[MAIN] ACCURA // Accuracy ADMIRAL // Admiral AMBULAN // Ambulance AMBUL_M // 'PARAMEDIC' AMMU // Go inside Ammu-Nation to buy a weapon. AMMUHLP // If you need any weapons visit ~h~Ammu-Nation~w~. Follow the ~h~Gun blip~w~ on the radar. ANGEL // Angel ANSWER // Press the ~h~~k~~PED_ANSWER_PHONE~~w~ to answer your cell phone. APACHE // Hunter delivered to helipad in Ocean Beach. APR // Apr ARMOUR // Body Armor ASM // ASSASSIN MISSIONS ASM1_1 // ~g~Mr. Teal, your help in eradicating those out-of-towners was invaluable to business. I have more work for you with a more 'hands-on' approach. Your next job is taped under the phone. ASM1_2 // ~g~Get to the payphone outside the Mall in Washington. ASM1_3 // ~g~Carl Pearson, Pizza Delivery Man. He must not complete his deliveries. ASM1_4 // ~g~Kill the Pizza Delivery Man before he completes his deliveries. ASM1_B // Your next job is taped under the phone. ASM1_C // I have more work for you with a more 'hands-on' approach. ASM3_1 // ~g~Go and get the weapon Mr. Black has left for you. ASM3_10 // ~r~You failed to kill them all. ASM3_2 // ~g~Don't get too close to the target or he may spot you! ASM3_3 // ~g~For a quick safe kill find a secluded spot nearby with a clear view of your target. ASM3_4 // ~g~He's seen you! Better waste him any way you can! ASM3_5 // ~g~Marcus Hammond is working on an advertising board in Washington. ASM3_6 // ~g~Franco Carter is working for DBP Security off Ocean Drive. ASM3_7 // ~g~Dick Tanner is situated near the Jewelry shop in Vice Point. ASM3_8 // ~g~Nick Kong is situated near Washington Beach. ASM3_9 // ~g~Stuntman Driver is situated in Washington. ASM3_A // TEXT NO LONGER NEEDED ASM3_B // TEXT NO LONGER NEEDED ASM4_1 // ~g~Go get the rifle left for you in the foliage outside the airport terminal. ASM4_11 // ~r~The target has seen you! The deal is off! ASM4_13 // ~g~He's spotted you and is making a run for it, nail him and get the briefcase! ASM4_14 // ~g~The distance bar in the upper right of the screen gives you an indication to how close you are to your target do not let it fill or he will see you. ASM4_2 // ~g~Don't miss your target or you may alert his bodyguards, and remember keep your distance so he does not spot you. ASM4_24 // distance: ASM4_3 // ~g~Watch the woman on the balcony above the check-in desks inside the airport terminal. DO NOT KILL HER. ASM4_4 // ~g~Kill the man she hands the briefcase to but only AFTER HE PICKS IT UP. Then retrieve the briefcase and take it to Ammu-Nation in Downtown. ASM4_5 // ~g~Get the briefcase! ASM4_6 // ~g~Take the briefcase to Ammu-Nation in Downtown. ASM4_7 // ~r~You killed the woman, you fool! ASM4_8 // ~r~The target heard you firing your weapon! The deal is off! ASM4_9 // ~r~The target has boarded his flight! ASM_1 // ASSASSIN MISSION 1 ASM_2 // ASSASSIN MISSION 2 ASM_3 // ASSASSIN MISSION 3 ASM_4 // ASSASSIN MISSION 4 ASM_5 // ASSASSIN MISSION 5 ASS1_10 // Hey, this is a real nice herbaceous border ASS1_11 // Hey Tommy, can my room have a view of the bay? ASS1_12 // Beautiful high ceilings in here... ASS1_3 // Lance! I need cover! ASS1_4 // Diaz must be inside! ASS1_5 // Lance! ASS1_6 // Go on Tommy, I'll be ok! ASS1_7 // Eat this, you murdering bastards!! ASS1_8 // I'm pinned down! ASS1_9 // I got you covered Tommy! ASSET_C // POLE POSITION ASSET COMPLETED! ASSET_D // ~g~The Pole Position Club will now generate revenue up to a maximum of $~1~ per day. Pick up your cash regularly! ASS_1 // Rub Out ATUTOR // Press the ~h~~k~~TOGGLE_SUBMISSIONS~ ~w~button to toggle Paramedic missions on or off. ATUTOR3 // Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Paramedic missions on or off. AUG // Aug AVERY // AVERY MISSIONS A_PORT // Escobar International A_TIME // +~1~ seconds BAGGAGE // Baggage Handler BANK // BANKJOB MISSIONS BANK1 // BANKJOB MISSION 1 BANK2 // BANKJOB MISSION 2 BANK3 // BANKJOB MISSION 3 BANKBUY // The Malibu purchased: $~1~ BANKINT // El Banco Corrupto Grande BANK_1 // No Escape? BANK_2 // The Shootist BANK_3 // The Driver BANK_4 // The Job BANK_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase The Malibu for $~1~ BANK_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase The Malibu for $~1~ BANK_NO // You cannot buy The Malibu at this time, come back later. BANK_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase The Malibu for $~1~ BANSHEE // Banshee BARRCKS // Barracks OL BASEBAT // Baseball bat BEACH1 // Ocean Beach BEACH2 // Washington Beach BEACH3 // Vice Point BENSON // Benson BFINJC // BF Injection BIKE // THE BIKER GANG MISSIONS BIKE1 // BIKER MISSION 1 BIKE2 // BIKER MISSION 2 BIKE3 // BIKER MISSION 3 BIKE_1 // Alloy Wheels of Steel BIKE_2 // Messing with the Man BIKE_3 // Hog Tied BJM2_21 // ~g~Hit as many targets as you can while your ammo lasts. BJM3_1 // ~g~Get a fast car and get to the starting grid. BK4_40A // I'll give him abandonment issues! BLISTAC // Blista Compact BLODRNG // BLOODRING BLOODRA // Bloodring Banger BLOODRB // Bloodring Banger BMXFAIL // ~r~You failed to set a new record! BMXRAIN // ~g~Looks like rain... BMXREW1 // ~g~Each time you beat your previous record for the two laps BMXREW2 // ~g~a larger ~y~REWARD ~g~will be awarded! BMX_1 // 'Trial by Dirt' BMX_2 // 'Test Track' BMX_HOW // ~g~Do two laps of the dirt track, ~y~passing through ~g~the ~y~CHECKPOINTS ~g~as you go! BMX_REC // ~g~New Record Set:~1~ !! BNK1_1 // Can I help you, sir? BNK1_2 // There's an imposter! BNK1_3 // He's gone insane! BNK1_4 // Who the hell are you? BNK1_5 // Where's your badge? BNK1_6 // There they are! Shoot to kill! BNK2_6 // This guy's a lunatic! BNK3_2 // I'm not driving for you, no way, I'm sharing this at group. BNK450A // What'd I tell you Tommy? What'd I tell you? Bent SWAT better watch out when Kent Paul is in town. BNK450B // Come on, gimme a bigger slice, mate, c'mon. I gotta get some new threads. BNK4_26 // Hot damn! Here they come! BNK4_2A // Boys at the car lot did a great job on this baby. BNK4_32 // Use explosives to open the deposit boxes! BNK4_36 // Where's Cam? BNK4_37 // History... BNK4_38 // That's the last of them. GO! GO! GO! BNK4_3G // Oh crap, now the cops are onto us! BNK4_3H // - and we're not even there yet. BNK4_3K // We'll have to lose the cops first... BNK4_3L // Christ Tommy, you trying to kill us all!? BNK4_3N // Everything I care about gets trashed! BNK4_42 // Hey guys! Get in! I got you covered! BNK4_43 // I've got our asses covered, DRIVE! BNK4_44 // We made it! We're rich! RICH! BNK4_45 // Shame Cam didn't make it, he was a good guy! BNK4_46 // Yeah. Still... more for us! BNK4_47 // Damned straight! YEEEEHAAAH! BNK4_48 // Tommy, would you like a massage? BNK4_49 // Well, Hi there, Mercedes! Yeah, I'm a little tense... BNK4_51 // You look fine to me. BNK_39 // Shit! Where's Hilary? BOATBUY // Boatyard purchased: $~1~ BOATYAR // The Boatyard BOAT_A2 // BOATYARD ASSET COMPLETED BOAT_AS // ~g~The Boatyard will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly. BOAT_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Boatyard for $~1~ BOAT_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Boatyard for $~1~ BOAT_N // Checkpoint Charlie BOAT_NO // You cannot buy the Boatyard at this time, come back later. BOAT_P // ~g~collect the packages before the time runs out. BOAT_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Boatyard for $~1~ BOA_EXP // Boats destroyed BOBCAT // Bobcat BOLLOX // Press the ~h~~k~~VEHICLE_HANDBRAKE~ ~w~button to drop a bomb. Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to cancel. BONUS // ~g~BONUS $~1~ BOXVILL // Boxville BRIBE1 // You have just picked up a police bribe, this will reduce your wanted level by one star. BRID_CL // Storm warning: All bridges to the mainland are closed. BRID_OP // Storm warning over, all bridges to the mainland are now open. BSTSTU // Best INSANE stunt so far BUD_1 // Shakedown BUD_2 // Bar Brawl BUD_3 // Cop Land BUL_FIR // Bullets fired BUL_HIT // Bullets that hit BURRITO // Burrito BUS // Bus BUSTED // BUSTED! BUYGARG // ~g~You can also store vehicles in this garage. BUYGARS // ~g~You can also store vehicles in these garages. BUYSAVE // ~g~You can now save your game here when not on a mission. CABBIE // Cabbie CADDY // Caddy CAP_1 // Cap the Collector CARBUY // Car Showroom purchased: $~1~ CARSOFF // Cars turned off. CARS_ON // Cars turned on. CAR_1 // Ambulance CAR_AS1 // CAR SHOWROOM ASSET COMPLETED CAR_AS2 // ~g~Sunshine Auto's will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly. CAR_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Car Showroom for $~1~ CAR_EXP // Road Vehicles destroyed CAR_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Car Showroom for $~1~ CAR_NO // You cannot buy the Car Showroom at this time, come back later. CAR_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Car Showroom for $~1~ CDERROR // Error reading the Grand Theft Auto: Vice City DVD CHAINSA // Chainsaw CHASE // Highest media attention CHASE1 // Ignored CHASE10 // Local TV Live coverage CHASE11 // UFA Today page 12 CHASE12 // UFA Today page 4 CHASE13 // Picture in UFA Today CHASE14 // National TV 4am CHASE15 // National TV news CHASE16 // National TV live coverage CHASE17 // International news CHASE18 // National crisis CHASE19 // International crisis CHASE2 // Boring CHASE20 // World event CHASE21 // Stuff of legends CHASE3 // Vaguely interesting CHASE4 // Local paper Page 7 CHASE5 // Front page of local paper CHASE6 // Vice Courier Page 2 CHASE7 // Vice Courier Front page CHASE8 // Local TV 3am CHASE9 // Local TV news CHEAT1 // Cheat activated CHEAT2 // Weapon cheat CHEAT3 // Health cheat CHEAT4 // Armor cheat CHEAT5 // Wanted level cheat CHEAT6 // Money cheat CHEAT7 // Weather cheat CHEATOF // Cheat mode OFF CHEATON // Cheat mode ON CHEETAH // Cheetah CHERRYP // Cherry Popper Icecreams CHSE // CHASE CINCAM // Cinematic Camera CLEVER // Meat Cleaver CLOHELP // Clean Clothes!! CLOTH1 // Soiree outfit delivered to Rafael's on Ocean Beach. CLOTH10 // Bank Job outfit delivered to Malibu Club in Vice Point. CLOTH2 // Street outfit delivered to Safehouses. CLOTH3 // Coveralls outfit delivered to Tooled Up in The North Point Mall. CLOTH4 // Country Club outfit delivered to The Golf Club in Leaf Links. CLOTH5 // Havana outfit delivered to Little Havana Streetwear in Little Havana. CLOTH6 // Cop outfit delivered to Police Station on Washington Beach. CLOTH7 // Casual outfit delivered to Gash in The North Point Mall. CLOTH8 // Mr Vercetti outfit delivered to Collar & Cuffs on Ocean Beach. CLOTH9 // Tracksuit outfit delivered to Jocksport in Downtown. CLT_HL2 // When a Clothes Pickup is collected, a one star or two star wanted level will be cleared. CNT2_1 // Kill him. CNT2_2 // Get the Plates! CNT2_3 // Protect the courier! CNTBUY1 // Printworks purchased: $~1~ CNT_1 // Spilling the Beans CNT_2 // Hit the Courier COACH // Coach COASTG // Coast Guard COASTMA // Coastguard Maverick COK1_3 // Hope you fall and break your neck! COK1_6 // I'm sick of these pricks. COK2_10 // You sure is better at shooting than talking. COK2_11 // Thanks. You're a real charmer yourself. COK2_12 // I Know, Tommy. COK2_18 // You cool with Kenny Loggins COK2_19 // Hell, I love this record COK2_26 // ~r~You killed Lance! COK2_7 // See those marker boys? Try taking out the lights! COK3_1 // Don't shoot, dude! COK3_2 // What's in this stuff? COK3_3 // He's taking the boat. Bummer. COK3_4 // Help! Some square's stealing the boat, man! COK4_10 // They're matchwood! And fish food. COK4_11 // We made it! Those other boats ain't VIP class. COK4_17 // They're getting desperate! COK4_18 // My damn feet are wet! WE'RE TAKING ON WATER! COK4_2 // Yeah. COK4_21 // Bridge coming up! COK4_22 // Bail out, she's about to blow! COK4_23 // Good shooting. COK4_29 // ~r~You killed Lance! COK4_6 // Do you know where we're going? COK4_7 // Are we lost? COK4_8 // We got some competition! COK4_9 // Take 'em out! COK4_9A // It's time for the Lance Vance Dance! COK4_W // Uugghh! That's the last of them. COK4_X // I'm going to start her up. COK4_Y // I think we've got some new friends. COKE // THE COKE BARON MISSIONS COK_1 // The Chase COK_2 // Phnom Penh '86 COK_3 // The Fastest Boat COK_4 // Supply & Demand COL2_6 // Freeze, imperialist American pig! COL2_6B // Zat iz propertay of ze government Francais. COL2_6C // 'And eet over! COL2_9 // You American idiot! They followed you here! COL3_A // Thomas I appreciate you coming COL3_B // Forgive me for getting straight to business, COL3_C // Diaz has asked me to oversee a minor business transaction. COL3_D // Let's hope it goes better than last time. COL3_E // Which is why I thought of you, my friend. COL3_F // I've dropped some protection at the multistory carpark. COL3_G // Pick it up then go and watch over Diaz's men at the drop off. COL4_10 // Lets go eat some doughnuts. COL4_16 // Sir! Moving vehicle Sir! COL4_2 // Don't know Sir! COL4_25 // Vehicle self destruct initiated! COL4_5 // Sir, Yes Sir! COL5_17 // Oh my god they've got a helicopter! COL5_18 // Shoot the helicopter! COL5_19 // Tommy, take that chopper out! COL5_20 // He's coming again! Blow that chopper! COL5_21 // Look at the size of that chopper! COL5_22 // Here he comes again! COL5_5 // Die French peegs! COL5_6 // Mercedes, that girl will be the death of me. COL5_8 // Damn cockroach! COL_1 // Treacherous Swine COL_2 // Mall Shootout COL_3 // Guardian Angels COL_4 // Sir, Yes Sir! COL_5 // All Hands On Deck! COMET // Comet COM_ZON // Vice City Mainland COP_M // 'VIGILANTE' COP_M2 // 'VICE SQUAD' COP_M3 // 'BROWN THUNDER' COUNT // COUNTERFEITING MISSIONS COUNT1 // COUNTERFEITING MISSION 1 COUNT2 // COUNTERFEITING MISSION 2 CO_ALL // You got all of them. Here's a little something... CO_ONE // Hidden Package ~1~ of ~1~ CRD001A // STUDIO DIRECTOR CRD001B // ANDREW SEMPLE CRD002A // DEVELOPMENT DIRECTOR CRD013A // IMRAN SARWAR CRD013B // JAMES WORRALL CRD013C // JOHN HAIME CRD018A // CHARACTER DESIGNER CRD019A // TOKS SOLARIN CRD019B // ALAN DAVIDSON CRD022A // ANIMATORS CRD022B // DUNCAN SHIELDS CRD022C // GUS BRAID CRD023A // JOLYON ORME CRD023B // ALAN DUNCAN CRD024A // LEAD VEHICLE DESIGNER CRD031A // STEVEN MULHOLLAND CRD031B // WAYLAND STANDING CRD031C // CAMPBELL J. DICK CRD031D // GRAPHIC DESIGNER CRD031E // STUART PETRI CRD032A // PROGRAMMERS CRD037A // ALAN CAMPBELL CRD037B // MARK HANLON CRD037C // ANDRZEJ MADAJCZYK CRD041A // AUDIO ENGINEER CRD041B // AUDIO CRD042A // WILL MORTON CRD056A // GEORGE WILLIAMSON CRD056B // MATT JONES CRD056C // ROB HARBOUR CRD056D // TOM WHITTAKER CRD057A // TECHNICAL SUPPORT CRD060A // OFFICE SUPPORT CRD060B // KIM GURNEY CRD060C // CASSIE OLIVER CRD071A // DIRECTOR OF QUALITY ASSURANCE CRD072A // JEFF ROSA CRD084A // DANIEL EINZIG CRD084B // JACEN BURROWS CRD084C // LINN PR CRD084D // COVER ART CRD084E // STEPHEN BLISS CRD086A // PRODUCED BY ADAM TEDMAN CRD088A // ADAM TEDMAN CRD088B // DAVID YU CRD088C // JERRY LUNA CRD088D // STUART PETRI CRD088E // MICHAEL CARNEVALE CRD088F // GREG LAU CRD088G // FUTABA HAYASHI CRD092A // JOE HOWELL CRD092B // MARC FERNANDEZ CRD098A // ELIZABETH SATTERWHITE CRD098B // JAMEEL VEGA CRD098C // MIKE HONG CRD110A // TALENT PROCUREMENT: JAMIE KING, SEAN MACALUSO CRD111A // SUPPORTING CHARACTERS CRD134A // CAM JONES - GREG SIMS CRD134B // PSYCHO - HUNTER PLATIN CRD134C // MAUDE THE ICE CREAM LADY - JANE GENNARO CRD134D // JETHRO - JOHN ZURHELLEN CRD134E // GONZALES - JORGE PUPO CRD134F // DWAYNE - NAVID KHONSARI CRD134G // DICK - PETER MCKAY CRD134H // MIKE THE GOON & PORN GUY - ROBERT CIHRA CRD134I // PERCY - RUSSELL FOREMAN CRD136A // TECHNICAL DIRECTION BY ALEX HORTON CRD137A // DIRECTED BY NAVID KHONSARI CRD138A // PRODUCED BY JAMIE KING CRD138B // RENAUD SEBBANE CRD140A // BLAYNE PERRY CRD140B // JONATHON SALE CRD140C // CHARLES TUCKER CRD140D // EDDIE MARRERO CRD140E // WILLIAM MCCALL CRD140F // JORGE PUPO CRD140G // ROBERT JACKSON CRD140H // TARA RADCLIFFE CRD140I // JENIFER GAMBETESE CRD140J // KRIS ACHEVARRIA CRD140K // ALI ORDOUBADI CRD140L // KAHLEEM POOLE CRD141A // WRITTEN BY DAN HOUSER, MARC FERNANDEZ, GILLIAN TELLING AND NAVID KHONSARI CRD141B // WITH HELP FROM JEREMY POPE, LANCE WILLIAMS, AND JENNY JEMISON CRD142A // DAN HOUSER AND JAMES WORRALL CRD218A // HEINZ HENN CRD218B // STUART ROSS CRD229A // TONI-MARIA CHAMBERS CRD229B // IMAGING VOICE AND PRODUCTION-JEFF BERLIN CRD251A // THE POND CRD252A // PIVO CRD344A // AUDIO RECORDED AT DIGITAL ARTS STUDIOS, CRD345A // SYNC SOUND, NYC AND RADIO LAZLOW, LONG ISLAND. CREAM // Distribution CRED001 // ROCKSTAR NORTH CRED002 // PRODUCER CRED003 // LESLIE BENZIES CRED004 // ART DIRECTOR CRED005 // AARON GARBUT CRED006 // TECHNICAL DIRECTORS CRED007 // OBBE VERMEIJ CRED008 // ADAM FOWLER CRED009 // MISSION DESIGN CRED010 // ANDREW DUTHIE CRED011 // CRAIG FILSHIE CRED012 // WILLIAM MILLS CRED013 // CHRIS ROTHWELL CRED014 // WRITTEN BY CRED015 // JAMES WORRALL CRED016 // PAUL KUROWSKI CRED017 // DAN HOUSER CRED018 // LEAD CHARACTER DESIGNER CRED019 // IAN MCQUE CRED020 // LEAD ANIMATOR CRED021 // ALEX HORTON CRED022 // LEE MONTGOMERY CRED023 // VEHICLE DESIGNERS CRED024 // PAUL KUROWSKI CRED025 // MAP DESIGNERS CRED026 // ADAM COCHRANE CRED027 // NIK TAYLOR CRED028 // GARY MCADAM CRED029 // KEIRAN BAILLIE CRED030 // ALISDAIR WOOD CRED031 // ANDREW SOOSAY CRED032 // LEAD PROGRAMMER CRED033 // ALEXANDER ROGER CRED034 // GRAEME WILLIAMSON CRED035 // BARANE CHAN CRED036 // DEREK PAYNE CRED037 // GORDON YEOMAN CRED038 // LEAD MUSIC PRODUCER CRED039 // CRAIG CONNER CRED040 // STUART ROSS CRED041 // LEAD AUDIO ENGINEER CRED042 // ALLAN WALKER CRED043 // AUDIO PROGRAMMER CRED044 // RAYMOND USHER CRED045 // TEST MANAGER CRED046 // CRAIG ARBUTHNOTT CRED047 // LEAD QA CRED048 // NEIL CORBETT CRED049 // KEVIN WONG CRED050 // QA CRED051 // DAVID BEDDOES CRED052 // DAVID WATSON CRED053 // BARRY CLARK CRED054 // ROSS SPARROW CRED055 // JAMES ALLAN CRED056 // NEIL MEIKLE CRED057 // LEAD TECHNICAL SUPPORT CRED058 // LORRAINE ROY CRED059 // CHRISTINE CHALMERS CRED060 // ROCKSTAR NEW YORK CRED061 // EXECUTIVE PRODUCER CRED062 // SAM HOUSER CRED063 // PRODUCER CRED064 // DAN HOUSER CRED065 // VP OF DEVELOPMENT CRED066 // JAMIE KING CRED067 // CHIEF TECHNOLOGY OFFICER CRED068 // GARY J. FOREMAN CRED069 // ASSOCIATE PRODUCER CRED070 // JEREMY POPE CRED071 // MUSIC SUPERVISOR CRED072 // TERRY DONOVAN CRED073 // PRODUCTION TEAM CRED074 // TERRY DONOVAN CRED075 // JENNIFER KOLBE CRED076 // JENEFER GROSS CRED077 // LAURA PATERSON CRED078 // JEFF CASTANEDA CRED079 // JERONIMO BARRERA CRED080 // CARLY SLATER CRED081 // JUNG KWAK CRED082 // BRIAN WOOD CRED083 // RENAUD SEBANNE CRED084 // RICHARD KRUGER CRED085 // KENT PAUL'S 80 NOSTALGIA ZONE CRED086 // WRITTEN BY DAN HOUSER CRED087 // WWW.KENTPAUL.COM AND WWW.VICECITY.COM CRED088 // CREATED BY CRED089 // QA MANAGER CRED090 // CRAIG ARBUTHNOTT CRED091 // LEAD ANALYST CRED092 // ADAM DAVIDSON CRED093 // GAME ANALYST CRED094 // RICHARD HUIE CRED095 // ROCKSTAR TEST TEAM CRED096 // LANCE WILLIAMS CRED097 // JOE GREENE CRED098 // BRIAN PLANER CRED099 // LEE CUMMINGS CRED100 // STORY CRED101 // JAMES WORRALL CRED102 // DAN HOUSER CRED103 // ADAM TEDMAN CRED104 // PAUL YEATES CRED105 // JENEFER GROSS CRED106 // LAURA PATERSON CRED107 // CUT SCENES CRED108 // WRITTEN BY DAN HOUSER AND JAMES WORRALL CRED109 // AUDIO DIRECTED BY DAN HOUSER AND NAVID KHONSARI CRED110 // PRODUCED BY JAMIE KING CRED111 // CAST CRED112 // TOMMY VERCETTI - RAY LIOTTA CRED113 // KEN ROSENBERG - WILLIAN FICHTNER CRED114 // SONNY FORELLI - TOM SIZEMORE CRED115 // STEVE SCOTT - DENNIS HOPPER CRED116 // AVERY CARRINGTON - BURT REYNOLDS CRED117 // RICARDO DIAZ - LUIS GUZMAN CRED118 // LANCE VANCE - PHILIP MICHAEL THOMAS CRED119 // COLONEL JUAN CORTEZ - ROBERT DAVI CRED120 // UMBERTO ROBINA - DANNY TREJO CRED121 // PHIL CASSIDY - GARY BUSEY CRED122 // MITCH BAKER - LEE MAJORS CRED123 // MERCEDES CORTEZ - FAIRUZA BALK CRED124 // KENT PAUL - DANNY DYER CRED125 // JEZZ TORRENT - KEVIN MCKIDD CRED126 // TAXI CONTROLLER - DEBORAH HARRY CRED127 // CANDY SUXXX - JENNA JAMESON CRED128 // BJ SMITH - LAWRENCE TAYLOR CRED129 // AUNTIE POULET - YOUREE CLEOMILI HARRIS CRED130 // SUPPLIER - ARMANDO RIESCO CRED131 // COUGAR - BLAYNE PERRY CRED132 // HILARY - CHARLES TUCKER CRED133 // CONGRESSMAN ALEX SHRUB - CHRIS LUCAS CRED134 // OLD MAN KELLY - GEORGE DICENZO CRED135 // MOTION CAPTURE CRED136 // ANIMATED BY CRED137 // DIRECTED BY CRED138 // PRODUCED BY CRED139 // RECORDED AT PERSPECTIVE STUDIOS, BROOKLYN CRED140 // MOTION CAPTURE ACTORS CRED141 // PEDESTRIAN DIALOGUE CRED142 // WRITTEN BY CRED143 // DIRECTED BY DAN HOUSER, CRAIG CONNER, MARC FERNANDEZ, AND ALLAN WALKER CRED144 // PRODUCED BY RENAUD SEBANNE CRED145 // PEDESTRIANS CRED146 // ADAM DAVIDSON, ADAM WATKINS, ALEJANDRO K. BROWN, ALEX ANTHONY SIOUKAS, ALEX GARCIA, CRED147 // ALICE SALTZMAN, ALISON CIHRA, AMY SALIMA, AMY SALZMAN, ANDREA VIDELA, ANTHONY ATTI, CRED148 // ANTHONY RIVERA, BIJAN SHAMS, BLAYNE PERRY, BRETT BISOGNO, BREYE MATA, BRIAN PANEN, CRED149 // BROCK VODER, CAREY BERTINI, CHARISSE LAMBERT, CHRIS DIFAT, CHRIS REISENBERGER, CRED150 // CHRISTOPHER BRODAY, CHRISTOPHER CARRO, CYNTHIA GREENE, DAMARIES LOPEZ, DAN LEE, CRED151 // DAN SCHNEIDER, DAN TOYAMA, DAVID DEAN CHALTFIELD, JR., DAVID HARRISON, DAVID WILEY, CRED152 // DEBORAH COLLINS, DEBRANDA CHANEY-GILES, DEMETRA KOUKOULAS, DENISE ROSADO, CRED153 // DEVIN BENNETT, DEVIN WINTERBOTTOM, DORIS WOO, DOUGLAS HARRISON, DUNCAN COUTTS, CRED154 // DUPE AJAYI, EDWIN AVELLANEDA, ELIZABETH HOWELL, ELIZABETH SATTERWHITE, ERIC NAGLE, CRED155 // ESTEBAN KARPLUS, F. FONT, FUTABA HAYASHI, GENE HILGREEN, GERALD COSGROVE, CRED156 // GERARD LUNA, GILLIAN TELLING, GREGG CARLUCCI, GREGORY CLERVOIX, GREGORY SCHWEIZER, CRED157 // HADLEY TOMICKI, J. ROSSETT, JAMEEL VEGA, JASON JONES, JEFF ROSA, JENNIFER JEMISON, CRED158 // JEREMY TAGGERT, JESSICA RIDER, JOSEPH GREENE,JOSEPH HOWELL, KATE DUKICH, CRED159 // KEL O'NEILL, KEVIN HOPKINS, LADAWN JAMES, LANCE WILLIAMS, LAURA BUBBLES, CRED160 // LAURA PATTERSON, LEE CUMMINGS, LETICIA L. YOUNG, LINDSAY KENNEDY, LISA ORITZ, CRED161 // LORNA JORDAN, LUCIO AMADIO, MARCO FERNANDEZ, MARIKO TANAKA, MARLON MATTHEWS, CRED162 // MARY TELLING, MASAYOSHI MITSUYAMA, MATTHEW CHUNG, MAX ALLSTADT, MAX BOGDANOV, CRED163 // MELISSA ALVAREZ, MICHAEL MAY, MICHAEL ROTHSTEIN, MIGUEL VIDAL, MIKE FEDERLINE, CRED164 // NATALIE DESCALZO, N'GAI MEMBERS, NICOLAS MALLO, NOELLE SADLER, NORBERT MORIVAN, CRED165 // OSWALD GREENE, JR., PETER MCKAY, PETER APPEL, PRESTON SAVARESE, RAFAEL GONZALES, CRED166 // RANDY JOHNSON, REY CONCEPCION, RICHARD KROGER, ROB TIBBS, ROBERT JACKSON, CRED167 // ROBERT SCHULER, ROSS A. MCINTYRE, RUSSELL FOREMAN, RUTH NUNEZ, SALVADORE SUAZO, CRED168 // SAM WHITE, SANTOS GONZALES, SCOTT SMITH, SEYMOUR FRAILMAN, SPELMAN BRAUMAN, CRED169 // STEPHANIE TELLING, STEVE KNEZEVICH, STEVE ROBERT, SUMIKO YASUDA, SUSAN LEWIS, CRED170 // SYLVIA COLACIOS, TOMOKO MIYAZAKI, TRON, VERDEL HALE, YVES MONDESIR, ZENO LEINFELDER, CRED171 // DAVID BEDDOES, CHRISTINE CHALMERS, BARRY CLARK, NEIL CORBETT, KIM GURNEY, NEIL MEIKLE, CRED172 // CASSIE OLIVER, LORRAINE ROY, DAVID WATSON, KEVIN WONG, WILL MORTON CRED175 // ADAM DAVIDSON CRED176 // LANCE WILLIAMS CRED177 // NEIL MCCAFFREY CRED178 // LAURA PATERSON CRED179 // REY CONCEPCION CRED180 // CHARLES HEROLD CRED181 // ANDREW GREENWALD CRED182 // JAMES MIELKE CRED183 // PETER SUCIU CRED184 // ALEX ODULIO CRED185 // DON NKRUMAH CRED186 // KENDALL PITTMAN CRED187 // SAL SUAZO CRED188 // EREK MATEO CRED189 // CHRIS DIFATE CRED190 // LEILA MILTON CRED191 // DARREN ZOLTOWSKI CRED192 // VIRGINIA SMITH CRED193 // KEVIN CASSIN CRED194 // JASON SHIGEMORI CRED195 // KELLY KINSELLA CRED196 // MOLLIE STICKNEY CRED197 // STANTON SARJEANT CRED198 // LAURA WALSH CRED199 // MARK GARONE CRED200 // JOANNA SLY CRED201 // ELIZABETH HOWELL CRED202 // ANA HERCULES CRED203 // SHIRLEY IRICK CRED204 // KASHONA FIELDS CRED205 // JOEL M. LILJE CRED206 // JOHN DIBENEDETTO CRED207 // NANCY GILES CRED208 // RYAN CROY CRED209 // JENNIFER KOLBE CRED210 // LIAM BURKE CRED211 // SIGRID PREISSL CRED212 // ANITA FITZSIMONS CRED213 // PHILIPPA RASELLI CRED214 // WIL QUESNEL CRED215 // FALKO BURKERT CRED216 // SARA SEWELL CRED217 // RADIO STATIONS AND MUSIC CRED218 // MUSIC CONSULTANCY CRED219 // SOUNDTRACK CO-ORDINATOR CRED220 // TERRY DONOVAN CRED221 // PRODUCER FOR ROCKSTAR GAMES CRED222 // DAN HOUSER AND LAZLOW CRED223 // PRODUCER FOR ROCKSTAR NORTH CRED224 // CRAIG CONNER CRED225 // ALLAN WALKER CRED226 // LAZLOW CRED227 // DJ BANTER AND IMAGING CRED228 // WRITTEN BY DAN HOUSER AND LAZLOW CRED229 // FLASH FM CRED230 // SPECIAL THANKS TO CRED231 // TOMMY MOTTOLA, CRED232 // MICHELLE ANTHONY, CRED233 // STEVE BARNETT, CRED234 // CHUCK FLECKENSTEIN, CRED235 // RITA LIBERATOR CRED236 // MARTIN & CLAIRE LOGAN CRED237 // SANDRA HUTTON CRED238 // CHRISTINE DAVIDSON CRED239 // ALAN, RED & BIGFOOT CRED240 // LE T CRED241 // COLIN DONALD CRED242 // KERRY STALLWOOD CRED243 // ALAN MCGREGOR CRED244 // CHRIS MORTON CRED245 // EMIL BUSSE CRED246 // EMILY BAILLIE CRED247 // KEVIN ARCHIBALD CRED248 // MORAG KERR CRED249 // CATH WALKER CRED250 // ISO BAR CRED251 // WATERLINE CRED252 // NEWS CAFE CRED253 // BUDGET VIDEO RENTALS CRED254 // LORNA'S SCOOTER CRED255 // GARETH MURFIN CRED256 // ADDITIONAL ART CRED257 // TONY PORTER CRED258 // CRAIG MOORE CRED259 // CUT SCENE LIP-SYNC ANIMATION CRED260 // COSGROVE HALL FILMS CRED261 // PRODUCER - OWEN BALLHATCHET CRED262 // SENIOR ANIMATOR - JON TURNER CRED263 // ANIMATORS - RICHARD DRUMM CRED264 // DAVE BROWN CRED265 // MAIR THOMAS CRED266 // PRASHANT PATEL CRED267 // AUDIO TECHNOLOGY CONSULTANT CRED268 // RIK EDE FOR GAMESOUND LTD. CRED269 // DTS INTEGRATION SUPPORT CRED270 // TED LAVERTY FOR DTS CRED271 // CHRIS GREER FOR DTS CRED272 // JASON PAGE FOR SCEE CRED273 // RESEARCH AND ANALYSIS CRED274 // VROCK CRED275 // DJ: LAZLOW AS HIMSELF CRED276 // IMAGING VOICE-JOE KELLY CRED277 // IMAGING PRODUCTION-JONATHAN HANST CRED278 // WAVE 103 CRED279 // DJ: ADAM FIRST-JAMIE CANFIELD CRED280 // IMAGING VOICE-JEN SWEENEY CRED281 // IMAGING PRODUCTION-JONATHAN HANST CRED282 // FEVER 105 CRED283 // DJ: OLIVER 'LADYKILLER' BISCUIT-JULIUS DYSON CRED284 // IMAGING VOICE MALE-ED MCMANN CRED285 // IMAGING VOICE FEMALE-SHAWNEE SMITH CRED286 // IMAGING PRODUCTION- LISTEN KITCHEN CRED287 // EMOTION 98.3 CRED288 // DJ: FERNANDO- FRANK CHAVEZ CRED289 // IMAGING VOICE-JEN SWEENEY CRED290 // IMAGING PRODUCTION-JONATHAN HANST CRED291 // RADIO ESPANTOSO CRED292 // DJ: PEPE-TONY CHILRODES CRED293 // WILDSTYLE CRED294 // DJ: MISTER MAGIC AS HIMSELF CRED295 // IMAGING VOICE-FRANK SILVESTRO CRED296 // IMAGING PRODUCTION-LAZLOW CRED297 // KCHAT CRED298 // WRITTEN BY DAN HOUSER AND LAZLOW CRED299 // PRODUCED AND EDITED BY LAZLOW CRED300 // DJ AMY SHECKENHAUSEN -LEYNA WEBER CRED301 // JEZ TORRENT-KEVIN MCKIDD CRED302 // MANDY -COLLEEN CORBETT CRED303 // MICHELLE CARAPADIS-MARY BIRDSONG CRED304 // MR.ZOO-CARL DOWLING CRED305 // GETHSEMANEE-LYNN LIPTON CRED306 // CLAUDE MAGINOT-JOHN MAUCERI CRED307 // BJ SMITH-LAWRENCE TAYLOR CRED308 // THOR-FRANK FAVA CRED309 // RADIO CALLERS CRED310 // COUZIN ED, JOSH CLARK, JASON BUHRMESTER, JUAN ALLER, WAYNE OLIVER, SUSAN LEWIS, GILLIAN TELLING, TOM MURRAY, MIKE FERRANTE SR., EMMANUEL GOLDSTEIN, DAN HOUSER, NICK MANDELOS, GERRY COSGROVE, MIKE PALERMO, PORKCHOP, KEITH BROADAS CRED311 // LEWIS, GILLIAN TELLING, TOM MURRAY, MIKE FERRANTE SR., EMMANUEL GOLDSTEIN, CRED312 // DAN HOUSER, NICK MANDELOS, GERRY COSGROVE, MIKE PALERMO, PORKCHOP, CRED313 // KEITH BROADAS CRED314 // VCPR CRED315 // WRITTEN BY DAN HOUSER AND LAZLOW CRED316 // PRODUCED BY LAZLOW CRED317 // MAURICE CHAVEZ-PHILLIP ANTHONY RODRIGUEZ CRED318 // JONATHAN FREELOADER- PATRICK OLSEN CRED319 // MICHELLE MONTANIUS-KELLY GUEST CRED320 // REP. ALEX SHRUB- CHRIS LUCAS CRED321 // CALLUM CRAYSHAW- SEAN MODICA CRED322 // JOHN F. HICKORY- LJ GANSEN CRED323 // PASTOR RICHARDS- DAVID GREEN CRED324 // JAN BROWN- MAUREEN SILLIMAN CRED325 // BARRY STARK- RENAUD SEBBANE CRED326 // JENNY LOUISE CRAB- MARY BIRDSONG CRED327 // KONSTANTINOS SMITH- KONSTANTINOS.COM CRED328 // JEREMY ROBARD-PETER SILVESTRO CRED329 // RADIO COMMERCIALS CRED330 // WRITTEN BY DAN HOUSER AND LAZLOW CRED331 // PRODUCED BY LAZLOW CRED332 // ADDITIONAL JINGLES PRODUCED BY CRAIG CONNER CRED333 // COMMERCIAL VOICES: CRED334 // ADAM DAVIDSON, ALEX ANTHONY, ALICE SALTZMAN, AMY SALZMAN, KATE DUKICH, CRED335 // ARAN RONICLE, BARB JONES, BEN KRECH, BRIAN THOMAS, BROCK YODER, CHRIS CRED336 // FERRANTE, CRAIG CONNER, DAVE RYAN, DAVID GREEN, DORIS WOO, DOUGLAS CRED337 // HARRISON, ED MCMANN, FRANK CHAVEZ, FRANK FAVA, GENE HILGREEN, GREG CRED338 // SCHWEIZER, HUNTER PLATIN, JAMES FERRANTE, JEFF BERLIN, JEFF ROSA, JOE KELLY, CRED339 // JOHN MAUCERI, JOSH CLARK, JULIE WEMYSS, KEVIN STRALEY, KIM GURNEY, LANCE CRED340 // WILLIAMS, LAURA PATERSON, LAZLOW, LISA ORTIZ, LORNA JORDAN, LUCIEN JONES, CRED341 // MAUREEN SILLIMAN, MIKE FERRANTE JR., PETE GUSTIN, PETER SILVESTRO, RAFF CRED342 // CROLLA, RANDY JOHNSON, RICHARD KRUGER, RON REEVE, SHELLEY MILLER, SKY, TJ ALLARD CRED344 // NYC, TRACK 9 STUDIOS, NYC, CRED345 // WEDDINGTON MULTIMEDIA, LOS ANGELES, CRED346 // THANKS TO AXEL ERICSON AND WON LEE AT DIGITAL ARTS, PAUL VASQUEZ AT TRACK 9 STUDIOS, JOHN BOWEN AND JOHN HASSLER AT SYNC SOUND CRED347 // MARK LLOYD CRED348 // TIM BATES CRED349 // KIT BROWN CRED350 // ANDY MASON CRED351 // PHIL DEANE CRED352 // PHIL ALEXANDER CRED353 // MATT HEWITT CRED354 // DENBY GRACE CRED355 // ANTOINE CABROL CRED356 // JONOTHAN STONES CRED357 // MIKE BLACKBURN CRED358 // TIM MCGAFF CRED359 // LEE JOHNSON CRED360 // HENDRIK LESSER CRED361 // PASQUALE STACCHIOTTI CRED362 // ENRIQUE FERNANDEZ CRED363 // PAUL BYERS CRED364 // MIKE EMENY CRED365 // ROB DUNKIN CRED366 // CHARLIE KINLOCH CRED367 // KEVIN HOBSON CRED368 // JIM CREE CRED369 // JOHN MCCARDLE CRED370 // DAVID MURDOCH CRED371 // CHRIS BROWN CRED372 // PAUL GREEN CRED373 // KYLE MILNE CRED374 // KEVIN YUN CRED375 // ERICK COBBS CRED376 // RANDY BLAKE CRED377 // BRANDON LIM CRED378 // BRANDON FENOL CRED379 // MICHAEL MANOLE CRED380 // ALETHEIA SIMONSON CRED381 // JOHN JANSEN CRIMRA // Criminal rating: CR_1 // Crane cannot lift this vehicle. CTUTOR // Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Vigilante missions on or off. CTUTOR2 // Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle Vigilante missions on or off. CUB2_10 // ~r~You are supposed to be killing Haitians, not Cubans. CUBAN // Cuban Hermes CUBAN1 // CUBAN MISSION 1 CUBAN2 // CUBAN MISSION 2 CUBAN3 // CUBAN MISSION 3 CUBAN4 // CUBAN MISSION 4 CUBANM // THE CUBAN GANG MISSIONS CUBJET // Cuban Jetmax CUB_1 // Stunt Boat Challenge CUB_2 // Cannon Fodder CUB_3 // Naval Engagement CUB_4 // Trojan Voodoo CUNTY // New clothes delivered to the Vercetti Estate! CVT_ERR // You have run out of disk space. Please make some space on your harddisk before continuing. Press ESC to cancel. CVT_MSG // Converting textures to optimal format for your video card C_ESCP // ~r~The suspect has escaped! C_FAIL // Vigilante mission ended! C_KILLS // CRIMINALS KILLED: ~1~ C_VIGIL // VIGILANTE BONUS!! DAYPLC // Daily police spending DAYSPS // Days passed in game DBINST // Double insane stunt DBPINS // Perfect double insane stunt DEAD // WASTED! DEC // Dec DED_CRI // Criminals wasted DEFDT // --:---:---- --:--:-- DELUXO // Deluxo DESPERA // Desperado DINGHY // Dinghy DIRTRNG // DIRTRING DISTBIK // Dist. traveled by bike (miles) DISTBIM // Distance traveled by bike (m) DISTBOA // Dist. traveled by boat (miles) DISTBOM // Distance traveled by boat (m) DISTGOL // Dist. traveled by golf cart (miles) DISTGOM // Distance traveled by golf cart (m) DISTHEL // Dist. traveled by helicopter (miles) DISTHEM // Distance traveled by helicopter (m) DOCKS // Viceport DODO // Dodo DODO_FT // You flew for ~1~ seconds! DTOWN // Downtown ENFORCR // Enforcer ESPERAN // Esperanto EXIT_1 // Press the ~h~~k~~PED_SPRINT~ ~w~button to exit. FAGGIO // Faggio FBICAR // FBI Washington FBIRANC // FBI Rancher FEA_2SP // 2 Speakers FEA_3DH // AUDIO HARDWARE FEA_4SP // More than 2 speakers FEA_ADP // AUTO-DETECT HARDWARE FEA_CHA // Changing audio output to STEREO. Please wait... FEA_CHD // Warning! You are changing from STEREO output to DTS. Please wait... FEA_CTD // Warning! This feature requires DTS compatible hardware to be connected. Proceed? FEA_DSM // Warning! This savegame is set to use DTS. This requires DTS compatible hardware to be connected. Please select whether you want to proceed using DTS or STEREO output. FEA_DTS // DTS FEA_EAR // Headphones FEA_FM0 // WILDSTYLE FEA_FM1 // FLASH FM FEA_FM2 // KCHAT FEA_FM3 // FEVER 105 FEA_FM4 // VROCK FEA_FM5 // VCPR FEA_FM6 // ESPANTOSO FEA_FM7 // EMOTION 98.3 FEA_FM8 // WAVE 103 FEA_MP3 // MP3 PLAYER FEA_MPB // MP3 VOLUME BOOST FEA_MUS // MUSIC VOLUME FEA_NAH // NO AUDIO HARDWARE FEA_NM3 // NO MP3 FILES FOUND FEA_NON // RADIO OFF FEA_OUT // Output FEA_RSS // Radio station FEA_SFX // SFX VOLUME FEA_SPK // SPEAKERS CONFIGURATION FEA_ST // Stereo FEB // Feb FEC_ABR // Accelerate, Brake or Reverse FEC_ACC // Accelerate FEC_ACL // Vehicle Accelerate FEC_ANS // Action FEC_ATT // Attack or Fire weapon FEC_BAC // Backwards FEC_BRA // Brake or Reverse FEC_BRK // Vehicle Brake FEC_BSP // BSPACE FEC_CAM // Camera modes FEC_CAW // Car weapon FEC_CCF // Configuration FEC_CCM // Center Camera Behind player. FEC_CDP // Controller Display FEC_CEN // Center camera FEC_CF1 // Setup 1 FEC_CF2 // Setup 2 FEC_CF3 // Setup 3 FEC_CF4 // Setup 4 FEC_CLE // Cycle Weapon Left FEC_CLK // CAPSLOCK FEC_CMM // Common Controls FEC_CMP // COMBO: LOOK L+R FEC_CMR // Change camera FEC_CMS // Change camera mode all situations. FEC_CR3 // Crouch (L3 button) FEC_CRD // Change Radio Station FEC_CRI // Cycle Weapon Right FEC_CRO // Crouch FEC_CSU // Controller Setup FEC_CWL // Cycle Weapon left FEC_CWR // Cycle Weapon right FEC_DBG // DEBUG MENU FEC_DLF // Delete Failed. FEC_DLL // DEL FEC_DOT // NUM . FEC_DWA // DOWN FEC_EEX // Enter+exit FEC_END // END FEC_ENT // Enter/Exit Vehicle FEC_ENV // Enter vehicle FEC_ERI // Error! One or more control actions are not bound to a key or button. Please check all control actions are set FEC_ETR // ENT FEC_EXV // Enter and exit vehicle FEC_FIR // Fire FEC_FNC // F~1~ FEC_FOR // Forward FEC_FPC // First person camera FEC_FPO // 1st Person Weapons FEC_FPR // Controls For First Person FEC_FWS // NUM / FEC_HAB // Hand brake FEC_HBR // Vehicle Handbrake FEC_HME // HOME FEC_HND // Handbrake FEC_HO3 // Horn (L3 button) FEC_HOR // Horn FEC_HRN // Horn FEC_IBT // - FEC_ILU // Invert Look in 1st Person FEC_INC // In car FEC_IRT // INS FEC_IVH // Invert Mouse Horizontally: FEC_IVV // INVERT MOUSE VERTICALLY FEC_JBO // JOY ~1~ FEC_JMP // Jump FEC_JOY // Joystick FEC_JUM // Jump FEC_LAL // LALT FEC_LB // Look behind FEC_LB1 // Look FEC_LB2 // behind FEC_LB3 // Look behind FEC_LB4 // Look behind (R3 button) FEC_LBA // Look behind FEC_LBC // Use Look Left With Look Right. FEC_LBH // Look Behind Vehicle FEC_LCT // LCTRL FEC_LDN // 1st Person Look Down FEC_LDU // Look Down FEC_LEF // Left FEC_LFA // LEFT FEC_LKL // First Person Look Left FEC_LKT // Lock Target FEC_LL // Look left FEC_LLF // Look Left of Vehicle FEC_LOF // Look forward FEC_LOL // Look left FEC_LOR // Look right FEC_LR // Look right FEC_LRG // Look Right of Vehicle FEC_LRT // First Person Look Right FEC_LSF // LSHIFT FEC_LUD // Look Up FEC_LUN // Load Unsuccessful. File Corrupted, Please delete. FEC_LUP // 1st Person Look Up FEC_LWD // LWIN FEC_MIN // NUM - FEC_MOU // Mouse Settings FEC_MOV // Movement FEC_MSH // MOUSE SENSITIVITY FEC_MSL // LMB FEC_MSM // MMB FEC_MSR // RMB FEC_MWB // MS WHEEL DN FEC_MWF // MS WHEEL UP FEC_MXO // MXB1 FEC_MXT // MXB2 FEC_NA // NA FEC_NLK // NUMLOCK FEC_NMN // NUM~1~ FEC_NTR // Next target FEC_NUM // NUM FEC_NUS // NOT USED FEC_NWE // Next weapon FEC_OJS // Only One Joystick Buttons per action allowed FEC_OKK // O.K. FEC_OMS // Only One Mouse Keys Allowed FEC_ONF // On foot FEC_ORR // or FEC_PAD // Gamepad FEC_PAS // Pause FEC_PAU // Pause FEC_PED // Controls On Foot FEC_PFR // Fire Weapon FEC_PGD // PGDN FEC_PGU // PGUP FEC_PJP // Ped Jump FEC_PLB // Look Behind. FEC_PLS // NUM + FEC_PSB // BREAK FEC_PSH // Ped Shoot FEC_PSP // Ped Sprint FEC_PTL // Use LockTarget with Weapon Switch Left. FEC_PTR // Use LockTarget with Weapon Switch Right. FEC_PTT // Previous target FEC_PWE // Previous weapon FEC_PWF // Walk Forward FEC_PWL // Go Left FEC_PWR // Go Right FEC_PWT // Walk towards camera FEC_QUE // ??? FEC_R3 // (R3 button) FEC_RAD // Radio FEC_RAL // RALT FEC_RCT // RCTRL FEC_RED // Redefine Controls FEC_RFA // RIGHT FEC_RIG // Right FEC_RS3 // Radio station cycle (L3 button) FEC_RSC // Radio stations FEC_RSF // RSHIFT FEC_RTN // RET FEC_RUN // Run FEC_RWD // RWIN FEC_SFT // SHIFT FEC_SLK // SCROLL LOCK FEC_SM3 // Sub-mission (R3 button) FEC_SMS // Show mouse pointer FEC_SMT // Sub-mission FEC_SPC // SPC FEC_SPN // Sprint FEC_STR // NUM STAR FEC_SUB // Sub-mission FEC_SVU // Save Unsuccessful. FEC_SZI // Sniper Rifle Zoom In FEC_SZO // Sniper Rifle Zoom Out FEC_TAB // TAB FEC_TAR // Target FEC_TDO // Turn Debug Camera Off FEC_TFD // Turret + Lean Down FEC_TFL // Look left+Turret L FEC_TFR // Look right+Turret R FEC_TFU // Turret + Lean Up FEC_TGD // Toggle Pad Game/Debug FEC_TLF // Next Target To Left FEC_TRG // Next Target to Right FEC_TSM // Toggle SubMissions FEC_TSS // Take Screen Shot FEC_TUC // Turret control FEC_TWO // Only Two Keyboard Keys Allowed FEC_UJS // Unique Joystick buttons only please. FEC_UMS // Unique Mouse Keys only please. FEC_UNB // UNBOUND FEC_UPA // UP FEC_VEH // Controls In Vehicle FEC_VES // Vehicle control FEC_VIB // Vibration FEC_WAR // Warning FEC_WPN // Fire Weapon FEC_WRC // WINCLICK FEC_ZIN // Zoom in FEC_ZOT // Zoom out FEDL_WR // Deleting saved game. Please wait... FEDS_TB // Back FED_BRI // Brightness FED_DBG // Menu Debug FED_DFL // CTheScripts::DbgFlag FED_DLS // Big White Debug Light Switched FED_DSR // Debug Streaming Requests FED_HUD // HUD MODE FED_PAH // Parse Heap FED_POS // Screen Position FED_RDB // BLIPS ONLY FED_RDM // MAP & BLIPS FED_RDR // RADAR MODE FED_RES // SCREEN RESOLUTION FED_RID // Reload IDE FED_RIP // Reload IPL FED_SCP // gbShowCollisionPolys FED_SCR // Show Car Road Grups FED_SCZ // Show Cull Zones FED_SPR // Show Ped Road Groups FED_SUB // Subtitles FED_TRA // Trails FED_WIS // Wide Screen FEH_AUD // AUDIO FEH_BRI // BRIEF FEH_CON // CONTROLS FEH_DIS // DISPLAY FEH_LAN // LANGUAGE FEH_LOA // LOAD FEH_MAP // MAP FEH_MPH // MOUSE, CURSORS TO MOVE - PGUP, PGDN, MSWHEEL TO ZOOM, L - LEGEND FEH_NA // OPTION NOT AVAILABLE FEH_SGA // START NEW GAME FEH_SSA // CURSORS TO MOVE - S TO SAVE TO FILE FEH_STA // STATS FEH_VMP // VIEW MAP FEI_BAC // Back FEI_BTD // ; = > < - FEI_BTR // > < - FEI_BTT // " button - FEI_BTU // ; = - FEI_BTX // / button - FEI_HOL // Hold FEI_NA // N\A FEI_NAV // Navigate FEI_R1B // R1 \ R2 button - FEI_RES // Resume FEI_SCR // Scroll FEI_SEL // Select FEI_STA // START button - FEI_STO // Stop FEI_ZOO // Zoom FELD_WR // Loading game. Please wait... FEL_ENG // English FEL_FRE // French FEL_GER // German FEL_ITA // Italian FEL_SPA // Spanish FEM_FRM // FRAME LIMITER FEM_LOD // DRAW DISTANCE FEM_MM // MAIN MENU FEM_NO // No FEM_OFF // OFF FEM_OK // OK FEM_ON // ON FEM_RET // RETRY FEM_SL1 // Save File 1 Not Present FEM_SL2 // Save File 2 Not Present FEM_SL3 // Save File 3 Not Present FEM_SL4 // Save File 4 Not Present FEM_SL5 // Save File 5 Not Present FEM_SL6 // Save File 6 Not Present FEM_SL7 // Save File 7 Not Present FEM_SL8 // Save File 8 Not Present FEM_STE // USE STEREO FEM_VSC // FRAME SYNC FEM_YES // Yes FEN_STA // START GAME FEO_AUD // Audio Setup FEO_CON // Controller Setup FEO_DIS // Display Setup FEO_LAN // Language Setup FEO_PLA // Player Setup FEP_BRI // Briefs FEP_OPT // Options FEP_QUI // Quit Game FEP_RES // Resume FEP_STA // Stats FEP_STG // Start Game FEQ_SRE // Are you sure you want to quit? All progress since the last save game will be lost. Proceed? FEQ_SRW // Are you sure you want to quit the game? FESTDCM // Distance traveled by car (m) FESTDFM // Distance traveled on foot (m) FEST_BB // Bling-bling Scramble: FEST_CC // Criminals killed on Vigilante Mission FEST_DC // Dist. traveled by car (miles) FEST_DF // Dist. traveled on foot (miles) FEST_FE // Total fires extinguished FEST_GC // Gang Cars Totaled: FEST_H0 // Most checkpoints FEST_H1 // Diablo destruction FEST_H2 // Mafia Massacre FEST_H3 // Casino Calamity FEST_H4 // Rumpo Wrecker FEST_HA // Highest Paramedic Mission level FEST_HV // Highest Vigilante Mission level FEST_LS // People saved in an Ambulance FEST_MP // Missions passed FEST_OO // out of FEST_RP // Rampages passed FESZ_CA // Cancel FESZ_LS // Load Successful. FESZ_QC // Proceed with overwriting this corrupted save game? FESZ_QD // Proceed with deleting this save game? FESZ_QL // All unsaved progress in your current game will be lost. Proceed with loading? FESZ_QO // Proceed with overwriting this save game? FESZ_QR // Are you sure you want to start a new game? All progress will be lost. Proceed? FESZ_QZ // Are you sure you want to save this game? FESZ_WR // Saving current game. Please wait... FES_CAN // Cancel FES_CHE // Warning! One or more cheats have been activated. This may affect your save game. It is recommended that you do not save this game. FES_CMI // LAST MISSION PASSED FES_CMP // Save failed! Please try again. FES_CSA // Select a skin from the list below: FES_DAT // DATE FES_DEE // Delete Failed! Please try again. FES_DEL // Delete game FES_DSC // Delete Successful. Select OK to continue. FES_FMS // Format Successful. Select OK to continue. FES_LCG // Load the game and continue playing? FES_LOA // Load game FES_NGA // New Game FES_SCG // Save the current game? FES_SET // Use Skin FES_SKN // SKIN NAME FES_SSC // Save Successful. Select OK to continue. FET_APP // APPLY FET_CAC // ACTION FET_CCR // IN CAR FET_CFT // ON FOOT FET_CIG // BACKSPACE TO CLEAR - LMB, RETURN TO CHANGE FET_CTI // Classic Controls FET_CTL // CONTROLLER SETUP FET_DAM // DYNAMIC ACOUSTIC MODELING FET_DEF // Restore Defaults FET_DSN // Default Player Skin.bmp FET_EIG // CANNOT SET A CONTROL FOR THIS ACTION FET_HRD // DEFAULT SETTINGS RESTORED FET_LG // LOAD GAME FET_MIG // LEFT, RIGHT, MOUSEWHEEL TO ADJUST FET_MST // MOUSE CONTROLLED STEERING FET_OPT // OPTIONS FET_PAU // PAUSE MENU FET_PS // PLAYER SKIN SETUP FET_QG // QUIT GAME FET_RIG // SELECT A NEW CONTROL FOR THIS ACTION FET_RSC // HARDWARE NOT AVAILABLE - ORIGINAL SETTING RESTORED FET_RSO // ORIGINAL SETTING RESTORED FET_SG // SAVE GAME FET_STI // Standard Controls FET_STS // STATS SAVED TO 'STATS.HTML' + 'STATS.TXT' FE_MLG // MAP LEGEND FINKILL // Ok boys, kill him! FIN_1 // Keep your Friends Close... FIN_10 // Sonny? SONNY! I'm coming for ya! FIN_11A // You took fifteen years from me Sonny... FIN_11B // And now I'm gonna make you pay! FIN_12A // You still don't get it do you! FIN_12B // I OWN you, Tommy. FIN_12C // Those fifteen years were mine to spend! FIN_13 // Get him boys, he never understood a thing. FIN_1A // Come here you double-crossing piece of shit! FIN_1B // You're going down, you back stabbing prick! FIN_1C // This is the last dance for lance vance! FIN_2B // Oh you think so! FIN_2C // I said I had enough of that at school! FIN_3 // No one to cover your ass now, eh Tommy? FIN_4 // You're history, Tommy, history FIN_5 // You picked the wrong side, Lance... FIN_6 // Sonny's up with the safe and MY money... FIN_B6 // You do not have enough money to start this mission. FIRELVL // Fire Truck Mission level ~1~ FIRETRK // Firetruck FIRE_M // 'FIREFIGHTER' FIRST // ~b~1st FLATBED // Flatbed FOURTH // ~b~4th FREEWAY // Freeway FST_LFR // Least Favorite Radio Station FST_MFR // Most Favorite Radio Station FTUTOR // Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle fire truck missions on or off. FTUTOR2 // Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle fire truck missions on or off. GANGBUR // Gang Burrito GA_1 // Whoa! I don't touch nothing THAT hot! GA_10 // Nice one. Here's your $~1~ GA_11 // We got these wheels already. It's worthless to us! GA_12 // Bomb armed GA_13 // Delivered like a pro. Complete the list and there'll be a bonus for you. GA_14 // All the cars. NICE! Here's a little something. GA_15 // Hope you like the new color. GA_16 // Respray is complementary. GA_19 // We're not interested in that model. GA_1A // Come back when you're not so busy... GA_2 // New engine and paint job. The cops won't recognize you! GA_20 // We got more of these than we can shift. Sorry man, no deal. GA_21 // You cannot store any more cars in this garage. GA_3 // No more freebies. $100 to respray! GA_4 // Car bombs are $500 each GA_5 // Your car is already fitted with a bomb. GA_6 // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ ~w~button and LEG IT! GA_6B // Park it, prime it by pressing the ~h~~k~~PED_FIREWEAPON~ ~w~button and LEG IT! GA_7 // Arm with the ~h~~k~~PED_FIREWEAPON~ ~w~button. Bomb will go off when engine is started. GA_7B // Arm with the ~h~~k~~PED_FIREWEAPON~ ~w~button. Bomb will go off when engine is started. GA_8 // Use the detonator to activate the bomb. GEN3_13 // What's the matter with you man?! Get on the roof across the yard before they turn up! GEN3_17 // Sheeit! You trying to kill me?! GEN3_21 // ~g~He got Diaz's money! Chase him down and get it back! GEN3_24 // ~r~Diaz died! You failed to protect him! GEN3_26 // ~r~You shot Diaz! GEN3_27 // ~r~You shot Diaz's bodyguards! GEN3_31 // ~g~Now go to the drop off and watch over Diaz. GEN3_32 // ~g~Get to your vantage point on the roof of the building opposite Lance. GEN3_4 // Tommy Vercetti. Let's go... GENERAL // THE COLONEL MISSIONS GLENDAL // Glendale GMSAVE // Save Game GNG_WST // Gang members wasted GOAWAY1 // ~g~Come back when you have finished the Haitian gang missions. GOAWAY2 // ~g~Come back when you have finished the Biker gang missions. GOLFC // Leaf Links GOODBOY // $50 Good Citizen Bonus! GREENWO // Greenwood GREET // Greetings from... GRENADE // Grenades GUN_H1 // ~w~Press the~h~ ~k~~PED_SPRINT~ ~w~button to buy. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ ~w~button to exit. G_COST // Cost: $~1~ HAIT // THE HAITIAN GANG MISSIONS HAIT1 // HAITIAN MISSION 1 HAIT2 // HAITIAN MISSION 2 HAIT3 // HAITIAN MISSION 3 HAITI // Little Haiti HAM1_5 // NO LONGER NEEDED HAM3_6 // ~g~Use the sniper rifle I have left to accomplish your task. HAMMER // Hammer HAT_1 // Juju Scramble HAT_2 // Bombs Away! HAT_3 // Dirty Lickin's HAVANA // Little Havana HEAL_A // Your ~h~health~w~ is displayed in orange in the top right of the screen. HEAL_B // When you are ~h~'wasted'~w~ you are returned to the nearest hospital. HEAL_C // You will lose your weapons and the doctors will take some cash for patching you up. HEAL_E // You will find ways of healing or protecting yourself the more you play the game. HELI // Helicopter HELIODD // Helicopter odd jobs HELI_1 // Downtown Chopper Checkpoint HELI_1A // Test your skills with the Sparrow, see how quickly you can complete the course. HELI_1B // Course Complete! $ ~1~ HELI_2 // Ocean Beach Chopper Checkpoint HELI_3 // Vice Point Chopper Checkpoint HELI_4 // Little Haiti Chopper Checkpoint HELI_F1 // ~r~Heli Checkpoint mission cancelled! HELP1 // Stop in the center of the ~q~pink marker. HELP10 // This badge indicates you have a police wanted level. HELP11 // The more badges the higher your wanted level. HELP12 // Walk into the center of the ~q~pink marker~w~ to trigger a mission. HELP13 // Sometimes you may need to use pathways not shown on the radar. HELP14 // To find the Lawyer's office, follow the ~h~L blip~w~ on the radar HELP15 // When on foot press the ~h~~k~~PED_LOOKBEHIND~ ~w~button to ~h~look behind~w~. HELP16 // Walk through the front door of the ~h~Ocean View~w~ Hotel to enter the building. HELP19 // Walk into the ~q~pink marker ~w~to continue. HELP21 // Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to enter or exit a vehicle. HELP22 // Go to the green house blip on the radar. HELP24 // You can now take jobs from the Colonel. HELP25 // You can now take jobs from Avery Carrington. HELP26 // Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to enter or exit a vehicle. HELP27 // Press the ~h~~k~~VEHICLE_TURRETUP~~w~ button and the ~h~~k~~VEHICLE_TURRETDOWN~~w~ button, to shift your weight on a bike. HELP28 // Press the ~h~~k~~VEHICLE_TURRETUP~~w~ button and the ~h~~k~~VEHICLE_TURRETDOWN~~w~ button, to shift your weight on a bike. HELP29 // You can visit the clothes store when you're not on a mission. HELP2A2 // Press the ~h~~k~~PED_SPRINT~~w~ button when running to ~h~sprint HELP2_A // Press the ~h~~k~~PED_SPRINT~ ~w~button when running to ~h~sprint HELP3 // You can only sprint for short periods before becoming tired. HELP30 // When you buy new clothes your wanted level will be set to zero. HELP31 // To do a drive-by, first look left or right using the ~h~~k~~VEHICLE_LOOKLEFT~~w~ or the ~h~~k~~VEHICLE_LOOKRIGHT~. HELP32 // Then fire using the ~h~~k~~PED_FIREWEAPON~ ~w~button. HELP33 // Then fire using the ~h~~k~~PED_FIREWEAPON~ ~w~button. HELP34 // You must have a sub machine gun to perform a drive-by. HELP35 // Press the ~h~~k~~GO_LEFT~~w~, and the ~h~~k~~GO_RIGHT~~w~, to steer the vehicle. HELP36 // Press the ~h~~k~~GO_LEFT~~w~, and the ~h~~k~~GO_RIGHT~~w~, to steer the vehicle. HELP37 // If you do not want to enter the vehicle while car jacking someone, press the ~h~~k~~PED_SPRINT~ ~w~button. HELP42 // Follow the ~q~pink blip~w~ to find the hotel. HELP43 // ~g~Goto the ~h~Ocean View~g~ hotel on Ocean Drive. HELP44 // Stop in the ~q~pink marker. HELP45 // Press the ~h~~k~~PED_DUCK~~w~ button to duck. This will increase the accuracy of guns you are holding. HELP46 // There are eight different types of weapon. HELP47 // You can carry one of each type of weapon at a time - one type of pistol, one type of shotgun. HELP4_A // Press the ~h~~k~~VEHICLE_ACCELERATE~ ~w~button to accelerate. HELP4_D // Push the right analog stick up to ~h~accelerate. HELP50 // Press the ~h~~k~~PED_ANSWER_PHONE~~w~ button to set the camera behind you. HELP51 // Press the ~h~~k~~PED_ANSWER_PHONE~~w~ button to set the camera behind you. HELP52 // Press the ~h~~k~~PED_ANSWER_PHONE~~w~ button to set the camera behind you. HELP53 // Press ~h~~k~~PED_CYCLE_WEAPON_LEFT~~w~ button or ~h~~k~~PED_CYCLE_WEAPON_RIGHT~~w~ button to cycle through your available weapons. HELP54 // ~w~Cost: $~1~ ~r~Buying this will replace your current weapon. HELP55 // Press the ~h~~k~~PED_FIREWEAPON~~w~ button to attack the chef. HELP56 // Press the ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~ button to change camera modes. HELP57 // Press the ~h~~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~~w~ button to change camera modes. HELP58 // While targeting you can press the ~h~~k~~PED_CYCLE_TARGET_LEFT~ button or ~k~~PED_CYCLE_TARGET_RIGHT~ ~w~button to cycle through targets. HELP59 // While targeting you can press the ~h~~k~~PED_CYCLE_TARGET_LEFT~ button or ~k~~PED_CYCLE_TARGET_RIGHT~ ~w~button to cycle through targets. HELP5_A // Press the ~h~~k~~VEHICLE_BRAKE~ ~w~button to brake, or to reverse if the vehicle has stopped. HELP5_D // Pull the right analog stick back to brake, or to reverse if the vehicle has stopped. HELP60 // If you press the ~w~~k~~PED_SPRINT~ ~w~button while car jacking, you will not enter that vehicle. HELP61 // You now have limitless ammo and double health on all vehicles. HELP6_A // Press the~h~ ~k~~VEHICLE_HANDBRAKE~ button ~w~to apply the vehicle's ~h~handbrake. HELP6_C // Press the ~h~~k~~VEHICLE_HANDBRAKE~ ~w~button to apply the vehicle's handbrake. HELP6_D // Press the~h~ ~k~~VEHICLE_HANDBRAKE~ button ~w~to apply the vehicle's ~h~handbrake. HELP7_A // Press and hold the~h~ ~k~~PED_LOCK_TARGET~ button ~w~to ~h~target~w~ with the sniper rifle. HELP7_D // Press and hold the~h~ ~k~~PED_LOCK_TARGET~ button ~w~to ~h~target ~w~with the sniper rifle. HELP8_A // Press the~h~ ~k~~PED_SNIPER_ZOOM_IN~ button ~w~to ~h~zoom in ~w~with the rifle and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ button ~w~to ~h~zoom out ~w~again. HELP8_B // Press the ~h~~k~~PED_SNIPER_ZOOM_IN~ button ~w~to ~h~zoom in ~w~with the rifle and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ button ~w~to ~h~zoom out ~w~again. HELP9_A // Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle. HELP9_B // Press the~h~ ~k~~PED_FIREWEAPON~ button ~w~to ~h~fire~w~ the sniper rifle. HELP9_C // Press the~h~ ~k~~PED_FIREWEAPON~ ~w~button to ~h~fire~w~ the sniper rifle. HEL_DST // Planes & Helicopters destroyed HERMES // Hermes HEY // ~g~Don't go solo, keep your posse together! HJSTAT // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_ HJSTATF // Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_ HJSTATW // Distance: ~1~.~1~m Height: ~1~.~1~m Flips: ~1~ Rotation: ~1~_ And what a great landing! HJSTAWF // Distance: ~1~ft Height: ~1~ft Flips: ~1~ Rotation: ~1~_ And what a great landing! HJ_DIS // DOUBLE INSANE STUNT BONUS: $~1~ HJ_IS // INSANE STUNT BONUS: $~1~ HJ_PDIS // PERFECT DOUBLE INSANE STUNT BONUS: $~1~ HJ_PIS // PERFECT INSANE STUNT BONUS: $~1~ HJ_PQIS // PERFECT QUADRUPLE INSANE STUNT BONUS: $~1~ HJ_PTIS // PERFECT TRIPLE INSANE STUNT BONUS: $~1~ HJ_QIS // QUADRUPLE INSANE STUNT BONUS: $~1~ HJ_TIS // TRIPLE INSANE STUNT BONUS: $~1~ HLPSN_A // The sniper rifle allows you to zoom in and fire accurately at targets from a distance. HLPSN_B // Press and hold the~h~ ~k~~PED_LOCK_TARGET~ ~w~button to ~h~target~w~ with the sniper rifle. HLPSN_C // Press and hold the~h~ ~k~~PED_LOCK_TARGET~ ~w~button to ~h~target~w~ with the sniper rifle. HLPSN_D // Press the ~h~~k~~PED_SNIPER_ZOOM_IN~~w~ button ~w~to ~h~zoom in ~w~with the rifle and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ button ~w~to ~h~zoom out ~w~again. HLPSN_E // Press the ~h~~k~~PED_FIREWEAPON~~w~ button ~w~to ~h~fire~w~ the sniper rifle. HLPSN_F // Press the ~h~~k~~PED_FIREWEAPON~~w~ button ~w~to ~h~fire~w~ the sniper rifle. HLPSN_G // Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ the sniper rifle. HORN // ~g~Sound the horn. HORN1 // Press the ~h~~k~~VEHICLE_HORN~ ~w~button to activate the ~h~horn. HORN2 // Press the ~h~~k~~VEHICLE_HORN~ ~w~button to activate the ~h~horn HORN3 // Press the ~h~~k~~VEHICLE_HORN~ ~w~button to activate the ~h~horn HOTEL // Ocean View HOTRINA // Hotring Racer HOTRINB // Hotring Racer HOTRING // Hotring Racer HOTRNG // HOTRING HUNTER // Hunter HYCOBUY // Hyman Condo purchased: $~1~ HYCO_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Hyman Condo for $~1~ HYCO_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Hyman Condo for $~1~ HYCO_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Hyman Condo for $~1~ ICC1_O // What is wrong with you?? ICEBUY // Ice Cream Factory purchased: $~1~ ICE_1 // Distribution ICE_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Ice Cream Factory for $~1~ ICE_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Ice Cream Factory for $~1~ ICE_NO // You cannot buy the Ice Cream Factory at this time, come back later. ICE_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Ice Cream Factory for $~1~ IDAHO // Idaho IMPORT1 // Go outside and wait for your vehicle. IND_ZON // Vice City Beach INFERNS // Infernus INGRAM // Mac INSTUN // Insane stunt INTB_1 // ~g~Go to the Lawyer's office. INT_B // An Old Friend IN_VEH // ~g~Hey! Get back in the vehicle! ITBEG // In the beginning... JAN // Jan JOB_1 // Road Kill JOB_2 // Waste the Wife JOB_3 // Autocide JOB_4 // Check Out at the Check In JOB_5 // Loose Ends JUL // Jul JUN // Jun JUNKY // Junk Yard KATANA // Katana KAUFCAB // Kaufman Cabs KAUFMAN // Kaufman Cab KENT // KENT PAULS MISSIONS KENT1 // KENT PAUL MISSION1 KENT_1 // Death Row KGS_EXP // Kgs of explosives used KICK // KICKSTART KICK1_3 // ~g~Number of times foot put down: ~1~ KICK1_4 // ~g~Time penalty: ~1~ seconds KICK1_9 // CHECKPOINTS: KNIFE // Knife LANCE_1 // Come on man, drive more careful! LANCE_2 // Hey watch what you're doin! LANCE_3 // Hey where are we goin' now? LANCE_4 // What are we doin' now? LANDSTK // Landstalker LASER // .308 Sniper LAW // THE LAWYER MISSIONS LAW1_1 // ~g~Go get some new threads from Rafael's clothes shop. LAW4_10 // Rich management suck! LAW4_11 // Fight! Fight! Fight! Fight! LAW4_12 // Viva la revolution! LAW4_15 // More money! LAW4_6 // Burn the management! LAW4_7 // Kill the bosses! LAW4_8 // Fight, Fight, Fight, Fight. LAW4_9 // More Holiday, Less Work! LAW_1 // The Party LAW_1A // law_1a LAW_1B // law_1b LAW_2 // Back Alley Brawl LAW_2A // law_2a LAW_2B // law_2b LAW_3 // Jury Fury LAW_4 // Riot LEGAL // ~g~Eliminate the criminal threat! LG_01 // Player position LG_02 // Avery Carrington LG_03 // Biker Contact LG_04 // Colonel Cortez LG_05 // Ricardo Diaz LG_06 // Kent Paul LG_07 // Lawyer LG_08 // Phil Cassidy LG_09 // Boatyard LG_10 // Malibu Club LG_11 // Cubans LG_12 // Film Studio LG_13 // Ammu-Nation LG_14 // Haitians LG_15 // Hardware Store LG_16 // Safe House LG_17 // Ice Cream LG_18 // Kaufman Cabs LG_19 // Love Fist LG_20 // Print Works LG_21 // Property LG_22 // Pay 'n' Spray LG_23 // Clothes Shop LG_24 // Tommy's Mansion LG_25 // Telephone LG_26 // Wildstyle Radio Station LG_27 // Flash FM Radio Station LG_28 // KChat Radio Station LG_29 // Fever 105 Radio Station LG_30 // VROck Radio Station LG_31 // VCPR Radio Station LG_32 // Espantoso Radio Station LG_33 // Emotion 98.3 Radio Station LG_34 // Wave 103 Radio Station LG_35 // Destination LG_36 // Sun Yard LG_37 // Strip Club LG_38 // Target LINERUN // Linerunner LNKVBUY // Links View Apartment purchased: $~1~ LNKV_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Links View Apartment for $~1~ LNKV_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Links View Apartment for $~1~ LNKV_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Links View Apartment for $~1~ LOADCAR // LOADING VEHICLE... (PRESS L1 TO CANCEL) LOADCOL // Loading... LOVEFIS // Love Fist M4 // M4 MACHETE // Machete MAFIACR // Mafia Cruiser MALIBU // The Malibu Club MALL1 // North Point Mall MANANA // Manana MANSION // Diaz's Mansion MAP_LEG // Map Legend MAP_YAH // YOU ARE HERE MAR // Mar MARQUIS // Marquis MAVERIC // Maverick MAY // May MERC_26 // FASTER, FASTER, FASTER! MERC_27 // Careful, Tommy, I only have a nose job last month. MERC_28 // Tommy, drive careful. MERC_29 // Tommy, go slower. MERC_30 // Tommy, please kill someone other than me. MERC_31 // Tommy, baby, don't kill me! MERC_32 // Tommy, I'm glad you stole this car! MERC_40 // I had so much fun. MERC_43 // Adios, angel. MERC_44 // You keep working out, now, you hear. MERC_45 // Ciao, beautiful. MERC_5 // Nice car, Mr. Vercetti. MESA // Mesa Grande MM_1 // 'CONE CRAZY' MOB12_A // Hey Tommy, it's Avery! Now listen, I got me all tied up at the moment MOB12_B // and I have a representative of mine needs chaperoning out to the Gator Keys. MOB12_C // I'm after some land out that way, so I'm sending someone out to sweeten the deal. MOB12_D // Could you do me a favor and make sure he gets there ok? MOB12_E // Yeah, sure thing Avery. Where'd you want me to pick him up? MOB12_F // He's just finishing some business at the building site. I said you'd pick him up from there. MOB12_G // No problem. See you later, Avery. MOB13_A // Vercetti? VERCETTI!! Damn you man, you've got to help me! MOB13_B // Mr. Moffat? How's family life? MOB13_C // Damn you to hell, HELL, do hear me?! MOB13_D // Well it was nice chatting... MOB13_E // WAIT! Wait, Vercetti - Tommy, can I call you Tommy? MOB13_F // We're both businessmen, yeah? You know a good deal when you hear one, ok? MOB13_G // I don't have time to chat, get to the point. MOB13_H // MONEY. Money is the goddamned point. MOB13_I // I've escaped the coop again, but it's never long before they track me down - they think it's a damned game! MOB13_J // I'm at a pay phone somewhere in this god forsaken shit hole. MOB13_K // Get me out of here before they take me back and...and..oh go-o-od... MOB13_L // Well, I'm busy for the next - MOB13_M // No! Don't shit with me here, have a heart! No man should have to do such, such things. MOB13_N // I'm on my knees here Tommy, in the dirt begging you please... MOB13_O // I guess I could swing by that way, see if I can spot you... MOB13_P // Oh god, they're coming. For the love of Christ hurry, hurry! MOB15_A // Tommy, mate, it's Paul, from Kent, MOB15_B // a couple of proper sorts have your name written all over them, down at the Malibu. MOB15_C // What are you talking about? MOB15_D // Sorts. Birds. You know. Girls. Tastey ones, don't think they're brasses or nothing. MOB15_E // You gotta come check them out. MOB16_A // Tommy, Paulo here, que pasa amigo? MOB16_B // What do you want Paul. I don't want any fake label clothes. MOB16_C // Very funny, mate, but you know I don't touch bent gear. MOB16_D // Nah, I was just calling to see if I get a part in one your movies, MOB16_E // back in England I did a lot of blue stuff, mate. MOB16_F // I'm packing more heat than you, my son. MOB16_G // Paul, thanks for the offer, I'll bear it in mind. MOB16_H // Seriously, don't forget about me, after all I done for you. MOB16_I // That's what I'm trying to forget about. MOB19_A // Tommy V, It's KP here. Kent Paul. Word on the street is people want to rip you off. MOB19_B // Keep your eye's peeled, my son. And remember, I didn't say nothing to you about this. MOB21_A // Tommy, Thomas, it's Cortez. Que pasa? MOB21_B // Things are interesting. How are you, my friend? MOB21_C // Tommy, it is always a struggle here. Excuse the poor line, we have just had another failed coup. MOB21_D // The people are the most demanding mistress of all. MOB21_E // So far, we have had three revolutions and four coups since I return from Vice City. MOB21_F // Luckily, I have been promoted each time. MOB21_G // I wanted to ask you about Mercedes. MOB21_H // Ok, what about her? MOB21_I // Oh Tommy, Tommy. I, I hear these stories, all these stories - I don't know what to think. MOB21_J // Maybe everyone is humiliating me. MOB21_K // Maybe she thinks she can do what she likes, but Tommy, tell me, is it true? MOB21_L // but tell me Tommy, is it true? MOB21_M // Is what true? MOB21_N // These stories I hear. Is she really going to be a lawyer? MOB21_O // Oh Tommy, the shame, the shame! You know, we Cortez's are a proud family. MOB21_P // We would never allow a daughter of ours to become a lawyer. Please tell me it isn't so. I don't think I could take it. MOB21_Q // Oh Colonel, I can assure you Mercedes is never going to become a lawyer. Don't worry about it. MOB21_R // Oh thank you, Tommy. Tommy, thank you. The shame would be unbearable. She is a lady, not a parasite, you know. MOB21_S // I know, colonel. MOB21_T // Anyway, Tommy, you must excuse me, the new minister of the interior has arrived. MOB21_U // Many years ago, I killed his father in a failed coup so I must be polite. Good day, amigo. MOB22_A // Tommy, you are proving very useful, my friend. MOB22_B // Thanks, Cortez. What about my deal? MOB22_C // Tommy, I am working tirelessly on your behalf to ensue we get to the bottom of this trench of stinking lies and deceit, MOB22_D // you have my word on that, but in the meantime, MOB22_E // please accept the esteemed thanks of my people for your work on our behalf. MOB45_A // Tommy We gotta talk about stuff. MOB45_B // What's the problem Lance? MOB45_C // It's you, my friend, I feel you're not giving me a fair slice. MOB45_D // And more than that, you been embarrassing me in front of the boys. I can't have that. MOB45_E // Lance, it ain't like that. You've been making mistakes. MOB45_F // Tommy, I'm not your message boy. I'm not your running boy. MOB45_G // Lance, don't screw up, and we won't have any problems. I screw up, you can lay into me any time. MOB45_H // Tommy, I've done everything for you, you treat me like a fool. Don't do that. MOB45_I // Lance, I won't rip you off or stab you in the back, okay? MOB45_J // Just take it easy. This is tough enough without you getting all emotional on me. MOB45_K // Trust me. Do you hear me, do you hear me? MOB45_L // I hear you, Tommy, but I can't take this much more. MOB45_M // Lance, don't be like this. Now I'm warning you. MOB45_N // Do you hear me? Just relax, take a few days off. Okay? I'll talk to you. MOB46_A // Yo, Tommy! It's Lance. MOB46_B // Yeah? MOB46_C // Oh, nice to hear from you, Lance. Come on, man, be cool, be cool. MOB46_D // I'm in the middle of something. What do you want? MOB46_E // Nothing. Just to say, you know. Look Tommy, we can do this thing. MOB46_F // You and me, no problem. You know what I mean? MOB46_G // We're going to have to do it, 'cause otherwise, we're going to be dead, Lance. MOB46_H // We're in too far now. But thanks for the call. I'll speak to you later. MOB52_A // Hey Leo, I think we got a buyer for Diaz's merchandise. MOB52_B // You gotta give him a ring, man, set up the deal, you know? MOB52_C // Where are you now? MOB52_D // You ok Leo? You sound kinda different. MOB52_E // Just tell me where you are. MOB52_F // Who the hell is this? Put Leo on, man! MOB52_G // Leo's gone away for a while, he left me in charge. MOB52_H // Screw you, man! MOB54_A // Hiya Tommy! MOB54_B // Hi Mercedes, howyadoin'? MOB54_C // I got a new apartment up in Vice Point MOB54_D // - thought you might want to drop by sometime. MOB54_E // I'd love to. I'll catch you later. MOB55_A // Tommy, it's me. MOB55_B // Hi Mercedes. MOB55_C // Tommy, I so bored, when we going to have some fun? MOB55_D // What do you mean? MOB55_E // Well, I know you're busy fighting and killing and corrupting people, MOB55_F // but I just want to have some fun. So don't forget about me, you hear? MOB56_A // Tommy, I hear you kill Ricardo Diaz. MOB56_B // there was an unfortunate fire at his mansion. MOB56_C // I think he burnt to death in an acrylic shirt. MOB56_D // Tommy, I so proud of you. I knew you were a real man. MOB56_E // He awful trouser stain of a man, you make me so proud to be your friend. MOB56_F // No, I know you going to be busy trying to take over this town, MOB56_G // but don't forget about me, you hear? MOB57_A // It's merceedes. I no longer love you Tommy. MOB57_B // I no longer do. Honest. 'cause you no longer nice to Mercedes. MOB57_C // You no longer treat her like a lady. You ignore me and I hate you. MOB57_D // I insist you come to see me right away! MOB58_A // Tommy. MOB58_B // Hey Mercedes. MOB58_C // Hey indeed Mr. Tough Guy. I real angry with you Tommy. MOB58_D // Never make me hang out with Jezz Torrent again. MOB58_E // He is pathetic. Half way through he starts crying about his doggie MOB58_F // that died when he was 7 years old and that his mommy never loved him. MOB58_G // And Tommy. He wear a wig and a bra in private. MOB58_H // I not very happy with you! MOB59_A // Ooh Tommy, its Mercedes. MOB59_B // I just want to say, I have so much fun on that film set. MOB59_C // Anything else you have like that, you let me know. MOB59_D // I really mean that. I always wanted to be an actress. MOB59_E // I think I learn a lot about the dramatic process. MOB59_F // It so enlightening! Thank you. Thank you. I see you real soon. Adios. MOB_01A // Awright me ol'china! It's Paul. I might have a little result for you, but I need to speak to you in person. MOB_01B // I'm enjoying a little R&R at the Club Malibu. MOB_01C // Reckon you're gonna owe me a favor or two after this, sunshine. I'll see you later. MOB_02A // Ssssnniiiiffffff Hey! Hello, Tommy? Tommy! MOB_02B // We got a situation over at the Print Works. You better go and check it out. MOB_02C // Some kind of mess or other. Things are messed up. I gotta go. MOB_03A // Mr. Vercetti? I have here a signed piece of crap stating MOB_03B // that you have taken on all of BJ's Auto's debts. MOB_03C // With BJ's sudden disappearance I have no choice MOB_03D // but to hold you responsible for his financial insecurities. MOB_03E // Until this account is settled in full MOB_03F // you should consider Vice City's streets to be very unfriendly. MOB_04A // How you doin' mate? It's Paulo again. MOB_04B // Look Tommy, I forgot to mention we're going to need some extra muscle for the concert. A bit of security. MOB_04C // There's a biker gang led by Mitch Baker, it would be great publicity. Very rock and roll, baby. MOB_04D // Sort this out for me and I'll get you some back stage passes for the gig, awright? MOB_05A // Hey, it's Mitch. You did good Tommy, it's good to have the old girl back. MOB_05B // You tell Kent Paul he'll get his security for the gig. MOB_05C // You have my word on that. MOB_05D // Now keep yourself out of trouble. MOB_06A // Tommy, 'nuf dead man been chattin' about you, my dear. MOB_06B // Thought you might need something to make you feel better. So Auntie Poulet make you some stew, aye? MOB_06C // Come by me kitchen some time, ok Tommy? MOB_08A // Hey Tommy, I thought you might need some business advice. MOB_08B // Once you got an operation up and running, you'll need to drop by and take the week's cash. MOB_08C // Let the guys think they got the run of the place and they'll try shaving the profits - ok? MOB_08D // Hey, I know how to handle business, Ken, ok? MOB_08E // Ok, ok. I know, you know. I know. I was, MOB_08F // I was just, you know, telling you I know, that you know, that I know. MOB_08G // Just keeping it sharp baby! MOB_08H // Whatever, Ken, whatever... MOB_09A // Hey Leo! I got some work for you! MOB_09B // This ain't Leo. MOB_09C // Hey, if Leo knows you got his phone, he gonna kill you! MOB_09D // Maybe Leo's already dead. Maybe I killed Leo and took his phone - you think of that prick? MOB_09E // You killed Leo? You must have big cojones - wanna work for me?! MOB_09F // Drop by my father's cafe in Little Havana and we'll talk mano a mano. MOB_10A // Tommy! Look, I gotta ask you a favor. MOB_10B // Steve! How's filming going! MOB_10C // Fine, fine. I, heh, WE need a car chase scene, but our budget can't stretch to it. MOB_10D // I've left some wheels around town. You'll know what to do. MOB_10E // Ok Steve, I'll keep an eye out. Catch you later. MOB_11A // Howdy son, just thought I'd ring you up and give you some advice. MOB_11B // Hey, Avery. What's eating you? MOB_11C // There's a lot of opportunity in this town if you own the right real estate, you catch my drift? MOB_11D // I reckon so... MOB_11E // All I'm saying is keep your eyes open and you might find the perfect business opportunity. I'll catch y'later. MOB_11F // Later, Avery. MOB_14A // Hey there Tommy, you're gonna love me mate. MOB_14B // A little birdy told me that Vice City SWAT Division has a deposit box at a certain rather large banking establishment, MOB_14C // where they keep all the bribes they've taken over the years, MOB_14D // like some kind of old boys' retirement fund. MOB_14E // Of course, if this information should ever help you acquire any of that cash, MOB_14F // I guess you'd feel obliged to push some of it my way? MOB_14G // I'll bear that in mind, thanks Kent. MOB_14H // It's Paul. I'm from Kent, near London, you prat. MOB_14I // My provincial English geography ain't what it was. MOB_16A // Tommy, Paulo here, que pasa amigo? MOB_16B // What do you want Paul? I don't want any fake label clothes. MOB_16C // Very funny, mate, but you know I don't touch bent gear. Nah, I was just calling to see if I get a part in one your movies. MOB_16D // Back in England I did a lot of blue stuff, mate. I'm packing more heat than you, my son. MOB_16E // Paul, thanks for the offer, I'll bear it in mind. MOB_16F // Seriously, don't forget about me, after all I done for you. MOB_16G // That's what I'm trying to forget about. MOB_17A // Tommy Vercetti, how's it going, Mr. big shot? I hear all these things about you, some kind of player in town, now eh... MOB_17B // Paul, you're drunk. MOB_17C // Nah, you stupid prat, I ain't drunk. I only had a couple and some treats, ain't been to bed for a couple of days, you know. MOB_17D // Anyway, don't give me that. I ain't a mug. Who set you up in this town? Who? Me. That's who. MOB_17F // Really? MOB_17G // Don't give me that. Don't! I introduced you to people. I showed you the ropes, did a lot of stuff for you, and this is how you repay me. MOB_17H // You ignore me. You won't give me a way in, after all I did for you! What do you think I am? A div or something? MOB_17I // Paul, take it easy. I've been busy, don't be an idiot. MOB_17J // I ain't no idiot, mush. That's what they said in borstal. Are you asking for trouble son, because you're going to get it! MOB_17K // Tommy, mate. Please. You was my big hope! Please, don't laugh at me! MOB_17L // Paul, get some sleep, seriously. MOB_18A // Tommy, it's Paulo, how are you? Right mate, anyway, thought I had to drop you a line. MOB_18B // Oh my good lord, my son, you will not believe the quality of the brass I just encountered. MOB_18C // Street walker or something, just down in Little Havana, mate. MOB_18D // Said her name was Mercedes or something. MOB_18E // Oh my god, mate. You gotta check this bird out. MOB_18F // Could strip the lead out of a pencil. Said I was the best she ever had and all. MOB_18G // Keep you potatoes skinned for her. Be seeing you. MOB_20A // Alright, Tommy, it's Paul. I just heard from a mush that you've been a real naughty boy. MOB_20B // Somebody has taken offense to you acting like the big guy all of a sudden, giving it the big shot thing. MOB_20C // Well, don't say I never warned you or nothing. Boasting is a mug's game, son. MOB_20D // Anyway, I heard there's some price been put on your head and someone's going to have a crack at you, MOB_20E // so watch yourself, and remember me, mate. MOB_24A // Hola, is this Mr. Vercetti? MOB_24B // Yeah. MOB_24C // This is Cortez. You were at my party. MOB_24D // Yeah. I remember. MOB_24E // Mr. Vercetti, it was a most unfortunate incident that happened with your business deal. MOB_24F // I know. MOB_24G // I want you to know me and my people are doing their utmost to get to the bottom of it. MOB_24H // If you'd like to talk to me more privately, you can find me at the boat, eh? Okay? Good day, senor. MOB_25A // Tommy, Thomas it's Cortez. Look, the French are giving me all kinds of trouble, amigo. MOB_25B // Damn hypocrites. They spend a hundred years stealing from poor countries and they call me a thief! MOB_25C // I am going to need your help as soon as possible, amigo. MOB_25D // So please hurry, Tommy, I need you, all right? I hate the damn French. MOB_26A // Hello, Tommy? MOB_26B // Yeah? MOB_26C // It's Baker. I just wanted to say I really enjoyed the show. MOB_26D // Me and the boys want to thank you, and remind you, MOB_26E // you got our respect. Good day. Keep riding hard, son. MOB_29A // Hello, is this Mr. Tommy Vercetti? MOB_29B // Yes. MOB_29C // Well, I hear through the vine of grapes you the man when someone got a vermin infestation. MOB_29D // Maybe... MOB_29E // Well, I got a real vermin infestation. Haitians everywhere. MOB_29F // My name is Umberto Robina and I want you to meet me at the Cafe Robina as soon as you can, MOB_29G // 'cause I tell you, these damn Haitians gone too far this time. MOB_29H // Test MOB_30A // Tommy, is Umberto Robina MOB_30B // Hey, how's the cafe? MOB_30C // Oh, wonderful. Incredible. Tommy, incredible. No wimps, Tommy, just real men, and the beautiful women! MOB_30D // Anyway, I wanted to tell you, me and Papi, to us, you Cuban. MOB_30E // You have proved yourself, man. You got big cojones. MOB_30F // Well thank you, Umberto. Nobody's said that to me since I left jail. I'll see you around. MOB_33A // Tommy, it's Phil, now cut out all the reminiscing crap and listen to me, you hear? MOB_33B // Good. I got me some extra strength boomshine nearing fermentation time and I was wondering if you'd fancy having a shot. MOB_33C // Seriously, Tommy, if you like a drink, or if you need to strip paint, this stuff'll make a man out of you. MOB_33D // Sure did out of me, even though I can't see out of one eye. I'll be waiting for you, y'hear. MOB_34A // Tommy, I really enjoyed working with you. Ain't had so much fun since the ridge in Nam, pal. MOB_34B // Anyhows, you need anything, you call on me, you hear? MOB_34C // I always remember those I served with, MOB_34D // and I am sure I can help you out, you hear? MOB_35A // Tommy, the wound is healing well. Funny thing is, MOB_35B // I have fought in 6 battle zones and always walked away without a scratch, and now this! MOB_35C // One armed Phil. Still, I got me a healthy selection of one handed fire power so I'll never be unarmed Phil, you hear. MOB_35D // Any way son, cut out the sentimental crap and go buy yourself a drink, you hear! MOB_36A // Tommy, it's Phil, I want to thank you for helping me out back there son, MOB_36B // Damn Charlie, he'll always ambush you somewhere or other, MOB_36C // Anyway the wound is healing well, and it means I'll no longer be defrauding the government on my disability check. MOB_40A // Hey Tommy, it's Sonny. How's the sun tan? MOB_40B // I ain't got no sun tan. MOB_40C // Well, you ain't got my money, either, so I'm wondering to myself, MOB_40D // what are you doing? So, tell me, Tommy, what are you doing? MOB_40E // I'm looking for the money, Sonny. Don't worry. MOB_40F // I am worrying, Tommy, that's my style, MOB_40G // because I seem to have this problem in my life with unreliable people. MOB_40H // Don't be an unreliable person, Tommy, please. MOB_40I // Do us both a favor. I'm looking forward to hearing from you. MOB_41A // Tommy, remember me? MOB_41B // Hello Sonny. MOB_41C // That's right, Sonny. We're old friends, MOB_41D // You never write me, you never call. Don't you want to be friends no more? MOB_41E // I've been busy trying to sort things out. You didn't give me a lot of support down here, Sonny. MOB_41F // Oh, my fault is it? We'll I've heard you been busy all right. MOB_41G // Busy killing drugs barons. Busy taking over. MOB_41H // Don't forget about us, Tommy, 'cause I can assure you, I ain't forgotten about you. MOB_42A // Tommy. MOB_42B // Sonny. MOB_42C // Obviously you are suffering from hearing problems, so I'll try again. MOB_42D // Where's the goddamned money, where's the goddamned stuff, and where's my cut of your new action? MOB_42E // You are making an idiot out of me, Tommy, and I'm not laughing yet. MOB_43A // Tommy, Tommy, Tommy, I had Sonny on the phone, ok, are you with me?. MOB_43B // I don't know about you, but there's something about a man threatening to murder my family MOB_43C // which really scares the crap out of me. What are you going to do? MOB_43D // Ken, take it easy. MOB_43E // I AM calm, calm as a man can be when he's fearing for his life! MOB_43F // Stay off the idiot fuel and look after yourself. MOB_43G // No one's gonna take us out. I'll see you later. MOB_43H // I am calm. Don't I sound calm? Must be impending death that is doing this to my voice. MOB_47A // Tommy, Lance, we got big problems. Come down here. Right away. MOB_62A // Tommy, is Ricardo Diaz, I want to thank you for looking out for me my man. MOB_62B // I ask that prick Cortez, he say you the real deal, my friend, why you not come see me. MOB_62C // I need a guy like you. All I have now is dickheads, MOB_62D // dickheads everywhere, yo. I make you real rich. MOB_63A // Tommy, it's Earnest. Earnest Kelly. MOB_63B // How are you? MOB_63C // I'm doing okay. I'll need a stick to walk, but I should be back at work soon enough. MOB_63D // Good. MOB_63E // I heard about Lance. What a little prick, eh? MOB_63F // Yes. MOB_63G // Never trust a man who walks the streets in his pajamas. That's what I say. Glad you killed him. I hope it was painful for the prick. MOB_63H // I think it was. I just didn't think he was like that... MOB_63I // Tommy, for a raging lunatic, you're pretty naive. I'll be back at work soon, teach you a thing or two about life, you hear. MOB_63J // Take your time, Earnest. Look after yourself. MOB_66A // Tommy, Tommy why you coming back here for? MOB_66B // I tell you we don't want to see you around here no more. MOB_67A // Tommy, me thinks you should be staying away, you hear? MOB_67B // The Haitian boys not too 'appy with you. MOB_68A // Tommy son, have I got a surprise for you MOB_68B // I'm down at the recording studios with some major artists MOB_68C // Why don't you pay us a visit? MOB_68D // You know it makes sense, dontcha? See ya later. MOB_70A // Tommy, it's me, Colonel Cortez. Look senor, I believe you are a man who can get things done. So please help me. MOB_70B // You can find me at the boat. MOB_72A // Tommy, it's me, Lance. Keep your mouth shut there Tommy, 'cause I ain't got time to talk. MOB_72B // I ain't interested in what you got to say. Why should I be? You don't care about me, do you? MOB_72C // You gotta look after me a bit better. Give me a fair slice. You know... MOB_72D // Tommy... oh, look, man, I'm sorry. It's just that... MOB_72E // People patronize me all my life, treat me like a little kid. MOB_72F // My brother would do that. Please, man, don't do that. MOB_72G // I gotta go. MOB_73A // Tommy, it's Steve. MOB_73B // Hey, Steve. MOB_73C // Hey indeed, genius. You're a marvel! I'm a marvel! They love us. We are re-writing the record books, pal. MOB_73D // We are talking major awards here. Finally, I can put my dad in a home an tell him to shut up. MOB_73E // Eeer, that's cool, Steve. MOB_73F // Cool? It's hot, man. Hot. H. O. T. He never believed in me. Never thought I was an artist, and now I've made it. MOB_73G // I'm the best damn skin flick director of all time, my friend. I just wanted to say, it's a pleasure to have met you. MOB_73H // Thanks steve. MOB_73I // I love you, baby. Don't go changing on me, you hear. MOB_73J // I hear you. Good bye, Steve. MOB_95 // Get to the payphone at location. MOB_95A // Get to the payphone in Little Havana. MOB_96 // Get to the payphone at location. MOB_96A // Get to the payphone at the airport terminal. MOB_97 // Get to the payphone at location. MOB_98 // Get to the payphone at location. MOB_98A // Get to the pay phone in Vice Point. MOB_99 // Get to the payphone at location. MOB_99A // Get to the payphone next to the mall in Washington. MONTAX // Cash made in taxi MOONBM // Moonbeam MP5 // MP MULE // Mule MXCARD // Max. INSANE Jump dist. (ft) MXCARDM // Max. INSANE Jump dist. (m) MXCARJ // Max. INSANE Jump height (ft) MXCARJM // Max. INSANE Jump height (m) MXFLIP // Max. INSANE Jump flips MXJUMP // Max. INSANE Jump rotation M_FAIL // MISSION FAILED! M_PASS // MISSION PASSED! $~1~ NBMNBUY // El Swanko Casa purchased: $~1~ NBMN_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase El Swanko Casa for $~1~ NBMN_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase El Swanko Casa for $~1~ NBMN_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase El Swanko Casa for $~1~ NEWCONT // New ~h~Contact Point ~w~opened at the marina in Ocean Beach!! NEW_REC // ~g~New Record Set!! ~w~~1~ minutes ~g~and ~w~~1~ seconds. NITRO // All taxi's now have a boost jump! Just press the horn button. NMISON // Mission attempts NOCD // The disc tray is empty. Please insert disc. NOMONEY // ~g~You need more cash! NOSTUC // No INSANE stunts completed NOTAXI // ~g~You need a Kaufman Cab to activate this mission. NOUNIF // Unique Jumps completed NOV // Nov NO_PCCD // Please insert your GTA Vice City CD, or press ESC to cancel NUMBER // ~1~ NUMSHV // Safehouse visits OCEANIC // Oceanic OCHEBUY // Ocean Heights Apartment purchased: $~1~ OCHE_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Ocean Heights Apartment for $~1~ OCHE_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Ocean Heights Apartment for $~1~ OCHE_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Ocean Heights Apartment for $~1~ OCT // Oct OPENCD // The disc tray is open. Please close the disc tray. OUTFT1 // Street OUTFT10 // Tracksuit OUTFT11 // Tracksuit OUTFT12 // Frankie OUTFT13 // MC Tommy OUTFT2 // Soiree OUTFT3 // Coveralls OUTFT4 // Country Club OUTFT5 // Havana OUTFT6 // Cop OUTFT7 // Bank Job OUTFT8 // Casual OUTFT9 // Mr Vercetti PACKER // Packer PAGEB11 // Flamethrower delivered to hideout. PAGEB13 // Health delivered to hideout PAGEB14 // Adrenaline delivered to hideout PAGE_00 // . PAGE_01 // Kill ~1~ Gang Members in 2 Minutes! PAGE_02 // Destroy ~1~ Vehicles in 2 Minutes! PAGE_03 // Drive-by and Waste ~1~ Gang Members in 2 Minutes! PAGE_04 // Runover and Kill ~1~ Gang Members in 2 Minutes! PAGE_05 // Gun Down ~1~ Gang Members in 2 Minutes! PASDRO // Passengers dropped off PATRIOT // Patriot PBOAT_1 // Press the ~h~~k~~PED_FIREWEAPON~ ~w~button to fire the boat cannons. PBOAT_2 // Press the ~h~~k~~PED_FIREWEAPON~ ~w~button to fire the boat cannons. PCJ600 // PCJ 600 PCRESRT // Starting new game. Please wait... PEREN // Perennial PERPIC // Hidden Packages found PER_COM // Percentage completed PE_WAST // People you've wasted PE_WSOT // People wasted by others PHIL // PHIL MISSIONS PHIL1 // PHIL MISSION 1 PHIL2 // PHIL MISSION 2 PHIL_1 // Gun Runner PHIL_2 // Boomshine Saigon PHOENIX // Phoenix PICK1 // Body Armor delivered to Ocean View Hotel! PICK10 // Hunter now available from the Army Barracks! PICK2 // .357 delivered to Ocean View Hotel! PICK3 // Chainsaw delivered to Ocean View Hotel! PICK4 // Flame Thrower delivered to Ocean View Hotel! PICK5 // .308 Sniper delivered to Ocean View Hotel! PICK6 // Minigun delivered to Ocean View Hotel! PICK7 // Rocket Launcher delivered to Ocean View Hotel! PICK8 // Sea Sparrow now available from the Mansion on Starfish Island! PICK9 // Tank now available from the Army Barracks! PISTOL // Pistol PIZ1_A // PIZZA BOY MISSION PIZZABO // Pizza Boy PLANE_4 // Use the ~h~~k~~VEHICLE_ACCELERATE~~w~ button to accelerate, Left and right to turn. PLANE_H // Use the ~h~~k~~VEHICLE_ACCELERATE~~w~ button to accelerate, Left and right to turn. PL_STAT // Player stats POLICAR // Police POLMAV // Police Maverick POL_HQ // VCPD HQ PONY // Pony POR1_03 // ~r~Candy is dead! POR1_19 // Hey! PORN // PORN MISSIONS PORN1 // PORN MISSION 1 PORN2 // PORN MISSION 2 PORN3 // PORN MISSION 3 PORN4 // PORN MISSION 4 PORNBUY // Film Studio purchased: $~1~ PORNI // Prawn Island PORN_1 // Recruitment Drive PORN_2 // Dildo Dodo PORN_3 // Martha's Mug Shot PORN_4 // G-spotlight PORN_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Film Studios for $~1~ PORN_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Film Studios for $~1~ PORN_NO // You cannot buy the Film Studio at this time, come back later. PORN_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Film Studios for $~1~ PQUINS // Perfect quadruple insane stunt PREDATR // Predator PRINST // Perfect insane stunt PRNT_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Print Works for $~1~ PRNT_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Print Works for $~1~ PRNT_NO // You cannot buy the Print Works at this time, come back later. PRNT_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Print Works for $~1~ PROPOWN // Property Owned PROP_1 // You don't have enough cash for this property PROP_2 // You cannot buy property whilst on a mission PROT // PROTECTION MISSIONS PRTRST // Perfect triple insane stunt PU_CF1 // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to pick up this weapon. It will replace any weapon you have of the same type. PU_CF3 // Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot. PU_CF4 // Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to replace current weapon in this slot. PU_MONY // You don't have enough cash. PYTHON // .357 QUINST // Quadruple insane stunt RACE1 // ~g~3..2..1.. GO GO GO! RACE2 // ~g~3 RACE3 // ~g~2 RACE4 // ~g~1 RACE5 // ~g~GO! RACEFA // ~r~You failed to win the race! RACES // TIME: RACES17 // New best time: ~1~:~1~ RACES18 // YOU HAVE WON: $~1~ RACES20 // New best time: ~1~:0~1~ RACES21 // Time: ~1~:0~1~ RACES_4 // 3 RACES_5 // 2 RACES_6 // 1 RACES_7 // GO! RACES_9 // Time: ~1~:~1~ RACETM // ~b~RACE TIME: ~1~:~1~ RACETM2 // ~b~RACE TIME: ~1~:0~1~ RAMPAGE // RAMPAGE!! RAMP_A // ALL RAMPAGES COMPLETED!! RAMP_F // RAMPAGE FAILED!! RAMP_P // RAMPAGE PASSED!! RANCHER // Rancher RANGE // Rifle Range RATNG1 // Upstanding Citizen RATNG10 // Rat RATNG11 // Leece RATNG12 // Scam Artist RATNG13 // Trickster RATNG14 // Numbers Runner RATNG15 // Hustler RATNG16 // Bully RATNG17 // Riff-Raff RATNG18 // Scalawag RATNG19 // Ruffian RATNG2 // Nobody Special RATNG20 // Outlaw RATNG21 // Thug RATNG22 // Drop Man RATNG23 // SA Goon RATNG24 // Goon RATNG25 // Jailbird RATNG26 // Ex-Con RATNG27 // Felon RATNG28 // Bag Man RATNG29 // Wiseguy RATNG3 // Litterer RATNG30 // Wheelman RATNG31 // Hired Muscle RATNG32 // Hatchetman RATNG33 // Headhunter RATNG34 // Enforcer RATNG35 // Ronin RATNG36 // Fixer RATNG37 // Hitman RATNG38 // Associate RATNG39 // Butcher RATNG4 // Shoplifter RATNG40 // Cleaner RATNG41 // Assassin RATNG42 // Consigliere RATNG43 // Made Man RATNG44 // Right-Hand Man RATNG45 // Executioner RATNG46 // Lieutenant RATNG47 // Underboss RATNG48 // Capo RATNG49 // Boss RATNG5 // Vandal RATNG50 // Kingpin RATNG51 // Don RATNG52 // Godfather RATNG53 // Untrustworthy RATNG54 // Embarrassment RATNG55 // Hacker RATNG56 // Cheater RATNG57 // Total Liar RATNG6 // Do boy RATNG7 // Pickpocket RATNG8 // Clepto RATNG9 // Snitch RBM1_11 // NO LONGER NEEDED RBM1_3 // NO LONGER NEEDED RBM1_6 // ~g~Take Mercedes and the 'Love Juice' to the band at the recording studio. RBM2_6 // ~g~Wow! She's a bloke, stop him! RBM3_5 // ~g~Take Love Fist to the venue. RC4 // 'RUMPO RAMPAGE' RCBANDT // RC Bandit RCBARON // RC Baron RCCANX // ~r~RC plane cancelled. RCH1_1 // NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED RCH1_10 // ~b~TOTAL TIME: ~1~:0~1~ RCH1_11 // RC Raider Pickup RCH1_2 // ~g~The CHECKPOINTS are scattered throughout the airport. RCH1_3 // NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED NO LONGER NEEDED RCH1_5 // Time: RCH1_6 // ~g~Use the RC Helicopter to collect checkpoints scattered throughout the airport. RCH1_9 // ~b~TOTAL TIME: ~1~:~1~ RCPL1_1 // ~g~Compete in a CHECKPOINT RACE with 3 other RC Baron's RCPL1_2 // ~g~You must go through the ~o~CENTRE CORONA ~g~to successfully pass a checkpoint. RCPL1_3 // ~g~Get to the starting grid now! RCPL1_7 // RC Baron Race RCR1_3 // ~g~If you wish to quit this mission press the ~h~~k~~PED_FIREWEAPON~ ~g~button to detonate your RC car. RCR1_5 // RC Bandit Race RCRAIDE // RC Raider RCRC1_2 // ~g~Get to the starting grid now! RCRC1_4 // ~g~3 RCRC1_5 // ~g~2 RCRC1_6 // ~g~1 RCRC1_7 // ~g~GO! RCRC1_8 // ~g~Race time: ~1~ seconds REEFER // Reefer REGINA // Regina RELOAD // ~g~You have won the fast reload ability! REPLAY // REPLAY RESTART // Starting new game REWARD // REWARD $~1~ RHINO // Rhino RIO // Rio ROCK // THE ROCKBAND GANG MISSIONS ROCK3 // ROCKBAND MISSION 3 ROCK_1 // Love Juice ROCK_2 // Psycho Killer ROCK_3 // Publicity Tour ROCK_4 // Love Fist!! ROK1_1E // ~g~It'll cost more than you've got! ROK1_1F // ~g~Come back when you got the money. ROK1_4 // ~g~Ok, I think this is what you were after... ROK3_72 // Love Fist! ROMERO // Romero's Hearse RUGER // Kruger RUMPO // Rumpo R_TIME // RACE TIME: SABRE // Sabre SABRETU // Sabre Turbo SANCHEZ // Sanchez SANDKIN // Sandking SAVE1 // Walk into the corona to ~h~Save the game~w~. You cannot save during a mission. SAVE2 // Any vehicle left in this garage will be stored when the game is saved. SCARF // Apartment 3c SCREWD // Screwdriver SEAGULL // Seagulls Sniped SEASPAR // Sea Sparrow SECOND // ~b~2nd SECURI // Securicar SEG3_1 // TIME: SEG3_10 // ~g~You hit the target! 2 more to go. SEG3_11 // ~g~You hit the target! Just 1 more to go! SEG3_12 // ~r~You missed the target! Go get a bomb! SEG3_13 // ~g~Drop the bomb at a target zone. SEG3_14 // ~r~You ran out of time and failed to demolish the building. SEG3_15 // ~r~Your RC Raider has been destroyed! How you gonna transport the bombs now? SEG3_2 // ~g~Get to the van that contains the RC Raider and remote timed bombs. SEG3_3 // ~g~You must use the RC RAIDER to transport 4 bombs to 4 target zones on the building site. SEG3_4 // ~g~You can pick up bombs by simply piloting your RC Raider adjacent to each one, to drop a bomb press the ~h~~k~~PED_FIREWEAPON~ ~g~button. SEG3_6 // ~g~To successfully hit a target zone, you must drop the bomb in the area represented by the ~q~pink marker~w~. You can drop the bombs in any order. SEG3_7 // ~g~Once you have dropped the FIRST bomb successfully in a target zone the detonation timer will start; you must then drop all the bombs within this time period. SEG3_8 // ~g~All 4 bombs must be located at the 4 target zones to pass the mission and demolish the building. SEG3_9 // ~g~You hit the target! 3 more to go. SENTINL // Sentinel SENTXS // Sentinel XS SEP // Sept SERG3_5 // ~g~You can only carry one bomb at a time and cannot pick up successfully planted bombs. SET1EN // SetUp 1. Enabled SHOTGN1 // Shotgun SHOTGN2 // S.P.A.S. 12 SHOTGN3 // Stubby shotgun SHO_RAN // Shooting Range Rank SKIMMER // Skimmer SKUMBUY // Skumole Shack purchased: $~1~ SKUM_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Skumole Shack for $~1~ SKUM_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Skumole Shack for $~1~ SKUM_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase Skumole Shack for $~1~ SNIPE // Sniper rifle SPAND // Spand Express SPARROW // Sparrow SPEEDER // Speeder SPRAYIN // Sprayings SQUALO // Squalo STALION // Stallion STARI // Starfish Island STFT_01 // Fastest time on 'Alloy Wheels Of Steel' STFT_02 // Fastest time on 'The Driver' STFT_03 // Fastest time in Dirt Ring STFT_04 // Fastest time on RC Plane Race STFT_05 // Fastest time on RC Car Race STFT_06 // Fastest time on RC helicopter Pickup STFT_07 // Fastest time on 'Terminal Velocity' STFT_08 // Fastest time on 'Ocean Drive' STFT_09 // Fastest time on 'Border Run' STFT_10 // Fastest time on 'Capital Cruise' STFT_11 // Fastest time on 'Tour!' STFT_12 // Fastest time on 'V.C. Endurance' STFT_13 // Fastest time on Downtown Chopper Checkpoint STFT_14 // Fastest time on Ocean Beach Chopper Checkpoint STFT_15 // Fastest time on Vice Point Chopper Checkpoint STFT_16 // Fastest time on Little Haiti Chopper Checkpoint STFT_17 // Fastest time on 'PCJ Playground' STFT_18 // Fastest time on 'Trial By Dirt' STFT_19 // Fastest time on 'Test Track' STFT_20 // Fastest time for 'Cone Crazy' STFT_21 // Fastest time in Hotring STFT_22 // Fastest lap time in Hotring STFT_23 // Fastest time for Checkpoint Charlie STHC_01 // Highest score for Shooter STHC_02 // Best Percentage of hits for Shooter STHC_03 // Number of drug deals made STHC_04 // Highest score with Keepie-Uppy beach ball STHC_05 // Hotring Best Result STINGER // Stinger STOCK // ~r~out of stock STPR_1 // The Malibu STPR_10 // Links View Apartment STPR_11 // El Swanko Casa STPR_12 // 1102 Washington Street STPR_13 // Ocean Heights Apartment STPR_14 // Skumole Shack STPR_15 // Hyman Condo STPR_2 // Print Works STPR_3 // Film Studio STPR_4 // Ice Cream Factory STPR_5 // Car Showroom STPR_6 // Taxi Company STPR_7 // Boatyard STPR_8 // Pole Position Club STPR_9 // 3321 Vice Point STRETCH // Stretch STRIP // The 'Pole Position Club' STRIP_1 // ~r~Not enough cash, you cheap sleazebag. STRPBUY // Pole Position Club purchased: $~1~ STRP_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Pole Position Club for $~1~ STRP_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Pole Position Club for $~1~ STRP_NO // You cannot buy the Stripclub at this time, come back later. STRP_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Pole Position Club for $~1~ ST_2WHD // Longest 2 wheels distance (m) ST_2WHE // Longest 2 wheels time (secs) ST_ASSI // Assassination Contracts Completed ST_AUTO // Auto Repair and Painting Budget ST_BRK // Number of bloodring kills ST_DAMA // Property Destroyed ST_DRWN // Fishes Fed ST_FASH // Fashion Budget ST_FAVR // Favorite radio station ST_FAVV // Favorite vehicle ST_FTIM // Flight hours ST_GANG // Least favorite gang ST_GARB // Garbage Pickups Made ST_GNG1 // Cubans ST_GNG2 // Haitians ST_GNG3 // Streetwannabe's ST_GNG4 // Diaz's gang ST_GNG5 // Security guards ST_GNG6 // Biker gang ST_GNG7 // Vercetti gang ST_GNG8 // Golfers ST_HEAD // Number of headshots ST_ICEC // 'Ice Cream' Sold ST_LOAN // Visits From Loan Sharks ST_LTBR // Longest time in bloodring (secs) ST_MOVI // Movie Stunts ST_PHOT // Photographs Taken ST_PIZZ // Pizza's Delivered ST_PR01 // Flyboy ST_PR02 // Aircraftman ST_PR03 // Pilot Officer ST_PR04 // Corporal ST_PR05 // Lieutenant ST_PR06 // Sergeant ST_PR07 // Captain ST_PR08 // Biggs ST_PR09 // Wedge ST_PR10 // Red Baron ST_PR11 // Goose ST_PR12 // Viper ST_PR13 // Jester ST_PR14 // Chappy ST_PR15 // Iceman ST_PR16 // Maverick ST_PR17 // Noops ST_PR18 // Air Chief Marshal ST_PR19 // Ace ST_PRAN // Pilot Ranking ST_PROP // Property Budget ST_RAN0 // Learner ST_RAN1 // Navigator ST_RAN2 // Co Pilot ST_RAN3 // Junior ST_RAN4 // Competent ST_RAN5 // Senior ST_RAN6 // Ace ST_RAN7 // Red baron ST_STAR // Total number of wanted stars attained ST_STGN // Total number of wanted stars evaded ST_STOD // Longest Stoppie distance (m) ST_STOP // Longest Stoppie time (secs) ST_STOR // Stores Knocked Off ST_TIME // Playing Time ST_WEAP // Weapon Budget ST_WHED // Longest Wheelie distance (m) ST_WHEE // Longest Wheelie time (secs) ST_WSTR // least favorite radio station SUNSHIN // Sunshine Autos S_PROMP // When not on a mission you can save your progress by collecting the ~h~cassette tape pickup. T4X4_1 // 'PCJ Playground' T4X4_3 // 'GRIPPED!' T4X4_F // ~r~You bailed! Too tough for you?! TAX2_4 // Go on, Tommy. TAX2_5 // Beat the hell out of him. TAX2_6 // He hasn't even got a license. TAX2_7 // Damn limo services. TAXI // Taxi TAXI2 // ~r~You're out of time! TAXIBUY // Taxi Firm purchased: $~1~ TAXI_1 // V.I.P. TAXI_2 // Friendly Rivalry TAXI_3 // Cabmaggedon TAXI_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Taxi Company for $~1~ TAXI_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Taxi Company for $~1~ TAXI_M // 'TAXI DRIVER' TAXI_NO // You cannot buy the Taxi Company at this time, come back later. TAXI_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase the Taxi Company for $~1~ TAXSHRT // ~g~You can use this Kaufman Cab to take you to destinations instead of driving. It will cost you $9. TAXW1_5 // ~g~You need to be in a Kaufman cab! TAXW3_1 // ~g~Go and pick up Mercedes. TAXWAR // TAXI WAR MISSIONS TAX_1 // Kaufman Cabs TEC9 // Tec 9 TEX1_5 // ~r~He got away! TEX3_9 // ~g~Pickup a bomb by maneuvering the RC helicopter next to it. TEXTXYZ // Writing coordinates to file... TEX_1 // Four Iron TEX_2 // Two Bit Hit TEX_3 // Demolition Man THIRD // ~b~3rd TIMER // This is a timed mission, you must complete it before the timer counts down to zero. TMANS // Vercetti Estate TM_BUST // Times busted TM_DED // Hospital visits TOPFUN // Top Fun TOP_SHO // Top Shooting Range Score TOTDISM // Total distance traveled (m) TOT_DIS // Total distance traveled (miles) TRASHM // Trashmaster TRINST // Triple insane stunt TROPIC // Tropic TSCORE // EARNINGS: $~1~ TTUTOR // Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle taxi missions on or off. TTUTOR2 // Press the ~h~~k~~TOGGLE_SUBMISSIONS~ button~w~ to toggle taxi missions on or off. TYREPOP // Tires popped with gunfire TYRESLA // Tires slashed with a blade UMBERTO // Cafe Robina USJ // UNIQUE STUNT BONUS! USJ_ALL // ALL UNIQUE STUNTS COMPLETED! UZI // Uz-1 VCNMAV // VCN Maverick VCPTBUY // 3321 Vice Point purchased: $~1~ VCPT_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 3321 Vice Point for $~1~ VCPT_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 3321 Vice Point for $~1~ VCPT_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 3321 Vice Point for $~1~ VICE_C // Vice City VIRGO // Virgo VOODOO // Voodoo WALTON // Walton WANT_A // You will only be arrested if you have a ~h~wanted level. WANT_B // Your ~h~wanted level~w~ is represented by the row of stars in the top right of the screen. WANT_C // You now have a ~h~wanted level~w~ of one... WANT_D // two... WANT_E // three... WANT_F // As your ~h~wanted level~w~ increases you will attract more powerful forms of law enforcement. WANT_G // When you are ~h~'busted'~w~ you are returned to the nearest police station. WANT_H // The cops will take all your weapons and some of your cash as a bribe. WANT_I // Any mission you were on will be failed. WANT_J // You will find ways of reducing your wanted level the more you play. WANT_K // If you are in a car, ~h~SPRAY SHOPS~w~ will ~h~clear your wanted level. WANT_L // Your wanted level has been suspended, if you commit a crime whilst the stars are flashing your full wanted level will be reinstated. WASHBUY // 1102 Washington Street purchased: $~1~ WASHING // Washington WASH_C // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 1102 Washington Street for $~1~ WASH_L // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 1102 Washington Street for $~1~ WASH_T // Press the ~h~~k~~PED_ANSWER_PHONE~ ~w~button to purchase 1102 Washington Street for $~1~ WEATHE1 // FORCE WEATHER SUNNY WEATHE2 // FORCE WEATHER EXTRA SUNNY WEATHE3 // FORCE WEATHER CLOUDY WEATHE4 // FORCE WEATHER RAINY WEATHE5 // FORCE WEATHER FOGGY WEATHE6 // WEATHER NORMAL WELCOME // WELCOME TO WHEEL01 // TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds WHEEL02 // TWO WHEELS DOUBLE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds WHEEL03 // TWO WHEELS BONUS: $ ~1~ Time: ~1~ seconds WHEEL04 // TWO WHEELS BONUS: $ ~1~ Distance: ~1~.~1~m WHEEL05 // TWO WHEELS BONUS: $ ~1~ Distance: ~1~ feet WHEEL06 // WHEELIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds WHEEL07 // WHEELIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds WHEEL08 // WHEELIE BONUS: $ ~1~ Time: ~1~ seconds WHEEL09 // WHEELIE BONUS: $ ~1~ Distance: ~1~.~1~m WHEEL10 // WHEELIE BONUS: $ ~1~ Distance: ~1~ feet WHEEL11 // STOPPIE BONUS: $ ~1~ Distance: ~1~.~1~m Time: ~1~ seconds WHEEL12 // STOPPIE BONUS: $ ~1~ Distance: ~1~ feet Time: ~1~ seconds WHEEL13 // STOPPIE BONUS: $ ~1~ Time: ~1~ seconds WHEEL14 // STOPPIE BONUS: $ ~1~ Distance: ~1~.~1~m WHEEL15 // STOPPIE BONUS: $ ~1~ Distance: ~1~ feet WHOOPEE // Mr. Whoopee WIN_95 // Grand Theft Auto VC cannot run on Windows 95 WIN_DX // Grand Theft Auto VC requires at least DirectX version 8.1 WIN_TTL // Grand Theft Auto VC WIN_VDM // Grand Theft Auto VC cannot find enough available video memory WRONGCD // Incorrect disc. Please insert correct disc. YANKEE // Yankee ZEBRA // Zebra Cab [AMBULAE] ALEVEL // Paramedic Mission Level ~1~ ATUTOR2 // ~g~Drive the patients to Hospital CAREFULLY. Each bump reduces their chances of survival. A_CANC // ~r~Paramedic mission cancelled! A_COMP1 // Paramedic missions complete: $~1~ A_COMP2 // You will never get tired! A_COMP3 // Paramedic missions complete! You will never get tired when running! A_FAIL1 // Paramedic mission ended. A_FAIL2 // ~r~Your lack of urgency has been fatal to the patient! A_FAIL3 // ~r~The patient is dead!! A_FULL // ~r~Ambulance full!! A_PASS // Rescued! A_SAVES // PEOPLE SAVED: ~1~ [ASSIN1] ASM1_5 // ~r~Your target completed his deliveries! ASM1_6 // Deliveries left: ASM1_7 // ~g~Carl Pearson, Pizza Delivery Man. Kill him before he completes his deliveries. ASM1_A // Mr. Teal, your help in eradicating those out-of-towners was invaluable to business. I have more work for you with a more 'hands-on' approach. ASM1_D // Mr. Teal, your help in eradicating those out-of-towners was invaluable to business. [ASSIN2] ASM2_1 // ~g~Mrs. Dawson will be leaving the Jewelry shop in Vice Point soon. Kill her. It must look like a car accident. ASM2_10 // ~g~When her car bursts into flames make your self scarce! ASM2_11 // Help me! ASM2_12 // Somebody help me! ASM2_13 // Oh my god! ASM2_2 // health: ASM2_3 // ~g~She's gonna blow! Get out of there! ASM2_4 // ~r~You smashed up her car when she wasn't in it! She won't touch it now! ASM2_5 // ~r~She got away! ASM2_6 // ~r~You were too near the scene of the 'accident'! ASM2_7 // ~r~It's supposed to look like an accident! Try ramming her off the road instead! ASM2_8 // ~g~You must make Mrs. Dawson's death look like an accident. Do not use any weapons. ASM2_9 // ~g~You need some wheels for this job! ASM2_A // My compliments on a job well done Mr. Teal. My client was very pleased. [ASSIN3] ASM3_11 // TIME: ASM3_12 // ~g~A selection of weapons have been left for you nearby if you require them. You have ~h~9 MINUTES ~g~to kill all members of the gang. ASM3_13 // ~g~Mike Griffin is working on an advertising board in Washington. ASM3_14 // ~g~Dick Tanner is working for DBP Security in Ocean Drive. ASM3_15 // ~g~Marcus Hammond and Franco Carter are located near the Jewelry shop in Vice Point. ASM3_16 // ~g~Nick Kong is cruising off Washington Beach. ASM3_17 // ~g~Charlie Dilson is riding in Washington. ASM3_18 // ~g~Don't get too close to the target or he may spot you! ASM3_19 // ~g~He's seen you! Waste him! ASM3_20 // ~g~They have seen you! Make sure you waste them both! ASM3_21 // ~r~You did not kill all the gang members in time! ASM3_22 // ~g~Don't get too close to the targets or they may spot you! ASM3_C // A European gang plans to hit a bank in Vice City. My employers would rather this didn't happen. ASM3_D // Each member of the gang has a cover while they are here in Vice City. Some have menial jobs, others are on vacation. ASM3_E // Each target and their likely whereabouts are taped under the phone. [ASSIN4] ASM4_10 // ~g~Looks like you're not the only one after the briefcase! Get it to Ammu-Nation, quick time! ASM4_12 // Distance: ASM4_15 // ~g~Get the sniper rifle to your right. ASM4_16 // ~g~Watch the woman on the balcony, she will walk down the escalators and ask someone the time. ASM4_17 // ~g~Once the conversation has finished kill the person she spoke to, but do not kill her. ASM4_18 // ~g~Once the target is dead retrieve his briefcase and take it to Ammu-Nation in Downtown. ASM4_19 // ~g~Keep your distance from the target! Use the distance bar in the upper right corner of the screen. ASM4_20 // ~g~If it gets full he will see you. ASM4_21 // ~g~Get the briefcase! ASM4_22 // ~g~Take the briefcase to Ammu-Nation in Downtown. ASM4_23 // ~g~He has spotted you! Nail him and get the briefcase! ASM4_25 // ~r~You killed the woman you fool! ASM4_26 // ~r~The target has boarded his flight! ASM4_27 // ~r~The target has seen you! You should have kept your distance! ASM4_28 // ~r~The target heard you firing your weapon! ASM4_29 // ~r~Itchy trigger finger? You killed him too soon! ASM4_A // Time to fry bigger fish, Mr. Teal. There's a rifle in the foliage to your right. ASM4_B // Watch the woman standing on the balcony above the check-in desks. She will walk through the crowd and ask someone the time. ASM4_C // You must kill that person, retrieve his case and take it to the location taped under the phone. [ASSIN5] ASM5_1 // ~g~Enter the compound behind the Cherry Popper Ice Cream Company The deal is taking place on the roof. ASM5_2 // ~g~Get the merchandise and take it to the helipad at the airport! ASM5_3 // ~g~Take the merchandise to the helipad at the airport! ASM5_A // There is a valuable exchange taking place on the roof of the Cherry Popper Ice Cream Company. ASM5_B // Kill everyone involved, steal the merchandise and take it to the helipad at the airport. ASM5_C // There is a gate to your left that leads to the back of the factory. [BANKJ1] BJM1_1 // ~g~Break Cam Jones out of police custody! BJM1_2 // ~r~You were supposed to bust Cam out, not get him killed! BJM1_20 // Put the weapon away or face the consequences! BJM1_21 // ~g~The key card to the cells can be found upstairs in the station. BJM1_22 // ~g~Get Cam back to his house! BJM1_23 // ~g~You need to get the key card first! BJM1_3 // ~g~You will find something useful in the station's locker room. BJM1_4 // He's armed! Kill him! BJM1_5 // Only authorized personnel beyond this point! BJM1_A // Tommy! Hey, Tommy, look at this, this is great! I've got us this minibar installed! BJM1_B // We got a whole bar downstairs, Ken. BJM1_C // Yeah, yeah, whatever. Well, I got the chalkboard you asked for. BJM1_D // Ah, that's the benefit of a law school education: the ability to follow instructions. BJM1_E // Now, I need a safe man. BJM1_F // Oh, all right, well, let me think...safe, safe, safe, safe - I got it! This guy will blow you away! BJM1_G // Ahh, nah, that schmuck. He's on the inside. BJM1_H // Where inside? BJM1_I // In a police headquarter cell awaiting transfer. BJM1_J // I think he's about to get paroled.... BNK1_10 // Yeah, that's me.. BNK1_11 // Whatever you say! BNK1_12 // Lose the heat and get me back to my place! BNK1_13 // I'm gonna be doing a job and you're my safe cracker. BNK1_14 // Beats losing my ass in a cell! BNK1_7 // Cam Jones? BNK1_8 // I'm busting you out! WANTED1 // ~g~Shake the cops and lose your wanted level! [BANKJ2] BJM2_1 // ~g~Go to Ammu-Nation in Downtown and talk to Phil Cassidy. BJM2_11 // ~r~Phil's dead! BJM2_12 // ~r~One of the shooters is dead! BJM2_14 // ~g~Move on to the next area! BJM2_15 // SCORE: BJM2_17 // ~g~Go and talk to Phil. BJM2_18 // SCORE TO BEAT: BJM2_19 // ~g~Hit as many targets as you can in the time limit! BJM2_2 // ~g~To exit the round press the ~h~~k~~PED_JUMPING~ ~g~button. BJM2_20 // ~g~When you run out of ~w~time ~g~or ~w~ammunition ~g~the round is over! BJM2_22 // ~r~You have left the shooting range! BJM2_23 // ~g~If you leave the shooting range during the competition, you will fail the mission. BJM2_24 // ~g~The closest target is worth one point. BJM2_25 // ~g~The middle target is worth two points. BJM2_26 // ~g~The far target is worth three points. BJM2_27 // ~g~All targets this round are worth one point. BJM2_28 // SCORE ROUND THREE: ~1~ BJM2_2A // You Phil Cassidy? BJM2_2B // Why? BJM2_2C // I'm looking for a man who can handle a gun. From this setup, I'm not too convinced. BJM2_2D // Son, I could shoot a fly off your head at 80 feet. BJM2_2E // Oh really? BJM2_2F // Yeah. I learnt in the army. BJM2_2G // Fly shooting real popular in the army? Glad I don't pay tax. BJM2_2H // You tryin' to be funny kid? BJM2_2I // Ha ha ha ha ha! BJM2_2J // Let's shoot. BJM2_3 // HIT RATE: ~1~% BJM2_4 // SCORE ROUND ONE: ~1~ BJM2_6 // SCORE ROUND TWO: ~1~ BJM2_7 // TOTAL SCORE FOR SHOOT: ~1~ BJM2_9 // ~g~Get to round two's starting point. BJM2_A // We need a stick up man. You know one? BJM2_B // Hey, Tommy, Tommy, Tommy, this stuff keeps you sharp, man. BJM2_C // WoooOOOooo! BJM2_D // I could be your stick up man! Stick 'em up! Stick 'em up! BJM2_E // You ain't a stick up man, you're an idiot. BJM2_F // Now get yourself a drink and shut up. BJM2_G // Hey, get outta my way! Yeh yeh yeh - ow ow ow! BJM2_H // Cam, what do you think? BJM2_I // Well, the best shooter in this town is a guy named Cassidy. BJM2_J // Is that so? BJM2_K // Yeah. A military guy, or he thinks he is. BJM2_L // I doubt he was ever in the army, but he certainly knows how to get a hold of guns. BJM2_M // He'll be down at the shooting range. BJM2_N // Relax BNK2_1 // LIVE AMMUNITION BNK2_2 // AIM 3-2-1 FIRE! BNK2_3 // AREA CLEAR! BNK2_4 // Hoooeee! BNK2_5 // Couldn't hit a barn door! BNK2_7 // So you wanna do me a favor, and help me put together a job? BNK2_8 // Son, after shooting like that, if you asked me to be your wife, I'd say yes. BNK2_9A // Son, you better get your fancy talking and big ideas and shove 'em where there ain't no sun. You can't shoot nothin'! BNK2_9B // You can't shoot nothin'. RANGE_1 // SCORE FOR SHOOT: ~1~ [BANKJ3] BJM3_2 // ~r~Hilary is dead! BJM3_2A // You Tommy? Of course you're Tommy, I mean, BJM3_2B // Why else would anyone want to speak to me? BJM3_2C // OK. Consider it this way - BJM3_2D // I'll drive for you IF, and only IF, you can drive properly. BJM3_2E // Leave me alone - and I'll never forgive you. BJM3_4 // ~g~You need a car to take part! BJM3_A // Things are starting to come together nicely here. BJM3_B // What's the plan, Tommy? Que pasa, amigo? BJM3_C // The plan is you keep doing that like a moron. Anyhow, we need a driver. BJM3_D // Tommy, I'll do it. I can drive. BJM3_E // You want Hilary, mister. Not some smart-talking law school chump. BJM3_F // Hilary's the real deal. You ain't never seen anyone drive so fast. I'll give him a call here. BJM3_G // Hey Hil, it's Phil. How's it going? No. don't talk. We'll reminisce later. You want to do me a favor? BJM3_H // I got me a guy from up north. No, no, I don't think he was in the service, but he wants a driver. BJM3_I // For a bit of action. Okay, I understand. BJM3_J // What'd he say? BJM3_K // Well, he'll do it, no problem. Well, there might be a little problem - see, he has abandonment issues. BJM3_L // Seems he won't work for anyone who can't beat him. Something to do with his momma. BJM3_M // Anyway, he wants to race you first, said he'd meet you outside.. BNK3_1 // Ok. I'll drive for you, but please, treat me bad. BNK3_3A // Illegal street race in progress at Vice Point. BNK3_3B // Calling all officers. BNK3_3C // Street racers, this is illegal and forbidden! [BANKJ4] ASSET_A // BANK HEIST ASSET COMPLETED! ASSET_B // ~g~The Malibu Club will now generate revenue up to a maximum of $~1~ per day. Pick up your cash regularly! BK4_12A // Damn! It's a Flange 9000! BK4_12B // This could take hours to crack, BK4_12C // Or five minutes if you could find the manager. BK4_14A // Phil, things still sweet? BK4_19A // It's on a time lock, BK4_19B // You might as well give up now! BK4_20A // Hell, I can bypass the time lock, BK4_20B // Then we just need your key code and we're good! BK4_23A // Give me 5 minutes! BK4_24A // I'm gonna check on Phil, I'll be right back. BK4_24B // I told you not to touch that alarm! BK4_31A // Tommy! The vault's open! BK4_34A // Ok, we got the SWAT retirement fund. Let's get out of here! BK4_34B // Ok, you asked for it! You've had your last chance! BK4_35A // They're storming the place! BK4_35B // Take cover! BM_DEAD // ~r~You needed the bank manager alive!! BNK422A // Cam, how long? BNK4_1 // I'll drive. BNK4_10 // Wilco roger that! BNK4_11 // Come on Cam, the vault's upstairs... BNK4_13 // I'll go find where he's holed up. BNK4_15 // Sure. Everything's reeaal quiet. BNK4_16 // You - you're coming with me! BNK4_17 // Ok! Ok! Just don't shoot! BNK4_18 // I SAID NOBODY MOVE! BNK4_2 // Great. A passenger. Wait 'til I tell the group about this. BNK4_21 // Stay here. You try anything and you're dead. BNK4_25 // The SWAT team will be here any minute! BNK4_27 // I could do with some help here, Tommy! BNK4_28 // Vice City S.W.A.T! You are completely surrounded! BNK4_29 // Surrounded? HA HA HA HAAAAAaaa! BNK4_30 // They're crapping themselves, corrupt bastards! BNK4_3A // Hey, watch the wheels, Tommy! BNK4_3B // Tommy, Hilary's taking up too much room! BNK4_3C // I am not! BNK4_3D // Are too! BNK4_3E // Hey, shut up you two, or you can get out and walk. BNK4_3F // Yeah - HILARY. BNK4_3I // For god's sake, Phil, stop waving that thing around! BNK4_3J // Yeah, you'll have somebody's eye out! BNK4_3M // The car's ruined. RUINED! BNK4_3O // You cling to an illusion of permanence. BNK4_3P // What? BNK4_3Q // You think all things will last. BNK4_3R // Youth, loved ones, pizza, BNK4_3S // All will pass or end and you must accept that. BNK4_3T // You're right. Thanks, Cam. BNK4_3U // Don't mention it. BNK4_3V // Hey Tommy, why have we stopped? BNK4_4A // ~w~Keep driving around the block, OK? BNK4_5 // ~w~Okay, Tommy, Okay. BNK4_6 // ~w~THIS IS A RAID! BNK4_7 // ~w~NOBODY MOVE! BNK4_8 // ~w~EVERYBODY UP AGAINST THAT WALL! BNK4_9 // Phil, hold down the fort! BNK4_94 // ~w~Ok, guys. Nice an easy just as we planned. BNK4_A // ~w~As you can see, gentlemen, this is going to be the easiest buck we ever made. BNK4_B // ~w~Tommy, seriously, you gotta consider going into law. BNK4_C // ~w~What the hell are you smoking, man? This ain't no simple plan! BNK4_D // ~w~Well, who needs a simple plan anyway? BNK4_E // ~w~Take communism, now that was a simple plan. Didn't do Russia any favors, huh? BNK4_F // ~w~Calm down, all right? With a team like this it's going to be no problem. BNK4_G // ~w~We got Cam on safe. Phil? You and me will handle security, and Hilary'll drive the getaway car. BNK4_H // ~w~Uh, heh heh, aren't you forgetting somebody? Somebody who helped you to no end in this town? Somebody who... BNK4_I // ~w~Ken... Ken, that's right. Ken here, he washes the money for us and he keeps the drinks on ice. BNK4_J // ~w~I don't understand what I am supposed to be doing here. BNK4_K // ~w~Look, it's easy. Haven't you ever seen a movie? BNK4_L // ~w~We walk into the bank, we wave the gun around, and leave very rich men. C_DEAD // ~r~Cam's dead!! C_HIND // ~r~Cam's been left behind! GETCAR // ~g~Get in the getaway car to do the bank job! H_DEAD // ~r~Hilary's dead!! H_HIND // ~r~Hilary's been abandoned! IDIOT // ~r~ That's right, just wander about dressed like a lunatic and draw attention to yourself, IDIOT! P_DEAD // ~r~Phil's dead!! P_HIND // ~r~You've lost Phil! TRASHED // ~r~YOU TRASHED THE GETAWAY CAR!! [BARON1] COK1_1 // Ooh shit! COK1_10 // ~g~Go to the thief's house and find out where he's stashing the money. COK1_11 // ~g~Have a look through his window. COK1_2 // Too slow grandad! COK1_4 // Loser. COK1_5 // You better keep on running, asshole! COK1_7 // ~g~He's escaped to the roof, keep on his tail but don't kill him! COK1_8 // ~g~Quick! Grab some wheels and follow him! COK1_9 // ~r~You're supposed to follow him, not kill him! COK1_A // Come on, baby, go! Yeah! Yeah! Arrrrr! COK1_B // Stupid horse! I'll chop your head off! Grrrrr... COK1_C // Who is this dickhead? COK1_D // Tommy Vercetti. You remember me. COK1_E // Excuse me. I'm a little anxious. Never trust a goddamn horse! COK1_F // You do a good job - you work for me now. COK1_G // I work for money. COK1_H // As I said, amigo, you work for me now. Shut up. Some Judas has betrayed me. COK1_I // He thinks I don't know how much money I should be making, but stealing 3% is as good as stealing 100%. COK1_J // No one does this to me. NO ONE!! COK1_K // You follow him from his apartment and you see where he goes! Later, we will kill him. [BARON2] COK2_1 // One thing puzzling me, What's with 'Quentin!? COK2_13 // Lance Vance. Poor bastard. COK2_14 // Ok, we're almost there. COK2_15 // We'll make a couple of passes. COK2_16 // So take out as many guns as you can. COK2_17 // Then I'll set you down and you're on your way. COK2_2 // I dunno, I always kinda liked it...Quentin Vance... COK2_20 // Damn! This is a war zone! Take out some of those gunmen! COK2_21 // We're taking hits here, man! COK2_22 // This thing ain't cheap to fix! Take them out! COK2_23 // Ok, you're on your own from here! Good luck, brother! COK2_24 // Heli Health: COK2_25 // ~g~Go and collect the money on the roof. COK2_27 // You're on MY turf asshole! COK2_28 // You're going down! COK2_3 // Vance? Your name's Lance Vance? COK2_4 // Hey! I got enough of that at school! COK2_5 // You ever fired one of those from a whirly? COK2_6 // No. I'll get a bit of practice on the way though. COK2_8 // Where the hell are we headed anyway? COK2_9 // Prawn Island. COK2_A // What kind of incompetent fool are you? COK2_B // FOOL! FOOL! FOOL! FOOL! COK2_C // Tommy! COK2_D // What, Ricardo? COK2_E // These idiots - they always trying to screw you. COK2_F // That's the problem with this business. COK2_G // What do you think you're doing? COK2_H // These pricks have failed me miserably, COK2_I // Soon any mom and pop will think they can sell gallo in Vice City. COK2_J // What next, huh? The stinking Mafia?! COK2_K // That gang place is a fortress at ground level, COK2_L // so Quentin here - Quentin! QUENTIN! COK2_M // He'll fly you over the area! COK2_N // Eradicate them! COK2_O // What do you think you're doing? COK2_P // What are you doing here? COK2_Q // Hey, I've been asking around and it's obvious COK2_R // that Diaz jumped the deal and iced my brother. COK2_S // And he'll kill you, too! COK2_T // I can take Diaz! COK2_U // No - listen to me! I'll handle Diaz - COK2_V // - he's beginning to trust me. OPEN_B // The road blocks to the mainland have now been removed [BARON3] COK3_5 // ~g~Find the switch to lower the boat. COK3_6 // ~g~Get the boat to the mansion. COK3_7 // ~r~You destroyed the boat! COK3_8 // ~g~Go to the boatyard at the docks and steal the fastest boat. COK3_9 // ~g~Now get into the boat. COK3_A // Not so pleased with your selves NOW, huh! COK3_B // Ahahahahaa, Ahahahahaa. COK3_C // Whoa! Watch where you're waving that thing! COK3_D // No more pigeon shit on MY car, eh Tommy! COK3_E // Guess not. COK3_F // You're damn right. Now listen, COK3_G // you know who owns the fastest boat on the east coast? COK3_H // Not off hand, no. COK3_I // ME. And I want it to stay that way. COK3_J // Every smuggler from here to Caracas has one dream, a faster boat. COK3_K // Rumor has it the boatyard has just completed such a vessel. COK3_L // for some Costa Rican dickhead. COK3_M // And Tommy...I WANT THAT BOAT!!! COK3_N // I think your pigeons are back. COK3_O // Ah! I thought I got you. Where'd you come from? COK3_P // Pigeons! Boom! Aaaaah! [BARON4] COK4_1 // So Tommy, we know it was Diaz busted our deal.. COK4_12 // Watch yourself, they're coming from all over! COK4_13 // Got 'em. Head for Diaz's as fast as you can! COK4_14 // You want some of this?! COK4_15 // Sleep with the fish! COK4_16 // Eat it! EAT IT! COK4_19 // More trouble up ahead! COK4_20 // There are gunmen on that jetty! COK4_24 // Good shooting, my friend. You're a real, proper, grade A lunatic. COK4_25 // Well, thank you. COK4_26 // See you around, Tommy. COK4_27 // Okay, Mr. Lance Vance Dance. COK4_28 // ~g~Get to the yacht before the other boats do! COK4_3 // So why the hell are we running errands for him? COK4_31 // ~g~Go to the fastest boat at the jetty! COK4_32 // ~r~Too slow! COK4_33 // ~r~You destroyed the boat! COK4_34 // ~g~Take those boats out! COK4_35 // Boat health: COK4_4 // The more we learn now, the less we have to learn when we take this town over! COK4_5 // I like your style, man. Real fresh. COK4_A // Eject! PLASTIC CRAP! COK4_B // You doing this to me? COK4_C // Who do you think you are, you piece of plastic SHIT? Aaarrgh! COK4_D // SCREW YOU! COK4_E // It eats my favorite El burro movie, it die! COK4_F // What else could I do? COK4_G // It's probably not plugged in. COK4_H // What? COK4_I // Damn - no matter, I can buy a hundred more. COK4_J // Now Tommy, COK4_K // each month a freelancer sails into Vice City and moors his yacht. COK4_L // He sells his cargo to the first boat. COK4_M // I want you to take the speedboat COK4_N // and beat all the other shitheads to it, COK4_O // then you bring the cargo here, ok!? COK4_P // Let me guess, you thought I could use a guardian angel. COK4_Q // I'm just saying you need to let me in there, my man. COK4_R // Now you can feed me all this 'lonely tough guy' crap, COK4_S // but I know one day I'm gonna save your ass, COK4_T // and you're probably gonna wanna kiss me! COK4_U // Wacko. COK4_V // Hahahahahaha! [BARON5] ASS1_1 // This place is going to be crawling with assholes...be careful... ASS1_13 // DIAZ?! I've come to take over your business! ASS1_14 // TOMMY! You betrayed me, you idiot! I'm gonna kill you real soon.. ASS1_15 // ~g~Storm the mansion and kill Diaz! ASS1_16 // ~g~Kill Diaz! ASS1_17 // ~g~There are multiple routes into the mansion. ASS1_18 // ~g~The door is locked, try another route. ASS1_19 // This way! ASS1_2 // Don't worry Tommy, I'll cover you. ASS1_20 // Tommy, my problem with Quentin, not wit you, man! ASS1_A // I got us some cannons in the trunk. ASS1_B // Holy shit! Where'd you get all this stuff? ASS1_C // Been saving it for a rainy day. ASS1_D // You like? ASS1_E // Yeah, I like. ASS1_F // You stupid pricks... ASS1_G // my beautiful house ASS1_H // look what you've done to it! ASS1_I // This is for my brother! ASS1_J // I trusted you, Tommy. ASS1_K // I woulda had you made... ASS1_L // Say goodnight, Mr. Diaz. BUD1 // Lances Health: COK4_30 // ~r~Lance is dead! PROP_A // PROPERTY ACQUIRED! [BIKE1] BIKE1_1 // All right, fancy clothes. Let's see what you can do. BM1_1 // ~g~Get a Freeway or an Angel and get to the starting grid. BM1_2 // ~g~You need a Freeway or an Angel to compete! BM1_3 // ~r~The racers have been attacked! BM1_A // Where's Baker? BM1_B // I'm looking for Big Mitch Baker... BM1_C // Who's lookin'? BM1_D // Tommy Vercetti. BM1_E // Vercetti BM1_F // You don't look like the law, so that's bought you a minute. BM1_G // You better talk fast. BM1_H // Kent Paul said you might be interested in pulling security for a gig he's got set up. BM1_I // Kent Paul? Sheesh! No wonder he sent ya. BM1_J // The last time he was here he left through the window in nothing but his limey birthday suit. BM1_K // Are you interested or not? BM1_L // We only do favors for our own. BM1_M // How do I join? BM1_N // This ain't no country club, boy. Can you handle a bike? BM1_O // Can you sit on a stool and drink? BM1_P // Cougar, Zeppelin, go see how this girl handles a bike... [BIKE2] BM2_1 // CHAOSMETER: BM2_2 // ~g~You must fill the Chaos Meter in the time given to show us how much of a badass you are! BM2_3 // ~g~This sound indicates that you have filled a part of the meter, continue to do so. BM2_4 // ~r~You failed to fill the Chaos Meter in time! BM2_A // Ah, got ya again. BM2_B // Hey Vercetti. BM2_C // Cougar says you can handle a bike pretty good. BM2_D // Yeah, how many more errands am I gonna to have to run? BM2_E // I'm a very busy man. BM2_F // If it's a fight that's gonna settle this then bring it on. BM2_G // Being one of us ain't just about brawlin'. It's about being part of a family. BM2_H // Yeah, I've been part of a family before alright. It didn't work out. BM2_I // Yeah, right, but this family takes care of its own. BM2_J // We don't ask a man to do the dirty work and then let him do fifteen years hard time. BM2_K // Yeah, that's right. I've done my homework. BM2_L // This here's the biggest family of misfits, outcasts and badasses. BM2_M // Hell, some of us has even been betrayed by our own country. BM2_N // I was locked up during 'Nam. Ugly business. BM2_O // Which is why I'm gonna ask you to go mess with the man. BM2_P // This whole damn country needs a kick in the ass, and we're the ones to deliver it. BM2_Q // So get out there, grab a bike and show this city how pissed you are! BM2_R // Alright, alright. [BIKE3] BM3_1 // ~g~A local gang has stolen Mitch Baker's Angel. Get it back! BM3_2 // ~r~You were supposed to bring the bike back, not destroy it! BM3_3 // ~g~Get the bike back to the bar! BM3_4 // ~g~Get on the bike! BM3_6 // ~g~They are holed up behind Ammu-Nation in the Downtown area. BM3_7 // ~g~You will need a fast bike to gain access to the roof. BM3_8 // ~g~Use the bike to jump from these stairs to the roof on the far side of the road. BM3_9 // ~g~Get Mitch's Angel and get out of there! BM3_A // Hey there, Mitch. BM3_B // Well, if it ain't 'bad ass' Vercetti. BM3_C // Now I wanna see how good you can fight for your patch. BM3_D // A local street gang made the mistake of stealing my hog... BM3_E // probably because of some machismo thing or somethin'. BM3_F // Me and the boys would go over there and teach them a lesson in respect an'all. BM3_G // Anyways. BM3_H // Then I got to thinking - this would make a good initiation for you. BM3_I // You get my bike back, you can tell Paul he's got his security. INTRUDE // ~g~You've been spotted! [BMX_1] GETBIK2 // ~r~You have ~w~~1~ seconds ~g~to get on a Dirt Bike! [BOATBUY] DRUG_1 // Hello? Hel-lo?! Hello? DRUG_10 // and she can hold like twenty bales of the best Jamaican smoke right in the hull! DRUG_11 // So go ahead dude, she's ready to fly! DRUG_12 // Yo yo, uh, suit dude, you gotta light? DRUG_13 // Dude? DRUG_2 // Put it out. There's a dude here. DRUG_3 // Hey suit dude! I guess you're the new owner? DRUG_4 // Yeah. Which one of the boats is the fastest? DRUG_5 // It's already in the water, dude, DRUG_6 // I though you might want to try her out. DRUG_7 // Dude, she's already running with a 300 horse power engine... DRUG_8 // ...and the fiberglass hull, she just shoots through the waves.! DRUG_9 // She can do like zero to sixty in four seconds flat dude... [CAP_1] CAP1B10 // You've capped the Collectors. More are on their way. CAP1_10 // I'll murder you Vercetti. CAP1_11 // You always were a jerk. CAP1_12 // You're going to die, Vercetti. CAP1_2 // You know the rules, Vercetti! CAP1_3 // Mr. Forelli sends his regards! CAP1_4 // It's the Harwood Butcher! CAP1_5 // You tell Sonny - stay away! CAP1_6 // Vice City is MINE now, NOT his. CAP1_7 // You think you can take me down, Vercetti? CAP1_8 // We'll keep coming after you until you die, Vercetti. CAP1_9 // You don't stand a chance, you psychotic prick. CAP1_B0 // ~g~The mafia has taxed the film studio! CAP1_B1 // ~g~The Mafia is taxing your businesses. Find them and kill them. CAP1_B2 // ~g~The Mafia has taxed the Boatyard! CAP1_B3 // ~g~The Mafia has taxed the Ice Cream Factory! CAP1_B4 // ~g~The Mafia has taxed the Car Showroom! CAP1_B5 // ~g~The Mafia has taxed the Taxi Firm! CAP1_B6 // ~g~You have found the collector, kill him. CAP1_B7 // ~g~You've lost the collector. CAP1_B8 // ~r~The collector has taxed all of your businesses. CAP1_B9 // ~g~The mafia has taxed The Malibu! CAP1_C0 // ~g~The Mafia has arrived at the film studio! CAP1_C2 // ~g~The Mafia has arrived at the Boatyard! CAP1_C3 // ~g~The Mafia has arrived at the Ice Cream Factory! CAP1_C4 // ~g~The Mafia has arrived at the Car Showroom! CAP1_C5 // ~g~The Mafia has arrived at the Taxi Firm! CAP1_C9 // ~g~The Mafia has arrived at The Malibu! CAP1_D0 // ~g~The Mafia is leaving the film studio! CAP1_D2 // ~g~The Mafia is leaving the Boatyard! CAP1_D3 // ~g~The Mafia is leaving the Ice Cream Factory! CAP1_D4 // ~g~The Mafia is leaving the Car Showroom! CAP1_D5 // ~g~The Mafia is leaving the Taxi Firm! CAP1_D9 // ~g~The Mafia is leaving The Malibu! CAP_01 // Ok, what's the emergency? CAP_02 // WHO? CAP_03 // Tommy...some mob thugs ...said they'd come to take their cut... CAP_04 // ...said it was a Mr. Forello's money...I feel like crap. CAP_05 // Forelli? SONNY Forelli? CAP_06 // Yeah, that's the guy...I think...they were very insistent... CAP_07 // Don't you worry, pop, I'm not angry with you. CAP_08 // Get him to the hospital. CAP_09 // Tommy...rip that guy a new asshole for me... CAP_10 // I'm gonna rip him two! [CARBUY] CAR1_1 // B.J. Smith. And you must be Mr. Vercetti. CAR1_10 // The business wasn't too strong, CAR1_11 // and my staff took it upon themselves to get a bit more CAR1_12 // creative with the generation of wealth. CAR1_13 // Obviously, I could wind down the business before I hand it over. CAR1_14 // Hell, I could burn the place down if I wanted to. CAR1_15 // This is prime development land. CAR1_16 // Oh, I wouldn't worry about any of that. CAR1_17 // This place seems perfect. CAR1_18 // Yeh it does, So I take it we have a deal? CAR1_2 // Would you like the tour? CAR1_3 // Might as well. CAR1_4 // Well, I'm very sad to be selling the dealership to y'all. CAR1_5 // This was my first investment after I turned pro. CAR1_6 // But now it's time for me to move on. CAR1_7 // You're leaving town? CAR1_8 // Not in too much of a hurry, I hope? CAR1_9 // No. I'm just coming out of retirement, and preparing for my future comeback. [CARPAR1] CONE_1 // ~r~You smashed a cone!! MM_1_A // ~g~Collect ~y~5 checkpoints~r~ WITHOUT ~g~smashing any ~r~CONES! ~g~You may collect checkpoints in ~y~ANY ORDER. MM_1_C // ~y~PASS THROUGH~g~ a checkpoint to start the timer. ~g~Each checkpoint will credit you with ~y~~1~ SECONDS~g~. [COPCAR] CLEVEL // Vigilante Mission Level ~1~ COPCART // ~g~You have ~1~ seconds to return to a police vehicle before the mission ends. C_BREIF // ~g~Suspect last seen in the ~a~ area. C_CANC // ~r~Vigilante mission cancelled! C_COMP1 // Vigilante mission level 12 complete: Your max Body Armor increased to 150 C_PASS // THREAT ELIMINATED: $ ~1~ C_TIME // ~r~Your time as a law enforcer is over! KILLS // KILLS: [COUNT1] CM1_1 // ~g~Go to the Chartered Libertine Lines boat at the docks. CM1_2 // ~g~The Shipping Officer will have the information that is required. CM1_2A // Look at the arse on that! CM1_2B // Awright girl, it's your loss mate init! CM1_2C // Awright me ol'china, how's it hangin'? CM1_2D // What do you know about counterfeiting? CM1_2E // Oh I'm fine Paul, how 'bout you? CM1_2F // Come 'ere! CM1_2G // Awright! Awright! Awright!! You're obviously a busy man. CM1_2H // All I know about dodgy readys is the Triads supply the plates. CM1_2I // They've got a shipping company down the docks, CM1_2J // the boss man would know when the plates are coming in next! CM1_2K // Thanks Paul. CM1_2L // What's the matter with you, you maniac! CM1_2M // Give me another drink, lively! CM1_3 // ~g~You've been spotted! CM1_5 // ~g~Go and meet Kent Paul at the Malibu Club! CM1_6 // ~g~Get the information back to the Print Works! CM1_A // Mr. Vercetti? Hey. You bought the old print works? CM1_B // Yeah, my old man used to work on these. CM1_C // I was going to follow him in his trade, but...I lived a different life. CM1_D // You planning on selling the old machinery, breaking it down? CM1_E // I'm thinking we might print something - a newspaper, a magazine... CM1_F // Oh, crap, sonny, low grade crap. I've always fancied printing money. It ain't too hard. CM1_G // You know, I've been doing it on a small scale for years. CM1_H // Really? CM1_I // Sure. But we'd need some good quality plates. CM1_J // Of course! There's a counterfeiting syndicate already operating in Florida. CM1_K // A syndicate? CM1_L // Yeah. Just rumors is all I've heard. CM1_M // I know a man who's good with rumors... CM1_N // I used to spend the evenings with him, cleaning the rollers... CNT1_1 // Who are you? Oooof! Aaiieee! Not the face! Not the face! CNT1_2 // Ok, I talk! I talk! [COUNT2] CNT2_01 // ~g~The counterfeit plates ~y~courier~g~ is arriving at the ~r~docks~g~ in a helicopter any second now. CNT2_02 // ~r~The plates courier has fled in the helicopter. CNT2_03 // ~r~The courier has arrived at his destination safely, you're too late! CNT2_04 // ~r~You destroyed the plates in the explosion! CNT2_05 // ~g~You have the counterfeit plates. Take them to the print works. CNT2_06 // ~g~The courier has died and dropped the plates, get to them before anyone else. CNT2_07 // ~g~One of the guards has picked up the plates, don't let 'em get away. CNT2_08 // ~g~The ~r~courier~g~ with the plates has arrived at the docks. CNT2_09 // PRINT WORKS ASSET COMPLETED CNT2_10 // ~g~The print works will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly. CNT2_11 // ~r~The plates are at the bottom of the sea! CNT2_4 // Private business. You're not welcome! CNT2_B1 // Alright, the courier's moving the plates from the docks today. CNT2_B2 // I'm gonna go intercept them, grab the plates, lose any heat, and make my way back here. CNT2_B3 // Now. Depending how well this goes, CNT2_B4 // we may have five minutes to print the money before the counterfeit syndicate finds us, or we may have all year. CNT2_B5 // Either way, I want green rolling off the presses five minutes after I get back. Got it? CNT2_B6 // Don't you worry Tommy. We'll be ready. CNT2_B7 // Me an'the boys will be around in the neighborhood case you need any heat taken care of. CNT2_B8 // All right, everybody cool? All right. I'll catch you later... [CUBAN1] CUB1_01 // Hey, I'm Rico. You the man with the big cojones? CUB1_02 // Ok man, treat her like a woman. CUB1_03 // Not bad, you're a real man. CUB1_04 // You got real big cojones, amigo. CUB1_05 // Amigo, you a man, man. CUB1_06 // Call yourself a man, man? CUB1_07 // You a little scaredy kitten, baby boy, go cry to your mommy! CUB1_08 // You a big waste of space. Walk like a man, talk like a man, but you drive like an idiot. CUB1_09 // Man, you the man, man. I like you, man. I like you a lot. CUB1_10 // Any time, man. 'cause you got cojones. And all my friends have big cojones. CUB1_11 // ~r~You Killed Rico! CUB1_12 // Go through the first checkpoint to begin the test. CUB1_13 // ~g~You have three minutes to get round the course. CUB1_14 // Get back in the boat! CUB1_15 // ~r~You are too slow, man. CUB1_A // Si, men? CUB1_B // Hey, easy Papi, this man's for me. You, you the boy? CUB1_C // Oh yeh. You the boy. I think so, you know? CUB1_D // No. I don't think I do. CUB1_E // Oh yeah? You come here, tough guy. CUB1_F // You think you can take me on? CUB1_G // You think you can play stupid with me? CUB1_H // No, I think you're playing plenty stupid enough for both of us. CUB1_I // Hey, he call you dumb, son. CUB1_J // And I call him a little girl, Papi. CUB1_K // Look at him, all dressed up like that. CUB1_L // What is this, ladies night? CUB1_M // You some kind of tough guy, you dress like a woman? CUB1_N // You got on panties like a woman too, huh? CUB1_O // What you got against women? You prefer men, big boy? CUB1_P // I like women! I like all women! I love my mother, chico! CUB1_Q // Alright, alright, I'll take your word for it. Relax. CUB1_R // Can you drive, amigo? CUB1_S // Yeah... like a woman. CUB1_T // Very funny. I like you, big boy. Maybe you can help. CUB1_U // Maybe you can prove you a man. Huh? CUB1_V // Take out the boat. CUB1_W // Show me you got some big cojones, CUB1_X // and not some little bitty chiquita ones. [CUBAN2] CUB2_01 // Not enough room, man, you need a bigger car. CUB2_02 // We need reinforcements from the cafe! CUB2_03 // ~g~Get a car and pick up the Cubans from outside Robina's Cafe. CUB2_04 // ~g~Go and drop the Cubans off at the fight. CUB2_05 // Take out that cowardly sniper! CUB2_07 // They fight like girls! Take cover! CUB2_09 // Sniper on the roof! CUB2_11 // ~r~You fool, we needed that car. CUB2_12 // Hey amigo! Good to see you could make it! CUB2_13 // Stinking nest of Haitians, we gonna kill 'em all! CUB2_14 // CHAAAAAARGE! CUB2_15 // Now, my brothers, CHAAARRRGGEE!! CUB2_16 // Tommy, we have proved our manful bravery! CUB2_17 // Let us steal the van full of drugs and make good our escape! CUB2_18 // ~g~Get a car and pick up the Cubans CUB2_19 // We gonna fight like men! CUB2_21 // Fight like men with huge cojones! CUB2_22 // ~g~ Finish off the rest of the Haitians so the Cubans can move forward. CUB2_23 // ~g~ Little Haiti will be swarming with Haitians trying to even the score with the Cubans. Watch your back. CUB2_24 // ~g~Return to Robina's Cafe with the Van and park it round the back. CUB2_25 // KILL ALL THE HAITIANS!! CUB2_A // Un cafecito, por favor, Alberto.. CUB2_B // Papi! Una grande problema! CUB2_C // The Haitians! I hate these Haitians! CUB2_D // They mess with me for the last time! CUB2_E // These Hai - these Haitians! We take 'em out! CUB2_F // Only we need some backup. CUB2_G // I lost a few hermanos already out there. CUB2_H // Amigo, you drive good! CUB2_I // For a woman. Right? CUB2_J // This is no time for joking! CUB2_K // Come on, drive for me again! CUB2_L // Take my boys over there, and then we'll take these Haitians down! CUB2_M // They mess with me, they mess with the biggest boy in town! CUB2_N // No problema, Tommy. CUB2_O // Umberto my son, what happened? [CUBAN3] CUB3_01 // Hey Rico. Nice boat, you ready? CUB3_02 // ~g~KILL ALL THE HAITIANS ON THE BOATS!! CUB3_03 // ~g~Collect all the briefcases filled with the drugs and cash. CUB3_04 // ~g~Get the drugs and cash back to Umberto. CUB3_05 // Si Tommy. Now you be a good shot today, CUB3_06 // My boat, she no good full of holes, ok? CUB3_07 // ~g~ Go meet Rico. He'll drive you to the meet location. CUB3_08 // Uh oh.. Pack of Cubans. We under attack! CUB3_A // Alberto. Una cafe, senor. CUB3_B // Poppa, don't serve this snake in the straw. CUB3_C // You're two-faced, Tommy! CUB3_D // You're either two-faced, or you're a wimp, baby boy! CUB3_E // The Haitians, man. They're laughing at me! CUB3_F // Easy, easy. What's your problem? CUB3_G // They're laughing at me, Tommy. At me! CUB3_H // Umberto Robina! They're doing whatever they like! CUB3_I // Nobody does whatever they like, Umberto, they do what you let them do. CUB3_J // What? CUB3_K // You want somebody taken care of? CUB3_L // I can handle it, but it's gonna cost you. CUB3_M // I know we're brothers and all, but this is business. CUB3_N // Tommy. You a real man. Businessman, a gentleman. CUB3_O // These Haitians. They have a load of product coming in off shore, really good stuff. CUB3_P // We take it, and we finish them. CUB3_Q // You take it, and I look after you. Like my brother. Like my son. CUB3_R // I think I prefer the cash to being bounced on your knee, amigo. [CUBAN4] CUB4_02 // ~g~The bombs will be set with a 45 second timer. CUB4_03 // ~g~Stay in the car until safely parked inside the compound. CUB4_04 // ~r~You've alerted the base, there is no way we will get in now! CUB4_06 // ~r~You did not get far enough away from the base and we had to abort the explosion! CUB4_07 // Oy - the solvent is round the back, amigo. CUB4_08 // Hola, amigos. CUB4_09 // Bueno. Haitian Putas. Muerte. CUB4_10 // Vamos. CUB4_11 // Vamos indeed. CUB4_12 // Hey, we need a Haitian gang car! CUB4_13 // Oye, let's go find our muchachos! CUB4_14 // Follow my compadres. CUB4_15 // Ok, in you go... CUB4_16 // I'm going to plant the bomb, cover me! CUB4_17 // RUN!! CUB4_18 // Man, this a nice part of town... CUB4_19 // This place is a dump, man. CUB4_20 // I had a beautiful woman... lived around this neighborhood. CUB4_21 // You know, they do nice pizzas here. CUB4_22 // Whoah, man. You drive like a crazy bitch! CUB4_23 // You lost, man? CUB4_24 // You've left Pepe behind, go and get him. CUB4_26 // ~g~Take Pepe, head North into Little Haiti and steal a Voodoo car. CUB4_27 // ~g~Go and meet up with Rico and the other Cubans. CUB4_28 // ~g~Join the other Cubans at the Haitian Drugs Factory. CUB4_29 // ~g~Walk into each of the markers to plant a bomb at that location. CUB4_30 // ~g~After all three bombs are planted, get clear of the factory before it blows. CUB4_31 // ~g~Get clear of the factory!! CUB4_32 // ~g~Park the car at the blip and get out. CUB4_A // Hey, ladies. You know what I'm gonna do? CUB4_B // I'm gonna kill me a Haitian. And then? CUB4_C // And then I'm going to make love like a man. CUB4_D // You know that, chica? Something like this. CUB4_E // Loser! CUB4_F // Prick. CUB4_G // Hey, baby, I wouldn't touch you with a ten foot pole! CUB4_H // Umberto Robina, he likes the ladies! Not some goat in a skirt! CUB4_I // Tommy!! Tommy, I love you, I love you! Let's go! CUB4_J // Go where? Can't I get a cup of coffee first? CUB4_K // No time for coffee! Besides, I just had one. CUB4_L // We gonna take out the Haitians. CUB4_M // Tommy, how do you take out a snake? CUB4_N // You bite him in the ass! Hahaha! CUB4_O // Whatever you say, Umberto. CUB4_P // Tommy, you go and get us a little Haitian car. CUB4_Q // When you get it, come back and pick up my boy. CUB4_R // Pepe, and take him out to the Haitians. CUB4_S // Then, you go around to the Haitians processing plant, and you use their solvent as an explosive. CUB4_T // Boom! Bye bye! CUB4_U // Umberto, what about you? CUB4_V // Uhh... I'm going to stay behind, and watch over the cafe with Poppa. CUB4_W // He not feeling so good. You know? [FINALE] DEFSAFE // ~g~Get back to the safe and defend it. FIN1_01 // What's going on? FIN1_02 // Tommy! Oh good, good. Listen, listen. Uh, listen, FIN1_03 // I like fish. I love fish. FIN1_04 // I love them as pets in bowls, or as food on a plate, FIN1_05 // but as much as I love em, I don't want to sleep with them. FIN1_06 // Okay, but right now your Italian brothers are coming from up there to fit me with some cement shoes, and I... FIN1_07 // Shut up Ken. Sit down. FIN1_08 // Lance, what the hell's going on? FIN1_09 // It's your friends up north Tommy. They ain't too happy you capped their man. FIN1_10 // They're coming down to see the business today. FIN1_11 // They took longer than I thought... FIN1_12 // Guys, we gotta make this final we gotta leave no doubt that this is my operation. Mine! FIN1_13 // Ken, you get the first run of counterfeit cash and put three mil in briefcases. FIN1_14 // Lance, you get the guys together... FIN2_01 // Tommy! FIN2_02 // What? No big hugs for your old buddy? FIN2_03 // I've had fifteen years out of the loop, FIN2_04 // I'm a bit rusty on family etiquette. FIN2_05 // Always angry, eh Tommy. FIN2_06 // Didn't I say your temper would get you into trouble, huh? FIN2_07 // There's three mil in the cases... FIN2_08 // How many was it? Ten? No, eleven men. FIN2_09 // That's how you get to be called the Harwood Butcher! Heh-heh-heh! FIN2_10 // You sent me to kill one man, ONE MAN. They knew I was coming Sonny... FIN2_11 // Tommy, Tommy, watch your tone. FIN2_12 // Anyone would think you blame me for that unfortunate set of circumstances. FIN2_13 // Just take the money... FIN2_14 // Get the damn cash. FIN2_15 // You know, Tommy? I did what I could for you, I pulled strings, called in favors. FIN2_16 // I was your friend, Tommy. I hoped you'd see sense, see what's good for business. FIN2_17 // I trusted you, Tommy, and you disappointed me. FIN2_18 // But at least someone in your chicken shit organization knows how to do business, FIN2_19 // Isn't that right, Lance? FIN2_20 // I'm sorry Tommy. This is Vice City. This is business. FIN2_21 // You sold us out... FIN2_22 // No. I sold YOU out, Tommy, I sold YOU out. FIN2_23 // The real cash is upstairs in the safe. FIN2_24 // Tommy, what was the big plan? FIN2_25 // You think I'd just take the fake cash? FIN2_26 // Save face and run away with my tail between my legs?! FIN2_27 // No. FIN2_28 // I just wanted to piss you off before I kill you. FIN3_01 // Tommy? FIN3_02 // Oh my god, Tommy! What happened? FIN3_03 // What does it look like? FIN3_04 // It looks like you ruined your suit! FIN3_05 // and Tommy, that was a beautiful suit! Tommy, what on earth happened? FIN3_06 // I had a disagreement with a business associate, you know how it is. FIN3_07 // Tommy, I have a disagreement, I send them an angry letter. FIN3_08 // Maybe I pee in their mailbox. I don't start World War III. FIN3_09 // You know, maybe you should speak to my shrink... FIN3_10 // That stupid prick, Lance... FIN3_11 // Tommy. I never liked that guy, okay? FIN3_12 // He's neurotic, he's insecure, he's self-centered - the guy's an asshole! FIN3_13 // I'm glad you took him out! FIN3_14 // I don't think we're gonna be getting any more heat from up north either... FIN3_15 // ...'cause there ain't no 'up north', anymore. FIN3_16 // It's all down south now. FIN3_17 // Wait, does that mean what I think it means..? Tommy, baby! FIN3_18 // What do you think it means? FIN3_19 // That we're in charge... I mean, that you're in charge. Oh, Tommy! FIN3_20 // You know, Ken. I think this could be the beginning of a beautiful business relationship.... FIN3_21 // After all, you're a conniving, backstabbing, two-bit thief FIN3_22 // and I'm a convicted psychotic killer and drug dealer. FIN3_23 // I know. Ain't it just beautiful? FIN_B1 // ~g~Go and kill ~y~Lance Vance~g~ the backstabber. FIN_B2 // ~g~Kill ~p~Sonny~g~ and finish this once and for all. FIN_B3 // ~g~The Mafia are trying to steal your money. Defend the safe. FIN_B4 // ~g~You are close to death, get some ~w~health~g~ from downstairs. FIN_B5 // ~g~The Mafia is stealing your money, defend the ~c~safe FIN_B7 // ~r~The mafia has stolen all your money. [FIRETRK] FIREPRO // Fire Truck Mission level 12 complete. You are now completely fireproof!! F_CANC // ~r~Fire Fighter mission cancelled! F_EXTIN // FIRES: F_FAIL1 // Fire Fighter mission ended. F_FAIL2 // ~r~You're too late! F_PASS1 // Fire extinguished! F_STAR1 // ~g~Burning vehicles reported in the ~a~ area. Go and extinguish the fire. F_START // ~g~Burning vehicle reported in the ~a~ area. Go and extinguish the fire. SIREN_1 // To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ ~w~button. SIREN_2 // To turn on this vehicle's sirens tap the ~h~~k~~VEHICLE_HORN~ ~w~button. SPRAY_1 // Use the ~h~~k~~PED_FIREWEAPON~ ~w~button to fire the water cannon. Aim using ~h~~k~~VEHICLE_TURRETLEFT~~w~ and ~h~~k~~VEHICLE_TURRETRIGHT~~w~. SPRAY_4 // Use the ~h~~k~~PED_FIREWEAPON~ ~w~button to fire the water cannon. Aim using ~h~~k~~VEHICLE_TURRETLEFT~~w~ and ~h~~k~~VEHICLE_TURRETRIGHT~~w~. [GENERA1] GEN1_01 // When jogging, press and hold the~h~ ~k~~PED_FIREWEAPON~ ~w~button to prepare a melee attack. GEN1_02 // When jogging, press and hold the~h~ ~k~~PED_FIREWEAPON~ ~w~button to prepare a melee attack. GEN1_03 // When jogging, press and hold the~h~ ~k~~PED_FIREWEAPON~ ~w~button to prepare a melee attack. GEN1_05 // ~g~Go and kill Gonzalez! GEN1_06 // Eh! He's got a blade! GEN1_07 // Go away from me, you cheap bastard! GEN1_08 // Oh sweet Jesus, I've wasted my life and my looks! GEN1_09 // I pay you double, Tommy, DOUBLE! GEN1_10 // I'm going to shut that big mouth of yours! GEN1_11 // Stop running you fat slimeball! GEN1_12 // Stand still and I'll make it quick! GEN1_13 // Quit your squealing, no one cares, fatso! GEN1_14 // Release the~h~ ~k~~PED_FIREWEAPON~ ~w~button to make the attack. GEN1_15 // Release the~h~ ~k~~PED_FIREWEAPON~ ~w~button to make the attack. GEN1_16 // Release the~h~ ~k~~PED_FIREWEAPON~ ~w~button to make the attack. GEN1_18 // ~r~Gonzalez has made it safely to the Police Station! GEN1_19 // ~g~The Vice City Police are on to you! GEN1_20 // ~g~Get into a vehicle. GEN1_21 // ~g~Get to the~h~ Pay 'N' Spray~g~ in~h~ Vice Point~g~. GEN1_22 // Drive your vehicle into the spray shop to lose your ~h~wanted level, ~h~repair and ~h~respray your vehicle. Cost - ~h~$100. This time it's free. GEN1_23 // ~g~Go back through the doors to return to the ground floor. GEN1_A // Mr. Vercetti! GEN1_B // Colonel. GEN1_C // Thank you for coming. Please sit. Lobster? GEN1_D // No - thanks. GEN1_E // I'm ashamed to admit that one of the causes of our mutual problem appears to have been the loose tongue of a man I used to trust. GEN1_F // I've been carrying Gonzalez for years, but now his incompetence reaches new heights! GEN1_G // It is only right that you kill Gonzalez... GEN1_H // Did he do it? It's the money that's important to me. GEN1_I // For this kindness I'll reward you, and then we will find your money together. GEN1_J // He will be at his Penthouse, half drunk probably. Use this... [GENERA2] BLIPHLP // The blip on the radar is a triangle pointing up, this shows that the target is higher than the player. COL2_1 // Ze rain, she is tres wet zis time of the year... COL2_2 // What? COL2_3 // Ah, comment? COL2_4 // Look, Cortez sent me. Just give me the damn chips. COL2_5 // Oh...d'accord. COL2_6A // Freeze, imperialist American pig! Zat iz propertay of ze government Francais. 'And eet over! COL2_A // Tommy! Come, join me. COL2_B // This looks delicious, huh? Tapir snout? COL2_B1 // ~g~Meet the courier at the mall. COL2_B2 // ~g~The courier is fleeing with the guidance chips! Don't let him get away! COL2_B3 // ~g~Take the guidance chips back to the Colonel. COL2_C // Uhhh... no, no. No, thanks. COL2_D // Tommy, you are like a pampas breeze that has freed me from the stench of corruption, COL2_E // although, I must appear to mourn his passing and carry on with business as usual. COL2_F // This isn't getting me any closer to my money... COL2_F1 // ~r~You killed the contact! COL2_F2 // ~g~The courier is dead. Grab the guidance chips. COL2_F3 // ~r~The guidance chips are at the bottom of the sea. COL2_F4 // ~r~The courier has escaped! You failed to get the guidance chips. COL2_G // Tommy, my friend, you are not in Liberty now. Here we do things differently. COL2_H // I will continue with my enquiries but in the meantime I have a valuable deal to close. COL2_I // A favor for a friend, Cortez? COL2_J // You're a good friend, Tommy. I knew you would not let me down. COL2_K // I need you to meet a courier who has obtained some valuable technology for me... [GENERA3] GEN3_1 // Hogging all the action, I see... GEN3_10 // Tommy. GEN3_11 // I see you soon, amigo, I think! GEN3_12 // Shit. Where's that guy Lance? GEN3_14 // Tommy! I need some help here! GEN3_15 // Don't worry, I got you covered! GEN3_16 // Diaz's men are getting cut down! GEN3_18 // ~g~Here come the Cubans, keep close to Diaz. Watch over the deal making Diaz and Lance are safe. GEN3_19 // ~g~Haitians! They're busting the deal! Protect Diaz! GEN3_2 // Look, you wanna do something other than just shadowing me everywhere? Why don't you come along and show me if you're any use. GEN3_20 // ~g~The Colonel has arranged some firepower for you at the multistory carpark. GEN3_22 // Diaz's Health: GEN3_23 // ~g~You've left Lance behind! Go and get him! GEN3_25 // ~r~Lance died! GEN3_28 // ~g~Take the briefcase back to Diaz. GEN3_29 // ~g~Collect the briefcase and take it back to Diaz. GEN3_3 // I might just do that. The name's Lance, by the way. GEN3_30 // ~r~He got away with the money! Diaz will have your balls for this! GEN3_33 // ~r~Check your fire!! You're supposed to be watching over Diaz and his men, not shooting them! GEN3_34 // ~r~There ain't gonna be a deal if you shoot the Cubans! GEN3_35 // ~g~He's stolen Diaz's money! GEN3_36 // ~g~Grab the bike, chase him down and get Diaz's money back! GEN3_37 // ~g~Here come the Cubans. Watch over the deal making sure Diaz and Lance are safe. GEN3_38 // ~r~Diaz died! You failed to protect him! GEN3_39 // ~g~Get to your vantage point up the stairs. GEN3_40 // To ~h~shoot straight ahead ~w~on a ~h~motorbike ~w~press the ~h~~k~~PED_FIREWEAPON~ ~w~button. GEN3_41 // To ~h~shoot straight ahead ~w~on a ~h~motorbike ~w~press the ~h~~k~~PED_FIREWEAPON~ ~w~button. GEN3_44 // ~g~Go with Lance to the drop off and watch over Diaz. GEN3_45 // They'll be here any minute, we both better get a good vantage point. GEN3_46 // Sheeit! GEN3_47 // Tommy! GEN3_48 // Damn! GEN3_49 // lance's health: GEN3_5 // You must be Cortez's new gun. GEN3_50 // ~r~You lost Diaz's money! Next time try not to reduce the money to ashes! GEN3_51 // More damned Haitians in a shitty van! GEN3_52 // These Haitians think they can take RICARDO DIAZ!?! GEN3_53 // MY MONEY! GEN3_54 // Don't just stand there, you pricks, chase that Haitian dickhead down! GEN3_55 // Tommy! I'll stay here and watch over Diaz! GEN3_56 // ~r~Diaz was ambushed and died! Next time keep him in your sights! GEN3_57 // The Kruger is an assault rifle, which allows you to manually aim in 1st person. GEN3_58 // Press and hold the~h~ ~k~~PED_LOCK_TARGET~~w~ button to ~h~aim~w~ with an assault rifle. GEN3_59 // Press and hold the~h~ ~k~~PED_LOCK_TARGET~~w~ button to ~h~aim~w~ with an assault rifle. GEN3_6 // Until more gainful opportunities arise. GEN3_60 // Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ an assault rifle. GEN3_61 // Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ an assault rifle. GEN3_62 // Press the ~h~~k~~PED_FIREWEAPON~~w~ button to ~h~fire~w~ an assault rifle. GEN3_63 // As well as performing drive-by's,~h~ motorbikes ~w~allow you to ~h~shoot forwards~w~. GEN3_64 // To shoot forwards while on a bike press the ~h~~k~~PED_FIREWEAPON~~w~ button. GEN3_65 // To shoot forwards while on a bike press the ~h~~k~~PED_FIREWEAPON~~w~ button. GEN3_66 // To shoot forwards while on a bike press the ~h~~k~~PED_FIREWEAPON~~w~ button. GEN3_67 // You must have a sub machine gun to shoot forwards on a motorbike. GEN3_7 // They'll be here any minute - we both better get a good vantage point... GEN3_8 // OK! I'll take the balcony, you get the roof across the yard. GEN3_9 // I live! Dickheads! And it's all down to you! What is your name? GEN3_A // Thomas, I appreciate your coming. GEN3_B // Forgive me for getting straight to business. GEN3_C // Diaz has asked me to oversee a minor business transaction. GEN3_D // Let's hope it goes better than last time, huh? GEN3_E // Which is why I thought of you, my friend. GEN3_F // I've dropped some protection at the multistory carpark. GEN3_G // Pick it up - then go and watch over Diaz's men at the drop off. GEN3_H // Gracias, amigo. [GENERA4] COL410 // I have a buyer for a piece of military hardware that is being taken through town. Pick it up for me... COL411 // and once you get it, I want you to call me immediately, then... COL4_01 // Diaz was pleased, and would like to meet you again. COL4_02 // Is that a good thing? COL4_03 // Of course! Although I'm starting to think that Diaz was responsible for our unfortunate loss... COL4_04 // What makes you say that? COL4_05 // One does not wave accusations at a man like Diaz - I'm merely thinking out loud... COL4_06 // No matter. I have a proposal that you could profit from... COL4_07 // I don't have time to run more errands, Cortez. COL4_08 // I would have thought a man with such dangerous debts would be hungry for opportunities. Please, Tommy, at least hear me out. COL4_09 // Go on... COL4_1 // What's up with the Gunner? - Don't know Sir! COL4_11 // Get that civilian out of our way soldier! - Sir, Yes Sir! COL4_12 // Civilian in the TANK! STOP HIM! COL4_13 // This is a military convoy, do not obstruct our route. COL4_14 // Drop him soldier. COL4_15 // Get that civilian vehicle out of our way! - Sir! Moving vehicle Sir! COL4_17 // Ok, PLATOON MOVE IT OUT! COL4_18 // Someone's on the tank Sir! COL4_19 // Go get some doughnuts, soldier! - Sir, Yes Sir! COL4_20 // Target acquired, Sir COL4_21 // SNIPER! COL4_22 // I'm getting out of here. COL4_23 // Objective completed! Platoon dismissed! - Lets go eat some doughnuts. COL4_24 // Security protocol Delta India Echo triggered! Vehicle self destruct initiated! COL4_26 // Prepare to die Communist scum! COL4_3 // CONVOY HALT! COL4_4 // Get topside soldier. - Sir, Yes Sir! COL4_6 // WE'RE TAKING ENEMY FIRE! COL4_7 // Civilian, move away from the tank! COL4_8 // I SAID, move away, IMMEDIATELY! COL4_9 // DEFENSIVE POSITIONS! COL4_B1 // ~g~Go and acquire the piece of military hardware that is being taken through town. COL4_B2 // ~r~The tank arrived at its destination safely! COL4_B3 // ~g~Drop the tank off in the Colonels lockup before it self destructs. COL4_B4 // ~g~The tank is locked. Find a way to lure out the occupants. COL4_B5 // ~r~The tank has been destroyed! COL4_B6 // ~g~Find a way to steal the tank! COL4_B7 // ~g~Drive the tank into the garage. COL4_B8 // ~g~Get out of the tank and walk out of the garage. DETON // DETONATION: [GENERA5] COL5A_1 // Circumstances force a hasty departure, amigo. COL5A_2 // What's the problem? COL5A_3 // Ehh, the French want their missile technology back and after that last incident, COL5A_4 // I feel it is time to find safer harbors. COL5A_5 // Wouldn't it be safer to fly? COL5A_6 // I'd be dead before I reached check-in. Besides, I need to get my merchandise out of the country. COL5A_7 // Need another gun? COL5A_8 // You, my friend, are worth ten guns... COL5B_1 // Thomas, you have protected and served me well. COL5B_2 // But now you must leave us before we reach the open seas. COL5B_3 // I will lower my personal launch. Keep it, my friend, a token of my gratitude. COL5B_4 // Thank you, Colonel. COL5B_5 // One more request. While I'm away, could you keep an eye on Mercedes for me? COL5B_6 // I think she could look after herself, but sure, I'll keep an eye out. COL5B_7 // Gracias, amigo. Hasta luego. COL5B_8 // Adios, amigo. COL5_1 // Port side! Port side! COL5_10 // I have diplomatic immunity! COL5_11 // Don't shoot, I am a Colonel! COL5_12 // Thomas, kill them, my country will love you. COL5_13 // Tommy, we are being overrun by the French! COL5_14 // Tommy, everywhere I look, there are French men, I hate it! COL5_15 // Tommy, how are you? COL5_16 // This is for Piaf and Gainesbourg and your stupid french bread! COL5_2 // They're attacking from starboard! COL5_3 // The bridge up ahead! COL5_4 // They've got a helicopter! COL5_7 // Stop shooting at me! COL5_9 // Tommy, stop them shooting at me! COL5_B1 // ~g~Defend the Colonel and his yacht at all costs. COL5_B2 // ~g~Get up front and clear the route for the Colonel's yacht. COL5_B3 // ~r~The Colonel is dead! COL5_B4 // ~g~Shoot the attacking helicopter out of the sky. COL5_B5 // ~g~Shoot down the helicopters, do not endanger the yacht. COL5_B6 // ~g~You have run out of ammo, get more from the stairs on the top deck. COL5_B7 // ~g~You are running low on health, get more from the stairs on the top deck. [HAIT1] HAM1_1 // ~g~The cops are closing in on our stashes. BE quick, and beat dem to it! HAM1_2 // ~r~The cops got to the stash first! HAM1_3 // ~g~Get this stuff back to the hideout! HAM1_4 // ~g~Good! Now get the next one! HAM1_6 // ~r~The Stash was destroyed, you idiot! HAM1_7 // ~g~The cops have got our stash! Retrieve it before they get away! HAM1_8 // ~g~The cops are on the way to pick up the stash, get a move on! HAM1_A // Hello? Hello? HAM1_B // Come in, my dear, and rest your soul. HAM1_C // You must be the big bad man me grandaddy been chattin' 'bout. HAM1_D // Tells me tings about you, you know, when he visits, HAM1_E // and about the others who wait for you. HAM1_F // Now, we all dead for long time, but you, HAM1_G // I wouldn't want to be in your shoes, ha ha ha ha ha! HAM1_H // I got a message to come here. HAM1_I // Can you hear dem? HAM1_J // Dem callin' your name, boy, must want you pretty bad, don't ya tink? HAM1_K // Now you do old Auntie Poulet a turn, huh, maybe she help you. HAM1_L // Maybe she can give you a little juju after all of dis. HAM1_M // Give you some magic to give the law man the stink eye, hmmmmm? HAM1_N // Look, this is all very, um... give me what? HAM1_O // I,I, I think I've got the wrong address... HAM1_P // Do me these tings, Tommy...... HAM1_Q // The Cubans, nasty proud foofoos, mmm, HAM1_R // been making my lovely Haitian boys shake de heads. HAM1_S // Now they told the policeman where me been stashing my powders. HAM1_T // Dey tink it drugs, them stupid. HAM1_U // Now be a good boy Tommy and go and get the powders for Auntie Poulet. HAM1_V // Yeah, yeah, sure, sure. HAT_1A // ~g~Don't move a muscle, chump! [HAIT2] HAT2_1 // Oh, sorry, I - I must have the wrong address... HAT2_10 // Me nephew bin making lickle flying bombs to take dem out. HAT2_11 // Blow de boats to coffin wood. HAT2_12 // Thanks for the tea. HAT2_2 // Well, you might as well come in and rest your soles and have some tea. HAT2_3 // Do you have something there for me, Tommy? HAT2_4 // Yeah... HAT2_5 // This place feels familiar to me, uh - it's - a smell from childhood - a deja vu... HAT2_6 // Now Tommy, I'm going to whisper a lickle errand for you. Hear me well, aye? HAT2_7 // You look like someone I, I... HAT2_8 // The Cubans have fast boats they use to cross the seas with drugs. HAT2_9 // It is their livelihood. HAT2_B1 // ~g~Get to the van that contains the flying bombs. HAT2_B2 // Kill the Cubans... HAT2_B3 // Press the ~h~~k~~PED_FIREWEAPON~ ~w~button to drop a bomb. Press the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button to cancel. HAT2_B4 // ...and destroy their boats! HAT2_B5 // ~g~The Cubans are making a run for it. Don't let them get away! HAT2_B6 // ~r~The RC plane is getting too far out of range! HAT2_B7 // ~g~One of the Cubans in escaping in a car. Don't leave any witnesses! HAT2_B8 // ~r~You have no RC planes left! HAT2_B9 // RC Planes: [HAIT3] HAM3_1 // ~g~We must win this battle. If all the Haitians die we lose. HAM3_2 // ~r~The Haitians have died! HAM3_3 // ~g~I expect the Cubans to cheat so be on your guard. HAM3_4 // ~r~You have been spotted! The mission is a failure! HAM3_5 // ~g~You must kill the Cubans from a distance. You must not be seen. HAM3_7 // ~g~Look Out! The Cubans have brought reinforcements. Kill them all!! HAM3_8 // ~g~Haitians are dying! Improve your aim. HAM3_A // Hello? Hello - uh..I'm looking for somebody around here... HAM3_B // You looking hungry, Tommy. HAM3_C // Do I know you? HAM3_D // Hush now. HAM3_E // One more ting an I can let you go, Tommy. HAM3_F // My boys gone war wit dem Cuban boys. HAM3_G // But no guns. HAM3_H // Hmm, but de Cubans have a surprise comin'. HAM3_I // While they fight in de streets, you take this rifle and kill dem in de hubbub. HAM3_J // No one sees you, no one hear you. HAM3_K // Now, Tommy, you do this for me, and you no longer tied to my apron strings. HAM3_L // Kay auntie.. [HOTEL] INTB_A // Tommy! Tommy, it's been too long. INTB_B // Hello Sonny. INTB_C // I know, I know. You're just overwhelmed with emotion. INTB_D // Fifteen years - seems like only yesterday. INTB_E // I guess that's a perspective thing. INTB_F // Hey, doing time for the family is no piece of cake, INTB_G // but the family looks after its own, ok? INTB_H // So, how'd the deal go down - you sitting on some white gold? INTB_I // Look Sonny, we were set up. The deal was an ambush. Harry and Lee are dead. INTB_J // You better be kidding me Tommy. Tell me you still got the money. INTB_K // ...no Sonny...I don't have the money. INTB_L // That was my money, Tommy, MY MONEY! INTB_M // You better not be screwing me Tommy because you know I'm not a man to be screwed with! INTB_N // Wait Sonny. INTB_O // You have my personal assurance that I'm going to get your money back and the drugs. INTB_P // And I'm gonna mail you the dicks of those responsible. INTB_Q // Hey, I already know that. You're not a fool Tommy, but I warn you, neither am I. INTB_R // If it was anybody else you'd be DEAD already. INTB_S // But because it's you, because we got history, I'm gonna let you handle this. INTB_T // Look, Sonny, you got my word. INTB_U // I'll be in touch. [ICECRE1] ICC1_1 // ~g~Use your Ice Cream van distribute drugs around Vice City. ICC1_10 // ~g~You made ~1~ deals! ICC1_11 // ~g~You made ~1~ deal! ICC1_12 // PROPERTY ACQUIRED! ICC1_13 // ~r~You didn't make any deals! ICC1_14 // ICECREAM ASSET COMPLETED ICC1_15 // ~g~The icecream factory will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly. ICC1_16 // ~g~Use your Mr. Whoopee van to distribute Cherry Poppers product around Vice City. ICC1_17 // Distribution mission over ICC1_18 // Total ice cream sales: $~1~ ICC1_19 // Total deals done: ~1~ ICC1_2 // ~g~Park your van and press the ~h~~k~~VEHICLE_HORN~~w~ to play your ice cream jingle to notify customers that your ready for business. ICC1_3 // ~g~You receive money for each transaction you make, but the more transactions you make the more police attention you get. ICC1_4 // ~g~There aren't any customers in this area try another one. ICC1_5 // Deals done: ICC1_6 // ~g~Use the Mr. Whoopee van to distribute Cherry Poppers product around Vice City. ICC1_7 // ~g~You receive money for each transaction you make, but the more transactions you make the more police attention you get. ICC1_8 // ~g~To make a transaction, ~h~park your van ~g~and press the ~h~~k~~VEHICLE_HORN~ ~g~button to play the ice cream jingle to attract customers. ICC1_9 // ~g~Local gangs will not appreciate you doing business on their turf so expect hostility if you do so. ICE_AT1 // ICECREAM FACTORY ASSET COMPLETED ICE_AT2 // ~g~The Cherry Popper factory will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly. [ICECUT] ICC1_A // Who are you? ICC1_B // Your new owner. ICC1_C // Were you now, or at any time, a child? ICC1_D // What are you talking about? ICC1_E // Were you a child? ICC1_F // Yes! Calm down! What's wrong with you? ICC1_G // I knew it. A child. ICC1_H // A dirty, stinking, sniveling, snotting, vile, puking, crying little baby! ICC1_I // A baby.. an awful, horrible, disgusting little boo hoo. ICC1_J // Mommy doesn't love you. You little shit! ICC1_K // Ow! Calm down. ICC1_L // I HATE babies, and I hate children. ICC1_M // They're dirty, sniveling, snotting, vile, puking little.. ICC1_N // Enough already! ICC1_P // You make soft ice cream, okay? It's purely for kids. ICC1_Q // What kind of psycho are you? ICC1_R // Just so I understand this, why make children happy if you hate them? ICC1_S // Oh, you stupid, sniveling, snotty- ICC1_T // Shut up! ICC1_U // - Brat! ICC1_V // The ice cream is a front. ICC1_W // We distribute other, non-dairy products. ICC1_X // And if I see a kid, I put him to good use. ICC1_Y // Don't I, kiddies? Yes - yes, I do. Mummy doesn't love you. ICC1_Z // She HATES you! ICC1_ZA // PROPERTY ACQUIRED! [INTRO] INT1_A // Tommy Vercetti...Huh! shit. INT1_A1 // pay him a little visit, right? INT1_A2 // see how he's doing. INT1_B // Didn't think they'd ever let him out. INT1_C // He kept his head down, helps people forget. INT1_D // People will remember soon enough. INT1_E // When they see him walking down the streets of their neighborhoods. INT1_F // It will be bad for business. INT1_G // Well, what are we gonna do, Sonny? INT1_H // We treat him like an old friend and keep him busy out of town. OK? INT1_I // We been talking about expanding down South, right? INT1_J // Vice City is twenty-four carat gold these days. INT1_K // The Colombians, the Mexicans, hell, INT1_L // even those Cuban refugees are cutting themselves a piece of some nice action. INT1_M // But it's all drugs, Sonny, INT1_N // None of the families will touch that shit! INT1_O // Times are changing. INT1_P // The families can't keep their backs turned while our enemies reap the rewards. INT1_Q // So, we send someone down to do the dirty work for us... INT1_R // and cut ourselves a nice quiet slice. OK? INT1_S // Who's our contact down there? INT1_T // Ken Rosenberg, schmuck of a lawyer. INT1_U // How's he gonna hold Vercetti's leash? INT1_V // We don't need him to. INT1_W // We just set him loose in Vice City, INT1_X // we give him a little cash to get started. OK? INT1_Y // Give it a few months. INT1_Z // Then we go down, INT2_A // Hey, hey, guys! It's, uh, Ken Rosenberg here! Hey! Heh, heh, hey, great, hey! INT2_B // Well, uh, I'm gonna drive you guys to the meet, okay? INT2_C // Now, I've talked to the suppliers and they are very, huh-ha, INT2_D // keen to start a business relationship, so, uh, INT2_E // if all goes well, we should, uh, INT2_F // be doing very nicely for ourselves, which is, y'know... INT2_G // good.. INT2_H // Okay, so. They're brothers, okay. INT2_I // One operates the uh, the business, INT2_J // and the other one does the flying. INT2_K // Now they operate out of Mexico, INT2_L // no, no, no, wait... INT2_M // They own a farm in Panama. INT2_N // Okay, all right, listen - INT2_O // you guys, when we get there should I stay in the car, INT2_P // or do you guys want me to come in with you guys? INT2_Q // No. Stay in the car. INT2_R // You know what, I thought about it, INT2_S // I'm gonna watch the car. INT3_A // Ok, that's them in the chopper. INT3_B // All right, here's the deal. INT3_C // They want a straight exchange on open ground. INT3_D // All right? Ok. Stay tight, let's go. INT3_E // All right. Take it easy, now. INT3_F // I'm right here. The cars running, baby! INT3_G // Got it? INT3_H // 100% pure grade-A Colombian, my friend. INT3_I // The greens? INT3_J // Tens and twenties...used. INT3_K // I think we have a deal, my friend. HA HA! INT3_L // Go on, get out of here! Drive! INT3_M // Let me see it. INT3_N // Oh Shit! INT4_A // Screwed! We're screwed! INT4_B // This is soo typical, INT4_C // I poke my head out of the gutter for one freakin' second, INT4_D // and fate shovels shit in my face! INT4_E // Well, screw you! INT4_F // Shut your face and quit complaining! You're alive, aren't ya'? INT4_G // Drop me right up here. INT4_H // Go dump the car, then go get some sleep. INT4_I // I'll drop by your office tomorrow and we can start sorting this mess out. INT4_J // OK, that's a good idea, I'll get some sleep. INT4_K // What are you gonna do? INT4_L // Make my way back to my hotel, INT4_M // clear my head, and figure this crap out. INT4_N // OK. INTRO1 // I poke my head out of the gutter for one freakin' second and fate shovels shit in my face! INTRO2 // Go get some sleep. INTRO3 // What are you gonna do? INTRO4 // I'll drop by your office tomorrow and we can start sorting this mess out. [KENT1] KPM1_1 // ~g~Lance is being held at the junk yard, Go and rescue him! KPM1_2 // ~r~You were supposed to get Lance out alive! KPM1_3 // LANCE'S HEALTH: KPM1_4 // ~g~Get Lance to the hospital! KPM1_5 // ~g~Diaz's guys are after you! Get Lance to the hospital. KPM1_A // Awright mush, I'm gonna save your Vera, mate. KPM1_B // What the hell are you talking about? KPM1_C // You know that wanker Diaz, the Bugle Master. KPM1_D // He's got your boy, Lance. Word is your mate tried to jump him... KPM1_E // didn't jump high enough if you know what I mean. KPM1_F // Where did he take him? In plain English? KPM1_G // Keep your barnet on! They got him across town at the junkyard. KPM1_H // Bloody hell....you nutter! M_PASSN // MISSION PASSED! RESC_1 // You ok to use a gun? RESC_2 // Sure...I guess...nice to see you, too. RESC_3 // Let's get out of here. RESC_4 // There goes my careful planning blown to shit, thanks to you. You screwed up real good, Lance! RESC_5 // He killed my brother. What do you expect me to do, mow his lawns? RESC_6 // We're gonna have to take out that prick Diaz before he takes us out. RESC_7 // Get patched up and meet me on the bridge to Star Island, ok? RESC_8 // Ok, I got you. [KICKSTT] GETBIKE // ~g~You have ~1~ seconds to return to a dirtbike before the mission ends. KICK1_1 // ~g~Complete the course as quickly as possible. KICK1_2 // ~r~You did not get back to the bike quickly enough! KICK1_6 // ~g~Well done! KICK1_7 // ~r~You have wrecked the bike! KICK1_8 // ~g~Get on the bike! KICK1_T // TIME TAKEN: KICKTM // ~b~EVENT TIME: ~1~:~1~ KICKTM2 // ~b~EVENT TIME: ~1~:0~1~ KICK_10 // ~g~Use the Sanchez to complete the course by passing through all of the checkpoints. KICK_11 // ~g~To leave the mission stand in the ~q~pink marker~g~ on foot. KICK_12 // ~r~You bottled it! KICK_13 // ~r~You have taken too long! [LAWYER1] HELP20 // Follow the ~h~T-shirt~w~ blip on the radar to find Rafael's. LAW1_10 // See you around, handsome! LAW1_11 // I'm sure you will. LAW1_12 // Hmmmm...nice bike. LAW1_13 // No! My Bike! LAW1_14 // Wow, I like, really dig your motorcycle. LAW1_15 // Yeah babe, just picked it up from Howlin' Pete's LAW1_2 // ~g~Get to the Colonel's boat. LAW1_3 // ~g~Take the Colonel's daughter to the Pole Position club. LAW1_4 // ~r~You killed the Colonel's daughter! LAW1_5 // Will you be working for my father? LAW1_6 // Maybe. LAW1_7 // Do you mind me resting my hand in your lap? LAW1_8 // Maybe... LAW1_9 // It's so difficult having a rich and powerful father. Vamos. LAW1_A // Go get some sleep, he says - LAW1_B // - I have been sitting in this chair all night with the lights off drinking coffee! LAW1_C // This is a disaster. We are so screwed, man! LAW1_D // These gorillas, listen to me, are gonna come down here and rip my head off. It's ridiculous! LAW1_E // I did NOT go to law school for this! Ok, now what the hell are we gonna do? LAW1_F // Shut up, sit down, relax. I'll tell you what we're gonna do. LAW1_G // You're gonna find out who took our cocaine - and then, I'm gonna kill them. LAW1_H // That's a good idea. That's a GREAT idea. Let me think, let me think, let me think. LAW1_I // - OH! There's this retired Colonel, Colonel Juan Garcia Cortez. LAW1_J // He's the one that helped me set up this deal LAW1_K // well away from Vice City's established thugs. Ok? LAW1_L // Now, listen. He's holding his party out in the bay on his expensive yacht LAW1_M // and all of Vice City's big players are gonna be there. OK? LAW1_N // I have an invite, of course I have an invite, LAW1_O // but there's no way that I'm going out there, sticking my head out the door - no way! Not gonna happen. LAW1_P // I told you, shut up! I'll go myself... LAW1_Q // Ho - whoa, whoa! Hey, I like 1978 too, but, y'know, this isn't gonna be a beer and strippers do. LAW1_R // I mean, no offense, but I think that you might turn heads on the runway for the wrong reasons. LAW1_S // What's wrong with the way I'm dressed? LAW1_T // Ok, look, here. Stop by Rafael's, tell him I sent 'ya. He'll make you look respectable. LAW1_U // OK, go, c'mon... LAWP_1 // Buenas noches. LAWP_10 // but such a delicate matter will take time. LAWP_11 // Perhaps we will talk later. LAWP_12 // Meanwhile, let me introduce you to my daughter, LAWP_13 // Mercedes! LAWP_14 // Caramia, could you look after our guest while I attend to my necessary obligations? LAWP_15 // Of course, daddy. LAWP_16 // Please excuse me. LAWP_17 // Mercedes!? LAWP_18 // You try living with it. LAWP_19 // Anyway, let me point out some of our more distinguished guests... LAWP_2 // I understand you are here on the behalf of Mr. Rosenberg, LAWP_20 // That's our congressman Alex Shrub with rising silicone star Candy Suxxx... LAWP_21 // And have you met my lovely wife Laura? No? LAWP_22 // Well, unfortunately she's in Alabama. This is Candy. LAWP_23 // And over there we have the Vice City Mambas' star tight end, BJ - LAWP_24 // always the charmer. LAWP_25 // I blocked down on him and then I put him in a wheelchair! LAWP_26 // Haha, that is good! LAWP_27 // Well now, I'm looking at some prime real estate property. LAWP_28 // And that poolside amphibian is Jezz Torrent, LAWP_29 // lead singer with Love Fist. LAWP_3 // I hope any recent problems have not affected his health, or uh, LAWP_30 // Can I tell yous - do you know how they play ping-pong in Thailand? LAWP_31 // Let me tell you's, LAWP_32 // it does not involve a paddle, if you know what I mean! LAWP_33 // Impotent. LAWP_34 // And the chatty trio. LAWP_35 // That sleeping sweat gland is Papa's right hand gimp, Gonzalez LAWP_36 // and the other two are Pastor Richards LAWP_37 // and pseudo intellectual film director, Steve Scott. LAWP_38 // ...passion with the nympho invaders, LAWP_39 // when the giant shark comes in and LAWP_4 // mental well being, Mr...uh? LAWP_40 // just bites their dicks off! LAWP_41 // Ha now, you never saw anything like that before, have you? LAWP_42 // Colonel! LAWP_43 // your parties as ever are a triumph, hahahaha! LAWP_44 // I can only apologize for my late arrival. LAWP_45 // Ah, de nada amigo. How do we find you? LAWP_46 // Our business is very trying - barbarians at the gates. LAWP_47 // A time for rewarding one's friends and liquidating one's enemies, amigo. LAWP_48 // Who's the loudmouth? LAWP_49 // Ricardo Diaz. He's Mr. Coke. LAWP_5 // Vercetti. He's just got a touch of...agoraphobia. LAWP_50 // Mercedes! LAWP_51 // Oh, I was just taking my friend back into town. LAWP_52 // Another time, Ricardo! LAWP_53 // Let's get out of here. LAWP_54 // Actually, take me to the Pole Position club. LAWP_6 // Excellent, excellent. And you? LAWP_7 // I just want my merchandise. LAWP_8 // Ah. It's an unfortunate set of circumstances for all involved. LAWP_9 // Of course I have initiated my own lines of inquiry, [LAWYER2] GUN_2A // Hold the ~h~~k~~PED_LOCK_TARGET~ ~w~button to ~h~auto-target~w~, press the ~h~~k~~PED_FIREWEAPON~ ~w~button to ~h~fire! GUN_2C // Hold the ~h~~k~~PED_LOCK_TARGET~ ~w~button to ~h~auto-target~w~, press the ~h~~k~~PED_FIREWEAPON~ ~w~button to ~h~fire! GUN_2D // Hold the ~h~~k~~PED_LOCK_TARGET~ ~w~button to ~h~auto-target~w~, press the ~h~~k~~PED_FIREWEAPON~ ~w~button to ~h~fire! HELP17 // Press the ~h~~k~~PED_FIREWEAPON~ ~w~button to attack the chef. HELP18 // Press the~h~ ~k~~PED_FIREWEAPON~ ~w~button to attack the chef. LAW2B_A // Where'd you pop up from? LAW2B_B // I've been looking for a bird like you for ages, mate... LAW2B_C // Kent Paul, mate. Yeah, I'm the guvnor 'round here. LAW2B_D // I'm looking for some English guy... LAW2B_E // I sort things out, you know what I mean? LAW2B_F // I'll treat you. Whatever you want, I'll get you, girl. LAW2B_G // Don't you worry about a thing, mate. LAW2B_H // Get lost, honey. LAW2B_I // Oi oi oi oi oi! LAW2B_J // You Kent Paul? I'm a friend of Rosenberg's... LAW2B_K // Rosenberg...Rosenberg...Oh, that bonkers ambulance chaser! LAW2B_L // That guy could defend an innocent man all the way to death row! LAW2B_M // Give us another drink, bruv. LAW2B_N // Everybody's a comedian. LAW2B_O // Listen to me, I'm missing twenty keys and a lot of cash... LAW2B_P // Drugs, mate? It's a mug's game. LAW2B_Q // What do you know about it? LAW2B_R // Oi oi! What I was coming to was, LAW2B_S // there's some chef-cum-trumpetshifter who deals out kitchen of a hotel on Ocean Drive. LAW2B_T // He's been looking real pleased with himself lately. You could go and check him out...?! LAW2B_U // I will - and I'll be seeing you around. LAW2B_V // Yeah, that's right. Go on - walk away, you mug. I'll knock you spark out! LAW2B_W // Give me a drink - and where's that slut! LAW2C_A // Oh, way to go, tough guy. Beat him to a pulp. That should make him real chatty. LAW2C_B // You want some, too? LAW2C_C // Hey, chill. I want what you want, brother. LAW2C_D // Oh, yeah? And what's that? LAW2C_E // Your green - and my dead brother's white lady. Unfortunately, you just silenced our lead. LAW2C_F // Accidents happen. Get lost. LAW2C_G // Hey, hey, whoa. No need to go all 'Lone Ranger' on my ass. LAW2C_H // The way I see it - we two hombres in a strange town. We need to watch each other's back. LAW2C_I // My back's just fine, brother... LAW2C_J // You sure about that? Here, take this. LAW2C_K // Follow me! LAW2_1 // Hey, whatchoo lookin' at? LAW2_10 // ~g~Drive back to the hotel. LAW2_11 // ~g~Pick up his cell phone. LAW2_12 // Cell phone acquired! You can now receive phone calls. LAW2_13 // ~g~You've left Lance behind! Go and get him! LAW2_14 // We gotta get the hell outta here! LAW2_15 // ~g~Go to Ammu-Nation. LAW2_16 // One thing you gotta realize about this town. You gotta pack some heat. LAW2_17 // C'mon, the local gun shop's a couple of blocks away. LAW2_18 // Tommy, every man needs a little R&R once in a while. LAW2_19 // This here's the Pole Position Strip Club. You might want to drop in some time. LAW2_2 // You better start talking.. LAW2_3 // Hey, make me, you prick! LAW2_4 // This way! LAW2_5 // I'm going to go see what I can dig up. I'll be watching you, Tommy. LAW2_6 // ~g~Go to the Malibu Club and find Kent Paul. LAW2_7 // ~g~Go and find the chef on Ocean Drive. LAW2_A // Ah! Well, I hope you're having a good time. Because I'm going out of my mind with worry here. What did you find out? LAW2_B // That there are more criminals in this town than in prison. We need a lead from the streets... LAW2_C // Ok, let me think, let me think, let me think - LAW2_D // - AH! I've got it! LAW2_E // Ok, There's this limey, some music industry slimeball, LAW2_F // goes by the name of Kent Paul. LAW2_G // Anyway, he's got his nose so far up most of Vice City's ass LAW2_H // that if anybody knows the whereabouts of 20 k's of coke, LAW2_I // it's this guy, all right? He's always at The Malibu. LAW2_J // I'll go pay him a visit. LAW2_K // Take it easy now. LAW3_11 // Stand in the ~q~pink marker~w~ to view the weapons on offer. LAW3_12 // You can select weapons by pressing ~h~left~w~ or ~h~right~w~ on the ~h~directional button. LAW3_13 // If you have enough cash you can buy weapons by pressing the ~h~~k~~PED_SPRINT~ ~w~button. LAW3_14 // You can exit the shop by pressing the ~h~~k~~VEHICLE_ENTER_EXIT~ ~w~button. LAW3_15 // Follow the ~h~Gun blip~w~ on the radar to find ~h~Ammu-Nation. [LAWYER3] HELP23 // You can follow the ~h~hammer blip~w~ on the radar if you want to buy melee weapons from the hardware store. HELP40 // You can smash cars up by using the hammer or a similar weapon. HELP41 // or you can ram them with a vehicle LAW3_1 // Giorgio sends his regards. LAW3_16 // Dumb Florida Moron. LAW3_17 // Get out of the way! LAW3_2 // Remember, guilty is a dirty word. LAW3_20 // ~g~Smash up the Juror's car! LAW3_21 // I can't believe this is happening! LAW3_22 // Unbelievable! LAW3_23 // Ok! Ok, man! I get the message! LAW3_24 // ~g~That hammer would be useful. LAW3_3 // Innocent until I say otherwise. LAW3_4 // You know he's not guilty. LAW3_5 // You remember Giorgio? You remember he's innocent. LAW3_6 // Not guilty, understand? Good. LAW3_7 // ~g~Go and intimidate the two jurors, but DON'T kill them! LAW3_8 // ~r~You killed a Juror! LAW3_9 // ~g~Smash up the Juror's car to get him out! LAW3_A // Aaah! Oh, for god's sake, it's you! Oh, Jeez - I'm gonna need new pants! LAW3_B // Hey, those psychos from up north - they've been on the horn, and they're coming down here soon. LAW3_C // Now where is the goddamn money?! LAW3_D // Relax, relax. We're not at that part yet. LAW3_E // Ohhh... I thought that you were taking care of this, I really did! LAW3_F // And now those guidos say we gotta do them a favor. LAW3_G // You mean I gotta do 'em a favor. LAW3_H // Oh, of course that's what I mean. Do I look like I can intimidate a jury? LAW3_I // I couldn't intimidate a child - and believe me, I've tried. LAW3_J // Now, look. It's either that, or Forelli's cousin, Giorgio, gets five years for fraud. LAW3_K // You gotta take these guys OUT! LAW3_L // I understand. Help the jury change their minds. Don't worry about it. LAW3_M // No no no no no - NO! I tried that. The jury case didn't go so well, LAW3_N // so MAKE them change their minds. [LAWYER4] HELP38 // If you take out someone who's holding a weapon, they will drop it. HELP39 // You can target and shoot explosive barrels but keep your distance. LAW4_1 // Please disperse. The management will discuss any grievances in the appropriate manner! LAW4_13 // ~g~Start fighting with at least 4 workers to get a riot started. LAW4_14 // ~g~Destroy the vans in the compound! LAW4_2 // Please disperse. Go back to your homes! LAW4_3 // Please disperse! This is inappropriate! LAW4_4 // Please disperse. You will all end up on the streets. LAW4_5 // Sticks out, boys! Let's crack some commie skulls! LAW4_A // Avery, it goes without saying... Tommy! Tommy! Any progress? No, no, no - tell me later, tell me later. LAW4_B // Tommy, this is Avery Carrington - I believe you met at the party? LAW4_C // Not in person. LAW4_D // Howdy. LAW4_E // Avery here has a proposition. LAW4_F // Haven't we got other things on our mind? LAW4_G // I'm trying to keep the wolves from the door, so could you please cut me some slack? LAW4_H // I'm stretched like a wire and even if I'm dead by the end of the week, I'd like to think that I didn't die poor. LAW4_I // Now just calm down, both of you. LAW4_J // Son, you help me and any greaseballs giving you a hard time, I'll see to it they take a long dirt nap. LAW4_K // Ok. What could I do for ya'? LAW4_L // This delivery company's got its depot on some prime land. They won't sell. LAW4_M // They're hanging on like a big old prairie rat, so we gotta go in there and smoke that vermin out. LAW4_N // Head on down there and stir up a hornet's nest LAW4_O // - the security will have their hands full and then you can sneak in and put 'em out of business. LAW4_P // And you could drop by Rafael's for a change of clothes. You might be there a while, but yeah, go for it. LAW4_Q // Should be a riot. LAW4_R // If the balls drop like they should, stop by my office sometime... [MIAMI_1] GETBIK1 // You have ~1~ seconds to get on a PCJ 600! GETBIK3 // ~r~You need a PCJ 600 to attempt this mission! T4X4_1A // ~g~You have ~1~ seconds to collect ~y~24~g~ checkpoints. ~g~You may collect them in ~y~ANY ORDER. T4X4_1B // ~y~PASS THROUGH~g~ the first checkpoint to start the ~r~TIMER. T4X4_1C // ~1~ of 24! [MM] BLOD_01 // Drive through the checkpoints to increase your overall time. BLOD_02 // You will fail if your overall time reaches zero. BLOD_03 // Get your overall time above the Target Time to win! BLOD_04 // CAR HEALTH: BLOD_05 // ~g~TARGET TIME: ~1~ Minute BLOD_06 // ~g~TARGET TIME: ~1~ Minutes BLOD_07 // NEW Best Time: ~1~ Seconds BLOD_08 // Cars Destroyed: ~1~ BLOD_09 // $~1~ BLOD_10 // WINNER!! [OVALRIG] HOTR_01 // ~g~The Race lasts for 12 laps. Only 1st, 2nd and 3rd places qualify for winnings. HOTR_02 // ~g~If your car is destroyed you will be disqualified. HOTR_03 // ~g~When your car is damaged you can get it repaired at the pitstop. HOTR_04 // ~g~This is the way to leave the stadium. HOTR_05 // Car Health: HOTR_06 // Laps: HOTR_07 // New best time: ~1~:0~1~ HOTR_08 // Time: ~1~:~1~ HOTR_09 // Position: HOTR_10 // Race Time: HOTR_11 // New best lap time: ~1~.~1~ seconds HOTR_12 // ~r~Your car has been destroyed! HOTR_13 // ~r~You didn't win the race! HOTR_14 // ~r~You have been disqualified! HOTR_15 // Time: ~1~:~1~ HOTR_16 // Time: ~1~:0~1~ HOTR_17 // Best Time: ~1~:~1~ HOTR_18 // Best Time: ~1~:0~1~ HOTR_19 // Best Time: NA HOTR_20 // New Best Time: ~1~:~1~ HOTR_21 // New Best Time: ~1~:0~1~ HOTR_22 // Best Result: NA HOTR_23 // Best Result: 1st HOTR_24 // Best Result: 2nd HOTR_25 // Best Result: 3rd HOTR_26 // Best Result: ~1~th HOTR_27 // Best Lap Time: ~1~.~1~ seconds HOTR_28 // Best Lap Time: ~1~.0~1~ seconds HOTR_29 // $~1~ HOTR_30 // 1ST PLACE HOTR_31 // 2ND PLACE HOTR_32 // 3RD PLACE HOTR_33 // Best Lap Time: NA HOTR_34 // New best lap time: ~1~.0~1~ seconds [PHIL1] PHI1_01 // ~g~Go and knock the arms off the back of the dealers' trucks. PHI1_02 // ~g~The arms dealer dropped his load. Smash the crate and pick up the weapon. PHI1_03 // ~g~Looks like they have called for back up. PHI1_04 // ~g~Now go and finish off the remaining arms dealers. PHI1_HP // When using Detonator Grenades, throw a grenade then trigger the explosion at any time. PHIL1_A // Phil? PHIL1_B // RUN! PHIL1_C // Run PHIL1_D // Never get a naked flame too close to one of Phil Cassidy's Boomshine stills! PHIL1_E // Shit Phil, you drink that stuff? PHIL1_F // Hell, you don't have to drink it PHIL1_G // - just a good whiff will set you off. Hoowwee! PHIL1_H // Listen Phil, you said you could fix me up with some firepower... PHIL1_I // Sure thing. PHIL1_J // There's some Mexican gun-runner been doing me for business of late. PHIL1_K // He does his weekly run about now. PHIL1_L // Ram his hardware off the back of his trucks before he goes to ground. PHIL1_M // And you'd be doing me a favor while you're at it. PHIL1_N // Then finish him off. PHIL1_O // Hoooooweeeeee! [PHIL2] PHI2_01 // ~g~Quick, get Phil to the hospital. PHI2_03 // ~r~Phil Cassidy is dead!!! Now who's gonna supply arms in Vice City? PHI2_04 // PHIL'S HEALTH: PHI2_05 // Not the hospital, man! Too many cops and Viet Cong! PHI2_06 // There's an ex-army surgeon owes me a few favors and a lawnmower. PHI2_07 // He's got a place down Little Havana - ooo look, a giant fish. PHI2_08 // Watch out! Charlie in the tree line! PHI2_09 // Is it me or are the roads made of jelly? PHI2_10 // Broken Spoon to Mother Hen, you copy? PHI2_11 // Spooney Wooney Woo Woo Woooo! PHI2_12 // He's come for me boy! PHI2_13 // Black feathered wings beating all around... PHI2_14 // It's beautiful, man ... it's beautiful ... but so cold ... PHI2_15 // 10-4 we've got a drunk driver. PHIL2_A // Hey Phil, how's it goin? PHIL2_B // Heeyyyy, Tommy. Howyadoin'? Ish been too long... PHIL2_C // I swear you should lay off that boomshine, man - PHIL2_D // smells like paint stripper. Making my eyes burn... PHIL2_E // Shshs shhh youshelf Tommy, PHIL2_F // and come over here because there's someshin' I wanna show you.. someshin. PHIL2_G // Woof! God! Should I be able to smell that from way over here? I'm feeling woozy. PHIL2_H // Don'tchaworry about the shmell Tommy, you jush wash thish. PHIL2_I // Shittycheapbatteriesh or shumin'. There'sh shum more on the bench. PHIL2_J // TA-DAAA! PHIL2_K // Aww Damn! PHI_AS1 // PHILS PLACE ASSET COMPLETED PHI_AS2 // ~g~New Weapons available to purchase from Phils Place. [PIZZA] PIZ1_01 // ~g~Go deliver these pizzas, you must throw the pizza to the customers. Do a drive-by to throw the pizzas. PIZ1_02 // ~g~You have thrown all your pizzas, go back and get some more. PIZ1_05 // ~g~You have five minutes to deliver the orders before the customers phone another pizza shop. PIZ1_06 // Press the~h~ ~k~~TOGGLE_SUBMISSIONS~~w~ when on the bike to cancel the mission. PIZ1_07 // ~r~You killed the customer! You're fired. PIZ1_08 // ~r~You are out of time. You're fired. PIZ1_09 // ~r~You destroyed our bike! You're fired. PIZ1_11 // Hey! Get back on the bike! PIZ1_12 // Pizzas left: PIZ1_13 // Get these delivered nice and hot. PIZ1_14 // Pal, pizza's for you. PIZ1_15 // Hey, come on Mister, deliver these quick. PIZ1_16 // What are you waiting around for Mister? You got pizza to deliver. PIZ1_17 // I know you didn't want to be a pizza boy, well I don't give a damn. PIZ1_18 // Deliver these. PIZ1_19 // These need delivering. PIZ1_20 // Come on Mister, deliver these things or you're sacked. PIZ1_21 // We got people waiting pal. PIZ1_22 // What are you waiting around for? These need delivering! PIZ1_23 // Deliver the damn food Mister. PIZ1_24 // These need delivering pal. PIZ1_25 // Man, can you take these? PIZ1_26 // Mister, deliver these pronto, avamos amigo. PIZ1_27 // Come on, we're in a rush, deliver these. PIZ1_28 // You again? well deliver these quick pal. PIZ1_29 // No wasting time this time pal. PIZ1_30 // Come on you lazy bastard, deliver this crap on time. PIZ1_31 // You'll never get a promotion unless you move faster this time. PIZ1_32 // ~r~Pizza's too hot to handle? PIZ1_33 // ~g~Return to the restaurant for more orders. PIZ1_34 // ~g~Pizza delivered, here's your cash. PIZ_WON // Pizza Mission Complete. Your max Health increased to 150. [PORN1] POR1_01 // ~g~Candy Suxxx would be perfect for a starring role! POR1_02 // ~g~ Go and take out Candy's pimp, then return and pick up Candy. POR1_04 // Yo, Candy. I'm looking for movie talent - you interested? POR1_05 // Sure! But, you'd have to talk to my agent... POR1_06 // The HELL are you doin'? POR1_07 // You should have stayed at home today! POR1_08 // Hey Mercedes! POR1_09 // Hey Tommy! You wanna party? POR1_10 // Not now sweets. You interested in doing some movies? POR1_11 // Of course. As long as it's cheap and sleazy. POR1_12 // ~g~Take Candy with you to meet up with Mercedes. POR1_13 // ~g~Take the girls back to the Studio to meet Steve. POR1_14 // Heh heh - you're hired! POR1_15 // Tommy, you coming in for a warm-up? POR1_16 // Maybe later, babe... POR1_17 // Whoa, cool shark! POR1_18 // ~r~Mercedes is dead! POR1_20 // Tommy where are you going? Get back here! POR1_21 // Where are you going? POR1_22 // Tommy, when are we going to spend some time alone together? POR1_23 // ~g~Candy will be taking care of business ~h~Downtown~g~. POR1_24 // ~g~Go back and collect Candy. POR1_25 // ~g~You have left Candy behind, go and get her. POR1_26 // ~g~Here's Candy, looks like she has been with Congressman Shrub again. POR1_27 // Come on, let's go. POR1_28 // Tommy be careful! My implants aren't insured yet! POR1_29 // You call that driving? POR1_30 // I can't do porno after this! POR1_31 // What? Are you trying to kill me? I thought I was the star! POR1_7B // Can you believe this asshole? POR1_A // Action. POR1_B // Whoa! Now that's big. POR1_C // 12 inches. That is regulation baby. POR1_D // CUT!! Who IS this idiot? You! YOU! Why are you in my space? WHY? POR1_E // What is all this crap? POR1_F // Aliens? Fishing poles? POR1_G // Who's ever seen a shark that big? POR1_H // All this stuff's gotta go. POR1_I // Why'd you get in this business, ya prick? POR1_J // Huh? POR1_K // For the pussy, that's why! What is this?? POR1_L // This is my art - SECURITY! POR1_M // Look, you pompous asshole, I own you now. I own all of this. POR1_N // We're gonna turn this place around... POR1_O // I'm gonna make you rich. POR1_P // Uh. You're - You - you're Tommy Vercetti? But I thought that you were... POR1_Q // That's right. POR1_R // We're gonna be making some changes around here and start making some real money. POR1_S // Actually, have you ever thought about, umm... POR1_T // But first we're going to need some good-looking broads. POR1_U // Yeh, girls are fine but you... whew! [PORN2] DILDO // Skimmer Fuel: POR2_01 // ~g~There is a seaplane that was used as a prop in some old indie film round the back of the studios. POR2_02 // ~g~Pick one of the checkpoints to start dropping the flyers from. POR2_03 // ~g~Drop the flyers all the way to the end checkpoint. POR2_04 // ~r~LOW FUEL!!! POR2_05 // ~g~Use it to distribute the flyers around town. POR2_A // How's filming going, Steve? POR2_B // Well, Candy is a natural and that new girl - she's insatiable! POR2_C // She went through half the cast and crew before I even took a light reading. POR2_D // Anyway, hey, tomorrow we're going on location to shoot the boat scenes - POR2_E // Boat scenes?! What boat scenes? POR2_F // The fishermen are in the throes of passion when this giant shark comes in - POR2_G // What'd I say about the giant shark? POR2_H // I said, 'NO GIANT SHARK', alright? POR2_I // Just keep the cameras pointed at the poontang! POR2_J // Ok ok, hey Tommy, a guy's gotta try, right? POR2_K // Get those flyers printed up? POR2_L // Yeah, but nobody's gonna let us distribute those things, I mean POR2_M // They're just too, uh, they're unimaginative. POR2_N // You don't worry about that. POR2_O // I've got my own ideas for distribution. POR2_P // O.K. Hey, Candy, uh - in my trailer. POR2_Q // Oh, boy. PORN2_9 // ~g~You have ~1~ seconds to return to a Skimmer before the mission ends. [PORN3] POR3_01 // ~g~Follow Candy's ~h~Stretch~g~. POR3_02 // ~r~You've killed the Congressman! There's no way you can blackmail him now. POR3_03 // ~r~You've alerted the Congressman's protection, they will get him out of there immediately. POR3_04 // Uh, Candy, could you call me Martha? POR3_05 // Oh Alex - I mean Martha. Whatever you say... POR3_06 // Martha, someone's watching.. how kinky. POR3_07 // You! Give me that camera! POR3_08 // Press and hold the~h~ ~k~~PED_LOCK_TARGET~ ~w~button to ~h~target~w~ with the camera. POR3_09 // Press and hold the~h~ ~k~~PED_LOCK_TARGET~ ~w~button to ~h~target ~w~with the camera. POR3_10 // Press the~h~ ~k~~PED_SNIPER_ZOOM_IN~ ~w~button to ~h~zoom in ~w~with the camera and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ ~w~button to ~h~zoom out ~w~again. POR3_11 // Press the~h~ ~k~~PED_SNIPER_ZOOM_IN~ ~w~button to ~h~zoom in ~w~with the camera and the~h~ ~k~~PED_SNIPER_ZOOM_OUT~ ~w~button to ~h~zoom out ~w~again. POR3_12 // Press the~h~ ~k~~PED_FIREWEAPON~ ~w~button to take a picture. POR3_13 // Press the~h~ ~k~~PED_FIREWEAPON~ ~w~button to take a picture. POR3_14 // Press the~h~ ~k~~PED_FIREWEAPON~ ~w~button to take a picture. POR3_15 // ~r~You trashed Candy's Stretch! POR3_16 // ~g~You need three good blackmail photographs of Alex Shrub with Candy. POR3_17 // ~g~Get back to the Porn Studios with the film. POR3_19 // ~r~You ran out of film! POR3_20 // ~g~If you need transport, use the ~h~Sparrow~g~ round the back. POR3_21 // ~g~You lost Candy's Stretch! POR3_22 // ~g~The WK Chariot Hotel across from his balcony should provide an ideal photo-grabbing location. POR3_23 // ~g~There is a side door that will allow you access to the hotel. POR3_24 // PHOTOS TAKEN: POR3_A // Ok, what's the problem now? POR3_B // SSShhhh! POR3_C // Well, after his close encounter with the nympho-invaders, POR3_D // our hero finds himself unable to think of anything but this huge phallic mountain - POR3_E // and that's when I want to do the scene with the vat of mashed potatoes, but then we, uh - POR3_F // I don't give a crap about that! POR3_G // J - Just keep going, keep going! POR3_H // Hey Tommy... POR3_I // You mentioned something about some legal problem on the phone? POR3_J // Congressman Alex Shrub has jumped on the pre-election bandwagon, he's going after the puritan vote. POR3_K // Rumors are he's gonna support measures to restrict, shall we say, POR3_L // the more fleshy aspects of this nation's great entertainment industry. POR3_M // Great. POR3_N // Candy! You know Shrub, POR3_O // you guys get up to anything kinky? POR3_P // Oh yeah, oh yeah, oh yeah! Yes yes yes YES OOOoooh! POR3_Q // Please - tell me you got that. POR3_R // Was that part of the, uh... or was she talking to..? POR3_S // Hey, I can never tell. Anyway... POR3_T // You're probably best following her after the shoot, POR3_U // see if she'll lead you to their new love nest. POR3_V // You got a camera? POR3_X // Yeah. Get him a camera. [PORN4] POR4_01 // ~g~Go ~y~Downtown~g~ and adjust the spotlight on top of the building. POR4_02 // ~g~A fast bike will be needed to jump from roof to roof. The Security Guard usually drives a ~y~PCJ 600~g~ to work... POR4_03 // ~g~You will need to get onto the roofs of the buildings. There should be a lift into one of the upper offices... POR4_05 // ~g~These stairs will lead round to a lower office. POR4_06 // ~g~Return to the lower office if you need access to the rooftops again. POR4_07 // ~g~You will need a bike so you can jump from building to building. POR4_08 // ~g~Smash through the window to start the course. You have until 07:00 before it gets too light to get up there unseen. POR4_09 // ~g~The pickups will show you which building to jump to next. POR4_10 // ~r~It's too light to get up there unseen. POR4_11 // ~g~Return to the ladder if you need access to the rooftops again. POR4_A // I'm sorry, but I just can't swallow this right now. POR4_B // Oh COME ON darling! POR4_C // He's hung like a sperm whale for pity's sake, POR4_D // how can you not feel the part?! POR4_E // But Stevie... POR4_F // How's my star director? POR4_G // Oh, man. The struggle between the artistic integrity and POR4_H // the humping, pumping action continues unabated. POR4_I // And before you ask, yes, all four videos will be released by their... POR4_J // Honey, can you PLEASE keep the anaconda in the shot, POR4_K // he costs more per hour than you do! POR4_L // Oh, sorry Steve. POR4_M // I was thinking, we need some kind of big stunt to really promote the launch. POR4_N // Something that will make a real impact on the City - you got any ideas? POR4_O // Well, in the old days they used to have gala events, POR4_P // stars, limos, the night sky crisscrossed with searchlights... POR4_Q // Searchlights! I've got an idea... POR4_R // ...yeah, yeah, yeah. The little sequined numbers, and the limos, oh, premieres POR4_S // Oh, yes ma'am, of course ma'am, POR4_T // and the press, and the barrage of lights... POR_AS1 // FILM STUDIO ASSET COMPLETED POR_AS2 // ~g~Inter Global Films will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly. [PROT1] BUYP1 // You can now buy property in certain areas of the map. BUYP2 // If you see a green house pickup, you can buy that property. BUYP3 // Stand inside the pickup, then press the ~h~~k~~PED_ANSWER_PHONE~~w~ button to purchase that property. PRO1_01 // ~g~Do a hit and run on the shop fronts and the owners will be begging for protection. PRO1_03 // ~r~This was supposed to be a hit and run, not a 'hit and have coffee'. PRO1_04 // My livelihood, destroyed! PRO1_05 // Ruined...RUINED!! PRO1_06 // I pay through the ass for protection! PRO1_07 // My beautiful window display! PRO1_08 // My store. My wonderful store. PRO1_09 // Vercetti. Remember the name. PRO1_10 // I run this town now. ME! PRO1_11 // ~g~Get to ~y~The North Point Mall~g~ in ~y~Vice Point~g~. PRO1_12 // ~g~Smash the panes of glass in each shop front and the owners will be begging for new protection. PRO1_13 // ~g~You have five minutes to smash them all. PRO1_A // Oh, we gotta redecorate this place. We gotta make it look older. PRO1_B // I can't stand this look. Tommy, whadaya say? Whadaya say we put a bar in... PRO1_C // You're my lawyer, Rosenberg, not my interior decorator. Got it? PRO1_D // Listen to me, PRO1_E // The time to take over this town is now. It's all out there waiting for us. PRO1_F // We need to start seizing territory, PRO1_G // let Vice City know we're the new players in town, know what I'm saying? PRO1_I // What you need is a legitimate front Tommy, real estate. It's never done me no harm. PRO1_J // We need to start using some muscle or we can kiss all that hard work goodbye. PRO1_K // Local businesses know Diaz is dead, and they're refusing to pay protection! PRO1_L // Ooh! We could try bribery... PRO1_M // Bribery? Screw bribery! I'll show you how to make 'em scared! PRO1_N // I'll be back here in five minutes... [PROT2] PRO2_01 // ~g~Take out the guards protecting the Front Page Bar and find out who supplied them. PRO2_02 // Your protection needs a little more protection. PRO2_03 // Aw hell, not again! I don't need this crap! PRO2_04 // These idiots operate out of DBP Security around the block. PRO2_05 // You guys just sort it out amongst yourselves. PRO2_06 // I'll be seeing you later. PRO2_07 // Yeah, yeah, whatever. PRO2_08 // ~g~DBP Security will know you are on your way, go and get them before they clear out. PRO2_09 // ~g~Go and speak to the Front Page Bar Owner. PRO2_10 // ~g~Two more have made a run for it. Track them down and finish this. PRO2_11 // Get in the car, useless. PRO2_A // What's the problem? PRO2_B // Some bar is refusing to pay. PRO2_C // They reckon they're protected by a local gang of thugs. PRO2_D // But don't worry Tommy, I can handle it. PRO2_E // You call this handling it? PRO2_F // You two, off your asses... PRO2_G // Let's go. [PROT3] PRO3_01 // Ok Lance, let's get the cops' attention! PRO3_02 // ~g~ Take a cop car and go and plant the bomb at the Tarbrush Coffee Shop in the Mall. PRO3_03 // ~g~ You've left Lance behind, go and get him. PRO3_04 // ~g~ Let's go. PRO3_05 // ~r~You killed Lance! PRO3_07 // ~g~ You have blown your cover. Hurry up and plant the bomb! PRO3_08 // ~g~ Get back to ~h~Vercetti Estate~g~ on ~h~Starfish Island~g~. PRO3_09 // Tie 'em up and gag 'em! PRO3_10 // Ooo. Fits perfectly! PRO3_11 // Bit tight around the crotch though... PRO3_12 // Oh yeah yeah, mine too. Mine too. PRO3_13 // Easy brother! No cop drives this bad! PRO3_14 // Remember - smile at the other cops PRO3_15 // Hey there officer. Nice badge, nice badge. PRO3_16 // Real smooth, Lance. PRO3_17 // Ok, timers are set, 5 seconds and ticking. PRO3_18 // 5 seconds?!! We got to get the hell out of here! PRO3_19 // Now that got them really irritated. PRO3_20 // ~g~ Get two cops to follow you into the garage. PRO3_21 // ~g~Get a wanted level so the cops will follow you into the lock-up. PRO3_22 // ~g~The lock-up door is blocked! You need to clear the door so it can close. PRO3_23 // ~g~Walk into the marker to plant the bomb. PRO3_24 // ~g~Get clear of the Cafe! PRO3_A // You moron! What were you thinking?! PRO3_A1 // Alright. PRO3_B // Do you realize what this means?! PRO3_C // We could all be sunk! PRO3_D // The timer must have got screwed. PRO3_E // That place was wired to go up like a firework factory. PRO3_F // Then somebody tipped off the cops... PRO3_G // What's the problem, fellas? PRO3_H // Mike was supposed to torch some place in the mall, PRO3_I // but he screwed the fuses and now the cops are crawling all over it. PRO3_J // We gotta get our stuff and get out of here! PRO3_K // Relax, both of you, let me think for a second! PRO3_L // Tommy Vercetti just doesn't cut and run. PRO3_M // The cops are gonna be going over that building with a fine toothed comb, right? PRO3_N // But that takes time. PRO3_O // We gotta go in and torch that place ourselves. PRO3_P // Yeah, but... PRO3_Q // No one but a cop could get within a mile of that place! PRO3_R // So we go as cops. PRO3_S // We gotta get uniforms - and we're gonna need a squad car. PRO3_T // All thanks to you Mike. PRO3_U // I'm sorry. PRO3_V // I got it. PRO3_W // What we got to do is lure the cops in with the finger, PRO3_X // put them in a lock-up PRO3_Y // and jump 'em. PRO3_Z // Good plan. Let's go! PRO_AS1 // PROTECTION RING ASSET COMPLETED PRO_AS2 // ~g~Vercetti Estate will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly. [RACES] RACEHLP // ~w~Press the~h~ ~k~~PED_SPRINT~ ~w~button to start the selected race. Press the~h~ ~k~~VEHICLE_ENTER_EXIT~ ~w~button to exit. RACES00 // Race ~1~: RACES01 // Terminal Velocity RACES02 // Ocean Drive RACES03 // Border Run RACES04 // Capital Cruise RACES05 // Tour! RACES06 // V.C. Endurance RACES07 // Entrance Fee: $~1~ RACES08 // Best Time: ~1~:~1~ RACES09 // Best Result: 1st RACES10 // Best Result: 2nd RACES11 // Best Result: 3rd RACES12 // Best Result: 4th RACES13 // Track Length: ~1~.~1~ km RACES15 // Best Time: NA RACES16 // Best Result: NA RACES19 // You cannot afford to enter this race. RACES22 // Best Time: ~1~:0~1~ RACES23 // Track Length: ~1~.~1~ miles RACES_1 // ~g~Get a fast vehicle and get to the starting grid. RACES_2 // ~g~You need a vehicle to race, this is not a foot race! RACES_3 // 3..2..1.. GO GO GO! RACES_8 // ~r~You didn't win the race! [RCHELI1] RCH1_12 // ~g~The RC helicopter is getting too far out of range! RCH1_13 // ~r~The RC helicopter went out of range! RCH1_4 // Checkpoints: RCH1_7 // ~g~There are 20 checkpoints in total. RCH1_8 // ~g~If you wish to quit this mission press the ~h~~k~~PED_FIREWEAPON~ ~g~button to detonate your RC Helicopter. WRECKED // ~r~The vehicle is wrecked! [RCPLNE1] RCPL1_4 // ~g~Compete in a CHECKPOINT RACE with 3 other RC Plane's RCPL1_5 // ~g~Fly through the checkpoints scattered throughout Vice City. RCPL1_6 // ~g~If you wish to quit this mission press the ~h~~k~~PED_FIREWEAPON~ ~g~button to detonate your RC Plane. RCPL1_8 // ~g~Your RC Plane is going out of range! RCPL1_9 // ~r~Your RC Plane went out of range! [RCRACE1] RCR1_1 // ~g~Compete in a checkpoint race with 3 other RC Cars. RCR1_2 // ~g~Be the first to complete two laps of the track to win! RCR1_4 // laps left: RCR1_6 // ~g~Your RC Car is going out of range! RCR1_7 // ~r~Your RC Car went out of range! RCRC1_1 // ~g~Compete in a CHECKPOINT RACE with 3 other RC Bandits over 2 LAPS RCRC1_3 // ~g~Final lap! [ROCK1] MERC_39 // I'll see you later, big boy. MOB_07A // Hey mate, the guys could do with some company, if you know what I mean... MOB_07B // I know just the girl. RBM1_1 // ~g~Go and collect Mercedes from her apartment. RBM1_10 // ~r~You idiot! You have destroyed the merchandise! RBM1_12 // ~g~Go and collect the 'Love Juice' ingredients from the dealer. RBM1_13 // ~g~Get the 'Love Juice' and Mercedes to the band before they are needed on stage. RBM1_14 // ~g~You need a car or a motorcycle! RBM1_15 // ~r~You have lost the dealer, our cash and the drugs! RBM1_17 // ~g~Kill the dealer and get the drugs! RBM1_7 // ~r~You did not get the Love Juice in time! RBM1_8 // ~r~Mercedes is dead! RBM1_9 // ~g~Go and collect some love juice from the dealer for Love Fist! RBM1_A // AllllllllRrrighttt! RBM1_B // Yessss! Brilliant, bloody brilliant! RBM1_C // Hey, Tommy! Glad you could make it. RBM1_D // Hey, you ever met Love Fist before? RBM1_E // No, I haven't but I've always loved your music. RBM1_F // Let me introduce you to the band. RBM1_G // This is Percy, Dick, and Willy's in the kaze, and that was Jezz in the booth earlier, RBM1_H // and guys, I want you to meet a good friend of mine. RBM1_I // This is Tommy. We go way back. RBM1_J // All right, pal. RBM1_K // And eh, what was your name again? RBM1_L // Leave it out, Jezz you, remember - RBM1_M // don't be playing them games with me, mate, RBM1_N // I'm too crafty for that, sunshine! RBM1_O // You see, the thing is, Tom, the boys need some help. RBM1_P // They ain't too connected here, they don't have the old 'how's your father?' RBM1_Q // We need some drugs, pal! RBM1_R // Gonna get on the old Love Fist fury, you know?! RBM1_S // Well, this is Vice City, man. What's the problem? RBM1_T // We need Love Juice, man, you know? RBM1_U // Love Juice, man! RBM1_V // Love Juice? RBM1_W // Aye, two parts boomshine, 1 part trumpet, 5 fizz bombs and a liter of petrol. RBM1_X // Can you help us out, pal? RBM1_Y // Aw, it would really mean a lot to the boys. RBM1_Z // You can do that for the boys, right? ROK1_1A // Looking for something special? I got what you need! ROK1_2 // NO LONGER NEEDED ROK1_3 // NO LONGER NEEDED ROK1_5 // Hey, Mercedes! ROK1_6 // Hiya, Tommy. And how are you? ROK1_7 // Just fine. Listen, you fancy having Love Fist? ROK1_8 // Ok, but just as a favor I expect returned.. ROK1_9 // Thanks for the money, sucker! [ROCK2] PSYCH_1 // I'll see Love Fist burn! PSYCH_2 // Love Fist ruined my life! RBM2_1 // ~g~Drive the limo to the signing event and try to draw the psycho out. RBM2_2 // ~r~You've wrecked the band's car! RBM2_3 // ~g~Get to the signing! RBM2_4 // ~g~Get the Psycho! Don't let him escape! RBM2_5 // ~r~You lost him, you idiot! RBM2_7 // ~r~The fans have been attacked, the psycho won't show! RBM2_8 // ~r~The security guards have been attacked, the psycho won't show! RBM2_A // Tommy, man. Am I glad to see you! RBM2_B // What's going on? RBM2_C // Bad vibes, Tommy.... RBM2_D // Aye, I'm not joking, it's heavy stuff man, heavy you know? RBM2_E // There's this cat, we hardly know him, but he knows us. RBM2_F // Like this cat. Knows all about us. RBM2_G // Knows that Willy likes his ladies' underwear, eh! RBM2_H // Or that Percy likes Duran Duran! RBM2_I // Shut up ye fool. Just 'cause Jezz bangs sheep. RBM2_J // It's a love rocket thing, you know? RBM2_K // Yeah, the love rocket thing, right. But listen, this cat... RBM2_L // yeh, yeh, the guy, he wants Love Fist dead. RBM2_M // Dead Tommy. RBM2_N // Love Fist gone. You know what they say, the good die young. RBM2_O // but Tommy, you gotta save Love Fist! RBM2_P // We got a signing in two hours and I think... RBM2_Q // And the boys think the stalker's gonna try some monkey business there. RBM2_R // Oi shut it! [ROCK3] RBM3_1 // ~g~Drive Love Fist to the venue. RBM3_2 // While the bomb is armed if you try to leave the car it will explode... RBM3_3 // If the detonation bar completely fills the bomb will explode. RBM3_4 // ~r~You've killed Love Fist! RBM3_6 // DETONATION: RBM3_7 // ~g~BOMB DEFUSED! RBM3_8 // The faster you drive the lower the detonation bar will go. RBM3_9 // If you are stopped or drive slowly the detonation bar will increase. RBM3_A // Tommy! Tommy! Tommy, man, that psycho's back! RBM3_B // What's going on? RBM3_C // That psycho won't leave Love Fist alone! RBM3_D // You didnae kill him man. And now he's back. RBM3_E // Yeah, yeah, yeah, and the thing is... RBM3_F // The thing is, we need someone to drive the limo we can trust, RBM3_G // cause that nutter keeps making threats! RBM3_H // I'm shitin' masel' man. I need ma ma! RBM3_I // We're all bricking ourselves, man. RBM3_J // Okay guys, calm down, I'll handle this. RBM3_K // Normally I wouldn't busy myself with driving around a bunch of drunken Scottish bisexuals, RBM3_L // but, in your case I'll make an exception. ROK3_1 // At last man, time for a well earned drink. The venue's just a hundred yards down the road. ROK3_10 // Hey, the vodka bottle's got wires coming out of it! That's not vodka, that's BOOMSHINE! ROK3_11 // WAAAAAAGGGHHHH!!!! And it's wired to blow!! WAAAAAAAAAAAAGGGHHHHHHHH!!!! ROK3_12 // They always said the drink would kill me. I've seen this on the telly. you gotta pull out one of the wires. Which wire? I don't know, man. ROK3_13 // I don't have a clue. Willy, say something. I'm gonna play bass in hell. ROK3_14 // Tommy man, keep driving fast, pal. Somebody do something. Aye, clever! ROK3_15 // 'Somebody do something', what kind of crap is that, I've seen braver girls. Okay tough guy, you do something. ROK3_16 // Look, man, I play a musical instrument I don't have a clue about bomb disposal. Willy could just suck the boomshine out with a straw. ROK3_17 // Aye, I've heard that your good at that kind of thing. Hey, I was off my tits that night, as well you know! ROK3_18 // Just pass Willy a straw! A straw?!?! This is the Love Fist Tour Bus! ROK3_19 // Where am I gonna get a straw from, know wot I mean? Which wire, Tommy? The green one. There isn't a green one. ROK3_2 // Better make it a large one then. Hey Tommy, change the tunes, man. ROK3_20 // Or is this one green? Any of these wires look green to you? ROK3_21 // Oh no! Death's on the cards! Everything looks green! I should have dumped you lot when I had the chance man. ROK3_22 // Glory seeker. Capitalist. I've been carrying you for years. Shut up. You're a muppit. ROK3_23 // A big screaming girl. Yeah. Shut up and pull a wire. Which wire? This one.. ROK3_24 // NO! Man, we're okay. We ain't been blown up, pal. ROK3_25 // Tommy, man, nice one. Rock and roll, man. Ain't we got a gig to go to? ROK3_26 // A racket to make? Groupies to abuse? LOVE FIST! ROK3_27 // Have you finished with that bottle? ROK3_3 // I get confused if my head ain't banging. Ah look, what's this? Hey Tommy, stick this tape on. ROK3_4 // Love Fist. Your time polluting the airwaves is over. I gave you the chance to be friends. ROK3_5 // Now, I'm giving you the chance to die. Try to slow down and your limousine will explode, along with your BIG, HAIRY ARSES! ROK3_6 // Tommy pal, you gotta save the band! I'm getting bored of this. Just keep the pedal to the metal!! ROK3_62 // so we thought we'd show you our Temple of Rock - ROK3_63 // Get a feel for that Love Fist fury! ROK3_64 // Listen to yourself, man. It's papier-mache and gaffa tape. ROK3_65 // Hey, to the kids, it's a temple and we are the priests! ROK3_66 // Aye, well, if the kids like their priests half cut and tone deaf, ROK3_67 // who am I to argue? ROK3_68 // Oh geez, the tape's getting chewed again. ROK3_69 // At this rate, we'll never get to play live. ROK3_7 // We gotta find the bomb! Can't we just drive around all day? Aye, we've got plenty to drink.. ROK3_70 // Oohh shite! My bowels... ROK3_71 // We gotta get on with it - thanks again Tommy, Know what I am saying, nice one, bye! ROK3_73 // Jezz is running the tape, ROK3_8 // Won't the bomb not be in the engine? We'll have to stop to get it. We're all going to die! I'm gonna get drunk! ROK3_9 // Hey, there's a queue here pal! The answer ain't in the drinks cabinet! Get out of my way! [SERG1] TEX1_0 // ~g~The target is at the driving range enjoying a game of golf. Make sure it's his last. TEX1_1 // ~g~Go and pick up some golfing clothes from Jocksports. TEX1_10 // Kill that Psycho! TEX1_2 // ~g~Now head to the Leaf Links Golf Club. TEX1_3 // Who's this guy? Boys, deal with him. TEX1_6 // Nice ass baby! TEX1_7 // Is this me? TEX1_8 // Each time you enter a caddy you automatically receive a golf club, providing your melee weapon slot is empty. TEX1_9 // Get him! TEX1_A // Come in and park yourself on the hide, son. TEX1_B // Hell, my daddy used to say, never look a gift horse in the mouth, and by golly, he never did. TEX1_C // Would you like a drop of the old Kentucky? TEX1_D // No thanks. TEX1_E // A clean thinker! I like that. TEX1_F // Now, the property business isn't all about high-falootin' paper pushing. TEX1_G // It's about dirt! And the will to claim that dirt! You with me, son? TEX1_H // Oh yeah. TEX1_I // Well, I need some tenacious bastard to let go of some dirt, TEX1_J // and you look to me like the kind of guy to persuade him. TEX1_K // Persuasion's my forte. TEX1_L // Yeh, he'll be down at the country club, down on the golf course. TEX1_M // They don't allow guns, so his bodyguards won't be packing lawgivers. TEX1_N // Go beat eight tons of crap out of him. TEX1_O // Here now - I got you a membership, and boy you're going to need more appropriate clothing. [SERG2] TEX2_A // Tommy, this is Donald Love. Donald, this here is Tommy Vercetti, TEX2_B // the latest gunslinger to come to these parts. TEX2_C // Yeh...uh... TEX2_D // Donald, you just shut up and listen, and you might learn something. TEX2_E // Now, nothing brings down real estate prices quicker than a good old-fashioned gang war - TEX2_F // 'cept maybe a disaster, like a biblical plague or something, TEX2_G // but, that may be going too far in this case. TEX2_H // You getting this down, you four-eyed prick? TEX2_I // Now recently a Haitian gang lord died. Apparently the Cubans did it, nobody's certain. TEX2_J // But let's make them certain! You disguise yourself as a Cuban hombre, TEX2_K // and head on down to crash that funeral. Mix it up, and then high tail it. TEX2_L // You getting this down, Donald? TEX2_M // Well, that ought to put the coyote in the chicken coop, huh? TEX2_N // And then we'll just sit back, and watch the prices tumble. TEXEXIT // ~g~Now get out of Little Haiti! TEX_2A // ~g~Excellent! They've spotted you! TEX_2B // ~r~Fool! People have to WITNESS a Cuban doing the hit! TEX_2C // ~g~Go get yourself some Cuban gang colors in Little Havana! TEX_2D // ~g~Take out the Haitian Gang Lord at Romero's Funeral Parlor! [SERG3] TEX3_1 // ~g~Use the RC helicopter to transport bombs to four demolition points on the building site. TEX3_10 // ~g~Drop the bomb at a target. TEX3_11 // targets left: TEX3_12 // ~g~Bomb planted! Only 3 more targets to go! Go back and get another bomb. TEX3_13 // ~g~Bomb planted! Only 2 more targets to go! Go back and get another bomb. TEX3_14 // ~g~Bomb planted! Only 1 more target to go! Go back and get another bomb. TEX3_15 // ~r~Detonation timer initiated! ~g~You must plant the ~w~4 bombs ~g~in the remaining time! TEX3_16 // ~g~Get to the ~w~TOPFUN ~g~van near the building site to be demolished. TEX3_17 // ~r~You ran out of time! TEX3_18 // ~r~Your RC Helicopter has been destroyed! TEX3_19 // ~r~You dropped your bomb in the water! That ain't no way to fish! TEX3_2 // ~g~You must place one bomb at each target. You can place bombs in any order. TEX3_20 // ~r~The RC Helicopter is nearly out of range! TEX3_21 // ~r~The RC Helicopter went out of range! TEX3_22 // Pressing the ~h~~k~~VEHICLE_ACCELERATE~ ~w~button increases the rotor speed, causing the helicopter to ~h~ascend. TEX3_23 // Press the ~h~~k~~VEHICLE_TURRETUP~~w~ and ~h~~k~~VEHICLE_TURRETDOWN~~w~ buttons to tilt the helicopter in the direction you wish to maneuver it. TEX3_24 // Press the ~h~~k~~VEHICLE_LOOKLEFT~ ~w~button to rotate the helicopter counter-clockwise. TEX3_25 // Press the ~h~~k~~VEHICLE_LOOKRIGHT~ ~w~button to rotate the helicopter clockwise. TEX3_26 // Pressing the ~h~~k~~VEHICLE_BRAKE~ ~w~button ~w~decreases the rotor speed, causing the helicopter to~h~ descend. TEX3_27 // ~g~A central stairway allows access to all the floors in the building. TEX3_28 // To ~h~pick up a bomb~w~, simply maneuver the RC helicopter next to it. The RC Helicopter can carry one bomb at a time. TEX3_29 // To drop a bomb press the~h~ ~k~~PED_FIREWEAPON~ ~w~button. TEX3_3 // ~g~Maneuver the RC helicopter next to a bomb to pick it up. it can carry one bomb at a time.. TEX3_30 // ~g~To pick up a bomb, simply maneuver the RC helicopter next to it. The RC Helicopter can carry one bomb at a time. TEX3_31 // ~r~You destroyed the TOPFUN van that contained the bombs and RC helicopter! TEX3_32 // You can ~h~look behind~w~ by simultaneously pressing the ~h~~k~~VEHICLE_LOOKLEFT~~w~ and the ~h~~k~~VEHICLE_LOOKRIGHT~~w~ buttons. TEX3_33 // Once you pick up a bomb the radar will show you the position of the target relative to the RC helicopter. TEX3_34 // An ~h~upwards pointing triangular blip ~w~indicates the target is ~h~above ~w~the RC helicopter. TEX3_35 // A ~h~downward pointing triangular blip ~w~indicates the target is ~h~below ~w~the RC helicopter. TEX3_36 // A ~h~square blip ~w~indicates the target is on the ~h~same level ~w~as the RC helicopter TEX3_37 // Pushing ~h~back on the analog stick ~w~decreases the rotor speed, causing the helicopter to~h~ descend. TEX3_38 // Pressing the ~h~~k~~VEHICLE_ACCELERATE~ ~w~button increases the rotor speed, causing the helicopter to ~h~ascend. TEX3_39 // ~g~To drop a bomb press the ~h~~k~~VEHICLE_HANDBRAKE~ ~g~button. TEX3_4 // ~g~To drop a bomb press the~h~ ~k~~PED_FIREWEAPON~ ~g~button. TEX3_40 // To drop a bomb press the ~h~~k~~VEHICLE_HANDBRAKE~ ~w~button. TEX3_5 // ~g~If you place a bomb unsuccessfully you can pick it up and try again. TEX3_6 // ~g~Once you have picked up a bomb for the first time, the detonation timer will start. TEX3_7 // ~g~You must then place the remaining bombs in 7 minutes! TEX3_8 // ~g~You missed the target! Pick up a bomb and try again! TEX3_A // Now look here, son. I got a problem and I reckon you could help me with it. TEX3_B // I'm no builder. TEX3_C // No, I was thinking more of your demolition skills. TEX3_D // Now this here, this is the development as planned and this, TEX3_E // this is the property that we're looking at. TEX3_F // You're trying to say this new office block is kind of in the way. TEX3_G // You catch on quick. TEX3_H // Now I'm going to head out of town for a while TEX3_I // and if that office development were to face sudden and insurmountable structural problems, then I.. TEX3_J // As a civil minded individual you'd feel obliged to step in and TEX3_K // save the rejuvenation of an important area of the city? TEX3_L // Where can I get more guys like you? [TAXI1] FARE1 // ~g~Destination ~w~'The Pole Position Club' ~g~in Ocean Beach. FARE10 // ~g~Destination ~w~'The Beach' ~g~in Vice Point. FARE11 // ~g~Destination ~w~'Hospital' ~g~in Ocean Beach. FARE12 // ~g~Destination ~w~'Hospital' ~g~in Vice Point. FARE13 // ~g~Destination ~w~'Police Station' ~g~in Washington Beach. FARE14 // ~g~Destination ~w~'Police Station' ~g~in Vice Point. FARE15 // ~g~Destination ~w~'Pizza Restaurant' ~g~in Vice Point. FARE2 // ~g~Destination ~w~'The Malibu club' ~g~in Vice Point. FARE3 // ~g~Destination ~w~'The Marina' ~g~in Ocean Beach. FARE4 // ~g~Destination ~w~'Ammu-Nation' ~g~in Ocean Beach. FARE5 // ~g~Destination ~w~'The Hardware store' ~g~in Washington Beach. FARE6 // ~g~Destination ~w~'The North Point Mall' ~g~in Vice Point. FARE7 // ~g~Destination ~w~'The Jewelers' ~g~in Vice Point. FARE8 // ~g~Destination ~w~'The Beach' ~g~in Ocean Beach. FARE9 // ~g~Destination ~w~'The Beach' ~g~in Washington Beach. FARES // FARES: IN_ROW // ~1~ IN A ROW bonus! $~1~ MFARE1 // ~g~Destination ~w~'Ammu-Nation' ~g~in Downtown. MFARE2 // ~g~Destination ~w~'the Terminal' ~g~at Escobar International Airport. TAXI1 // ~g~Look for a fare. TAXI3 // ~r~Your passenger fled in terror! TAXI4 // Fare complete! TAXI5 // SPEED BONUS!! TAXI6 // Taxi mission over TAXI7 // ~r~Your car is trashed, get it repaired. TAXIH1 // Stop near a highlighted pedestrian to pick them up then drive them to their destination before the time runs out. TSCORE2 // $~1~ WFARE10 // ~g~Destination ~w~'Hospital' ~g~in Little Havana. WFARE11 // ~g~Destination ~w~'The Stadium' ~g~in Downtown. WFARE12 // ~g~Destination ~w~'Pizza Restaurant' ~g~in Little Haiti. WFARE13 // ~g~Destination ~w~'Pizza Restaurant' ~g~in Downtown. WFARE14 // ~g~Destination ~w~'Docks' ~g~in Viceport. WFARE15 // ~g~Destination ~w~'Chemist' ~g~in Little Haiti. WFARE3 // ~g~Destination ~w~'Sunshine Autos' ~g~in Little Havana. WFARE4 // ~g~Destination ~w~'Kaufman Cabs' ~g~in Little Haiti. WFARE5 // ~g~Destination ~w~'The Hardware store' ~g~in Little Havana. WFARE6 // ~g~Destination ~w~'Howlin Petes Bike Emporium' ~g~in Downtown. WFARE7 // ~g~Destination ~w~'Police Station' ~g~in Little Havana. WFARE8 // ~g~Destination ~w~'Police Station' ~g~in Downtown. WFARE9 // ~g~Destination ~w~'Hospital' ~g~in Downtown. [TAXICUT] TAXC_A // Guess you're the new owner. TAXC_A1 // Just grab a taxi from the garage if you feel like jumping in. TAXC_B // What are you, mob? Cartel? You don't look Mexican... TAXC_C // Anyhoo, I guess you better get on with the 'things are gonna change around here' crap, TAXC_D // maybe threaten one of the drivers - TAXC_E // go steady on Ted over there, he's just had his hernia fixed. TAXC_F // Well, yeah. Things are going to change around here, lady. TAXC_G // Oh crap, sonny. Might as well leave this to me - TAXC_H // I've been doing this for years. TAXC_I // Now hear this. TAXC_J // We are now under new management and things are going to change around here again. TAXC_K // Our new management, the TAXC_L // - Which gang are you? TAXC_M // Well, I'm not part of any gang actually. TAXC_N // What's your goddamned name, kid? TAXC_O // Vercetti, Tommy Vercetti. TAXC_P // Our new management, the Vercetti Gang, TAXC_Q // is gonna make sure we get no trouble. TAXC_R // Capiche? Out! TAXC_S // Did you like the 'capiche'? I liked the 'capiche'. TAXC_T // So this is how it's worked in the past, TAXC_U // We run the firm as usual. TAXC_V // If we get any trouble from rival firms, you beat the crap out of them. TAXC_W // Then they beat the crap out of us, TAXC_X // then you beat the crap out of them, TAXC_Y // etcetera, etcetera. You got it? TAXC_Z // Uh, yeah, I guess... [TAXIWA1] OUTTIME // ~r~Too slow, man, too slow! TAX1_1 // Ok, we got a high class fare needs picking up from Starfish island - any takers? TAX1_2 // Tommy here, I'll take it! TAX1_3 // This is my fare, back off asshole! TAX1_4 // Come on come on, Get in, quick! TAX1_5 // Ok, ok! Just don't hurt me! TAXW1_1 // ~g~Pick up the V.I.P. on Starfish Island. TAXW1_2 // ~g~Get the V.I.P back! Take the other car out! TAXW1_3 // ~r~The V.I.P. is dead! TAXW1_4 // ~r~The V.I.P. has been dropped off! TAXW1_6 // ~g~Take the V.I.P. to the airport! [TAXIWA2] TAX2_1 // Calling all cars, we're losing fares all over town. What's with you guys? TAX2_2 // VC Cabs keep beating us to it. They've just got too many cars - we can't compete! TAX2_3 // Mr. Vercetti, if you're out there listening in, you gotta put some VC Cabs out of action before we go bust! TAXW2_1 // ~g~Destroy 3 of the rival taxis! [TAXIWA3] TAX3_1 // Car 13, We got a Miss Cortez, asked for you especially. TAX3_2 // Ok, I got it. Car 13 out! TAX3_3 // Hmmmm, no sign of Mercedes... TAX3_4 // It's time for Kaufman Cab's guardian angel to eat some fender! TAX3_5 // Hey boy I'm gonna tan your hide! TAXW3_2 // ~g~Stay alive until the timer runs out. TAXW3_3 // ~g~Take out the leader cab! TAX_AS1 // TAXI FIRM ASSET COMPLETED TAX_AS2 // ~g~Kaufman Cabs will now generate revenue up to a maximum of $~1~. Make sure you collect it regularly.