumin'. There'sh shum more on the bench.
PHIL2_J		// TA-DAAA!
PHIL2_K		// Aww Damn!
PHI_AS1		// PHILS PLACE ASSET COMPLETED
PHI_AS2		// ~g~New Weapons available to purchase from Phils Place.

[PIZZA]

PIZ1_01		// ~g~Go deliver these pizzas, you must throw the pizza to the customers. Do a drive-by to throw the pizzas.
PIZ1_02		// ~g~You have thrown all your pizzas, go back and get some more.
PIZ1_05		// ~g~You have five minutes to deliver the orders before the customers phone another pizza shop.
PIZ1_06		// Press the~h~ ~k~~TOGGLE_SUBMISSIONS~~w~ when on the bike to cancel the mission.
PIZ1_07		// ~r~You killed the customer! You're fired.
PIZ1_08		// ~r~You are out of time. You're fired.
PIZ1_09		// ~r~You destroyed our bike! You're fired.
PIZ1_11		// Hey! Get back on the bike!
PIZ1_12		// Pizzas left:
PIZ1_13		// Get these delivered nice and hot.
PIZ1_14		// Pal, pizza's for you.
PIZ1_15		// Hey, come on Mister, deliver these quick.
PIZ1_16		// What are you waiting around for Mister? You got pizza to deliver.
PIZ1_17		// I know you didn't want to be a pizza boy, well I don't give a damn.
PIZ1_18		// Deliver these.
PIZ1_19		// These need delivering.
PIZ1_20		// Come on Mister, deliver these things or you're sacked.
PIZ1_21		// We got people waiting pal.
PIZ1_22		// What are you waiting around for? These need delivering!
PIZ1_23		// Deliver the damn food Mister.
PIZ1_24		// These need delivering pal.
PIZ1_25		// Man, can you take these?
PIZ1_26		// Mister, deliver these pronto, avamos amigo.
PIZ1_27		// Come on, we're in a rush, deliver these.
PIZ1_28		// You again? well deliver these quick pal.
PIZ1_29		// No wasting time this time pal.
PIZ1_30		// Come on you lazy bastard, deliver this crap on time.
PIZ1_31		// You'll never get a promotion unless you move faster this time.
PIZ1_32		// ~r~Pizza's too hot to handle?
PIZ1_33		// ~g~Return to the restaurant for more orders.
PIZ1_34		// ~g~Pizza delivered, here's your cash.
PIZ_WON		// Pizza Mission Complete. Your max Health increased to 150.

[PORN1]

POR1_01		// ~g~Candy Suxxx would be perfect for a starring role!
POR1_02		// ~g~ Go and take out Candy's pimp, then return and pick up Candy.
POR1_04		// Yo, Candy. I'm looking for movie talent - you interested?
POR1_05		// Sure! But, you'd have to talk to my agent...
POR1_06		// The HELL are you doin'?
POR1_07		// You should have stayed at home today!
POR1_08		// Hey Mercedes!
POR1_09		// Hey Tommy! You wanna party?
POR1_10		// Not now sweets. You interested in doing some movies?
POR1_11		// Of course. As long as it's cheap and sleazy.
POR1_12		// ~g~Take Candy with you to meet up with Mercedes.
POR1_13		// ~g~Take the girls back to the Studio to meet Steve.
POR1_14		// Heh heh - you're hired!
POR1_15		// Tommy, you coming in for a warm-up?
POR1_16		// Maybe later, babe...
POR1_17		// Whoa, cool shark!
POR1_18		// ~r~Mercedes is dead!
POR1_20		// Tommy where are you going? Get back here!
POR1_21		// Where are you going?
POR1_22		// Tommy, when are we going to spend some time alone together?
POR1_23		// ~g~Candy will be taking care of business ~h~Downtown~g~.
POR1_24		// ~g~Go back and collect Candy.
POR1_25		// ~g~You have left Candy behind, go and get her.
POR1_26		// ~g~Here's Candy, looks like she has been with Congressman Shrub again.
POR1_27		// Come on, let's go.
POR1_28		// Tommy be careful! My implants aren't insured yet!
POR1_29		// You call that driving?
POR1_30		// I can't do porno after this!
POR1_31		// What? Are you trying to kill me? I thought I was the star!
POR1_7B		// Can you believe this asshole?
POR1_A		// Action.
POR1_B		// Whoa! Now that's big.
POR1_C		// 12 inches. That is regulation baby.
POR1_D		// CUT!! Who IS this idiot? You! YOU! Why are you in my space? WHY?
POR1_E		// What is all this crap?
POR1_F		// Aliens? Fishing poles?
POR1_G		// Who's ever seen a shark that big?
POR1_H		// All this stuff's gotta go.
POR1_I		// Why'd you get in this business, ya prick?
POR1_J		// Huh?
POR1_K		// For the pussy, that's why! What is this??
POR1_L		// This is my art - SECURITY!
POR1_M		// Look, you pompous asshole, I own you now. I own all of this.
POR1_N		// We're gonna turn this place around...
POR1_O		// I'm gonna make you rich.
POR1_P		// Uh. You're - You - you're Tommy Vercetti? But I thought that you were...
POR1_Q		// That's right.
POR1_R		// We're gonna be making some changes around here and start making some real money.
POR1_S		// Actually, have you ever thought about, umm...
POR1_T		// But first we're going to need some good-looking broads.
POR1_U		// Yeh, girls are fine but you... whew!

[PORN2]

DILDO		// Skimmer Fuel:
POR2_01		// ~g~There is a seaplane that was used as a prop in some old indie film round the back of the studios.
POR2_02		// ~g~Pick one of the checkpoints to start dropping the flyers from.
POR2_03		// ~g~Drop the flyers all the way to the end checkpoint.
POR2_04		// ~r~LOW FUEL!!!
POR2_05		// ~g~Use it to distribute the flyers around town.
POR2_A		// How's filming going, Steve?
POR2_B		// Well, Candy is a natural and that new girl - she's insatiable!
POR2_C		// She went through half the cast and crew before I even took a light reading.
POR2_D		// Anyway, hey, tomorrow we're going on location to shoot the boat scenes -
POR2_E		// Boat scenes?! What boat scenes?
POR2_F		// The fishermen are in the throes of passion when this giant shark comes in -
POR2_G		// What'd I say about the giant shark?
POR2_H		// I said, 'NO GIANT SHARK', alright?
POR2_I		// Just keep the cameras pointed at the poontang!
POR2_J		// Ok ok, hey Tommy, a guy's gotta try, right?
POR2_K		// Get those flyers printed up?
POR2_L		// Yeah, but nobody's gonna let us distribute those things, I mean
POR2_M		// They're just too, uh, they're unimaginative.
POR2_N		// You don't worry about that.
POR2_O		// I've got my own ideas for distribution.
POR2_P		// O.K. Hey, Candy, uh - in my trailer.
POR2_Q		// Oh, boy.
PORN2_9		// ~g~You have ~1~ seconds to return to a Skimmer before the mission ends.

[PORN3]

POR3_01		// ~g~Follow Candy's ~h~Stretch~g~.
POR3_02		// ~r~You've killed the Congressman! There's no way you can blackmail him now.
POR3_03		// ~r~You've alerted the Congressman's protection, they will get him out of there immediately.
POR3_04		// Uh, Candy, could you call me Martha?
POR3_05		// Oh Alex - I mean Martha. Whatever you say...
POR3_06		// Martha, someone's watching.. how kinky.
POR3_07		// You! Give me that camera!
POR3_08		// Press and hold the~h~ ~k~~PED_LOCK_TARGET~ ~w~button to ~h~target~w~ with the camera.
POR3_09		// Press and hold the~h~ ~k~~PED_LOCK_TARGET~ ~w~button to ~h~target ~w~with the camera.
POR3_10		// Press the~h~ ~k~~PED_SNIPER_ZOOM_IN~ ~w~button to ~h~zoom in ~w~with the camera and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ ~w~button to ~h~zoom out ~w~again.
POR3_11		// Press the~h~ ~k~~PED_SNIPER_ZOOM_IN~ ~w~button to ~h~zoom in ~w~with the camera and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ ~w~button to ~h~zoom out ~w~again.
POR3_12		// Press the~h~ ~k~~PED_FIREWEAPON~ ~w~button to take a picture.
POR3_13		// Press the~h~ ~k~~PED_FIREWEAPON~ ~w~button to take a picture.
POR3_14		// Press the~h~ ~k~~PED_FIREWEAPON~ ~w~button to take a picture.
POR3_15		// ~r~You trashed Candy's Stretch!
POR3_16		// ~g~You need three good blackmail photographs of Alex Shrub with Candy.
POR3_17		// ~g~Get back to the Porn Studios with the film.
POR3_19		// ~r~You ran out of film!
POR3_20		// ~g~If you need transport, use the ~h~Sparrow~g~ round the back.
POR3_21		// ~g~You lost Candy's Stretch!
POR3_22		// ~g~The WK Chariot Hotel across from his balcony should provide an ideal photo-grabbing location.
POR3_23		// ~g~There is a side door that will allow you access to the hotel.
POR3_24		// PHOTOS TAKEN:
POR3_A		// Ok, what's the problem now?
POR3_B		// SSShhhh!
POR3_C		// Well, after his close encounter with the nympho-invaders,
POR3_D		// our hero finds himself unable to think of anything but this huge phallic mountain -
POR3_E		// and that's when I want to do the scene with the vat of mashed potatoes, but then we, uh -
POR3_F		// I don't give a crap about that!
POR3_G		// J - Just keep going, keep going!
POR3_H		// Hey Tommy...
POR3_I		// You mentioned something about some legal problem on the phone?
POR3_J		// Congressman Alex Shrub has jumped on the pre-election bandwagon, he's going after the puritan vote.
POR3_K		// Rumors are he's gonna support measures to restrict, shall we say,
POR3_L		// the more fleshy aspects of this nation's great entertainment industry.
POR3_M		// Great.
POR3_N		// Candy! You know Shrub,
POR3_O		// you guys get up to anything kinky?
POR3_P		// Oh yeah, oh yeah, oh yeah! Yes yes yes YES OOOoooh!
POR3_Q		// Please - tell me you got that.
POR3_R		// Was that part of the, uh... or was she talking to..?
POR3_S		// Hey, I can never tell. Anyway...
POR3_T		// You're probably best following her after the shoot,
POR3_U		// see if she'll lead you to their new love nest.
POR3_V		// You got a camera?
POR3_X		// Yeah. Get him a camera.

[PORN4]

POR4_01		// ~g~Go ~y~Downtown~g~ and adjust the spotlight on top of the building.
POR4_02		// ~g~A fast bike will be needed to jump from roof to roof. The Security Guard usually drives a ~y~PCJ 600~g~ to work...
POR4_03		// ~g~You will need to get onto the roofs of the buildings. There should be a lift into one of the upper offices...
POR4_05		// ~g~These stairs will lead round to a lower office.
POR4_06		// ~g~Return to the lower office if you need access to the rooftops again.
POR4_07		// ~g~You will need a bike so you can jump from building to building.
POR4_08		// ~g~Smash through the window to start the course. You have until 07:00 before it gets too light to get up there unseen.
POR4_09		// ~g~The pickups will show you which building to jump to next.
POR4_10		// ~r~It's too light to get up there unseen.
POR4_11		// ~g~Return to the ladder if you need access to the rooftops again.
POR4_A		// I'm sorry, but I just can't swallow this right now.
POR4_B		// Oh COME ON darling!
POR4_C		// He's hung like a sperm whale for pity's sake,
POR4_D		// how can you not feel the part?!
POR4_E		// But Stevie...
POR4_F		// How's my star director?
POR4_G		// Oh, man. The struggle between the artistic integrity and
POR4_H		// the humping, pumping action continues unabated.
POR4_I		// And before you ask, yes, all four videos will be released by their...
POR4_J		// Honey, can you PLEASE keep the anaconda in the shot,
POR4_K		// he costs more per hour than you do!
POR4_L		// Oh, sorry Steve.
POR4_M		// I was thinking, we need some kind of big stunt to really promote the launch.
POR4_N		// Something that will make a real impact on the City - you got any ideas?
POR4_O		// Well, in the old days they used to have gala events,
POR4_P		// stars, limos, the night sky crisscrossed with searchlights...
POR4_Q		// Searchlights! I've got an idea...
POR4_R		// ...yeah, yeah, yeah. The little sequined numbers, and the limos, oh, premieres
POR4_S		// Oh, yes ma'am, of course ma'am,
POR4_T		// and the press, and the barrage of lights...
POR_AS1		// FILM STUDIO ASSET COMPLETED
POR_AS2		// ~g~Inter Global Films will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.

[PROT1]

BUYP1		// You can now buy property in certain areas of the map.
BUYP2		// If you see a green house pickup, you can buy that property.
BUYP3		// Stand inside the pickup, then press the ~h~~k~~PED_ANSWER_PHONE~~w~ button to purchase that property.
PRO1_01		// ~g~Do a hit and run on the shop fronts and the owners will be begging for protection.
PRO1_03		// ~r~This was supposed to be a hit and run, not a 'hit and have coffee'.
PRO1_04		// My livelihood, destroyed!
PRO1_05		// Ruined...RUINED!!
PRO1_06		// I pay through the ass for protection!
PRO1_07		// My beautiful window display!
PRO1_08		// My store. My wonderful store.
PRO1_09		// Vercetti. Remember the name.
PRO1_10		// I run this town now. ME!
PRO1_11		// ~g~Get to ~y~The North Point Mall~g~ in ~y~Vice Point~g~.
PRO1_12		// ~g~Smash the panes of glass in each shop front and the owners will be begging for new protection.
PRO1_13		// ~g~You have five minutes to smash them all.
PRO1_A		// Oh, we gotta redecorate this place. We gotta make it look older.
PRO1_B		// I can't stand this look. Tommy, whadaya say? Whadaya say we put a bar in...
PRO1_C		// You're my lawyer, Rosenberg, not my interior decorator. Got it?
PRO1_D		// Listen to me,
PRO1_E		// The time to take over this town is now. It's all out there waiting for us.
PRO1_F		// We need to start seizing territory,
PRO1_G		// let Vice City know we're the new players in town, know what I'm saying?
PRO1_I		// What you need is a legitimate front Tommy, real estate. It's never done me no harm.
PRO1_J		// We need to start using some muscle or we can kiss all that hard work goodbye.
PRO1_K		// Local businesses know Diaz is dead, and they're refusing to pay protection!
PRO1_L		// Ooh! We could try bribery...
PRO1_M		// Bribery? Screw bribery! I'll show you how to make 'em scared!
PRO1_N		// I'll be back here in five minutes...

[PROT2]

PRO2_01		// ~g~Take out the guards protecting the Front Page Bar and find out who supplied them.
PRO2_02		// Your protection needs a little more protection.
PRO2_03		// Aw hell, not again! I don't need this crap!
PRO2_04		// These idiots operate out of DBP Security around the block.
PRO2_05		// You guys just sort it out amongst yourselves.
PRO2_06		// I'll be seeing you later.
PRO2_07		// Yeah, yeah, whatever.
PRO2_08		// ~g~DBP Security will know you are on your way, go and get them before they clear out.
PRO2_09		// ~g~Go and speak to the Front Page Bar Owner.
PRO2_10		// ~g~Two more have made a run for it. Track them down and finish this.
PRO2_11		// Get in the car, useless.
PRO2_A		// What's the problem?
PRO2_B		// Some bar is refusing to pay.
PRO2_C		// They reckon they're protected by a local gang of thugs.
PRO2_D		// But don't worry Tommy, I can handle it.
PRO2_E		// You call this handling it?
PRO2_F		// You two, off your asses...
PRO2_G		// Let's go.

[PROT3]

PRO3_01		// Ok Lance, let's get the cops' attention!
PRO3_02		// ~g~ Take a cop car and go and plant the bomb at the Tarbrush Coffee Shop in the Mall.
PRO3_03		// ~g~ You've left Lance behind, go and get him.
PRO3_04		// ~g~ Let's go.
PRO3_05		// ~r~You killed Lance!
PRO3_07		// ~g~ You have blown your cover. Hurry up and plant the bomb!
PRO3_08		// ~g~ Get back to ~h~Vercetti Estate~g~ on ~h~Starfish Island~g~.
PRO3_09		// Tie 'em up and gag 'em!
PRO3_10		// Ooo. Fits perfectly!
PRO3_11		// Bit tight around the crotch though...
PRO3_12		// Oh yeah yeah, mine too. Mine too.
PRO3_13		// Easy brother! No cop drives this bad!
PRO3_14		// Remember - smile at the other cops
PRO3_15		// Hey there officer. Nice badge, nice badge.
PRO3_16		// Real smooth, Lance.
PRO3_17		// Ok, timers are set, 5 seconds and ticking.
PRO3_18		// 5 seconds?!! We got to get the hell out of here!
PRO3_19		// Now that got them really irritated.
PRO3_20		// ~g~ Get two cops to follow you into the garage.
PRO3_21		// ~g~Get a wanted level so the cops will follow you into the lock-up.
PRO3_22		// ~g~The lock-up door is blocked! You need to clear the door so it can close.
PRO3_23		// ~g~Walk into the marker to plant the bomb.
PRO3_24		// ~g~Get clear of the Cafe!
PRO3_A		// You moron! What were you thinking?!
PRO3_A1		// Alright.
PRO3_B		// Do you realize what this means?!
PRO3_C		// We could all be sunk!
PRO3_D		// The timer must have got screwed.
PRO3_E		// That place was wired to go up like a firework factory.
PRO3_F		// Then somebody tipped off the cops...
PRO3_G		// What's the problem, fellas?
PRO3_H		// Mike was supposed to torch some place in the mall,
PRO3_I		// but he screwed the fuses and now the cops are crawling all over it.
PRO3_J		// We gotta get our stuff and get out of here!
PRO3_K		// Relax, both of you, let me think for a second!
PRO3_L		// Tommy Vercetti just doesn't cut and run.
PRO3_M		// The cops are gonna be going over that building with a fine toothed comb, right?
PRO3_N		// But that takes time.
PRO3_O		// We gotta go in and torch that place ourselves.
PRO3_P		// Yeah, but...
PRO3_Q		// No one but a cop could get within a mile of that place!
PRO3_R		// So we go as cops.
PRO3_S		// We gotta get uniforms - and we're gonna need a squad car.
PRO3_T		// All thanks to you Mike.
PRO3_U		// I'm sorry.
PRO3_V		// I got it.
PRO3_W		// What we got to do is lure the cops in with the finger,
PRO3_X		// put them in a lock-up
PRO3_Y		// and jump 'em.
PRO3_Z		// Good plan. Let's go!
PRO_AS1		// PROTECTION RING ASSET COMPLETED
PRO_AS2		// ~g~Vercetti Estate will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.

[RACES]

RACEHLP		// ~w~Press the~h~ ~k~~PED_SPRINT~ ~w~button to start the selected race. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ ~w~button to exit.
RACES00		// Race ~1~:
RACES01		// Terminal Velocity
RACES02		// Ocean Drive
RACES03		// Border Run
RACES04		// Capital Cruise
RACES05		// Tour!
RACES06		// V.C. Endurance
RACES07		// Entrance Fee: $~1~
RACES08		// Best Time: ~1~:~1~
RACES09		// Best Result: 1st
RACES10		// Best Result: 2nd
RACES11		// Best Result: 3rd
RACES12		// Best Result: 4th
RACES13		// Track Length: ~1~.~1~ km
RACES15		// Best Time: NA
RACES16		// Best Result: NA
RACES19		// You cannot afford to enter this race.
RACES22		// Best Time: ~1~:0~1~
RACES23		// Track Length: ~1~.~1~ miles
RACES_1		// ~g~Get a fast vehicle and get to the starting grid.
RACES_2		// ~g~You need a vehicle to race, this is not a foot race!
RACES_3		// 3..2..1.. GO GO GO!
RACES_8		// ~r~You didn't win the race!

[RCHELI1]

RCH1_12		// ~g~The RC helicopter is getting too far out of range!
RCH1_13		// ~r~The RC helicopter went out of range!
RCH1_4		// Checkpoints:
RCH1_7		// ~g~There are 20 checkpoints in total.
RCH1_8		// ~g~If you wish to quit this mission press the ~h~~k~~PED_FIREWEAPON~ ~g~button to detonate your RC Helicopter.
WRECKED		// ~r~The vehicle is wrecked!

[RCPLNE1]

RCPL1_4		// ~g~Compete in a CHECKPOINT RACE with 3 other RC Plane's
RCPL1_5		// ~g~Fly through the checkpoints scattered throughout Vice City.
RCPL1_6		// ~g~If you wish to quit this mission press the ~h~~k~~PED_FIREWEAPON~ ~g~button to detonate your RC Plane.
RCPL1_8		// ~g~Your RC Plane is going out of range!
RCPL1_9		// ~r~Your RC Plane went out of range!

[RCRACE1]

RCR1_1		// ~g~Compete in a checkpoint race with 3 other RC Cars.
RCR1_2		// ~g~Be the first to complete two laps of the track to win!
RCR1_4		// laps left:
RCR1_6		// ~g~Your RC Car is going out of range!
RCR1_7		// ~r~Your RC Car went out of range!
RCRC1_1		// ~g~Compete in a CHECKPOINT RACE with 3 other RC Bandits over 2 LAPS
RCRC1_3		// ~g~Final lap!

[ROCK1]

MERC_39		// I'll see you later, big boy.
MOB_07A		// Hey mate, the guys could do with some company, if you know what I mean...
MOB_07B		// I know just the girl.
RBM1_1		// ~g~Go and collect Mercedes from her apartment.
RBM1_10		// ~r~You idiot! You have destroyed the merchandise!
RBM1_12		// ~g~Go and collect the 'Love Juice' ingredients from the dealer.
RBM1_13		// ~g~Get the 'Love Juice' and Mercedes to the band before they are needed on stage.
RBM1_14		// ~g~You need a car or a motorcycle!
RBM1_15		// ~r~You have lost the dealer, our cash and the drugs!
RBM1_17		// ~g~Kill the dealer and get the drugs!
RBM1_7		// ~r~You did not get the Love Juice in time!
RBM1_8		// ~r~Mercedes is dead!
RBM1_9		// ~g~Go and collect some love juice from the dealer for Love Fist!
RBM1_A		// AllllllllRrrighttt!
RBM1_B		// Yessss! Brilliant, bloody brilliant!
RBM1_C		// Hey, Tommy! Glad you could make it.
RBM1_D		// Hey, you ever met Love Fist before?
RBM1_E		// No, I haven't but I've always loved your music.
RBM1_F		// Let me introduce you to the band.
RBM1_G		// This is Percy, Dick, and Willy's in the kaze, and that was Jezz in the booth earlier,
RBM1_H		// and guys, I want you to meet a good friend of mine.
RBM1_I		// This is Tommy. We go way back.
RBM1_J		// All right, pal.
RBM1_K		// And eh, what was your name again?
RBM1_L		// Leave it out, Jezz you, remember -
RBM1_M		// don't be playing them games with me, mate,
RBM1_N		// I'm too crafty for that, sunshine!
RBM1_O		// You see, the thing is, Tom, the boys need some help.
RBM1_P		// They ain't too connected here, they don't have the old 'how's your father?'
RBM1_Q		// We need some drugs, pal!
RBM1_R		// Gonna get on the old Love Fist fury, you know?!
RBM1_S		// Well, this is Vice City, man. What's the problem?
RBM1_T		// We need Love Juice, man, you know?
RBM1_U		// Love Juice, man!
RBM1_V		// Love Juice?
RBM1_W		// Aye, two parts boomshine, 1 part trumpet, 5 fizz bombs and a liter of petrol.
RBM1_X		// Can you help us out, pal?
RBM1_Y		// Aw, it would really mean a lot to the boys.
RBM1_Z		// You can do that for the boys, right?
ROK1_1A		// Looking for something special? I got what you need!
ROK1_2		// NO LONGER NEEDED
ROK1_3		// NO LONGER NEEDED
ROK1_5		// Hey, Mercedes!
ROK1_6		// Hiya, Tommy. And how are you?
ROK1_7		// Just fine. Listen, you fancy having Love Fist?
ROK1_8		// Ok, but just as a favor I expect returned..
ROK1_9		// Thanks for the money, sucker!

[ROCK2]

PSYCH_1		// I'll see Love Fist burn!
PSYCH_2		// Love Fist ruined my life!
RBM2_1		// ~g~Drive the limo to the signing event and try to draw the psycho out.
RBM2_2		// ~r~You've wrecked the band's car!
RBM2_3		// ~g~Get to the signing!
RBM2_4		// ~g~Get the Psycho! Don't let him escape!
RBM2_5		// ~r~You lost him, you idiot!
RBM2_7		// ~r~The fans have been attacked, the psycho won't show!
RBM2_8		// ~r~The security guards have been attacked, the psycho won't show!
RBM2_A		// Tommy, man. Am I glad to see you!
RBM2_B		// What's going on?
RBM2_C		// Bad vibes, Tommy....
RBM2_D		// Aye, I'm not joking, it's heavy stuff man, heavy you know?
RBM2_E		// There's this cat, we hardly know him, but he knows us.
RBM2_F		// Like this cat. Knows all about us.
RBM2_G		// Knows that Willy likes his ladies' underwear, eh!
RBM2_H		// Or that Percy likes Duran Duran!
RBM2_I		// Shut up ye fool. Just 'cause Jezz bangs sheep.
RBM2_J		// It's a love rocket thing, you know?
RBM2_K		// Yeah, the love rocket thing, right. But listen, this cat...
RBM2_L		// yeh, yeh, the guy, he wants Love Fist dead.
RBM2_M		// Dead Tommy.
RBM2_N		// Love Fist gone. You know what they say, the good die young.
RBM2_O		// but Tommy, you gotta save Love Fist!
RBM2_P		// We got a signing in two hours and I think...
RBM2_Q		// And the boys think the stalker's gonna try some monkey business there.
RBM2_R		// Oi shut it!

[ROCK3]

RBM3_1		// ~g~Drive Love Fist to the venue.
RBM3_2		// While the bomb is armed if you try to leave the car it will explode...
RBM3_3		// If the detonation bar completely fills the bomb will explode.
RBM3_4		// ~r~You've killed Love Fist!
RBM3_6		// DETONATION:
RBM3_7		// ~g~BOMB DEFUSED!
RBM3_8		// The faster you drive the lower the detonation bar will go.
RBM3_9		// If you are stopped or drive slowly the detonation bar will increase.
RBM3_A		// Tommy! Tommy! Tommy, man, that psycho's back!
RBM3_B		// What's going on?
RBM3_C		// That psycho won't leave Love Fist alone!
RBM3_D		// You didnae kill him man. And now he's back.
RBM3_E		// Yeah, yeah, yeah, and the thing is...
RBM3_F		// The thing is, we need someone to drive the limo we can trust,
RBM3_G		// cause that nutter keeps making threats!
RBM3_H		// I'm shitin' masel' man. I need ma ma!
RBM3_I		// We're all bricking ourselves, man.
RBM3_J		// Okay guys, calm down, I'll handle this.
RBM3_K		// Normally I wouldn't busy myself with driving around a bunch of drunken Scottish bisexuals,
RBM3_L		// but, in your case I'll make an exception.
ROK3_1		// At last man, time for a well earned drink. The venue's just a hundred yards down the road.
ROK3_10		// Hey, the vodka bottle's got wires coming out of it! That's not vodka, that's BOOMSHINE!
ROK3_11		// WAAAAAAGGGHHHH!!!! And it's wired to blow!! WAAAAAAAAAAAAGGGHHHHHHHH!!!!
ROK3_12		// They always said the drink would kill me. I've seen this on the telly. you gotta pull out one of the wires. Which wire? I don't know, man.
ROK3_13		// I don't have a clue. Willy, say something. I'm gonna play bass in hell.
ROK3_14		// Tommy man, keep driving fast, pal. Somebody do something. Aye, clever!
ROK3_15		// 'Somebody do something', what kind of crap is that, I've seen braver girls. Okay tough guy, you do something.
ROK3_16		// Look, man, I play a musical instrument I don't have a clue about bomb disposal. Willy could just suck the boomshine out with a straw.
ROK3_17		// Aye, I've heard that your good at that kind of thing. Hey, I was off my tits that night, as well you know!
ROK3_18		// Just pass Willy a straw! A straw?!?! This is the Love Fist Tour Bus!
ROK3_19		// Where am I gonna get a straw from, know wot I mean? Which wire, Tommy? The green one. There isn't a green one.
ROK3_2		// Better make it a large one then. Hey Tommy, change the tunes, man.
ROK3_20		// Or is this one green? Any of these wires look green to you?
ROK3_21		// Oh no! Death's on the cards! Everything looks green! I should have dumped you lot when I had the chance man.
ROK3_22		// Glory seeker. Capitalist. I've been carrying you for years. Shut up. You're a muppit.
ROK3_23		// A big screaming girl. Yeah. Shut up and pull a wire. Which wire? This one..
ROK3_24		// NO! Man, we're okay. We ain't been blown up, pal.
ROK3_25		// Tommy, man, nice one. Rock and roll, man. Ain't we got a gig to go to?
ROK3_26		// A racket to make? Groupies to abuse? LOVE FIST!
ROK3_27		// Have you finished with that bottle?
ROK3_3		// I get confused if my head ain't banging. Ah look, what's this? Hey Tommy, stick this tape on.
ROK3_4		// Love Fist. Your time polluting the airwaves is over. I gave you the chance to be friends.
ROK3_5		// Now, I'm giving you the chance to die. Try to slow down and your limousine will explode, along with your BIG, HAIRY ARSES!
ROK3_6		// Tommy pal, you gotta save the band! I'm getting bored of this. Just keep the pedal to the metal!!
ROK3_62		// so we thought we'd show you our Temple of Rock -
ROK3_63		// Get a feel for that Love Fist fury!
ROK3_64		// Listen to yourself, man. It's papier-mache and gaffa tape.
ROK3_65		// Hey, to the kids, it's a temple and we are the priests!
ROK3_66		// Aye, well, if the kids like their priests half cut and tone deaf,
ROK3_67		// who am I to argue?
ROK3_68		// Oh geez, the tape's getting chewed again.
ROK3_69		// At this rate, we'll never get to play live.
ROK3_7		// We gotta find the bomb! Can't we just drive around all day? Aye, we've got plenty to drink..
ROK3_70		// Oohh shite! My bowels...
ROK3_71		// We gotta get on with it - thanks again Tommy, Know what I am saying, nice one, bye!
ROK3_73		// Jezz is running the tape,
ROK3_8		// Won't the bomb not be in the engine? We'll have to stop to get it. We're all going to die! I'm gonna get drunk!
ROK3_9		// Hey, there's a queue here pal! The answer ain't in the drinks cabinet! Get out of my way!

[SERG1]

TEX1_0		// ~g~The target is at the driving range enjoying a game of golf. Make sure it's his last.
TEX1_1		// ~g~Go and pick up some golfing clothes from Jocksports.
TEX1_10		// Kill that Psycho!
TEX1_2		// ~g~Now head to the Leaf Links Golf Club.
TEX1_3		// Who's this guy? Boys, deal with him.
TEX1_6		// Nice ass baby!
TEX1_7		// Is this me?
TEX1_8		// Each time you enter a caddy you automatically receive a golf club, providing your melee weapon slot is empty.
TEX1_9		// Get him!
TEX1_A		// Come in and park yourself on the hide, son.
TEX1_B		// Hell, my daddy used to say, never look a gift horse in the mouth, and by golly, he never did.
TEX1_C		// Would you like a drop of the old Kentucky?
TEX1_D		// No thanks.
TEX1_E		// A clean thinker! I like that.
TEX1_F		// Now, the property business isn't all about high-falootin' paper pushing.
TEX1_G		// It's about dirt! And the will to claim that dirt! You with me, son?
TEX1_H		// Oh yeah.
TEX1_I		// Well, I need some tenacious bastard to let go of some dirt,
TEX1_J		// and you look to me like the kind of guy to persuade him.
TEX1_K		// Persuasion's my forte.
TEX1_L		// Yeh, he'll be down at the country club, down on the golf course.
TEX1_M		// They don't allow guns, so his bodyguards won't be packing lawgivers.
TEX1_N		// Go beat eight tons of crap out of him.
TEX1_O		// Here now - I got you a membership, and boy you're going to need more appropriate clothing.

[SERG2]

TEX2_A		// Tommy, this is Donald Love. Donald, this here is Tommy Vercetti,
TEX2_B		// the latest gunslinger to come to these parts.
TEX2_C		// Yeh...uh...
TEX2_D		// Donald, you just shut up and listen, and you might learn something.
TEX2_E		// Now, nothing brings down real estate prices quicker than a good old-fashioned gang war -
TEX2_F		// 'cept maybe a disaster, like a biblical plague or something,
TEX2_G		// but, that may be going too far in this case.
TEX2_H		// You getting this down, you four-eyed prick?
TEX2_I		// Now recently a Haitian gang lord died. Apparently the Cubans did it, nobody's certain.
TEX2_J		// But let's make them certain! You disguise yourself as a Cuban hombre,
TEX2_K		// and head on down to crash that funeral. Mix it up, and then high tail it.
TEX2_L		// You getting this down, Donald?
TEX2_M		// Well, that ought to put the coyote in the chicken coop, huh?
TEX2_N		// And then we'll just sit back, and watch the prices tumble.
TEXEXIT		// ~g~Now get out of Little Haiti!
TEX_2A		// ~g~Excellent! They've spotted you!
TEX_2B		// ~r~Fool! People have to WITNESS a Cuban doing the hit!
TEX_2C		// ~g~Go get yourself some Cuban gang colors in Little Havana!
TEX_2D		// ~g~Take out the Haitian Gang Lord at Romero's Funeral Parlor!

[SERG3]

TEX3_1		// ~g~Use the RC helicopter to transport bombs to four demolition points on the building site.
TEX3_10		// ~g~Drop the bomb at a target.
TEX3_11		// targets left:
TEX3_12		// ~g~Bomb planted! Only 3 more targets to go! Go back and get another bomb.
TEX3_13		// ~g~Bomb planted! Only 2 more targets to go! Go back and get another bomb.
TEX3_14		// ~g~Bomb planted! Only 1 more target to go! Go back and get another bomb.
TEX3_15		// ~r~Detonation timer initiated! ~g~You must plant the ~w~4 bombs ~g~in the remaining time!
TEX3_16		// ~g~Get to the ~w~TOPFUN ~g~van near the building site to be demolished.
TEX3_17		// ~r~You ran out of time!
TEX3_18		// ~r~Your RC Helicopter has been destroyed!
TEX3_19		// ~r~You dropped your bomb in the water! That ain't no way to fish!
TEX3_2		// ~g~You must place one bomb at each target. You can place bombs in any order.
TEX3_20		// ~r~The RC Helicopter is nearly out of range!
TEX3_21		// ~r~The RC Helicopter went out of range!
TEX3_22		// Pressing the ~h~~k~~VEHICLE_ACCELERATE~ ~w~button increases the rotor speed, causing the helicopter to ~h~ascend.
TEX3_23		// Press the ~h~~k~~VEHICLE_TURRETUP~~w~ and ~h~~k~~VEHICLE_TURRETDOWN~~w~ buttons to tilt the helicopter in the direction you wish to maneuver it.
TEX3_24		// Press the ~h~~k~~VEHICLE_LOOKLEFT~ ~w~button to rotate the helicopter counter-clockwise.
TEX3_25		// Press the ~h~~k~~VEHICLE_LOOKRIGHT~ ~w~button to rotate the helicopter clockwise.
TEX3_26		// Pressing the ~h~~k~~VEHICLE_BRAKE~ ~w~button ~w~decreases the rotor speed, causing the helicopter to~h~ descend.
TEX3_27		// ~g~A central stairway allows access to all the floors in the building.
TEX3_28		// To ~h~pick up a bomb~w~, simply maneuver the RC helicopter next to it. The RC Helicopter can carry one bomb at a time.
TEX3_29		// To drop a bomb press the~h~ ~k~~PED_FIREWEAPON~ ~w~button.
TEX3_3		// ~g~Maneuver the RC helicopter next to a bomb to pick it up. it can carry one bomb at a time..
TEX3_30		// ~g~To pick up a bomb, simply maneuver the RC helicopter next to it. The RC Helicopter can carry one bomb at a time.
TEX3_31		// ~r~You destroyed the TOPFUN van that contained the bombs and RC helicopter!
TEX3_32		// You can ~h~look behind~w~ by simultaneously pressing the ~h~~k~~VEHICLE_LOOKLEFT~~w~ and the ~h~~k~~VEHICLE_LOOKRIGHT~~w~ buttons.
TEX3_33		// Once you pick up a bomb the radar will show you the position of the target relative to the RC helicopter.
TEX3_34		// An ~h~upwards pointing triangular blip ~w~indicates the target is ~h~above ~w~the RC helicopter.
TEX3_35		// A ~h~downward pointing triangular blip ~w~indicates the target is ~h~below ~w~the RC helicopter.
TEX3_36		// A ~h~square blip ~w~indicates the target is on the ~h~same level ~w~as the RC helicopter
TEX3_37		// Pushing ~h~back on the analog stick ~w~decreases the rotor speed, causing the helicopter to~h~ descend.
TEX3_38		// Pressing the ~h~~k~~VEHICLE_ACCELERATE~ ~w~button increases the rotor speed, causing the helicopter to ~h~ascend.
TEX3_39		// ~g~To drop a bomb press the ~h~~k~~VEHICLE_HANDBRAKE~ ~g~button.
TEX3_4		// ~g~To drop a bomb press the~h~ ~k~~PED_FIREWEAPON~ ~g~button.
TEX3_40		// To drop a bomb press the ~h~~k~~VEHICLE_HANDBRAKE~ ~w~button.
TEX3_5		// ~g~If you place a bomb unsuccessfully you can pick it up and try again.
TEX3_6		// ~g~Once you have picked up a bomb for the first time, the detonation timer will start.
TEX3_7		// ~g~You must then place the remaining bombs in 7 minutes!
TEX3_8		// ~g~You missed the target! Pick up a bomb and try again!
TEX3_A		// Now look here, son. I got a problem and I reckon you could help me with it.
TEX3_B		// I'm no builder.
TEX3_C		// No, I was thinking more of your demolition skills.
TEX3_D		// Now this here, this is the development as planned and this,
TEX3_E		// this is the property that we're looking at.
TEX3_F		// You're trying to say this new office block is kind of in the way.
TEX3_G		// You catch on quick.
TEX3_H		// Now I'm going to head out of town for a while
TEX3_I		// and if that office development were to face sudden and insurmountable structural problems, then I..
TEX3_J		// As a civil minded individual you'd feel obliged to step in and
TEX3_K		// save the rejuvenation of an important area of the city?
TEX3_L		// Where can I get more guys like you?

[TAXI1]

FARE1		// ~g~Destination ~w~'The Pole Position Club' ~g~in Ocean Beach.
FARE10		// ~g~Destination ~w~'The Beach' ~g~in Vice Point.
FARE11		// ~g~Destination ~w~'Hospital' ~g~in Ocean Beach.
FARE12		// ~g~Destination ~w~'Hospital' ~g~in Vice Point.
FARE13		// ~g~Destination ~w~'Police Station' ~g~in Washington Beach.
FARE14		// ~g~Destination ~w~'Police Station' ~g~in Vice Point.
FARE15		// ~g~Destination ~w~'Pizza Restaurant' ~g~in Vice Point.
FARE2		// ~g~Destination ~w~'The Malibu club' ~g~in Vice Point.
FARE3		// ~g~Destination ~w~'The Marina' ~g~in Ocean Beach.
FARE4		// ~g~Destination ~w~'Ammu-Nation' ~g~in Ocean Beach.
FARE5		// ~g~Destination ~w~'The Hardware store' ~g~in Washington Beach.
FARE6		// ~g~Destination ~w~'The North Point Mall' ~g~in Vice Point.
FARE7		// ~g~Destination ~w~'The Jewelers' ~g~in Vice Point.
FARE8		// ~g~Destination ~w~'The Beach' ~g~in Ocean Beach.
FARE9		// ~g~Destination ~w~'The Beach' ~g~in Washington Beach.
FARES		// FARES:
IN_ROW		// ~1~ IN A ROW bonus! $~1~
MFARE1		// ~g~Destination ~w~'Ammu-Nation' ~g~in Downtown.
MFARE2		// ~g~Destination ~w~'the Terminal' ~g~at Escobar International Airport.
TAXI1		// ~g~Look for a fare.
TAXI3		// ~r~Your passenger fled in terror!
TAXI4		// Fare complete!
TAXI5		// SPEED BONUS!!
TAXI6		// Taxi mission over
TAXI7		// ~r~Your car is trashed, get it repaired.
TAXIH1		// Stop near a highlighted pedestrian to pick them up then drive them to their destination before the time runs out.
TSCORE2		// $~1~
WFARE10		// ~g~Destination ~w~'Hospital' ~g~in Little Havana.
WFARE11		// ~g~Destination ~w~'The Stadium' ~g~in Downtown.
WFARE12		// ~g~Destination ~w~'Pizza Restaurant' ~g~in Little Haiti.
WFARE13		// ~g~Destination ~w~'Pizza Restaurant' ~g~in Downtown.
WFARE14		// ~g~Destination ~w~'Docks' ~g~in Viceport.
WFARE15		// ~g~Destination ~w~'Chemist' ~g~in Little Haiti.
WFARE3		// ~g~Destination ~w~'Sunshine Autos' ~g~in Little Havana.
WFARE4		// ~g~Destination ~w~'Kaufman Cabs' ~g~in Little Haiti.
WFARE5		// ~g~Destination ~w~'The Hardware store' ~g~in Little Havana.
WFARE6		// ~g~Destination ~w~'Howlin Petes Bike Emporium' ~g~in Downtown.
WFARE7		// ~g~Destination ~w~'Police Station' ~g~in Little Havana.
WFARE8		// ~g~Destination ~w~'Police Station' ~g~in Downtown.
WFARE9		// ~g~Destination ~w~'Hospital' ~g~in Downtown.

[TAXICUT]

TAXC_A		// Guess you're the new owner.
TAXC_A1		// Just grab a taxi from the garage if you feel like jumping in.
TAXC_B		// What are you, mob? Cartel? You don't look Mexican...
TAXC_C		// Anyhoo, I guess you better get on with the 'things are gonna change around here' crap,
TAXC_D		// maybe threaten one of the drivers -
TAXC_E		// go steady on Ted over there, he's just had his hernia fixed.
TAXC_F		// Well, yeah. Things are going to change around here, lady.
TAXC_G		// Oh crap, sonny. Might as well leave this to me -
TAXC_H		// I've been doing this for years.
TAXC_I		// Now hear this.
TAXC_J		// We are now under new management and things are going to change around here again.
TAXC_K		// Our new management, the
TAXC_L		// - Which gang are you?
TAXC_M		// Well, I'm not part of any gang actually.
TAXC_N		// What's your goddamned name, kid?
TAXC_O		// Vercetti, Tommy Vercetti.
TAXC_P		// Our new management, the Vercetti Gang,
TAXC_Q		// is gonna make sure we get no trouble.
TAXC_R		// Capiche? Out!
TAXC_S		// Did you like the 'capiche'? I liked the 'capiche'.
TAXC_T		// So this is how it's worked in the past,
TAXC_U		// We run the firm as usual.
TAXC_V		// If we get any trouble from rival firms, you beat the crap out of them.
TAXC_W		// Then they beat the crap out of us,
TAXC_X		// then you beat the crap out of them,
TAXC_Y		// etcetera, etcetera. You got it?
TAXC_Z		// Uh, yeah, I guess...

[TAXIWA1]

OUTTIME		// ~r~Too slow, man, too slow!
TAX1_1		// Ok, we got a high class fare needs picking up from Starfish island - any takers?
TAX1_2		// Tommy here, I'll take it!
TAX1_3		// This is my fare, back off asshole!
TAX1_4		// Come on come on, Get in, quick!
TAX1_5		// Ok, ok! Just don't hurt me!
TAXW1_1		// ~g~Pick up the V.I.P. on Starfish Island.
TAXW1_2		// ~g~Get the V.I.P back! Take the other car out!
TAXW1_3		// ~r~The V.I.P. is dead!
TAXW1_4		// ~r~The V.I.P. has been dropped off!
TAXW1_6		// ~g~Take the V.I.P. to the airport!

[TAXIWA2]

TAX2_1		// Calling all cars, we're losing fares all over town. What's with you guys?
TAX2_2		// VC Cabs keep beating us to it. They've just got too many cars - we can't compete!
TAX2_3		// Mr. Vercetti, if you're out there listening in, you gotta put some VC Cabs out of action before we go bust!
TAXW2_1		// ~g~Destroy 3 of the rival taxis!

[TAXIWA3]

TAX3_1		// Car 13, We got a Miss Cortez, asked for you especially.
TAX3_2		// Ok, I got it. Car 13 out!
TAX3_3		// Hmmmm, no sign of Mercedes...
TAX3_4		// It's time for Kaufman Cab's guardian angel to eat some fender!
TAX3_5		// Hey boy I'm gonna tan your hide!
TAXW3_2		// ~g~Stay alive until the timer runs out.
TAXW3_3		// ~g~Take out the leader cab!
TAX_AS1		// TAXI FIRM ASSET COMPLETED
TAX_AS2		// ~g~Kaufman Cabs will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.

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INDEX
This page was last modified on 2017-07-11 17:10:16 UTC.